コード例 #1
0
    def update(self, mario, goombas, stats, settings):
        self.check_collisions(mario, goombas, stats, settings)

        if self.status == "Dying":
            if pygame.time.get_ticks(
            ) - self.killed_time > self.killed_delay_time:  # If enough time has passed since the enemy was killed
                self.status = "DisplayingScore"  # Show the enemy's point value

        if self.status == "DisplayingScore":
            self.rect.y -= 5
            if pygame.time.get_ticks(
            ) - self.killed_time > 1000:  # If enough time has passed since the score began displaying
                goombas.remove(
                    self)  # Remove the score and the enemy simultaneously

        if self.gamemap.object_touching_wall(self):
            self.speed *= -1

        # Walking
        self.rect.x += 1 * self.speed

        # Perform gravity
        if not self.gamemap.object_touching_ground(self):
            Gravity.perform(self)

        self.animate()
        self.blitme()
コード例 #2
0
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(nobroadcast=True, wif=[wif])
        # from getpass import getpass
        # self.grv.wallet.unlock(getpass())
        set_shared_gravity_instance(self.grv)
        self.grv.set_default_account("init0")
コード例 #3
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    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
            wif={"active": wif}
        )
        set_shared_gravity_instance(self.grv)
        self.grv.set_default_account("init0")
        self.mock()
コード例 #4
0
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
            # We want to bundle many operations into a single transaction
            bundle=True,
            # Overwrite wallet to use this list of wifs only
            wif=[wif])
        self.grv.set_default_account("init0")
        set_shared_gravity_instance(self.grv)
コード例 #5
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    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
            wif={
                # Force signing with this key
                "active": wif
            })
        set_shared_gravity_instance(self.grv)
        self.grv.set_default_account("init0")
コード例 #6
0
class Testcases(unittest.TestCase):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
            # We want to bundle many operations into a single transaction
            bundle=True,
            # Overwrite wallet to use this list of wifs only
            wif=[wif])
        self.grv.set_default_account("init0")
        set_shared_gravity_instance(self.grv)

    def test_account(self):
        Account("witness-account")
        Account("1.2.3")
        asset = Asset("1.3.0")
        symbol = asset["symbol"]
        account = Account("witness-account", full=True)
        self.assertEqual(account.name, "witness-account")
        self.assertEqual(account["name"], account.name)
        self.assertEqual(account["id"], "1.2.1")
        self.assertIsInstance(account.balance("1.3.0"), Amount)
        self.assertIsInstance(account.balance({"symbol": symbol}), Amount)
        self.assertIsInstance(account.balances, list)
        for h in account.history(limit=1):
            pass

        # BlockchainObjects method
        account.cached = False
        self.assertTrue(account.items())
        account.cached = False
        self.assertIn("id", account)
        account.cached = False
        self.assertEqual(account["id"], "1.2.1")
        self.assertEqual(str(account), "<Account 1.2.1>")
        self.assertIsInstance(Account(account), Account)

    def test_account_upgrade(self):
        account = Account("witness-account")
        tx = account.upgrade()
        ops = tx["operations"]
        op = ops[0][1]
        self.assertEqual(len(ops), 1)
        self.assertEqual(getOperationNameForId(ops[0][0]), "account_upgrade")
        self.assertTrue(op["upgrade_to_lifetime_member"])
        self.assertEqual(
            op["account_to_upgrade"],
            "1.2.1",
        )
コード例 #7
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 def new_func(ctx, *args, **kwargs):
     newoptions = ctx.obj
     newoptions.update(kwargsChain)
     ctx.gravity = Gravity(**newoptions)
     ctx.blockchain = ctx.gravity
     set_shared_gravity_instance(ctx.gravity)
     return ctx.invoke(f, *args, **kwargs)
コード例 #8
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    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
        )
        set_shared_gravity_instance(self.grv)
コード例 #9
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class Testcases(unittest.TestCase):
    def __init__(self, *args, **kwargs):
        super(Testcases, self).__init__(*args, **kwargs)
        self.grv = Gravity(nobroadcast=True, keys=wifs)
        set_shared_gravity_instance(self.grv)
        self.mockAccount()

    def mockAccount(self):
        _cache = ObjectCache(default_expiration=60 * 60 * 1, no_overwrite=True)
        for i in test_operation_dicts:
            _cache[i["id"]] = i
        BlockchainObject._cache = _cache

    def test_finalize(self):
        account = Account(account_id)

        op = operations.Transfer(
            **{
                "fee": {
                    "asset_id": "1.3.0",
                    "amount": 1
                },
                "from": account_id,
                "to": '1.2.8',
                "amount": {
                    "asset_id": "1.3.0",
                    "amount": 1
                }
            })

        tx = self.grv.finalizeOp(op, account, "active")
        self.assertEqual(len(tx["signatures"]), 1)
コード例 #10
0
ファイル: person.py プロジェクト: woo00154/Parkour
    def __init__(self,x,y,image,folder=''):
        Image.__init__(self,x,y,image,folder)
        self.spawn_x = x
        self.spawn_y = y
        self.xvel = 0
        self.yvel = 0

        self.gravity = Gravity(5)
コード例 #11
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ファイル: drone.py プロジェクト: donnel2-cooper/drone_control
 def __init__(self):
     self.state = State()
     self.state.timestep = ts_simulation
     self.rigid_body = RigidBody()
     self.gravity = Gravity(self.state)
     self.wind = Wind(self.state)
     self.aero = Aerodynamics(self.state)
     self.thrust = Thrust(self.state)
     self.intg = get_integrator(self.state.timestep, self.eom)
コード例 #12
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    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(nobroadcast=True, )
        set_shared_gravity_instance(self.grv)
        self.asset = Asset("1.3.0")
        self.symbol = self.asset["symbol"]
        self.precision = self.asset["precision"]
        self.asset2 = Asset("1.3.1")
コード例 #13
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class Testcases(unittest.TestCase):

    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
            # We want to bundle many operations into a single transaction
            bundle=True,
            # Overwrite wallet to use this list of wifs only
            wif=[wif],
            offline=True
        )
        self.grv.set_default_account("init0")
        set_shared_gravity_instance(self.grv)

    def test_get_pub_from_wif(self):
        self.assertEqual(
            self.grv.wallet._get_pub_from_wif(wif),
            "ZGV6MRyAjQq8ud7hVNYcfnVPJqcVpscN5So8BhtHuGYqET5GDW5CV"
        )
コード例 #14
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 def __init__(self, screen, settings, gamemap):
     super(Mario, self).__init__()
     self.screen = screen
     self.screen_rect = self.screen.get_rect()
     self.settings = settings
     self.gravity = Gravity()
     self.gamemap = gamemap
     self.image = pygame.image.load("media/images/mario/standing.png")
     self.image = pygame.transform.scale(self.image, (35, 50))
     self.rect = self.image.get_rect()
     self.dist = 0
     self.speed = 0
     self.dir = 1  # -1 = moving left, 0 = standing still, 1 = moving right
     self.moving_right = False
     self.moving_left = False
     self.jumping = False
     self.jump_finished = False
     self.jump_speed = 0
     self.jump_start = False
     self.last_img_update = pygame.time.get_ticks()
     self.last_img_mode = 1
コード例 #15
0
 def AddGravity(self):  #This method adds gravity to the simulation:
     if (len(FreeCAD.ActiveDocument.getObjectsByLabel("MBDyn_simulation"))
             == 1):  #Only if a world exists:
         #Add gravity:
         obj = FreeCAD.ActiveDocument.addObject("App::FeaturePython",
                                                "gravity")
         Gravity(obj)
         CustomView(obj.ViewObject)
         #Move the gravity object to it's container:
         FreeCAD.ActiveDocument.getObject("Forces").addObject(obj)
     else:
         QtGui.QMessageBox.information(None, 'Error.',
                                       'You have to create a world firts.')
コード例 #16
0
    def run(self):

        self.objects = [m for m in self.objects if not m.isDead()]
        self.satellite = 0
        for m in self.objects:
            if type(m) == type(Satellite(self.parent,self)):
                self.satellite += 1
            m.run()
            m.applyForce(Gravity.getForce(m.location,self.planet.location))

            for m2 in self.objects:
                if m == m2:
                    continue
                if m.isCollide() or m2.isCollide():
                    continue
                if m.isCollide(m2):
                    m.explosion()
                    m2.explosion()

        self.planet.run()

        self.update()

        self.output()
コード例 #17
0
class Testcases(unittest.TestCase):

    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
            wif={"active": wif}
        )
        set_shared_gravity_instance(self.grv)
        self.grv.set_default_account("init0")
        self.mock()

    def mock(self):
        # Inject test data into cache
        _cache = ObjectCache(default_expiration=60 * 60 * 1, no_overwrite=True)
        for i in _objects:
            _cache[i["id"]] = i
        BlockchainObject._cache = _cache

    def test_connect(self):
        self.grv.connect()

    def test_set_default_account(self):
        self.grv.set_default_account("init0")

    def test_info(self):
        info = self.grv.info()
        for key in ['current_witness',
                    'head_block_id',
                    'head_block_number',
                    'id',
                    'last_irreversible_block_num',
                    'next_maintenance_time',
                    'random',
                    'recently_missed_count',
                    'time']:
            self.assertTrue(key in info)

    def test_finalizeOps(self):
        grv = self.grv
        tx1 = grv.new_tx()
        tx2 = grv.new_tx()
        self.grv.transfer("init1", 1, core_unit, append_to=tx1)
        self.grv.transfer("init1", 2, core_unit, append_to=tx2)
        self.grv.transfer("init1", 3, core_unit, append_to=tx1)
        tx1 = tx1.json()
        tx2 = tx2.json()
        ops1 = tx1["operations"]
        ops2 = tx2["operations"]
        self.assertEqual(len(ops1), 2)
        self.assertEqual(len(ops2), 1)

    def test_transfer(self):
        grv = self.grv
        tx = grv.transfer(
            "1.2.8", 1.33, core_unit, memo="Foobar", account="1.2.7")
        self.assertEqual(
            getOperationNameForId(tx["operations"][0][0]),
            "transfer"
        )
        op = tx["operations"][0][1]
        self.assertIn("memo", op)
        self.assertEqual(op["from"], "1.2.7")
        self.assertEqual(op["to"], "1.2.8")
        amount = Amount(op["amount"])
        self.assertEqual(float(amount), 1.33)

    def test_create_account(self):
        grv = self.grv
        name = ''.join(random.choice(string.ascii_lowercase) for _ in range(12))
        key1 = PrivateKey()
        key2 = PrivateKey()
        key3 = PrivateKey()
        key4 = PrivateKey()
        tx = grv.create_account(
            name,
            registrar="init0",   # 1.2.7
            referrer="init1",    # 1.2.8
            referrer_percent=33,
            owner_key=str(key1.pubkey),
            active_key=str(key2.pubkey),
            memo_key=str(key3.pubkey),
            additional_owner_keys=[str(key4.pubkey)],
            additional_active_keys=[str(key4.pubkey)],
            additional_owner_accounts=["committee-account"],  # 1.2.0
            additional_active_accounts=["committee-account"],
            proxy_account="init0",
            storekeys=False
        )
        self.assertEqual(
            getOperationNameForId(tx["operations"][0][0]),
            "account_create"
        )
        op = tx["operations"][0][1]
        role = "active"
        self.assertIn(
            str(key2.pubkey),
            [x[0] for x in op[role]["key_auths"]])
        self.assertIn(
            str(key4.pubkey),
            [x[0] for x in op[role]["key_auths"]])
        self.assertIn(
            "1.2.0",
            [x[0] for x in op[role]["account_auths"]])
        role = "owner"
        self.assertIn(
            str(key1.pubkey),
            [x[0] for x in op[role]["key_auths"]])
        self.assertIn(
            str(key4.pubkey),
            [x[0] for x in op[role]["key_auths"]])
        self.assertIn(
            "1.2.0",
            [x[0] for x in op[role]["account_auths"]])
        self.assertEqual(
            op["options"]["voting_account"],
            "1.2.7")
        self.assertEqual(
            op["registrar"],
            "1.2.7")
        self.assertEqual(
            op["referrer"],
            "1.2.8")
        self.assertEqual(
            op["referrer_percent"],
            33 * 100)

    def test_weight_threshold(self):
        grv = self.grv

        auth = {'account_auths': [['1.2.0', '1']],
                'extensions': [],
                'key_auths': [
                    ['ZGV55VCzsb47NZwWe5F3qyQKedX9iHBHMVVFSc96PDvV7wuj7W86n', 1],
                    ['ZGV7GM9YXcsoAJAgKbqW2oVj7bnNXFNL4pk9NugqKWPmuhoEDbkDv', 1]],
                'weight_threshold': 3}  # threshold fine
        grv._test_weights_treshold(auth)
        auth = {'account_auths': [['1.2.0', '1']],
                'extensions': [],
                'key_auths': [
                    ['ZGV55VCzsb47NZwWe5F3qyQKedX9iHBHMVVFSc96PDvV7wuj7W86n', 1],
                    ['ZGV7GM9YXcsoAJAgKbqW2oVj7bnNXFNL4pk9NugqKWPmuhoEDbkDv', 1]],
                'weight_threshold': 4}  # too high

        with self.assertRaises(ValueError):
            grv._test_weights_treshold(auth)

    def test_allow(self):
        grv = self.grv
        tx = grv.allow(
            "ZGV55VCzsb47NZwWe5F3qyQKedX9iHBHMVVFSc96PDvV7wuj7W86n",
            weight=1,
            threshold=1,
            permission="owner"
        )
        self.assertEqual(
            getOperationNameForId(tx["operations"][0][0]),
            "account_update"
        )
        op = tx["operations"][0][1]
        self.assertIn("owner", op)
        self.assertIn(
            ["ZGV55VCzsb47NZwWe5F3qyQKedX9iHBHMVVFSc96PDvV7wuj7W86n", '1'],
            op["owner"]["key_auths"])
        self.assertEqual(op["owner"]["weight_threshold"], 1)

    """ Disable this test until we can test with an actual setup on the
        main/testnet
    def test_disallow(self):
        grv = self.grv
        with self.assertRaisesRegex(ValueError, ".*Changes nothing.*"):
            grv.disallow(
                "ZGV55VCzsb47NZwWe5F3qyQKedX9iHBHMVVFSc96PDvV7wuj7W86n",
                weight=1,
                threshold=1,
                permission="owner"
            )
        with self.assertRaisesRegex(ValueError, ".*Cannot have threshold of 0.*"):
            grv.disallow(
                "ZGV6MRyAjQq8ud7hVNYcfnVPJqcVpscN5So8BhtHuGYqET5GDW5CV",
                weight=1,
                threshold=1,
                permission="owner"
            )
    """

    def test_update_memo_key(self):
        grv = self.grv
        tx = grv.update_memo_key("ZGV55VCzsb47NZwWe5F3qyQKedX9iHBHMVVFSc96PDvV7wuj7W86n")
        self.assertEqual(
            getOperationNameForId(tx["operations"][0][0]),
            "account_update"
        )
        op = tx["operations"][0][1]
        self.assertEqual(
            op["new_options"]["memo_key"],
            "ZGV55VCzsb47NZwWe5F3qyQKedX9iHBHMVVFSc96PDvV7wuj7W86n")

    def test_approvewitness(self):
        grv = self.grv
        tx = grv.approvewitness("1.6.1")
        self.assertEqual(
            getOperationNameForId(tx["operations"][0][0]),
            "account_update"
        )
        op = tx["operations"][0][1]
        self.assertIn(
            "1:0",
            op["new_options"]["votes"])

    def test_approvecommittee(self):
        grv = self.grv
        tx = grv.approvecommittee("1.5.0")
        self.assertEqual(
            getOperationNameForId(tx["operations"][0][0]),
            "account_update"
        )
        op = tx["operations"][0][1]
        self.assertIn(
            "0:11",
            op["new_options"]["votes"])
コード例 #18
0
class Testcases(unittest.TestCase):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(
            nobroadcast=True,
            wif={
                # Force signing with this key
                "active": wif
            })
        set_shared_gravity_instance(self.grv)
        self.grv.set_default_account("init0")

    def test_add_one_proposal_one_op(self):
        grv = self.grv
        tx1 = grv.new_tx()
        proposal1 = grv.new_proposal(tx1, proposer="init0")
        op = operations.Transfer(
            **{
                "fee": {
                    "amount": 0,
                    "asset_id": "1.3.0"
                },
                "from": "1.2.0",
                "to": "1.2.0",
                "amount": {
                    "amount": 0,
                    "asset_id": "1.3.0"
                },
                "prefix": "ZGV"
            })
        proposal1.appendOps(op)
        tx = tx1.json()
        self.assertEqual(tx["operations"][0][0], 22)
        self.assertEqual(len(tx["operations"]), 1)
        ps = tx["operations"][0][1]
        self.assertEqual(len(ps["proposed_ops"]), 1)
        self.assertEqual(ps["proposed_ops"][0]["op"][0], 0)

    def test_add_one_proposal_two_ops(self):
        grv = self.grv
        tx1 = grv.new_tx()
        proposal1 = grv.new_proposal(tx1, proposer="init0")
        op = operations.Transfer(
            **{
                "fee": {
                    "amount": 0,
                    "asset_id": "1.3.0"
                },
                "from": "1.2.0",
                "to": "1.2.0",
                "amount": {
                    "amount": 0,
                    "asset_id": "1.3.0"
                },
                "prefix": "ZGV"
            })
        proposal1.appendOps(op)
        proposal1.appendOps(op)
        tx = tx1.json()
        self.assertEqual(tx["operations"][0][0], 22)
        self.assertEqual(len(tx["operations"]), 1)
        ps = tx["operations"][0][1]
        self.assertEqual(len(ps["proposed_ops"]), 2)
        self.assertEqual(ps["proposed_ops"][0]["op"][0], 0)
        self.assertEqual(ps["proposed_ops"][1]["op"][0], 0)

    def test_have_two_proposals(self):
        grv = self.grv
        tx1 = grv.new_tx()

        # Proposal 1
        proposal1 = grv.new_proposal(tx1, proposer="init0")
        op = operations.Transfer(
            **{
                "fee": {
                    "amount": 0,
                    "asset_id": "1.3.0"
                },
                "from": "1.2.0",
                "to": "1.2.0",
                "amount": {
                    "amount": 0,
                    "asset_id": "1.3.0"
                },
                "prefix": "ZGV"
            })
        for i in range(0, 3):
            proposal1.appendOps(op)

        # Proposal 1
        proposal2 = grv.new_proposal(tx1, proposer="init0")
        op = operations.Transfer(
            **{
                "fee": {
                    "amount": 0,
                    "asset_id": "1.3.0"
                },
                "from": "1.2.0",
                "to": "1.2.0",
                "amount": {
                    "amount": 5555555,
                    "asset_id": "1.3.0"
                },
                "prefix": "ZGV"
            })
        for i in range(0, 2):
            proposal2.appendOps(op)
        tx = tx1.json()

        self.assertEqual(len(tx["operations"]), 2)  # 2 proposals

        # Test proposal 1
        prop = tx["operations"][0]
        self.assertEqual(prop[0], 22)
        ps = prop[1]
        self.assertEqual(len(ps["proposed_ops"]), 3)
        for i in range(0, 3):
            self.assertEqual(ps["proposed_ops"][i]["op"][0], 0)

        # Test proposal 2
        prop = tx["operations"][1]
        self.assertEqual(prop[0], 22)
        ps = prop[1]
        self.assertEqual(len(ps["proposed_ops"]), 2)
        for i in range(0, 2):
            self.assertEqual(ps["proposed_ops"][i]["op"][0], 0)
コード例 #19
0
from gravity import Gravity
from gravity.account import Account

grv = Gravity("wss://grvapi.graphenelab.org/ws")
acc = Account('g9480a2230f7280f3790')

print('Getting Account: {}'.format(acc))
コード例 #20
0
 def __init__(self, *args, **kwargs):
     super(Testcases, self).__init__(*args, **kwargs)
     self.grv = Gravity(nobroadcast=True, keys=wifs)
     set_shared_gravity_instance(self.grv)
     self.mockAccount()
コード例 #21
0
ファイル: app.py プロジェクト: GarlicRoll/DeadRiot
class App():
    #управляющий приложением класс
    def __init__(self):
        self.running = True
        self.window = None
        self.clock = pygame.time.Clock()
        self.fps = 60
        self.w_size = (WINDOW_W, WINDOW_H)
        self.s_size = (SCREEN_W, SCREEN_H)
        self.collide_ent = []
        self.gravity_ent = []
        self.decor_ent_fore = []
        self.decor_ent_back = []
        self.spikes = []
        self.dialog_windows = []

        self.texts = []
        text = open("texts.json", "r", encoding="utf-8")
        self.texts = loads(text.read())
        text.close()

        self.upgrades = []

        self.fullScreen = True
        self.difficulty = 1

        self.mainFont = "gui/font.ttf"

        text = open("language.json", "r")
        language = loads(text.read())
        text.close()
        self.language = language["Language"]

        self.creditsImage = (pygame.image.load("gui/credits.png"))
        self.creditsOn = False

        self.story = False
        self.level = 1

        #####
        self.nextWave = False

        self.pause = False
        self.stop = False

        self.enemies = []
        #####

        self.dt = 0

    def credits(self, screen):
        if self.creditsOn:
            screen.blit(self.creditsImage,
                        (WINDOW_W - self.creditsImage.get_width(), 0,
                         self.creditsImage.get_width(),
                         self.creditsImage.get_height()))

    def init_gamepad(self):
        #инициализация одного геймпада
        self.joystick_count = pygame.joystick.get_count()
        if self.joystick_count > 0:
            self.joystick = pygame.joystick.Joystick(0)
            self.joystick.init()

    def save_game(self):
        #сохрание прогресса игрока
        text = open("save.json", "r")
        save = loads(text.read())
        text.close()
        save["hp"] = self.player.hp
        save["Points"] = self.player.points
        save["Wave"] = self.waves
        upgrades = []
        for upgrade in self.upgrades:
            upgrades.append(upgrade.bought)
        save["Upgrades"] = upgrades

        text = open("save.json", "w")
        dump(save, text)
        text.close()

    def next_wave(self):
        #вызов следующей волны
        self.waves += 1

        if self.story:  #story mode
            self.wave = Wave(5, self)
            self.nextWave = True
            if self.waves == 6:
                self.game_channel.pause()
                self.battle_music.play(-1)

        else:  #arena mode
            if self.waves > 10:
                self.win()
            elif self.waves > 9:

                self.game_channel.pause()
                self.battle_music.play(-1)
                self.newboss.activate()
                self.create_enemy(type=4, boss=True)

                self.wave = Wave(3, self)
                self.nextWave = True
            else:
                self.nextWave = True
                self.wave = Wave(randint(2, 5), self)

            #if self.waves % 2 == 0 and self.waves != 12 and self.player.hp > 0: #сохранение
            #self.save_game()

    def create_enemy(self, type=None, boss=False, x=None, y=None):
        #создание случайного врага
        if x == None:
            x = randint(20 * BLOCK_SIZE, SCREEN_W - 20 * BLOCK_SIZE)
        if y == None:
            y = SCREEN_H - BLOCK_SIZE

        speed = randint(2, 5)
        if not type:
            if self.waves > 3:
                type = randint(1, 3)
            elif self.waves > 1:
                type = randint(1, 2)
            elif self.waves == 1:
                type = 1
            '''
            if self.waves >= 7:
                #self.newmobgolem.activate()
                type = randint(0,3)
            elif self.waves >= 5:
                #self.newmobskeleton.activate()
                type = randint(0,2)
            elif self.waves >= 3:
                #self.newmobvampire.activate()
                type = randint(0,1)
            else:
                type = 0
            '''

        if boss:
            enemy = Boss(x, y, copy(self.types["Mob"][type]["Idle_r"]),
                         copy(self.types["Mob"][type]["Idle_l"]), self, speed,
                         copy(self.types["Mob"][type]["HP"]),
                         copy(self.types["Mob"][type]["Damage"]),
                         copy(self.types["Mob"][type]["Points"]))
        else:
            enemy = Enemy(x, y, copy(self.types["Mob"][type]["Idle_r"]),
                          copy(self.types["Mob"][type]["Idle_l"]), self, speed,
                          copy(self.types["Mob"][type]["HP"]),
                          copy(self.types["Mob"][type]["Damage"]),
                          copy(self.types["Mob"][type]["Points"]))

        self.enemies.append(enemy)

        enemy.set_target(self.player)

        enemy.initSpawn(copy(self.types["Mob"][type]["Anims"]["Anim_spawn"]))

        enemy.initAnim(copy(self.types["Mob"][type]["Anim_go_r"]),
                       copy(self.types["Mob"][type]["Anim_go_l"]))

        effect = pygame.mixer.Sound("enemy/damage.ogg")
        effect.set_volume(VOLUME)
        enemy.initAttack(copy(self.types["Mob"][type]["Anim_attack_r"]),
                         copy(self.types["Mob"][type]["Anim_attack_l"]),
                         effect)

        effect_dead = pygame.mixer.Sound('enemy/dead.ogg')
        effect_dead.set_volume(VOLUME)
        effect_hit = pygame.mixer.Sound("enemy/hit.ogg")
        effect_hit.set_volume(VOLUME)
        enemy.initDead(copy(self.types["Mob"][type]["Anims"]["Anim_death_r"]),
                       copy(self.types["Mob"][type]["Anims"]["Anim_death_l"]),
                       effect_dead, effect_hit)

        if boss:
            spell = Spell(0, 0, self.types["Spell"][0]["Idle"],
                          self.types["Spell"][0]["Damage"], self)
            effect = pygame.mixer.Sound(self.types["Spell"][0]["Sound"])
            effect.set_volume(VOLUME)
            spell.initAnim(self.types["Spell"][0]["Anims"]["Anim_r"],
                           self.types["Spell"][0]["Anims"]["Anim_l"], effect)
            enemy.set_spell(spell)

    def play_a_different_song(self, songs):
        next_song = choice(songs)
        while next_song == self.currently_playing_song:
            next_song = choice(songs)
        self.currently_playing_song = next_song
        self.game_channel.queue(next_song)

    def new_game(self, wave=0, load=False):
        #начало новой игры
        #pygame.mouse.set_visible(False) #курсор скроется

        self.upgradesMenu.set_button_colors()
        if not load:  #обнуление улучшений
            for upgrade in self.upgrades:
                upgrade.bought = False

            for caption in self.dialog_windows:
                caption.count = 0

            if self.story:
                self.level = 1
                self.map = "level1.txt"
            else:
                self.greeting.activate()
                self.level = 0
                self.map = "map.txt"
            self.create_map(self.map)

        #self.nextWave = False
        self.waves = wave  #счётчик волн

        self.creditsOn = False
        self.pause = False
        self.stop = False

        self.menu_music.stop()
        self.battle_music.stop()
        self.end_music.stop()
        self.game_channel.stop()

        self.enemies = []

        create_player(self)

    def load_game(self):
        #загрузка игры с сохранения

        text = open("save.json")
        save = loads(text.read())
        text.close()

        self.new_game(wave=save["Wave"] - 1, load=True)

        upgrades = save["Upgrades"]
        for idUpgrade in range(len(self.upgrades)):
            self.upgrades[idUpgrade].bought = upgrades[idUpgrade]

        for upgrade in self.upgrades:
            if upgrade.bought:
                upgrade.bought = False
                upgrade.buy(noLimits=True)

        self.player.hp = save["hp"]
        self.player.points = save["Points"]

    def win(self):
        #завершение игры(победа)
        self.textend = pygame.font.Font(self.mainFont, 100).render(
            self.texts[self.language]["Win"], True, (255, 0, 0))
        self.stop = True

    def game_over(self):
        #завершение игры(поражение)
        self.textend = pygame.font.Font(self.mainFont, 100).render(
            self.texts[self.language]["GameOver"], True, (255, 0, 0))
        self.stop = True

    def delete_map(self):
        #удаление карты
        self.collide_ent = []
        self.decor_ent_fore = []
        self.decor_ent_back = []
        self.spikes = []

    def create_map(self, map):
        #карта

        #newmap = Map()

        #newmap.generate()

        #newmap.write()

        self.delete_map()

        text = open(map)
        blocks = [
            "", "tiles/block.png", "tiles/grass.png", "tiles/stone.png",
            "tiles/decor1.png", "tiles/tree.png", "tiles/decor2.png",
            "tiles/decor3.png", "tiles/spikes.png", "tiles/wall.png",
            "tiles/backwall.png", "tiles/door.png", "tiles/backblock.png",
            "tiles/roof.png"
        ]

        i = 10
        for line in text:
            j = 0
            for block in line:
                if block == " ":
                    continue
                elif block in ("1", "2", "3", "9"):
                    object = CollideObject(BLOCK_SIZE * j,
                                           SCREEN_H - BLOCK_SIZE * i,
                                           blocks[int(block)])
                    self.collide_ent.append(object)
                elif block in ("4", "5", "6", "7"):
                    decor = Sprite(BLOCK_SIZE * j, SCREEN_H - BLOCK_SIZE * i,
                                   blocks[int(block)])
                    #self.decor_ent_fore.append(decor)
                    self.decor_ent_back.append(decor)
                elif block in ("8"):
                    spikes = Spikes(BLOCK_SIZE * j, SCREEN_H - BLOCK_SIZE * i,
                                    blocks[int(block)], self)
                    self.spikes.append(spikes)
                elif block in ("B"):
                    decor = Sprite(BLOCK_SIZE * j, SCREEN_H - BLOCK_SIZE * i,
                                   blocks[10])
                    self.decor_ent_back.append(decor)
                elif block in ("D"):
                    decor = Sprite(BLOCK_SIZE * j, SCREEN_H - BLOCK_SIZE * i,
                                   blocks[11])
                    self.decor_ent_back.append(decor)
                elif block in ("C"):
                    decor = Sprite(BLOCK_SIZE * j, SCREEN_H - BLOCK_SIZE * i,
                                   blocks[12])
                    self.decor_ent_back.append(decor)
                elif block in ("R"):
                    decor = Sprite(BLOCK_SIZE * j, SCREEN_H - BLOCK_SIZE * i,
                                   blocks[13])
                    self.decor_ent_back.append(decor)

                j += 1
            i -= 1  #тк генерируем снизу (зеркально)
        text.close()

    def set_full_screen(self):
        #полноэкранный режим
        self.window = pygame.display.set_mode(
            self.w_size,
            pygame.FULLSCREEN | pygame.HWSURFACE | pygame.DOUBLEBUF)

    def set_window_screen(self):
        #оконный режим
        self.window = pygame.display.set_mode(self.w_size)

    def on_init(self):
        #инициализация игры
        pygame.init()
        self.init_gamepad()
        self.set_full_screen()
        pygame.display.set_caption('Dead riot')  #строчка на панели управления
        pygame.display.set_icon(
            pygame.image.load("enemy/zombie/idle_r.png"))  #иконка
        self.running = True

        self.map = "level1.txt"

        self.battle_music = pygame.mixer.Sound("music/battle_music.ogg")
        self.battle_music.set_volume(VOLUME)
        self.end_music = pygame.mixer.Sound("music/end_music.ogg")
        self.menu_music = pygame.mixer.Sound("music/menu_music.ogg")
        self.menu_music.set_volume(VOLUME)
        self.music1 = pygame.mixer.Sound("music/music1.ogg")
        self.music2 = pygame.mixer.Sound("music/music2.ogg")
        self.music3 = pygame.mixer.Sound("music/music3.ogg")
        self.music4 = pygame.mixer.Sound("music/music4.ogg")
        self.music1.set_volume(VOLUME)
        self.music2.set_volume(VOLUME / 3)
        self.music3.set_volume(VOLUME * 3)
        self.music4.set_volume(VOLUME)
        self.songs = []
        self.songs.append(self.music1)
        self.songs.append(self.music2)
        self.songs.append(self.music3)
        self.songs.append(self.music4)
        self.currently_playing_song = None
        self.SONGEND = pygame.USEREVENT + 1
        self.game_channel = pygame.mixer.Channel(0)
        self.game_channel.set_endevent(self.SONGEND)

        self.screen = pygame.Surface(self.s_size)
        self.subscreen = pygame.Surface(self.w_size)

        self.gravity = Gravity(0.1)

        #главное меню
        self.mainMenu = MainMenu(0, 0, "gui/back.png", self)
        self.mainMenu.activate()

        #self.create_map(self.map)

        initAnims(self)

        #меню
        self.menu = SideMenu(0, 0, "gui/window.png", self)

        #вывод диалогового окна
        print(self.texts[self.language]["Msg1.1"])
        self.msg11 = DialogWindow(self.texts[self.language]["Msg1.1"], self, 1)
        self.msg12 = DialogWindow(self.texts[self.language]["Msg1.2"], self, 1)
        self.msg13 = DialogWindow(self.texts[self.language]["Msg1.3"], self, 1)
        self.msg14 = DialogWindow(self.texts[self.language]["Msg1.4"], self, 1)
        self.msg21 = DialogWindow(self.texts[self.language]["Msg2.1"], self, 1)
        self.msg22 = DialogWindow(self.texts[self.language]["Msg2.2"], self, 1)
        self.msg23 = DialogWindow(self.texts[self.language]["Msg2.3"], self, 1)
        self.msg31 = DialogWindow(self.texts[self.language]["Msg3.1"], self, 1)
        self.msg32 = DialogWindow(self.texts[self.language]["Msg3.2"], self, 1)
        self.msg33 = DialogWindow(self.texts[self.language]["Msg3.3"], self, 1)
        self.msg41 = DialogWindow(self.texts[self.language]["Msg4.1"], self, 1)
        self.msg42 = DialogWindow(self.texts[self.language]["Msg4.2"], self, 1)
        self.msg43 = DialogWindow(self.texts[self.language]["Msg4.3"], self, 1)
        self.msg44 = DialogWindow(self.texts[self.language]["Msg4.4"], self, 1)
        self.msg45 = DialogWindow(self.texts[self.language]["Msg4.5"], self, 1)
        '''
        self.newmobvampire = DialogWindow("Beware of bloodsuckers... ", self, 1)
        self.newmobskeleton = DialogWindow("Bones are ringing... ", self, 1)
        self.newmobgolem = DialogWindow("Something big is coming... ", self, 1)
        '''
        self.greeting = DialogWindow(self.texts[self.language]["MsgA1"], self,
                                     1)
        self.newboss = DialogWindow(self.texts[self.language]["MsgA2"], self,
                                    1)

        #меню улучшений
        self.upgradesMenu = Upgrades(0, 0, "gui/windowWide.png", self)

        create_player(self)
        #self.new_game()

        self.pause = True
        self.game_channel.pause()
        self.menu_music.play(-1)

        #вывод надписи с номером волны
        text = pygame.font.Font(self.mainFont, 100).render(
            self.texts[self.language]["WaveCaption"] + str(0), True,
            (150, 150, 0))  #изначальный
        self.waveCaption = Delay(text, 500)

    def menu_activation(self):
        pygame.mouse.set_pos([WINDOW_W // 2, BLOCK_SIZE * 3])
        if not self.mainMenu.working:
            if self.pause:
                self.pause = False
                pygame.mouse.set_visible(False)  #курсор скроется
            else:
                self.pause = True
                pygame.mouse.set_visible(True)

            if not self.upgradesMenu.working:
                self.menu.activate()
            else:
                self.upgradesMenu.activate()

    def mouse_move(self):
        #движение мыши с помощью джойстика
        x, y = pygame.mouse.get_pos()

        y += round(self.joystick.get_axis(1), 1) * 10
        x += round(self.joystick.get_axis(0), 1) * 10
        pygame.mouse.set_pos([x, y])

    def keyboard(self, event):
        #клавиатура
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_a:
                self.player.left = False
            if event.key == pygame.K_d:
                self.player.right = False
            if event.key == pygame.K_w:
                self.player.up = False
            #if event.key == pygame.K_s:
            #self.player.down = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_a:
                self.player.left = True
            if event.key == pygame.K_d:
                self.player.right = True
            if event.key == pygame.K_w:
                self.player.up = True

            #if event.key == pygame.K_s:
            #self.player.down = True

            if event.key == pygame.K_ESCAPE:  #меню
                self.menu_activation()

            if event.key == pygame.K_x:  #экстренный выход
                self.running = False

            if event.key == pygame.K_SPACE:  #стрельба
                self.player.shoot()
            if event.key == pygame.K_h:  #не для публичного использования!
                self.player.hp += 50
            if event.key == pygame.K_p:  #не для публичного использования!
                self.player.points += 50

    def gamepad(self, event):
        #геймпад

        if event.type == pygame.JOYHATMOTION:  #ходьба
            if self.joystick.get_hat(0)[0] == -1:
                self.player.left = True
            else:
                self.player.left = False
            if self.joystick.get_hat(0)[0] == 1:
                self.player.right = True
            else:
                self.player.right = False

        if event.type == pygame.JOYBUTTONDOWN:
            if self.joystick.get_button(9) == 1:  #меню
                self.menu_activation()

            if self.joystick.get_button(0) == 1:  #стрельба
                self.player.shoot()

            if self.joystick.get_button(6) == 1:  #прыжок
                self.player.up = True

        if event.type == pygame.JOYBUTTONUP:

            if self.joystick.get_button(6) == 0:  #прыжок
                self.player.up = False

    def on_event(self, event):
        #отслеживание событий

        self.keyboard(event)
        if self.joystick_count > 0:
            self.gamepad(event)

        if event.type == pygame.QUIT:
            self.running = False

        if event.type == pygame.MOUSEBUTTONDOWN or event.type == pygame.JOYBUTTONDOWN:
            self.menu.down = True
            self.mainMenu.down = True
            self.upgradesMenu.down = True

            self.menu.up = False
            self.mainMenu.up = False
            self.upgradesMenu.up = False

        if event.type == pygame.MOUSEBUTTONUP or event.type == pygame.JOYBUTTONUP:
            self.menu.up = True
            self.mainMenu.up = True
            self.upgradesMenu.up = True

            self.menu.down = False
            self.mainMenu.down = False
            self.upgradesMenu.down = False
        else:
            self.menu.up = False
            self.mainMenu.up = False
            self.upgradesMenu.up = False

        if event.type == self.SONGEND:
            print("New song in queue")
            self.play_a_different_song(self.songs)

    def on_loop(self):
        #игровые вычисления в цикле
        if self.joystick_count > 0 and self.pause:
            self.mouse_move()

        if not self.stop and not self.pause:

            if self.story:
                triggers(self)

            self.gravity.force(self.gravity_ent)
            self.player.move(self.collide_ent, self.dt)
            for spikes in self.spikes:
                spikes.collide()

            for enemy in self.enemies:
                enemy.move(self.collide_ent, self.dt)
                try:
                    enemy.spell.anim_hit_l.anim(self.dt)
                    enemy.spell.anim_hit_r.anim(self.dt)
                except:
                    pass

            if len(self.enemies) == 0:
                if not self.story:
                    self.next_wave()
                elif self.level == 2 and self.waves > 0 and self.waves < 3:
                    self.next_wave()
                elif self.level == 4 and self.waves > 0 and self.waves < 5:
                    self.next_wave()

            if self.nextWave:
                if (self.waves == 6 and self.story) or (self.waves == 10
                                                        and not self.story):
                    caption = self.texts[self.language]["BossWaveCaption"]
                else:
                    caption = self.texts[self.language]["WaveCaption"] + str(
                        self.waves)
                text = pygame.font.Font(self.mainFont,
                                        100).render(caption, True,
                                                    (150, 150, 0))
                self.waveCaption = Delay(text, 1000)
                self.waveCaption.working = True
                self.nextWave = False

            for caption in self.dialog_windows:
                if caption.textOutput.working:
                    caption.textOutput.anim(self.dt)
                elif caption.delay.working:
                    caption.delay.update(self.dt)

        if self.waveCaption.working:
            self.waveCaption.update(self.dt)

    def on_render(self):
        #отрисовка объектов
        #self.draw_background()
        self.screen.fill((0, 20, 100))

        for spikes in self.spikes:  #шипы
            spikes.render(self.screen)

        for entity in self.collide_ent:  #все объекты взаимодействия
            entity.render(self.screen)

        for entity in self.decor_ent_back:  #объекты декора заднего плана
            entity.render(self.screen)

        self.player.render(self.screen)  #игрок

        for enemy in self.enemies:  #враги
            enemy.render(self.screen)

        for item in self.player.bullets:  #пули
            item.render(self.screen)

        for entity in self.decor_ent_fore:  #все объекты декора переднего плана
            entity.render(self.screen)

        subscreen = self.screen.subsurface(self.look.update())

        for caption in self.dialog_windows:
            caption.render(subscreen)

        self.player.render_hp(subscreen)

        if self.stop:
            textw = self.textend.get_width()
            texth = self.textend.get_height()
            subscreen.blit(
                self.textend,
                (WINDOW_W // 2 - textw // 2, WINDOW_H // 2 - texth // 2))

        if self.upgradesMenu.working:
            self.upgradesMenu.render(subscreen)

        self.player.render_points(subscreen)

        if self.waveCaption.working:
            text = pygame.font.Font(self.mainFont, 100).render(
                self.texts[self.language]["WaveCaption"] + str(self.waves),
                True, (255, 0, 0))
            textw = text.get_width()
            texth = text.get_height()
            subscreen.blit(
                self.waveCaption.get_sprite(),
                (WINDOW_W // 2 - textw // 2, WINDOW_H // 2 - texth // 2))

        if self.mainMenu.working:
            self.mainMenu.render(subscreen)
        if self.menu.working:
            self.menu.render(subscreen)

        self.credits(self.screen)

        self.window.blit(subscreen, (0, 0))

        pygame.display.flip()

    def on_cleanup(self):
        #завершение работы программы
        pygame.quit()

    def draw_background(self):
        #отрисовка фона
        self.window.blit(self.screen, (0, 0))

    def on_execute(self):
        #цикл работы приложения
        if self.on_init() == False:
            self.running = False

        while (self.running):
            for event in pygame.event.get():
                self.on_event(event)
            self.on_loop()
            self.on_render()
            self.dt = self.clock.tick(self.fps)
        self.on_cleanup()
コード例 #22
0
ファイル: app.py プロジェクト: GarlicRoll/DeadRiot
    def on_init(self):
        #инициализация игры
        pygame.init()
        self.init_gamepad()
        self.set_full_screen()
        pygame.display.set_caption('Dead riot')  #строчка на панели управления
        pygame.display.set_icon(
            pygame.image.load("enemy/zombie/idle_r.png"))  #иконка
        self.running = True

        self.map = "level1.txt"

        self.battle_music = pygame.mixer.Sound("music/battle_music.ogg")
        self.battle_music.set_volume(VOLUME)
        self.end_music = pygame.mixer.Sound("music/end_music.ogg")
        self.menu_music = pygame.mixer.Sound("music/menu_music.ogg")
        self.menu_music.set_volume(VOLUME)
        self.music1 = pygame.mixer.Sound("music/music1.ogg")
        self.music2 = pygame.mixer.Sound("music/music2.ogg")
        self.music3 = pygame.mixer.Sound("music/music3.ogg")
        self.music4 = pygame.mixer.Sound("music/music4.ogg")
        self.music1.set_volume(VOLUME)
        self.music2.set_volume(VOLUME / 3)
        self.music3.set_volume(VOLUME * 3)
        self.music4.set_volume(VOLUME)
        self.songs = []
        self.songs.append(self.music1)
        self.songs.append(self.music2)
        self.songs.append(self.music3)
        self.songs.append(self.music4)
        self.currently_playing_song = None
        self.SONGEND = pygame.USEREVENT + 1
        self.game_channel = pygame.mixer.Channel(0)
        self.game_channel.set_endevent(self.SONGEND)

        self.screen = pygame.Surface(self.s_size)
        self.subscreen = pygame.Surface(self.w_size)

        self.gravity = Gravity(0.1)

        #главное меню
        self.mainMenu = MainMenu(0, 0, "gui/back.png", self)
        self.mainMenu.activate()

        #self.create_map(self.map)

        initAnims(self)

        #меню
        self.menu = SideMenu(0, 0, "gui/window.png", self)

        #вывод диалогового окна
        print(self.texts[self.language]["Msg1.1"])
        self.msg11 = DialogWindow(self.texts[self.language]["Msg1.1"], self, 1)
        self.msg12 = DialogWindow(self.texts[self.language]["Msg1.2"], self, 1)
        self.msg13 = DialogWindow(self.texts[self.language]["Msg1.3"], self, 1)
        self.msg14 = DialogWindow(self.texts[self.language]["Msg1.4"], self, 1)
        self.msg21 = DialogWindow(self.texts[self.language]["Msg2.1"], self, 1)
        self.msg22 = DialogWindow(self.texts[self.language]["Msg2.2"], self, 1)
        self.msg23 = DialogWindow(self.texts[self.language]["Msg2.3"], self, 1)
        self.msg31 = DialogWindow(self.texts[self.language]["Msg3.1"], self, 1)
        self.msg32 = DialogWindow(self.texts[self.language]["Msg3.2"], self, 1)
        self.msg33 = DialogWindow(self.texts[self.language]["Msg3.3"], self, 1)
        self.msg41 = DialogWindow(self.texts[self.language]["Msg4.1"], self, 1)
        self.msg42 = DialogWindow(self.texts[self.language]["Msg4.2"], self, 1)
        self.msg43 = DialogWindow(self.texts[self.language]["Msg4.3"], self, 1)
        self.msg44 = DialogWindow(self.texts[self.language]["Msg4.4"], self, 1)
        self.msg45 = DialogWindow(self.texts[self.language]["Msg4.5"], self, 1)
        '''
        self.newmobvampire = DialogWindow("Beware of bloodsuckers... ", self, 1)
        self.newmobskeleton = DialogWindow("Bones are ringing... ", self, 1)
        self.newmobgolem = DialogWindow("Something big is coming... ", self, 1)
        '''
        self.greeting = DialogWindow(self.texts[self.language]["MsgA1"], self,
                                     1)
        self.newboss = DialogWindow(self.texts[self.language]["MsgA2"], self,
                                    1)

        #меню улучшений
        self.upgradesMenu = Upgrades(0, 0, "gui/windowWide.png", self)

        create_player(self)
        #self.new_game()

        self.pause = True
        self.game_channel.pause()
        self.menu_music.play(-1)

        #вывод надписи с номером волны
        text = pygame.font.Font(self.mainFont, 100).render(
            self.texts[self.language]["WaveCaption"] + str(0), True,
            (150, 150, 0))  #изначальный
        self.waveCaption = Delay(text, 500)
コード例 #23
0
 def test__contains__(self):
     witnesses = Witnesses(gravity_instance=Gravity())
     self.assertIn("init0", witnesses)
     self.assertIn("1.2.7", witnesses)
     self.assertIn("1.6.1", witnesses)
     self.assertNotIn("nathan", witnesses)
コード例 #24
0
from gravity import Gravity

data_path = '/Users/chrisbert/Documents/Projects/Dev_Gravity_processing/sample_data/DGS/OIB-P3_2017_F2001/'
gravity_path = data_path + 'OIB-P3_20170322_F2001_DGS_100600.dat'
trajectory_path = data_path + 'OIB-P3_20170322_F2001_DGS-INS_RAPID_For_Chris.txt'

data = Gravity()
print 'Importing gravity data.'
data.import_DGS_format_data(gravity_path)

print 'Importing trajectory data.'
data.import_trajectory(trajectory_path, interval=.1)

print 'Joining trajectory with gravity data.'
data.join_grav_traj()

begin_pre_static = '2017-03-22 10:27:00'
end_pre_static = '2017-03-22 10:52:00'
begin_post_static = '2017-03-22 19:06:00'
end_post_static = '2017-03-22 19:49:00'

data.set_pre_static_reading(
    data.compute_static(begin_pre_static, end_pre_static))
data.set_post_static_reading(
    data.compute_static(begin_post_static, end_post_static))

tie_reading = 982889.68
data.set_tie_reading(tie_reading)

data.compute_corrections()
コード例 #25
0
 def new_func(ctx, *args, **kwargs):
     ctx.obj["offline"] = True
     ctx.gravity = Gravity(**ctx.obj)
     ctx.blockchain = ctx.gravity
     set_shared_gravity_instance(ctx.gravity)
     return ctx.invoke(f, *args, **kwargs)
コード例 #26
0
class Testcases(unittest.TestCase):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)

        self.grv = Gravity(nobroadcast=True, wif=[wif])
        # from getpass import getpass
        # self.grv.wallet.unlock(getpass())
        set_shared_gravity_instance(self.grv)
        self.grv.set_default_account("init0")

    def test_finalizeOps_proposal(self):
        grv = self.grv
        # proposal = grv.new_proposal(grv.tx())
        proposal = grv.proposal()
        self.grv.transfer("init1", 1, "ZGV", append_to=proposal)
        tx = grv.tx().json()  # default tx buffer
        ops = tx["operations"]
        self.assertEqual(len(ops), 1)
        self.assertEqual(getOperationNameForId(ops[0][0]), "proposal_create")
        prop = ops[0][1]
        self.assertEqual(len(prop["proposed_ops"]), 1)
        self.assertEqual(
            getOperationNameForId(prop["proposed_ops"][0]["op"][0]),
            "transfer")

    def test_finalizeOps_proposal2(self):
        grv = self.grv
        proposal = grv.new_proposal()
        # proposal = grv.proposal()
        self.grv.transfer("init1", 1, "ZGV", append_to=proposal)
        tx = grv.tx().json()  # default tx buffer
        ops = tx["operations"]
        self.assertEqual(len(ops), 1)
        self.assertEqual(getOperationNameForId(ops[0][0]), "proposal_create")
        prop = ops[0][1]
        self.assertEqual(len(prop["proposed_ops"]), 1)
        self.assertEqual(
            getOperationNameForId(prop["proposed_ops"][0]["op"][0]),
            "transfer")

    def test_finalizeOps_combined_proposal(self):
        grv = self.grv
        parent = grv.new_tx()
        proposal = grv.new_proposal(parent)
        self.grv.transfer("init1", 1, "ZGV", append_to=proposal)
        self.grv.transfer("init1", 1, "ZGV", append_to=parent)
        tx = parent.json()
        ops = tx["operations"]
        self.assertEqual(len(ops), 2)
        self.assertEqual(getOperationNameForId(ops[0][0]), "proposal_create")
        self.assertEqual(getOperationNameForId(ops[1][0]), "transfer")
        prop = ops[0][1]
        self.assertEqual(len(prop["proposed_ops"]), 1)
        self.assertEqual(
            getOperationNameForId(prop["proposed_ops"][0]["op"][0]),
            "transfer")

    def test_finalizeOps_changeproposer_new(self):
        grv = self.grv
        proposal = grv.proposal(proposer="init5")
        grv.transfer("init1", 1, "ZGV", append_to=proposal)
        tx = grv.tx().json()
        ops = tx["operations"]
        self.assertEqual(len(ops), 1)
        self.assertEqual(getOperationNameForId(ops[0][0]), "proposal_create")
        prop = ops[0][1]
        self.assertEqual(len(prop["proposed_ops"]), 1)
        self.assertEqual(prop["fee_paying_account"], "1.2.12")
        self.assertEqual(
            getOperationNameForId(prop["proposed_ops"][0]["op"][0]),
            "transfer")

    def test_finalizeOps_changeproposer_legacy(self):
        grv = self.grv
        grv.proposer = "init5"
        tx = grv.transfer("init1", 1, "ZGV")
        ops = tx["operations"]
        self.assertEqual(len(ops), 1)
        self.assertEqual(getOperationNameForId(ops[0][0]), "proposal_create")
        prop = ops[0][1]
        self.assertEqual(len(prop["proposed_ops"]), 1)
        self.assertEqual(prop["fee_paying_account"], "1.2.12")
        self.assertEqual(
            getOperationNameForId(prop["proposed_ops"][0]["op"][0]),
            "transfer")

    def test_new_proposals(self):
        grv = self.grv
        p1 = grv.new_proposal()
        p2 = grv.new_proposal()
        self.assertIsNotNone(id(p1), id(p2))

    def test_new_txs(self):
        grv = self.grv
        p1 = grv.new_tx()
        p2 = grv.new_tx()
        self.assertIsNotNone(id(p1), id(p2))
コード例 #27
0
class Mario(Sprite):
    SPEED_CAP = 4  # Prevents extreme speed
    ACCEL_FACTOR = 0.025
    DECEL_FACTOR = 0.25
    FALL_FACTOR = 0.20
    TURN_FACTOR = 0.3

    def __init__(self, screen, settings, gamemap):
        super(Mario, self).__init__()
        self.screen = screen
        self.screen_rect = self.screen.get_rect()
        self.settings = settings
        self.gravity = Gravity()
        self.gamemap = gamemap
        self.image = pygame.image.load("media/images/mario/standing.png")
        self.image = pygame.transform.scale(self.image, (35, 50))
        self.rect = self.image.get_rect()
        self.dist = 0
        self.speed = 0
        self.dir = 1  # -1 = moving left, 0 = standing still, 1 = moving right
        self.moving_right = False
        self.moving_left = False
        self.jumping = False
        self.jump_finished = False
        self.jump_speed = 0
        self.jump_start = False
        self.last_img_update = pygame.time.get_ticks()
        self.last_img_mode = 1

    def __str__(self):
        return 'Mario: x:' + str(self.rect.x) + ' y:' + str(self.rect.y)

    def update(self, gamemap, stats):  # Update and then blit

        if self.rect.top > self.screen_rect.bottom + 80:  # Has Mario fallen offscreen?
            stats.decrement_lives()
            self.settings.game_active = False
            self.settings.game_status = "Reset"
            return

        if not self.jumping and not gamemap.object_touching_ground(self):
            self.gravity.perform(self)

        if self.jumping:
            if gamemap.object_touching_ground(self):
                audio.play(0)
            self.jump()
        elif self.jumping and gamemap.object_touching_ground(self):
            self.jump()
        elif self.gamemap.object_touching_ground:
            self.jump_start = False
            self.jump_speed = 0
        if self.moving_left:
            if self.dir == 1 and self.speed != 0:
                self.turn()
            elif self.dir == 0:
                self.dir = -1
            self.accelerate()
            if self.rect.x > 0:
                self.rect.x += self.dir * self.speed

        elif self.moving_right:
            if self.dir == -1 and self.speed != 0:
                self.turn()
            elif self.dir == 0:
                self.dir = 1
            self.accelerate()
            if self.rect.centerx >= self.screen_rect.width / 2:
                self.gamemap.scroll(self.speed)
            else:
                self.rect.x += self.dir * self.speed
        else:
            self.decelerate()
            if self.rect.x > 0 and self.rect.right < self.screen_rect.width:
                self.rect.x += self.dir * self.speed
            if self.rect.centerx >= self.screen_rect.width / 2:
                self.gamemap.scroll(self.speed)

        self.rect.y -= self.jump_speed
        self.gamemap.collide(self)
        self.animate()
        self.blitme()

    def animate(self):
        if pygame.time.get_ticks() - self.last_img_update >= 50:
            if self.jumping:
                img_string = "media/images/mario/jumping_1.png"
                self.image = pygame.image.load(img_string)
                self.image = pygame.transform.scale(self.image, (35, 50))
                if self.dir == -1:
                    self.image = pygame.transform.flip(self.image, 1, 0)
            elif self.moving_right or self.moving_left:
                if self.gamemap.object_touching_ground:
                    img_string = "media/images/mario/walking_" + str(
                        self.last_img_mode) + ".png"
                    self.image = pygame.image.load(img_string)
                    self.image = pygame.transform.scale(self.image, (35, 50))
                    if self.dir == -1:
                        self.image = pygame.transform.flip(self.image, 1, 0)

            else:
                img_string = "media/images/mario/standing.png"
                self.image = pygame.image.load(img_string)
                self.image = pygame.transform.scale(self.image, (35, 50))
                if self.dir == -1:
                    self.image = pygame.transform.flip(self.image, 1, 0)

            if self.last_img_mode == 4:
                self.last_img_mode = 1
            else:
                self.last_img_mode += 1
            self.last_img_update = pygame.time.get_ticks()

    def accelerate(self):
        if self.speed == 0:
            self.speed = 2 + Mario.ACCEL_FACTOR
        if self.speed < Mario.SPEED_CAP:
            self.speed *= 1 + Mario.ACCEL_FACTOR

    def decelerate(self):
        if self.speed >= Mario.ACCEL_FACTOR:
            self.speed -= Mario.DECEL_FACTOR
        else:
            self.speed = 0
            self.dir = 0

    def turn(self):
        if self.speed >= Mario.ACCEL_FACTOR:
            self.speed -= Mario.TURN_FACTOR
        else:
            self.speed = 0
            self.dir *= -1

    def jump(self):
        if not self.jump_finished:
            self.jump_start = True
            if self.jump_speed <= 0:
                self.jump_speed = 7
            else:
                self.jump_speed -= Mario.FALL_FACTOR
                if self.jump_speed <= 0:
                    self.jump_finished = True
                elif self.gamemap.object_touching_ground(self):
                    self.jump_finished = True

        else:
            self.jump_speed -= Mario.FALL_FACTOR
            if self.gamemap.object_touching_ground(self):
                self.jump_finished = False
                self.jump_start = False

    def blitme(self):  # Blit Mario
        self.screen.blit(self.image, self.rect)