def test_collision_pairs_deleted_entities(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set # Add some colliding pairs set_entity(1, 1, 1, 5, 2) set_entity(2, 2, 0, 3, 5) set_entity(3, 0, 0, 2, 2) set_entity(4, 4, 0, 5, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 2), Pair(1, 3), Pair(2, 3), Pair(1, 4)) # Remove one world.collision.deleted_entities.add(3) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 2), Pair(1, 4)) # Remove another and move one into collision world.collision.deleted_entities.clear() world.collision.deleted_entities.add(1) set_entity(2, 4, 0, 5, 5) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(4, 2))
def test_collision_pairs_new_entities(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set # Start with a couple not colliding set_entity(1, 1, 1, 3, 3) set_entity(2, 4, 0, 10, 3) coll.step(0) self.assertEqual(coll.collision_pairs, set()) # Add one that collides, one that doesn't set_entity(3, 2, 2, 4, 4) set_entity(4, 20, 5, 25, 7) world.collision.new_entities.add(3) world.collision.new_entities.add(4) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 3), Pair(3, 2)) # Add one more and move one into collision and one out set_entity(5, 19, 8, 21, 14) set_entity(4, 20, 6, 25, 8) set_entity(2, 5, 0, 11, 3) world.collision.new_entities.clear() world.collision.new_entities.add(5) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 3), Pair(4, 5))
def test_collision_pairs_deleted_entities(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set # Add some colliding pairs set_entity(1, 1, 1, 5, 2) set_entity(2, 2, 0, 3, 5) set_entity(3, 0, 0, 2, 2) set_entity(4, 4, 0, 5, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,2), Pair(1,3), Pair(2,3), Pair(1,4)) # Remove one world.collision.deleted_entities.add(3) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,2), Pair(1,4)) # Remove another and move one into collision world.collision.deleted_entities.clear() world.collision.deleted_entities.add(1) set_entity(2, 4, 0, 5, 5) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(4,2))
def test_collision_pairs_new_entities(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set # Start with a couple not colliding set_entity(1, 1, 1, 3, 3) set_entity(2, 4, 0, 10, 3) coll.step(0) self.assertEqual(coll.collision_pairs, set()) # Add one that collides, one that doesn't set_entity(3, 2, 2, 4, 4) set_entity(4, 20, 5, 25, 7) world.collision.new_entities.add(3) world.collision.new_entities.add(4) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,3), Pair(3, 2)) # Add one more and move one into collision and one out set_entity(5, 19, 8, 21, 14) set_entity(4, 20, 6, 25, 8) set_entity(2, 5, 0, 11, 3) world.collision.new_entities.clear() world.collision.new_entities.add(5) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,3), Pair(4,5))
def test_collision_pairs_static_collision(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set set_entity(1, 10, 10, 20, 20) set_entity(2, 15, 15, 25, 25) set_entity(3, 5, 12, 30, 15) # boxes fully enclosed set_entity(4, 31, 10, 40, 13) set_entity(5, 32, 11, 39, 12) set_entity(6, 0, 0, 2, 2) set_entity(7, -1, 0.5, 1, 1.5) # no collisions with below set_entity(8, 2.1, 2.1, 2.2, 2.2) set_entity(9, 50, -40, 55, 40) set_entity(10, -50, -50, 50, -45) coll.step(0) pairs = set(coll.collision_pairs) self.assertPairs(pairs, Pair(1, 2), Pair(1, 3), Pair(2, 3), Pair(4, 5), Pair(6, 7)) coll.step(0) self.assertEqual(coll.collision_pairs, pairs)
def test_collision_pairs_with_masks(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set set_entity(1, 0, 0, 1, 1, from_mask=1, into_mask=0) set_entity(2, 0, 0, 1, 1, from_mask=0, into_mask=2) set_entity(3, 0, 0, 1, 1, from_mask=2, into_mask=1) set_entity(4, 0, 0, 1, 1, from_mask=0, into_mask=0) set_entity(5, 0, 0, 1, 1, from_mask=0xffffffff, into_mask=0xffffffff) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,3), Pair(1,5), Pair(2,3), Pair(2,5), Pair(3,1), Pair(3,5))
def test_collision_pairs_static_collision(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set set_entity(1, 10, 10, 20, 20) set_entity(2, 15, 15, 25, 25) set_entity(3, 5, 12, 30, 15) # boxes fully enclosed set_entity(4, 31, 10, 40, 13) set_entity(5, 32, 11, 39, 12) set_entity(6, 0, 0, 2, 2) set_entity(7, -1, 0.5, 1, 1.5) # no collisions with below set_entity(8, 2.1, 2.1, 2.2, 2.2) set_entity(9, 50, -40, 55, 40) set_entity(10, -50, -50, 50, -45) coll.step(0) pairs = set(coll.collision_pairs) self.assertPairs(pairs, Pair(1,2), Pair(1,3), Pair(2,3), Pair(4,5), Pair(6,7)) coll.step(0) self.assertEqual(coll.collision_pairs, pairs)
def test_query_point_with_mask(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set set_entity(1, 0, 0, 2, 2, into_mask=1) set_entity(2, 0, 0, 2, 2, into_mask=2) set_entity(3, 0, 0, 2, 2, into_mask=5) coll.step(0) self.assertEqual(coll.query_point(1, 1), set([1, 2, 3])) self.assertEqual(coll.query_point(1, 1, from_mask=1), set([1, 3])) self.assertEqual(coll.query_point(1, 1, from_mask=2), set([2])) self.assertEqual(coll.query_point(1, 1, from_mask=3), set([1, 2, 3])) self.assertEqual(coll.query_point(1, 1, from_mask=4), set([3])) self.assertEqual(coll.query_point(1, 1, from_mask=5), set([1, 3])) self.assertEqual(coll.query_point(1, 1, from_mask=8), set())
def test_collision_pairs_no_collision(self): from grease.collision import BroadSweepAndPrune world = TestWorld() coll = BroadSweepAndPrune() set_entity = world.collision.set set_entity(1, 10, 10, 20, 20) set_entity(2, 0, 0, 3, 3) set_entity(3, 11, 21, 15, 40) set_entity(4, -5, 0, -3, 100) coll.set_world(world) self.assertTrue(coll.world is world) coll.step(0) self.assertEqual(coll.collision_pairs, set()) coll.step(0) self.assertEqual(coll.collision_pairs, set())
def test_collision_pairs_with_masks(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set set_entity(1, 0, 0, 1, 1, from_mask=1, into_mask=0) set_entity(2, 0, 0, 1, 1, from_mask=0, into_mask=2) set_entity(3, 0, 0, 1, 1, from_mask=2, into_mask=1) set_entity(4, 0, 0, 1, 1, from_mask=0, into_mask=0) set_entity(5, 0, 0, 1, 1, from_mask=0xffffffff, into_mask=0xffffffff) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 3), Pair(1, 5), Pair(2, 3), Pair(2, 5), Pair(3, 1), Pair(3, 5))
def test_collision_pairs_no_collide_then_collide(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set # Start with no collisions set_entity(1, 0, 0, 10, 10) set_entity(2, 7, 12, 9, 13) set_entity(3, -2.1, 1, -0.1, 2) coll.step(0) self.assertEqual(coll.collision_pairs, set()) # One pair collides set_entity(2, 8, 11, 10, 12) set_entity(3, -2, 1, 0, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,3)) # Now two pair set_entity(2, 9, 10, 11, 11) set_entity(3, -1.9, 1, 0.1, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,3), Pair(1,2)) # Same set_entity(2, 10, 9, 12, 10) set_entity(3, -1.8, 1, 0.2, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,3), Pair(1,2)) # Now just one again set_entity(2, 11, 8, 13, 9) set_entity(3, -1.7, 1, 0.3, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1,3))
def test_query_point(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set set_entity(1, -1, -1, 3, 1) set_entity(2, 4, 4, 8, 8) set_entity(3, 6, 6, 9, 9) # Queries before the first step should always return no hits self.assertEqual(coll.query_point(0, 0), set()) coll.step(0) self.assertEqual(coll.query_point(0, 0), set([1])) self.assertEqual(coll.query_point([0, 0]), set([1])) set_entity(2, 4, 4, 8, 8) set_entity(3, 6, 6, 9, 9) world.collision.new_entities.add(2) world.collision.new_entities.add(3) coll.step(0) self.assertEqual(coll.query_point(0, 0), set([1])) self.assertEqual(coll.query_point([0, 0]), set([1])) self.assertEqual(coll.query_point(-1, 0), set([1])) self.assertEqual(coll.query_point(-1.0001, 0), set()) self.assertEqual(coll.query_point(3, 0), set([1])) self.assertEqual(coll.query_point(3.0001, 0), set()) self.assertEqual(coll.query_point(0, -1), set([1])) self.assertEqual(coll.query_point(0, -1.0001), set()) self.assertEqual(coll.query_point(0, 1), set([1])) self.assertEqual(coll.query_point(0, 1.0001), set()) self.assertEqual(coll.query_point(-1, -1), set([1])) self.assertEqual(coll.query_point(3, -1), set([1])) self.assertEqual(coll.query_point(3, 1), set([1])) self.assertEqual(coll.query_point(3, 1), set([1])) self.assertEqual(coll.query_point(5, 5), set([2])) self.assertEqual(coll.query_point([6, 7]), set([2, 3])) self.assertEqual(coll.query_point([7, 7]), set([2, 3])) self.assertEqual(coll.query_point([7, 8]), set([2, 3])) self.assertEqual(coll.query_point([8.5, 8.5]), set([3])) self.assertEqual(coll.query_point(-2, 0), set()) self.assertEqual(coll.query_point(10, 5), set()) self.assertEqual(coll.query_point(7, 10), set()) self.assertEqual(coll.query_point(7, -10), set()) self.assertEqual(coll.query_point(-200, 100), set())
def test_collision_pairs_no_collide_then_collide(self): from grease.collision import BroadSweepAndPrune, Pair world = TestWorld() coll = BroadSweepAndPrune() coll.set_world(world) set_entity = world.collision.set # Start with no collisions set_entity(1, 0, 0, 10, 10) set_entity(2, 7, 12, 9, 13) set_entity(3, -2.1, 1, -0.1, 2) coll.step(0) self.assertEqual(coll.collision_pairs, set()) # One pair collides set_entity(2, 8, 11, 10, 12) set_entity(3, -2, 1, 0, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 3)) # Now two pair set_entity(2, 9, 10, 11, 11) set_entity(3, -1.9, 1, 0.1, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 3), Pair(1, 2)) # Same set_entity(2, 10, 9, 12, 10) set_entity(3, -1.8, 1, 0.2, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 3), Pair(1, 2)) # Now just one again set_entity(2, 11, 8, 13, 9) set_entity(3, -1.7, 1, 0.3, 2) coll.step(0) self.assertPairs(coll.collision_pairs, Pair(1, 3))
def test_before_step(self): # Queries should be well behaved even before the controller is run from grease.collision import BroadSweepAndPrune coll = BroadSweepAndPrune() self.assertEqual(coll.collision_pairs, set()) self.assertEqual(coll.query_point(0,0), set())
def test_before_step(self): # Queries should be well behaved even before the controller is run from grease.collision import BroadSweepAndPrune coll = BroadSweepAndPrune() self.assertEqual(coll.collision_pairs, set()) self.assertEqual(coll.query_point(0, 0), set())