コード例 #1
0
    def test_get_edges(self):
        graph = Graph()

        # Create test Verticies
        v1,v2,v3 = Vertex("a"), Vertex("b"), Vertex("c")

        # Add verticies
        graph.add_vertex(v1)
        graph.add_vertex(v2)
        graph.add_vertex(v3)

        self.assertEqual(graph.num_verticies, 3)
        self.assertEqual(graph.num_edges, 0)

        # Create edges
        edges = [
            ("a", "b", 10),
            ("b", "c", 10),
            ("c", "a", 4)
        ]

        # Iterate through edges
        for edge in edges:
            fromVert, toVert, weight = edge
            graph.add_edge(fromVert, toVert, weight)

        self.assertEqual(graph.num_edges, 3)
コード例 #2
0
    def test_add_neighbor(self):
        v1 = "a"
        vertex = Vertex(v1)

        vertex.add_neighbor("b", 0)
        self.assertTrue(any(vertex.neighbors))
        self.assertDictEqual(vertex.neighbors, {"b":0})
コード例 #3
0
    def add_edge(self, from_vertex_id, to_vertex_id, weight=None):
        if from_vertex_id not in self.vertices:
            self.vertices[from_vertex_id] = Vertex(from_vertex_id)
            self.no_of_vertices += 1
        if to_vertex_id not in self.vertices:
            self.vertices[to_vertex_id] = Vertex(to_vertex_id)
            self.no_of_vertices += 1

        self.vertices[from_vertex_id].add_nbr(to_vertex_id, weight)

        if self.is_undirected:
            self.vertices[to_vertex_id].add_nbr(from_vertex_id, weight)
コード例 #4
0
    def text_get_verticies(self):
        graph = Graph()

        # Create test Verticies
        v1,v2,v3 = Vertex("a"), Vertex("b"), Vertex("c")

        # Add verticies
        graph.add_vertex(v1)
        graph.add_vertex(v2)
        graph.add_vertex(v3)

        self.assertListEqual(graph.get_vertices, ["a","b","c"])
コード例 #5
0
    def test_init(self):
        # Tests the initialization of the Vertex class 
        v1 = "a"
        vertex = Vertex(v1)

        self.assertEqual(vertex.id, "a")
        self.assertDictEqual(vertex.neighbors, {})
コード例 #6
0
    def create_er_graph(self,
                        number_of_vertices,
                        probability,
                        seed,
                        thread=None,
                        **kwargs):
        """ Commented lines of code serve debugging purposes. """

        self.graph.reset_graph()

        if self.graph.graph_representation_type == "matrix":
            if kwargs.get('rle'):
                self.graph.mode = "memory efficient"

        random.seed(seed)

        number_of_edges = [0] * number_of_vertices

        for i in range(number_of_vertices):
            if thread and thread.isStopped():  # --> Thread Status.
                sys.exit(0)

            self.graph.add_vertex(Vertex(i))

        for new_node in range(number_of_vertices):
            for adjacency_vertex in range(number_of_vertices):

                per = random.uniform(0, 1)

                if new_node == adjacency_vertex or adjacency_vertex >= number_of_vertices:
                    pass

                elif probability >= per:

                    if thread and thread.isStopped():  # --> Thread Status.
                        sys.exit(0)

                    if not self.graph.isAdjacent(new_node, adjacency_vertex):

                        self.graph.add_edge_undirected(new_node,
                                                       adjacency_vertex)

                        number_of_edges[new_node] += 1
                        number_of_edges[adjacency_vertex] += 1

                        # print(f"""Connected node {new_node} ({number_of_edges[new_node]}) edges with """
                        #       f"""node {adjacency_vertex} ({number_of_edges[adjacency_vertex]})
                        #       edges with probability {probability} > {per}""")
        # print()

        # self.graph.get_number_of_edges()

        generator.generate(self.graph.graph_representation_type, self.graph,
                           thread)
        analyzer.analyze_generated_graph(self.graph.edges,
                                         self.graph.graph_representation_type,
                                         self.graph.graph_type,
                                         number_of_vertices, None, None, None,
                                         None, probability, seed)
コード例 #7
0
 def add_vertex(self, key):
     """
     Add a new vertex object to the graph with 
     the given key and return the vertex. 
     """
     self.num_verticies += 1
     new_vertex = Vertex(key)
     self.vert_dict[key] = new_vertex
     return new_vertex
コード例 #8
0
def read_graph_file(filename: str) -> (Graph, [Vertex], [tuple]):
    """
        Read a graph file from the class specified format.

        Args:
        * filename - Read in the file specified by filename

        Returns:
            A tuple that contains a graph object and two lists
    """
    graph = Graph()
    verts = []
    edges = []
    is_weighted = None

    # Open up the file and parse the graph from text
    with open(filename, "r") as file:
        counter = 0

        # Iterate through the file
        for line in file:

            # Obtain the type of graph
            if counter == 0:
                graph_type = line.strip()
                if graph_type == "G":
                    graph = Graph()
                elif graph_type == "D":
                    graph = Digraph()
                else:
                    raise ValueError("Graph type not properly specified")

            # Obtain the verticies for the graph.
            elif counter == 1:
                for key in line.strip().split(","):
                    verts.append(Vertex(key))

            # Obtain all the edges.
            elif counter > 1:
                edge = line.strip("()\n").split(",")
                if is_weighted is None:
                    is_weighted = bool(len(edge) == 3)
                elif is_weighted and len(edge) < 3:
                    raise ValueError(
                        "You specified an edge with weights and one without. You should only do one or the other."
                    )

                if len(edge) != 3 and len(edge) != 2:
                    raise ValueError(
                        f"You specified an incorrect amount of args for the edge: {line}"
                    )
                edges.append(edge)
            counter += 1

    return graph, verts, edges
コード例 #9
0
    def test_add_vertex(self):
        graph = Graph()

        # Creates test Verticies
        v1,v2,v3 = Vertex("a"), Vertex("b"), Vertex("c")

        # Add vertex "a"
        graph.add_vertex(v1)
        self.assertEqual(graph.num_verticies, 1)
        self.assertEqual(graph.num_edges, 0)

        # Add vertex "b"
        graph.add_vertex(v2)
        self.assertEqual(graph.num_verticies, 2)
        self.assertEqual(graph.num_edges, 0)

        # Add vertex "c"
        graph.add_vertex(v3)
        self.assertEqual(graph.num_verticies, 3)
        self.assertEqual(graph.num_edges, 0)
コード例 #10
0
def traverse_npm_folder(root_path):
    seen_verts = set()
    edges = []
    real_root = root_path.split("/")[-1]
    vertices = {real_root: Vertex(real_root)}

    for dir_name, subdir_list, _ in os.walk("./" + root_path +
                                            "/node_modules"):
        pkg, node_module = dir_name.split("/")[-2], dir_name.split("/")[-1]
        for subdir in subdir_list:
            if node_module == "node_modules" and subdir != ".bin":
                vertices[subdir] = Vertex(subdir)
                short_dir_name = os.path.basename(pkg)

                if short_dir_name == "":
                    short_dir_name = real_root

                if short_dir_name in vertices and short_dir_name != subdir:
                    edges.append((subdir, short_dir_name, 1))

    return vertices.values(), edges
コード例 #11
0
 def add_vertex(self, key):
     """add a new vertex object to the graph with
     the given key and return the vertex
     """
     #  increment the number of vertices
     self.num_verticies += 1
     #  create a new vertex
     new_vertex = Vertex(key)
     #  add the new vertex to the vertex list
     self.vert_dict[key] = new_vertex
     #  return the new vertex
     return new_vertex
コード例 #12
0
    def add_vertex(self, vertex_id=None, vertex=None):
        if vertex is not None:
            vid = vertex.get_id()
            if vid in self.vertices:
                # be careful of any existing nbrs of this vertex (incoming edges)
                self.vertices[vid] = vertex
                return
            else:
                self.vertices[vid] = vertex
                self.no_of_vertices += 1
                return

        if vertex_id not in self.vertices:
            if vertex_id not in self.vertices:
                self.vertices[vertex_id] = Vertex(vertex_id)
                self.no_of_vertices += 1
                return
コード例 #13
0
ファイル: homogeneous.py プロジェクト: TheoSikla/Gratis
    def create_homogeneous_graph(self, number_of_vertices, thread=None, **kwargs):
        self.graph.reset_graph()

        if self.graph.graph_representation_type == "matrix":
            if kwargs.get('rle'):
                self.graph.mode = "memory efficient"

        for i in range(number_of_vertices):
            self.graph.add_vertex(Vertex(str(i)))
            if thread and thread.isStopped():
                sys.exit(0)

        for i in range(number_of_vertices):
            for j in range(number_of_vertices):
                if i != j and i < j:
                    self.graph.add_edge_undirected(i, j)
                    if thread and thread.isStopped():
                        sys.exit(0)

        generator.generate(self.graph.graph_representation_type, self.graph, thread)
        analyzer.analyze_generated_graph(self.graph.edges, self.graph.graph_representation_type, self.graph.graph_type,
                                         number_of_vertices)
コード例 #14
0
    def create_custom_er_graph(self,
                               number_of_vertices,
                               number_of_edges,
                               probability,
                               seed,
                               thread=None,
                               **kwargs):
        """ Commented lines of code serve debugging purposes. """

        self.graph.reset_graph()

        if self.graph.graph_representation_type == "matrix":
            if kwargs.get('rle'):
                self.graph.mode = "memory efficient"

        random.seed(seed)

        node_edges = [0] * number_of_vertices
        number_of_connected_edges = 0

        for i in range(number_of_vertices):
            if thread and thread.isStopped():  # --> Thread Status.
                sys.exit(0)

            self.graph.add_vertex(Vertex(i))

        graph_vector = self.graph.edge_indices.copy()

        while number_of_connected_edges < number_of_edges:

            new_node = int(random.choice(list(graph_vector.keys())))

            adjacency_vertex = int(random.choice(list(graph_vector.keys())))

            per = random.uniform(0, 1)

            while new_node == adjacency_vertex or self.graph.isAdjacent(
                    new_node, adjacency_vertex):
                if thread and thread.isStopped():  # --> Thread Status.
                    sys.exit(0)

                if len(graph_vector) > 1:
                    counter = 0
                    for w, l in graph_vector.items():

                        if self.graph.isAdjacent(new_node,
                                                 w) and new_node != w:
                            counter += 1

                    if counter == len(graph_vector) - 1:
                        break

                adjacency_vertex = int(random.choice(list(
                    graph_vector.keys())))
                per = random.uniform(0, 1)

            if probability > per:
                if thread and thread.isStopped():  # --> Thread Status.
                    sys.exit(0)

                self.graph.add_edge_undirected(new_node, adjacency_vertex)
                node_edges[new_node] += 1
                node_edges[adjacency_vertex] += 1

                number_of_connected_edges += 1

                # print(f"""Connected node {new_node} ({node_edges[new_node]}) edges with """
                #       f"""node {adjacency_vertex} ({node_edges[adjacency_vertex]}) edges with probability
                #       {probability} > {per}""")

                # print(f"Number of connected edges {number_of_connected_edges}")

            if node_edges[new_node] >= number_of_vertices - 1:
                try:
                    del graph_vector[str(new_node)]
                    # print(f"Removed node {new_node} from play.")
                    # print(graph_vector)

                except KeyError:
                    pass

            elif node_edges[adjacency_vertex] >= number_of_vertices - 1:
                try:
                    del graph_vector[str(adjacency_vertex)]
                    # print(f"Removed node {adjacency_vertex} from play.")
                    # print(graph_vector)

                except KeyError:
                    pass

            elif len(graph_vector) == 1:
                last_node = random.choice(list(graph_vector.keys()))
                del graph_vector[last_node]
                # print(f"Removed node {adjacency_vertex} from play.")
                # print(graph_vector)
                # print("Terminating...")
                break

        # print()

        # self.graph.get_number_of_edges()

        generator.generate(self.graph.graph_representation_type, self.graph,
                           thread)
        analyzer.analyze_generated_graph(self.graph.edges,
                                         self.graph.graph_representation_type,
                                         self.graph.graph_type,
                                         number_of_vertices, None,
                                         number_of_edges, None, None,
                                         probability, seed)
コード例 #15
0
    def create_random_fixed_graph(self,
                                  number_of_vertices,
                                  graph_degree,
                                  seed,
                                  thread=None,
                                  **kwargs):
        """ Commented lines of code serve debugging purposes. """

        self.graph.reset_graph()

        if self.graph.graph_representation_type == "matrix":
            if kwargs.get('rle'):
                self.graph.mode = "memory efficient"

        random.seed(seed)
        number_of_edges = [0] * number_of_vertices

        for i in range(number_of_vertices):

            if thread and thread.isStopped():
                sys.exit(0)

            self.graph.add_vertex(Vertex(i))

        graph_vector = self.graph.edge_indices.copy()

        for v, i in self.graph.edge_indices.items():

            if v in graph_vector:

                # print(f"Connecting node {int(v)} with others...")

                while number_of_edges[int(v)] < graph_degree and len(
                        graph_vector) != 0:

                    if thread and thread.isStopped():
                        sys.exit(0)

                    random_node = random.choice(list(graph_vector.keys()))

                    if random_node == v and len(graph_vector) != 1:
                        while random_node == v:
                            random_node = random.choice(
                                list(graph_vector.keys()))

                    if number_of_edges[int(random_node)] >= graph_degree:
                        del graph_vector[random_node]
                        # print(f"Removed node {int(random_node)} from play.")
                        # print(graph_vector)

                    if number_of_edges[int(v)] >= graph_degree:
                        try:
                            del graph_vector[v]
                            # print(f"Removed node {int(v) + 1} from play.")
                            # print(graph_vector)

                        except KeyError:
                            pass

                    if number_of_edges[int(random_node)] < graph_degree and v != random_node \
                            and not self.graph.isAdjacent(v, random_node):

                        self.graph.add_edge_undirected(v, random_node)
                        number_of_edges[int(v)] += 1
                        number_of_edges[int(random_node)] += 1

                        # print(f"""Connected node {int(v)} ({number_of_edges[int(v)]}) """
                        #       f"""edges with node {int(random_node)} ({number_of_edges[int(random_node)]}) edges.""")

                        if number_of_edges[int(v)] >= graph_degree:
                            try:
                                del graph_vector[v]
                                # print(f"Removed node {int(v)} from play.")
                                # print(graph_vector)

                            except KeyError:
                                pass

                        if number_of_edges[int(random_node)] >= graph_degree:
                            del graph_vector[random_node]
                            # print(f"Removed node {int(random_node)} from play.")
                            # print(graph_vector)

                    elif len(graph_vector) == 1:
                        break

                    elif len(graph_vector) > 1:
                        counter = 0
                        for w, l in graph_vector.items():

                            if self.graph.isAdjacent(v, w) and v != w:
                                counter += 1

                        if counter == len(graph_vector) - 1:
                            break

                    elif not self.graph.isAdjacent(v, random_node) and len(
                            graph_vector) == 2 and v != random_node:
                        self.graph.add_edge_directed(v, random_node)
                        number_of_edges[int(v)] += 1
                        number_of_edges[int(random_node)] += 1

        #                 print(f"""Connected node {int(v)} ({number_of_edges[int(v)]}) edges with """
        #                       f"""node {int(random_node)} ({number_of_edges[int(random_node)]}) edges.""")

        # print()

        # self.graph.get_number_of_edges()

        generator.generate(self.graph.graph_representation_type, self.graph,
                           thread)
        analyzer.analyze_generated_graph(self.graph.edges,
                                         self.graph.graph_representation_type,
                                         self.graph.graph_type,
                                         number_of_vertices, graph_degree,
                                         None, None, None, None, seed)
コード例 #16
0
 def add_edge(self, from_key, to_key, weight=0):
     if from_key not in self.vertices:
         self.add_vertex(Vertex(from_key))
     if to_key not in self.vertices:
         self.add_vertex(Vertex(to_key))
     self.vertices[from_key].add_neighbor(self.vertices[to_key], weight)
コード例 #17
0
    def create_scale_free_graph(self,
                                number_of_vertices,
                                seed,
                                thread=None,
                                **kwargs):
        """ Commented lines of code serve debugging purposes. """

        self.graph.reset_graph()

        if self.graph.graph_representation_type == "matrix":
            if kwargs.get('rle'):
                self.graph.mode = "memory efficient"

        number_of_edges = [0] * number_of_vertices
        number_of_connected_edges = 0

        random.seed(seed)

        # Generate the tank with all nodes and a support graph vector.
        for i in range(number_of_vertices):

            if thread and thread.isStopped():  # --> Thread Status.
                sys.exit(0)

            self.graph.add_vertex(Vertex(i))

        graph_vector = self.graph.edge_indices.copy()

        # ======================================

        # Make a random initial connection.
        random_node1 = random.choice(list(
            self.graph.edge_indices.keys()))  # random_node1 --> str
        random_node2 = random.choice(list(
            self.graph.edge_indices.keys()))  # random_node2 --> str

        while random_node1 == random_node2:

            random_node2 = random.choice(list(
                self.graph.edge_indices.keys()))  # random_node2 --> str

        self.graph.add_edge_undirected(random_node1, random_node2)

        number_of_edges[int(random_node1)] += 1
        number_of_edges[int(random_node2)] += 1

        number_of_connected_edges += 1

        del graph_vector[random_node1]
        del graph_vector[random_node2]

        # print("Initial connection: ")
        # print(f"""Connected node {int(random_node1) + 1} ({number_of_edges[int(random_node1)]}) edges with """
        #       f"""node {int(random_node2) + 1} ({number_of_edges[int(random_node2)]}) edges.\n""")

        # ======================================

        # Connected the rest of the nodes with all other with specified probability.
        while len(graph_vector) != 0:

            if thread and thread.isStopped():  # --> Thread Status.
                sys.exit(0)

            random_node3 = random.choice(list(graph_vector.keys()))

            # print(f"Connecting node {int(random_node3) + 1} with others...")

            for j in range(number_of_vertices):

                if thread and thread.isStopped():  # --> Thread Status.
                    sys.exit(0)

                if int(random_node3) != j and number_of_edges[j] != 0:
                    probability = number_of_edges[j] / number_of_connected_edges
                    probability_random = random.uniform(0, 1)

                    if probability > probability_random:
                        self.graph.add_edge_undirected(int(random_node3), j)
                        number_of_edges[int(random_node3)] += 1
                        number_of_edges[j] += 1
                        number_of_connected_edges += 1

            #         print(f"""Connected node {int(random_node3) + 1} ({number_of_edges[int(random_node3)]}) """
            #               f"""edges with node {j + 1} ({number_of_edges[j]}) edges with probability {probability}""")
            # print()

            del graph_vector[random_node3]

        # ======================================

        # self.graph.get_number_of_edges()

        generator.generate(self.graph.graph_representation_type, self.graph,
                           thread)

        analyzer.analyze_generated_graph(self.graph.edges,
                                         self.graph.graph_representation_type,
                                         self.graph.graph_type,
                                         number_of_vertices, None, None, None,
                                         None, None, seed)
コード例 #18
0
    def create_full_scale_free_graph(self, number_of_vertices, number_of_initial_nodes, seed, thread=None,
                                     initial_connections_per_node=None, **kwargs):
        """ Commented lines of code serve debugging purposes. """

        self.graph.reset_graph()

        if self.graph.graph_representation_type == "matrix":
            if kwargs.get('rle'):
                self.graph.mode = "memory efficient"

        number_of_edges = [0] * number_of_vertices
        number_of_connected_edges = 0
        random.seed(seed)
        graph_vector = {}

        # In case there is only one initial node.
        if number_of_initial_nodes == 1:
            number_of_connected_edges += 1

        # Generating tank with all nodes inside.
        for i in range(number_of_vertices):

            if thread and thread.isStopped():  # --> Thread Status.
                sys.exit(0)

            graph_vector[str(i)] = i

        # Adding random mo initial nodes to the graph.
        # print("Initial nodes:")

        for i in range(number_of_initial_nodes):
            if thread and thread.isStopped():  # --> Thread Status.
                sys.exit(0)

            random_node = random.choice(list(graph_vector.keys()))
            self.graph.add_vertex(Vertex(random_node))
            del graph_vector[random_node]

            # print(int(random_node) + 1)

        # Connecting all mo (initial nodes).
        if number_of_initial_nodes == 1:  # If number of initial node is one give the node a starting edge.
            for v, i in list(self.graph.edge_indices.items()):
                number_of_edges[int(v)] += 1

        for v, i in list(self.graph.edge_indices.items()):
            for b, j in list(self.graph.edge_indices.items()):
                if thread and thread.isStopped():  # --> Thread Status.
                    sys.exit(0)

                # If Custom Full Scale-Free Graph is chosen.
                if initial_connections_per_node is not None and number_of_connected_edges >= initial_connections_per_node:
                    break

                if v != b and v < b:
                    self.graph.add_edge_undirected(v, b)
                    number_of_edges[int(v)] += 1
                    number_of_edges[int(b)] += 1
                    number_of_connected_edges += 1

            # If Custom Full Scale-Free Graph is chosen.
            if initial_connections_per_node is not None and number_of_connected_edges >= initial_connections_per_node:
                break

        #         print(f"""Connected node {int(v) + 1} ({number_of_edges[int(v)]}) edges with """
        #                 f"""node {int(b) + 1} ({number_of_edges[int(b)]}) edges with probability 1.0""")
        # print("Finished initial nodes.")

        # ======================================

        # Go for the rest nodes.
        while len(graph_vector) != 0:
            random_node = random.choice(list(graph_vector.keys()))  # random_node --> str
            self.graph.add_vertex(Vertex(random_node))
            del graph_vector[random_node]

            for v, i in list(self.graph.edge_indices.items()):
                if thread and thread.isStopped():  # --> Thread Status.
                    sys.exit(0)

                if v != random_node:
                    probability = number_of_edges[int(v)] / number_of_connected_edges
                    probability_random = random.uniform(0, 1)

                    if probability > probability_random:
                        self.graph.add_edge_undirected(random_node, v)
                        number_of_edges[int(random_node)] += 1
                        number_of_edges[int(v)] += 1
                        number_of_connected_edges += 1

                        # print(f"""Connected node {int(random_node) + 1} ({number_of_edges[int(random_node)]}) """
                        #       f"""edges with node {int(v) + 1} ({number_of_edges[int(v)]}) edges with probability """
                        #       f"""{probability}""")

        graph_vector.clear()

        # Sort randomized graph order.

        # Method 1
        self.graph.edge_indices = {int(c): v for c, v in self.graph.edge_indices.items()}
        self.graph.edge_indices = OrderedDict(sorted(self.graph.edge_indices.items()))
        self.graph.edge_indices = {str(c): v for c, v in self.graph.edge_indices.items()}

        # self.graph.get_number_of_edges()

        generator.generate(self.graph.graph_representation_type, self.graph, thread)
        analyzer.analyze_generated_graph(self.graph.edges, self.graph.graph_representation_type, self.graph.graph_type,
                                         number_of_vertices, None, None, initial_connections_per_node, None, None, seed)