コード例 #1
0
ファイル: test_game.py プロジェクト: seipy/2048
def test_slide_up():
    # Create our board and make sure it starts with zero score
    size = 4
    grid = create_grid(size)
    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[2, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[4, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[4, 0, 0, 0], [2, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[4, 0, 0, 0], [4, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[8, 0, 0, 0], [2, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[8, 0, 0, 0], [4, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[8, 0, 0, 0], [4, 0, 0, 0], [2, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[8, 0, 0, 0], [4, 0, 0, 0], [4, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[8, 0, 0, 0], [8, 0, 0, 0], [2, 0, 0, 0], [0, 0, 0, 0]]

    grid[3][0] = 2
    changed = slide_up(grid)
    assert changed
    assert grid == [[16, 0, 0, 0], [4, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]

    grid = [[0, 0, 0, 2], [2, 0, 2, 4], [0, 0, 4, 16], [0, 0, 8, 2]]
    changed = slide_up(grid)
    assert changed
    assert grid == [[2, 0, 2, 2], [0, 0, 4, 4], [0, 0, 8, 16], [0, 0, 0, 2]]
コード例 #2
0
ファイル: test_game.py プロジェクト: seipy/2048
def test_slide_left():
    # Create our board and make sure it starts with zero score
    size = 4
    grid = create_grid(size)
    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [2, 0, 0, 0]

    changed = slide_left(grid)
    assert not changed
    assert grid[0] == [2, 0, 0, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [4, 0, 0, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [4, 2, 0, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [4, 4, 0, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [8, 2, 0, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [8, 4, 0, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [8, 4, 2, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [8, 4, 4, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [8, 8, 2, 0]

    grid[0][3] = 2
    changed = slide_left(grid)
    assert changed
    assert grid[0] == [16, 4, 0, 0]
コード例 #3
0
ファイル: gui.py プロジェクト: solemnefi153/Arcade-Sudoku
 def setup(self):
     """
     Set the game up for play. Call this to reset the game.
     :return:
     """
     self.my_grid_sprites = create_grid_sprites()
     self.my_textures = create_textures()
     self.my_grid = create_grid(BOARD_SIZE)
     self.available_numbers = [BOARD_SIZE for _ in range(BOARD_SIZE)]
     update_grid_textures(self.square_selected, self.my_grid_sprites,
                          self.my_textures)
コード例 #4
0
ファイル: test_game.py プロジェクト: seipy/2048
def test_slide_down():
    # Create our board and make sure it starts with zero score
    size = 4
    grid = create_grid(size)
    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [4, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 0, 0], [4, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [0, 0, 0, 0], [4, 0, 0, 0], [4, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 0, 0], [8, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [0, 0, 0, 0], [4, 0, 0, 0], [8, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [2, 0, 0, 0], [4, 0, 0, 0], [8, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [4, 0, 0, 0], [4, 0, 0, 0], [8, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [2, 0, 0, 0], [8, 0, 0, 0], [8, 0, 0, 0]]

    grid[0][0] = 2
    changed = slide_down(grid)
    assert changed
    assert grid == [[0, 0, 0, 0], [0, 0, 0, 0], [4, 0, 0, 0], [16, 0, 0, 0]]
コード例 #5
0
ファイル: gui.py プロジェクト: seipy/2048
    def setup(self):
        """
        Set the game up for play. Call this to reset the game.
        :return:
        """
        self.my_grid_sprites = create_grid_sprites()
        self.my_textures = create_textures()
        self.my_grid = create_grid(BOARD_SIZE)

        self.spawn()
        print_grid(self.my_grid)

        update_grid_textures(self.my_grid, self.my_grid_sprites,
                             self.my_textures)
コード例 #6
0
ファイル: test_game.py プロジェクト: seipy/2048
def test_spawn_number():
    # Create our board and make sure it starts with zero score
    size = 4
    grid = create_grid(size)
    assert score_grid(grid) == 0

    # Spawn a number for each grid location
    for i in range(4 * 4):
        success = spawn_number(grid, 2)
        assert success
        assert score_grid(grid) == i * 2 + 2

    # All grid locations should be full,
    # make sure we can't spawn anything
    success = spawn_number(grid, 2)
    assert not success
コード例 #7
0
ファイル: test_game.py プロジェクト: seipy/2048
def test_creation():
    with pytest.raises(ValueError):
        create_grid(0)

    with pytest.raises(ValueError):
        create_grid(-1)

    size = 4
    grid = create_grid(size)
    assert grid is not None
    assert len(grid) == size
    assert len(grid[0]) == size

    size = 10
    grid = create_grid(size)
    assert grid is not None
    assert len(grid) == size
    assert len(grid[0]) == size
コード例 #8
0
ファイル: test_game.py プロジェクト: seipy/2048
def test_slide_right():
    # Create our board and make sure it starts with zero score
    size = 4
    grid = create_grid(size)
    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 0, 2]

    changed = slide_right(grid)
    assert not changed
    assert grid[0] == [0, 0, 0, 2]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 0, 4]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 2, 4]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 4, 4]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 2, 8]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 4, 8]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 2, 4, 8]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 4, 4, 8]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 2, 8, 8]

    grid[0][0] = 2
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 4, 16]

    grid = [[0, 4, 4, 4], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 4, 8]

    grid = [[0, 8, 4, 4], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
    changed = slide_right(grid)
    assert changed
    assert grid[0] == [0, 0, 8, 8]