コード例 #1
0
ファイル: run.py プロジェクト: omgimanerd/graphics
    def __init__(self,
                 width=512,
                 height=512,
                 color="#FF0000",
                 directory="",
                 verbose=False):
        """
        Constructor for the Runner class.

        Parameters:
        width: int (optional), the width of the image to generate
        height: int (optional), the height of the image to generate
        color: string (optional), the hexadecimal representation of the color to
            use when drawing
        """
        self.width = width
        self.height = height
        self.drawing = Drawing(width, height)
        self.color = Color(color)
        self.directory = directory
        self.verbose = verbose

        self.frames = Runner.DEFAULT_FRAMECOUNT
        self.basename = "%s/default_basename" % self.directory.strip("/")
        self.knobs = {}
コード例 #2
0
ファイル: run.py プロジェクト: omgimanerd/graphics
    def __init__(self, width=512, height=512, color="#FF0000",
                 directory="", verbose=False):
        """
        Constructor for the Runner class.

        Parameters:
        width: int (optional), the width of the image to generate
        height: int (optional), the height of the image to generate
        color: string (optional), the hexadecimal representation of the color to
            use when drawing
        """
        self.width = width
        self.height = height
        self.drawing = Drawing(width, height)
        self.color = Color(color)
        self.directory = directory
        self.verbose = verbose

        self.frames = Runner.DEFAULT_FRAMECOUNT
        self.basename = "%s/default_basename" % self.directory.strip("/")
        self.knobs = {}
コード例 #3
0
ファイル: run.py プロジェクト: omgimanerd/graphics
class Runner():

    DEFAULT_FRAMECOUNT = 60

    def __init__(self,
                 width=512,
                 height=512,
                 color="#FF0000",
                 directory="",
                 verbose=False):
        """
        Constructor for the Runner class.

        Parameters:
        width: int (optional), the width of the image to generate
        height: int (optional), the height of the image to generate
        color: string (optional), the hexadecimal representation of the color to
            use when drawing
        """
        self.width = width
        self.height = height
        self.drawing = Drawing(width, height)
        self.color = Color(color)
        self.directory = directory
        self.verbose = verbose

        self.frames = Runner.DEFAULT_FRAMECOUNT
        self.basename = "%s/default_basename" % self.directory.strip("/")
        self.knobs = {}

    def set_frames(self, frames):
        """
        Sets the framecount of the animation.

        Parameters:
        frames: int, the number of frames in the animation
        """
        self.frames = frames

    def set_basename(self, basename):
        """
        Sets the basename of the animation frames.

        Parameters:
        basename: str, the basename of the animation frames
        """
        self.basename = "%s/%s" % (self.directory.strip("/"), basename)

    def set_knob(self, knob_name, from_frame, to_frame, from_value, to_value):
        """
        Sets a variable knob in the animation.

        Parameters:
        knob_name: str, the name of the knob
        from_frame: int, the frame that this knob starts changing at
        to_frame: int, the frame that this knob stops changing at
        from_value: int, the value that this knob starts at
        to_value: int, the value that this knob stops at
        """
        if knob_name in self.knobs:
            self.knobs[knob_name] = [0 for x in range(self.frames)]
        else:
            self.knobs[knob_name] = Generator.get_knob_range(
                self.frames, from_frame, to_frame, from_value, to_value)

    def run(self, filename):
        """
        Reads the given file, compiles the code found in it, and runs it.

        Parameters:
        filename: str, the name of the file to read from
        """
        # These objects store link the mdl function with the internal function
        # and store the number of parameters each function requires.
        animation_commands = {
            "frames": {
                "function": self.set_frames,
                "params": 1
            },
            "basename": {
                "function": self.set_basename,
                "params": 1
            },
            "vary": {
                "function": self.set_knob,
                "params": 5
            }
        }
        variable_commands = {
            "rotate": {
                "function": self.drawing.rotate,
                "params": 2,
                "indices": [1]
            },
            "move": {
                "function": self.drawing.translate,
                "params": 3,
                "indices": [0, 1, 2]
            },
            "scale": {
                "function": self.drawing.scale,
                "params": 3,
                "indices": [0, 1, 2]
            }
        }
        drawing_commands = {
            "push": {
                "function": self.drawing.push_matrix,
                "params": 0
            },
            "pop": {
                "function": self.drawing.pop_matrix,
                "params": 0
            },
            "identity": {
                "function": self.drawing.identity,
                "params": 0
            },
            "line": {
                "function": self.drawing.draw_line,
                "params": 6
            },
            "circle": {
                "function": self.drawing.draw_circle,
                "params": 3
            },
            "hermite": {
                "function": self.drawing.draw_hermite_curve,
                "params": 8
            },
            "bezier": {
                "function": self.drawing.draw_bezier_curve,
                "params": 8
            },
            "box": {
                "function": self.drawing.draw_box,
                "params": 6
            },
            "sphere": {
                "function": self.drawing.draw_sphere,
                "params": 4
            },
            "torus": {
                "function": self.drawing.draw_torus,
                "params": 5
            },
            "display": {
                "function": self.drawing.display,
                "params": 0
            },
            "save": {
                "function": self.drawing.generate,
                "params": 1
            }
        }
        commands = None
        symbols = None
        try:
            (commands, symbols) = mdl.parseFile(filename)
        except:
            print "Parsing failed."
            print traceback.format_exc()
            return

        try:
            for command in commands:
                name = command[0]
                if name in animation_commands:
                    args = command[1:][:animation_commands[name]["params"]]
                    animation_commands[name]["function"](*args)
        except:
            print "Animation commands invalid!"
            print traceback.format_exc()
            return

        try:
            if self.knobs:
                # If we are animating, then save is no longer a valid command.
                del drawing_commands["save"]
                for frame in range(self.frames):
                    for command in commands:
                        name = command[0]
                        # If the command is a matrix transformation that a
                        # varying knob can be applied to, then modify the
                        # appropriate argument with the vary amount. The
                        # position of the argument to vary is stored in
                        # the variable_commands dictionary under the key
                        # indices for each variable command.
                        if name in variable_commands:
                            knob = command[-1]
                            args = list(command[1:-1])
                            if knob:
                                for index in variable_commands[name][
                                        "indices"]:
                                    args[index] *= self.knobs[knob][frame]
                            variable_commands[name]["function"](*args)
                        # Otherwise, if the command is a drawing command,
                        # isolate the necessary parameters and run it.
                        elif name in drawing_commands:
                            args = command[
                                1:][:drawing_commands[name]["params"]]
                            drawing_commands[name]["function"](*args)
                    # Generate an image file for each frame.
                    filename = "%s_%s" % (self.basename, str(frame).zfill(
                        len(str(self.frames))))
                    self.drawing.generate(filename)
                    self.drawing.clear()
                    if self.verbose:
                        print "Generated %s" % filename
            else:
                # If we are not animating, then just run all the commands.
                for command in commands:
                    name = command[0]
                    if name in variable_commands:
                        args = command[1:-1]
                        variable_commands[name]["function"](*args)
                    elif name in drawing_commands:
                        # This line extracts the necessary parameters from the
                        # command by checking how many parameters this function
                        # takes.
                        args = command[1:][:drawing_commands][name]["params"]
                        drawing_commands[name](*args)
        except:
            print "Execution failed."
            print traceback.format_exc()
            return
コード例 #4
0
ファイル: main.py プロジェクト: omgimanerd/graphics
def main():
    drawing = Drawing(500, 500)

    drawing.push_matrix()
    drawing.translate(250, 250, 0)
    drawing.set_view_vector(Vector())
    # drawing.rotate_y(45)
    drawing.rotate_x(45)
    drawing.rotate_z(45)
    sphere = Generator.get_torus_polygonmatrix(0, 0, 0, 80, 200)
    drawing.draw_polygonmatrix(sphere)
    # box = Generator.get_box_polygonmatrix(0, 0, 0, 30, 40, 50)
    # drawing.draw_polygonmatrix(box)
    drawing.pop_matrix()

    drawing.display()
コード例 #5
0
ファイル: run.py プロジェクト: omgimanerd/graphics
class Runner():

    DEFAULT_FRAMECOUNT = 60

    def __init__(self, width=512, height=512, color="#FF0000",
                 directory="", verbose=False):
        """
        Constructor for the Runner class.

        Parameters:
        width: int (optional), the width of the image to generate
        height: int (optional), the height of the image to generate
        color: string (optional), the hexadecimal representation of the color to
            use when drawing
        """
        self.width = width
        self.height = height
        self.drawing = Drawing(width, height)
        self.color = Color(color)
        self.directory = directory
        self.verbose = verbose

        self.frames = Runner.DEFAULT_FRAMECOUNT
        self.basename = "%s/default_basename" % self.directory.strip("/")
        self.knobs = {}

    def set_frames(self, frames):
        """
        Sets the framecount of the animation.

        Parameters:
        frames: int, the number of frames in the animation
        """
        self.frames = frames

    def set_basename(self, basename):
        """
        Sets the basename of the animation frames.

        Parameters:
        basename: str, the basename of the animation frames
        """
        self.basename = "%s/%s" % (self.directory.strip("/"), basename)

    def set_knob(self, knob_name, from_frame, to_frame, from_value, to_value):
        """
        Sets a variable knob in the animation.

        Parameters:
        knob_name: str, the name of the knob
        from_frame: int, the frame that this knob starts changing at
        to_frame: int, the frame that this knob stops changing at
        from_value: int, the value that this knob starts at
        to_value: int, the value that this knob stops at
        """
        if knob_name in self.knobs:
            self.knobs[knob_name] = [0 for x in range(self.frames)]
        else:
            self.knobs[knob_name] = Generator.get_knob_range(
                self.frames, from_frame, to_frame, from_value, to_value)

    def run(self, filename):
        """
        Reads the given file, compiles the code found in it, and runs it.

        Parameters:
        filename: str, the name of the file to read from
        """
        # These objects store link the mdl function with the internal function
        # and store the number of parameters each function requires.
        animation_commands = {
            "frames": { "function": self.set_frames, "params": 1 },
            "basename": { "function": self.set_basename, "params": 1 },
            "vary": { "function": self.set_knob, "params": 5 }
        }
        variable_commands = {
            "rotate": { "function": self.drawing.rotate, "params": 2,
                        "indices": [1] },
            "move": { "function": self.drawing.translate, "params": 3,
                      "indices": [0, 1, 2] },
            "scale": { "function": self.drawing.scale, "params": 3,
                       "indices": [0, 1, 2] }
        }
        drawing_commands = {
            "push": { "function": self.drawing.push_matrix, "params": 0 },
            "pop": { "function": self.drawing.pop_matrix, "params": 0 },
            "identity": { "function": self.drawing.identity, "params": 0 },
            "line": { "function": self.drawing.draw_line, "params": 6 },
            "circle": { "function": self.drawing.draw_circle, "params": 3 },
            "hermite": { "function": self.drawing.draw_hermite_curve,
                         "params": 8 },
            "bezier": { "function": self.drawing.draw_bezier_curve,
                        "params": 8 },
            "box": { "function": self.drawing.draw_box, "params": 6 },
            "sphere": { "function": self.drawing.draw_sphere, "params": 4 },
            "torus": { "function": self.drawing.draw_torus, "params": 5 },
            "display": { "function": self.drawing.display, "params": 0 },
            "save": { "function": self.drawing.generate, "params": 1 }
        }
        commands = None
        symbols = None
        try:
            (commands, symbols) = mdl.parseFile(filename)
        except:
            print "Parsing failed."
            print traceback.format_exc()
            return

        try:
            for command in commands:
                name = command[0]
                if name in animation_commands:
                    args = command[1:][:animation_commands[name]["params"]]
                    animation_commands[name]["function"](*args)
        except:
            print "Animation commands invalid!"
            print traceback.format_exc()
            return

        try:
            if self.knobs:
                # If we are animating, then save is no longer a valid command.
                del drawing_commands["save"]
                for frame in range(self.frames):
                    for command in commands:
                        name = command[0]
                        # If the command is a matrix transformation that a
                        # varying knob can be applied to, then modify the
                        # appropriate argument with the vary amount. The
                        # position of the argument to vary is stored in
                        # the variable_commands dictionary under the key
                        # indices for each variable command.
                        if name in variable_commands:
                            knob = command[-1]
                            args = list(command[1:-1])
                            if knob:
                                for index in variable_commands[name]["indices"]:
                                    args[index] *= self.knobs[knob][frame]
                            variable_commands[name]["function"](*args)
                        # Otherwise, if the command is a drawing command,
                        # isolate the necessary parameters and run it.
                        elif name in drawing_commands:
                            args = command[1:][
                                :drawing_commands[name]["params"]]
                            drawing_commands[name]["function"](*args)
                    # Generate an image file for each frame.
                    filename = "%s_%s" % (self.basename, str(frame).zfill(
                        len(str(self.frames))))
                    self.drawing.generate(filename)
                    self.drawing.clear()
                    if self.verbose:
                        print "Generated %s" % filename
            else:
                # If we are not animating, then just run all the commands.
                for command in commands:
                    name = command[0]
                    if name in variable_commands:
                        args = command[1:-1]
                        variable_commands[name]["function"](*args)
                    elif name in drawing_commands:
                        # This line extracts the necessary parameters from the
                        # command by checking how many parameters this function
                        # takes.
                        args = command[1:][:drawing_commands][name]["params"]
                        drawing_commands[name](*args)
        except:
            print "Execution failed."
            print traceback.format_exc()
            return
コード例 #6
0
def main():
    drawing = Drawing(500, 500)

    drawing.push_matrix()
    drawing.translate(250, 250, 0)
    drawing.set_view_vector(Vector())
    # drawing.rotate_y(45)
    drawing.rotate_x(45)
    drawing.rotate_z(45)
    sphere = Generator.get_torus_polygonmatrix(0, 0, 0, 80, 200)
    drawing.draw_polygonmatrix(sphere)
    # box = Generator.get_box_polygonmatrix(0, 0, 0, 30, 40, 50)
    # drawing.draw_polygonmatrix(box)
    drawing.pop_matrix()

    drawing.display()