def __init__(self, simulation=True): """Initializes various aspects of the Fetch. TODOs: get things working, also use `simulation` flag to change ROS topic names if necessary (especially for the cameras!). UPDATE: actually I don't think this is necessary now, they have the same topic names. """ rospy.init_node("fetch") self.arm = Arm() self.arm_joints = ArmJoints() self.base = Base() self.camera = RGBD() self.head = Head() self.gripper = Gripper(self.camera) self.torso = Torso() self.joint_reader = JointStateReader() # Tucked arm starting joint angle configuration self.names = ArmJoints().names() self.tucked = [1.3200, 1.3999, -0.1998, 1.7199, 0.0, 1.6600, 0.0] self.tucked_list = [(x, y) for (x, y) in zip(self.names, self.tucked)] # Initial (x,y,yaw) position of the robot wrt map origin. We keep this # fixed so that we can reset to this position as needed. The HSR's # `omni_base.pose` (i.e., the start pose) returns (x,y,yaw) where yaw is # the rotation about that axis (intuitively, the z axis). For the base, # `base.odom` supplies both `position` and `orientation` attributes. start = copy.deepcopy(self.base.odom.position) yaw = Base._yaw_from_quaternion(self.base.odom.orientation) self.start_pose = np.array([start.x, start.y, yaw]) self.TURN_SPEED = 0.3 self.num_restarts = 0
def __init__(self, simulation=True): """Initializes various aspects of the Fetch.""" rospy.init_node("fetch") rospy.loginfo("initializing the Fetch...") self.arm = Arm() self.arm_joints = ArmJoints() self.base = Base() self.camera = RGBD() self.head = Head() self.gripper = Gripper(self.camera) self.torso = Torso() self.joint_reader = JointStateReader() # Tucked arm starting joint angle configuration self.names = ArmJoints().names() self.tucked = [1.3200, 1.3999, -0.1998, 1.7199, 0.0, 1.6600, 0.0] self.tucked_list = [(x,y) for (x,y) in zip(self.names, self.tucked)] # Initial (x,y,yaw) position of the robot wrt map origin. We keep this # fixed so that we can reset to this position as needed. The HSR's # `omni_base.pose` (i.e., the start pose) returns (x,y,yaw) where yaw is # the rotation about that axis (intuitively, the z axis). For the base, # `base.odom` supplies both `position` and `orientation` attributes. start = copy.deepcopy(self.base.odom.position) yaw = Base._yaw_from_quaternion(self.base.odom.orientation) self.start_pose = np.array([start.x, start.y, yaw]) rospy.loginfo("...finished initialization!")
def __init__(self, service='/ur_driver/set_io'): self.gripper = Gripper(service) rospy.init_node('gripper_node', anonymous=True) self.subscriber = rospy.Subscriber('/gripper/command', String, self.callback, queue_size=1) self.time_wait = 0 print('Created gripper_node') rospy.spin()
def check_legal(self, x): rel_x1, rel_y1, rel_x2, rel_y2, rel_x3, rel_y3, grasp_ratio, cw1, ch1 = x settings[0]['do_gui'] = self.do_gui kitchen = Kitchen2D(**settings[0]) gripper = Gripper(kitchen, (5, 8), 0) cup = ks.make_cup(kitchen, (0, 0), 0, cw1, ch1, 0.5) spoon = ks.make_spoon(kitchen, (5, 10), 0, 0.2, 3, 1.) gripper.set_grasped(spoon, grasp_ratio, (5, 10), 0) dposa1, dposa2 = gripper.get_scoop_init_end_pose( cup, (rel_x1, rel_y1), (rel_x3, rel_y3)) gripper.set_grasped(spoon, grasp_ratio, dposa1[:2], dposa1[2]) g2 = gripper.simulate_itself() collision = g2.check_point_collision(dposa1[:2], dposa1[2]) if collision: return False collision = g2.check_point_collision(dposa2[:2], dposa2[2]) if collision: return False self.kitchen = kitchen self.gripper = gripper self.cup = cup self.spoon = spoon return True
def __init__(self): """ Initializes the environment. """ # the state space (=observation space) are all possible depth images of the kinect camera if (self.flattenImage): self.observation_space = spaces.Box( low=0, high=255, shape=[self.imageHeight * self.imageWidth], dtype=np.uint8) else: self.observation_space = spaces.Box( low=0, high=255, shape=[self.imageHeight, self.imageWidth], dtype=np.uint8) boundaries_r = [self.gripperRadiusMin, self.gripperRadiusMax] boundaries_phi = [0, np.pi] low = np.array([boundaries_r[0], boundaries_phi[0]]) high = np.array([boundaries_r[1], boundaries_phi[1]]) self.action_space = spaces.Box(low=low, high=high, dtype=np.float32) self.reward_range = (-np.inf, np.inf) self.seed() # create object for box (object to pick up) self.box = ObjectToPickUp(length=self.boxLength, width=self.boxWidth, height=self.boxHeight, gripperRadius=self.gripperRadiusMax) # create object for kinect self.kinect = Kinect(self.imageWidth, self.imageHeight, x=0.0, y=0.0, z=1.0) # create object for gripper self.gripper = Gripper(self.gripperDistance, self.gripperWidth, self.gripperHeight, r=0.0, phi=0.0)
def __init__ (self): rospy.Subscriber("/head_camera/rgb/image_raw",Image,self.RGBImageCallback) rospy.Subscriber("/head_camera/depth_registered/image_raw",Image,self.DepthImageCallback) rospy.Subscriber("/ar_pose_marker",AlvarMarkers,self.GetArPosesCallBack) self.bridge = CvBridge() self.Arm = Arm() self.Gripper = Gripper() self.Head = Head() self.PoseProcessing = PoseProcessing()
def make_body(kitchen, name, pose, args): ''' A wrapper to create Box2d bodies based on their name, pose and size. ''' if 'gripper' in name: from gripper import Gripper body = Gripper(kitchen, init_pos=pose[:2], init_angle=pose[2]) elif 'cup' in name: body = make_cup(kitchen, pose[:2], pose[2], *args[name]) elif 'spoon' in name: body = make_spoon(kitchen, pose[:2], pose[2], *args[name]) elif 'stir' in name: body = make_stirrer(kitchen, pose[:2], pose[2], *args[name]) elif 'block' in name: body = make_block(kitchen, pose[:2], pose[2], *args[name]) else: raise NotImplementedError(name) body.name = name return body
def __init__(self): # create a RobotCommander self.robot = RobotCommander() # create a PlanningSceneInterface object self.scene = PlanningSceneInterface() # create arm self.arm = Arm("manipulator") # create gripper self.gripper = Gripper()
def start(self): self.server = ServerInterface() # self.pixhawk = connect('/dev/cu.usbmodem1', baud = 115200, wait_ready=True) # for on mac via USB # self.pixhawk = connect('/dev/ttyS0', baud = 57600, wait_ready=True) # for on the raspberry PI via telem2 # # self.pixhawk = connect('/dev/tty.usbserial-DA00BL49', baud = 57600) # telem radio on mac # # self.pixhawk = connect('/dev/tty.SLAB_USBtoUART', baud = 57600) # telem radio on mac # self.pixhawk.wait_ready(timeout=60) # self.pixhawk.commands.download() #self._log('Connected to pixhawk.') #self._prev_pixhawk_mode = '' self._prev_command = '' #self._arming_window_start = 0 self._server_connect_timer = time.time() #self.current_action = 'idle' config_loaded = self._load_config() # load info about the uid and auth online = True # TODO: verify internet connection self.gripper = Gripper(18) # set up the gripper self.button = Button(2) # set up the button self.button.when_pressed = self.gripper.open self.button.when_released = self.gripper.close return config_loaded and online
def __init__(self): # PyGame Initialization pygame.display.init() self.clock = pygame.time.Clock() self.gui = Gui() self.gripper = Gripper() self.plan = [] self.cur_plan = [] self.cur_action = '' self.target_name = None self.beput_name = None self.action_status = True #to check if the current action is done self.plan_status = True #to check if the plan is done
class GripperNode: def __init__(self, service='/ur_driver/set_io'): self.gripper = Gripper(service) rospy.init_node('gripper_node', anonymous=True) self.subscriber = rospy.Subscriber('/gripper/command', String, self.callback, queue_size=1) self.time_wait = 0 print('Created gripper_node') rospy.spin() def callback(self, data): if data.data == 'open': self.gripper.open() elif data.data == 'close': self.gripper.close() elif data.data == 'softGrip': self.gripper.set_soft_grip() elif data.data == 'strongGrip': self.gripper.set_strong_grip()
def main(): gripper = Gripper() rospy.init_node('gripper_node', anonymous=True) rate = rospy.Rate(500) cmds = JointCommands() # time_interval = 0.0 # vel_ref = np.array([0.0, 0.0]) pos_ref = [0.0, 0.0] stiffness = [1.0, 1.0] while not rospy.is_shutdown(): # vel_ref[0] = -4.0 * np.sin(time_interval) # vel_ref[1] = 0.0 # time_interval += 2e-3 # cmds.vel_sat = vel_ref cmds.pos_ref = pos_ref cmds.stiffness = stiffness gripper.gripperPub.publish(cmds) joint_cmds = JointCommands() time_interval = 0.0 pos_ref = np.array([0.0, 0.0]) vel_sat = np.array([3.0, 3.0]) tau_sat = np.array([5.0, 5.0]) stiffness = np.array([0.1, 0.1]) freq_anti_alias = 500.0 while not rospy.is_shutdown(): time_interval += 2e-3 pos_ref[0] = -1.0 * np.sin(time_interval) joint_cmds.pos_ref = pos_ref joint_cmds.vel_sat = vel_sat joint_cmds.tau_sat = tau_sat joint_cmds.stiffness = stiffness joint_cmds.freq_anti_alias = freq_anti_alias gripper.gripperPub.publish(joint_cmds) rospy.loginfo("pos_ref[0]: {}".format(joint_cmds.pos_ref[0])) rate.sleep()
def check_legal(self, x): grasp_ratio, rel_x, rel_y, dangle, cw1, ch1, cw2, ch2 = x dangle *= np.sign(rel_x) settings[0]['do_gui'] = self.do_gui kitchen = Kitchen2D(**settings[0]) gripper = Gripper(kitchen, (5, 8), 0) cup1 = ks.make_cup(kitchen, (0, 0), 0, cw1, ch1, 0.5) cup2 = ks.make_cup(kitchen, (-15, 0), 0, cw2, ch2, 0.5) gripper.set_grasped(cup2, grasp_ratio, (-15, 0), 0) gripper.set_position((rel_x, rel_y), 0) if not kitchen.planning: g2 = gripper.simulate_itself() _, collision = g2.check_path_collision((rel_x, rel_y), 0, (rel_x, rel_y), dangle) if collision: return False self.kitchen = kitchen self.gripper = gripper self.cup1 = cup1 self.cup2 = cup2 return True
def createScene(rootNode): """This is my first scene""" MainHeader(rootNode, gravity=[0.0, -981.0, 0.0], plugins=["SoftRobots"]) ContactHeader(rootNode, alarmDistance=4, contactDistance=3, frictionCoef=0.08) Gripper(rootNode) Floor(rootNode, color=[1.0, 0.0, 0.0], translation=[0.0, -160.0, 0.0], isAStaticObject=True) Cube(rootNode, uniformScale=20.0, color=[1.0, 1.0, 0.0], totalMass=0.03, volume=20, inertiaMatrix=[1000.0, 0.0, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0, 1000.0], translation=[0.0, -130.0, 10.0]) return rootNode
def check_legal(self, x): # for now, check always returns true # n_stirs are always 5, ignore it for now rel_pos1_x, rel_pos1_y, rel_pos2_x, rel_pos2_y, cup_w, cup_h, grasp_ratio = x # creates the Box2D world objects to execute this action kitchen = Kitchen2D(**settings[0]) gripper = Gripper(kitchen, (5, 8), 0) cup = ks.make_cup(kitchen, (0, 0), 0, cup_w, cup_h, 0.5) stirrer = ks.make_stirrer(kitchen, (0, 3.5), 0., 0.2, 5., 0.5) gripper.set_grasped(stirrer, 0.8, (10, 10), 0) # stirrer = ks.make_stirrer(kitchen, (0.5,1.0), 0, 0.2, 5., 0.5) # print gripper.set_grasped(stirrer, 0.8, (0.5,1.0), 0) dposa1, dposa2 = gripper.get_stir_init_end_pose( cup, (rel_pos1_x, rel_pos1_y), (rel_pos2_x, rel_pos2_y)) # print gripper.set_grasped(stirrer, grasp_ratio, dposa1[:2], dposa1[2]) # seems that it almost never has collision g2 = gripper.simulate_itself() collision = g2.check_point_collision( dposa1[:2], dposa1[2]) and g2.check_point_collision( dposa2[:2], dposa2[2]) if collision: return False # print {"rel_pos1_x": rel_pos1_x, "rel_pos1_y": rel_pos1_y, "rel_pos2_x" : rel_pos2_x, \ # "rel_pos2_y": rel_pos2_y, "cup_w": cup_w, "cup_h": cup_h, "grasp_ratio": grasp_ratio, \ # "dposa1": dposa1, "dposa2": dposa2} self.kitchen = kitchen self.gripper = gripper self.cup = cup self.stirrer = stirrer return True
class SmartBotEnv(gym.Env): rewardSuccess = 500 rewardFailure = 0 rewardUnreachablePosition = -5 # TODO: do we need this anymore? # when set to True, the reward will be rewardSuccess if gripper could grasp the object, rewardFailure otherwise # when set to False, the reward will be calculated from the distance between the gripper & the position of success binaryReward = False # some algorithms (like the ddpg from /home/joel/Documents/gym-gazebo/examples/pincher_arm/smartbot_pincher_kinect_ddpg.py) # currently assume that the observation_space has shape (x,) instead of (220,300), so for those algorithms set this to True flattenImage = False state = np.array([]) imageWidth = 320 imageHeight = 160 boxLength = 0.02 boxWidth = 0.02 boxHeight = 0.03 gripperDistance = 0.032 # between the fingers gripperHeight = 0.035 # from base to finger tip gripperWidth = 0.03 gripperRadiusMax = 0.2 # maximal distance between robot base and gripper on the floor gripperRadiusMin = 0.04 # minimal distance between robot base and gripper on the floor firstRender = True def __init__(self): """ Initializes the environment. """ # the state space (=observation space) are all possible depth images of the kinect camera if (self.flattenImage): self.observation_space = spaces.Box( low=0, high=255, shape=[self.imageHeight * self.imageWidth], dtype=np.uint8) else: self.observation_space = spaces.Box( low=0, high=255, shape=[self.imageHeight, self.imageWidth], dtype=np.uint8) boundaries_r = [self.gripperRadiusMin, self.gripperRadiusMax] boundaries_phi = [0, np.pi] low = np.array([boundaries_r[0], boundaries_phi[0]]) high = np.array([boundaries_r[1], boundaries_phi[1]]) self.action_space = spaces.Box(low=low, high=high, dtype=np.float32) self.reward_range = (-np.inf, np.inf) self.seed() # create object for box (object to pick up) self.box = ObjectToPickUp(length=self.boxLength, width=self.boxWidth, height=self.boxHeight, gripperRadius=self.gripperRadiusMax) # create object for kinect self.kinect = Kinect(self.imageWidth, self.imageHeight, x=0.0, y=0.0, z=1.0) # create object for gripper self.gripper = Gripper(self.gripperDistance, self.gripperWidth, self.gripperHeight, r=0.0, phi=0.0) # __init__ def seed(self, seed=None): """ Seeds the environment (for replicating the pseudo-random processes). """ self.np_random, seed = seeding.np_random(seed) return [seed] # seed def reset(self): """ Resets the state of the environment and returns an initial observation.""" # place box self.box.place(randomPlacement=True) # for testing purposes # self.box.place(randomPlacement=False, x=0.0, y=0.1, phi=np.pi/2) # get depth image image = self.kinect.getImage(self.box, filter=False, flattenImage=self.flattenImage, saveImage=True) self.state = image return self.state # reset def close(self): """ Closes the environment and shuts down the simulation. """ logging.info("closing SmartBotEnv") super(gym.Env, self).close() # close stepcount = 0 winkel = np.linspace(0, np.pi) def step(self, action): """ Executes the action (i.e. moves the arm to the pose) and returns the reward and a new state (depth image). """ # determine if gripper could grasp the ObjectToPickUp gripperR = action[0].astype(np.float64) gripperPhi = action[1].astype(np.float64) # # for testing purposes # gripperR = 0.1 # gripperPhi = self.winkel[self.stepcount] # self.stepcount += 1 self.gripper.place(gripperR, gripperPhi) logging.debug("moving arm to position: [{0} {1}]".format( gripperR, gripperPhi)) logging.debug("box position: [{0} {1} {2}]".format( self.box.pos[0], self.box.pos[1], self.box.phi)) reward, graspSuccess = self.calculateReward() logging.debug("received reward: " + str(reward)) # re-place object to pick up if grasp was successful # if(graspSuccess): self.box.place(randomPlacement=True) # get depth image image = self.kinect.getImage(self.box, filter=False, flattenImage=self.flattenImage, saveImage=True) self.state = image done = True info = {} return self.state, reward, done, info # step def calculateReward(self): """ Calculates the reward for the current timestep, according to the gripper position and the pickup position. A high reward is given if the gripper could grasp the box (pickup) if it would close the gripper. """ # check if center of gravity of box is between the gripper fingers (i.e. inside the ag-bg-cg-dg polygon) # see e.g.: https://stackoverflow.com/a/23453678 bbPath_gripper = mplPath.Path( np.array([ self.gripper.a, self.gripper.b, self.gripper.c, self.gripper.d ])) # one finger is between a & b, the other finger is between c & d cogBetweenFingers = bbPath_gripper.contains_point( (self.box.pos[0], self.box.pos[1])) logging.debug("center of gravity is between the fingers: {}".format( cogBetweenFingers)) # check if both gripper fingers don't intersect with the box bbPath_box = mplPath.Path( np.array([self.box.a, self.box.b, self.box.c, self.box.d])) bbPath_gripper_left = mplPath.Path( np.array([self.gripper.a, self.gripper.b])) bbPath_gripper_right = mplPath.Path( np.array([self.gripper.c, self.gripper.d])) leftGripperCrashes = bbPath_box.intersects_path(bbPath_gripper_left, filled=True) rightGripperCrashes = bbPath_box.intersects_path(bbPath_gripper_right, filled=True) logging.debug("left gripper crashes: {}".format(leftGripperCrashes)) logging.debug("right gripper crashes: {}".format(rightGripperCrashes)) # if the center of gravity of the box is between the gripper fingers and none of the fingers collide with the box, we are able to grasp the box if (cogBetweenFingers and not leftGripperCrashes and not rightGripperCrashes): logging.info( "********************************************* grasping would be successful! *********************************************" ) graspSuccess = True else: graspSuccess = False if (self.binaryReward): if (graspSuccess): return self.rewardSuccess, graspSuccess else: return self.rewardFailure, graspSuccess else: # calculate reward according to the distance from the gripper to the center of gravity of the box distance = np.linalg.norm(self.gripper.pos - self.box.pos) # e.g. 0.025 # invert the distance, because smaller distance == closer to the goal == more reward reward = 1.0 / (2 * distance) # scale the reward if grasping would be successful if (graspSuccess): reward = 50 * reward # elif(leftGripperCrashes or rightGripperCrashes): # "punishement" for crashing into the box # reward = reward / 5 reward = min(reward, 1000) return reward, graspSuccess # if # calculateReward def render(self, mode='human'): if (self.firstRender): # display stuff plt.ion() self.fig, self.ax = plt.subplots() self.ax.axis("equal") self.ax.set_xlim([ -self.box.gripperRadius - self.box.length - 0.2, self.box.gripperRadius + self.box.length + 0.2 ]) self.ax.set_ylim([ 0 - self.box.length - 0.2, self.box.gripperRadius + self.box.length + 0.2 ]) self.gripperLeftPoly = patches.Polygon( [self.gripper.a, self.gripper.b], closed=True, color="black") self.gripperRightPoly = patches.Polygon( [self.gripper.c, self.gripper.d], closed=True, color="black") self.pickMeUpPoly = patches.Polygon( [self.box.a, self.box.b, self.box.c, self.box.d], closed=True, color="red") self.ax.add_artist(self.gripperLeftPoly) self.ax.add_artist(self.gripperRightPoly) self.ax.add_artist(self.pickMeUpPoly) self.firstRender = False # if plt.ion() plt.cla() self.gripperLeftPoly.set_xy([self.gripper.a, self.gripper.b]) self.gripperRightPoly.set_xy([self.gripper.c, self.gripper.d]) self.pickMeUpPoly.set_xy( [self.box.a, self.box.b, self.box.c, self.box.d]) self.ax.add_artist(self.gripperLeftPoly) self.ax.add_artist(self.gripperRightPoly) self.ax.add_artist(self.pickMeUpPoly) # self.fig.canvas.draw() plt.pause(0.0001) plt.draw()
def main(): gripper = Gripper() rospy.init_node('close', anonymous=True) gripper.close()
def startMission(): vrep.simxFinish(-1) clientID = vrep.simxStart('127.0.0.1', 19999, True, True, 5000, 5) while clientID <= -1: clientID = vrep.simxStart('127.0.0.1', 19999, True, True, 5000, 5) if clientID != -1: print('Successful !!!') else: print('connection not successful') #sys.exit('could not connect') print('connected to remote api server') #vrep.simxStartSimulation(clientID,vrep.simx_opmode_oneshot) sens = ProxSensor(clientID) lineSensors = IRSensors(clientID) imu = IMU(clientID) regulator = pidControl(0.006, 0.001, 0.001) cameraAreaControl = relle(10000, 10500, 0.03) cameraPosControl = relle(124, 126, 0.005) car = Robot(clientID, 0.04) camera = Cam(clientID) imuFilter = compliment() gripper = Gripper(clientID) step = 1 velocity = 0.1 crater1 = np.array([3, 4]) crater2 = np.array([3, 7]) def moveDir(vel, pos): dt = 0 edgeS = False #машинка на склоне edgeS2 = False #машинка проехала склон position = 1 while (position < pos): ts = vrep.simxGetLastCmdTime(clientID) camera.getCameraImage() sign, x, y, area = camera.trackObject('red') cameraPosControl.control(y) if area > 120 and area < 140: position = 3 elif area > 180 and area < 200: position = 4 elif area > 260 and area < 300: position = 5 elif area > 450 and area < 550: position = 6 elif area > 1300 and area < 1800: position = 7 elif area > 2400 and area < 3000: position = 8 if (sign): U1 = cameraPosControl.U else: U1 = 0.02 car.move(-U1 - vel, +U1 - vel, 0, dt) print(area, position) #if(position>=pos and y<128 and y>122): # break #sens.updateAllSensors() #regulator.pid(sens.lsVal-0.4,dt) #imu.upgrateIMU() #imuFilter.filter(imu.accelData,imu.gyroData,dt) #if(imuFilter.roll>0.2 and not lineSensors.getGreenColorSignal()): # U=0 # if not edgeS2 and not edgeS: # edgeS=True #else: # #U=regulator.U # U=0 #if(imuFilter.roll<0.2 and edgeS): # edgeS2=True # car.position=0 # edgeS=False #if edgeS: # car.position=0 #car.move(-vel-U,-vel+U,0,dt) dt = (vrep.simxGetLastCmdTime(clientID) - ts) / 1000 car.stop() car.position = 0 def moveWhile(color): dt = 0.001 lineSensors.updateLineSensors() lineSensors.getBlackColorSignal() lineSensors.getGreenColorSignal() signal = False while (not signal): ts = vrep.simxGetLastCmdTime(clientID) lineSensors.getBlackColorSignal() lineSensors.getGreenColorSignal() if color == 'green': signal = lineSensors.greenSignal elif color == 'black': signal = lineSensors.blackSignal #print(lineSensors.blackSignal ) car.move(-velocity, -velocity, 0, dt) dt = (vrep.simxGetLastCmdTime(clientID) - ts) / 1000 time.sleep(2) car.stop() def getBall(): dt = 0.001 camera.setCameraPosition(0, 0) while True: ts = vrep.simxGetLastCmdTime(clientID) camera.getCameraImage() sign, x, y, area = camera.trackObject('blue') cameraAreaControl.control(area) cameraPosControl.control(y) if (sign): U1 = cameraPosControl.U U2 = cameraAreaControl.U #print(y) else: U1 = 0.02 U2 = 0 car.move(-U2 - U1, -U2 + U1, 0, dt) #print(area) if (area > 6700 and y < 126 and y > 122): car.stop() gripper.giveBall() break camera.showStream() dt = (vrep.simxGetLastCmdTime(clientID) - ts) / 1000 def searchDir(color): camera.setCameraPosition(30, 0.8) dt = 0.001 while True: ts = vrep.simxGetLastCmdTime(clientID) camera.getCameraImage() sign, x, y, area = camera.trackObject(color) cameraAreaControl.control(area) cameraPosControl.control(y) if (sign): U1 = cameraPosControl.U U2 = cameraAreaControl.U else: U1 = 0.02 U2 = 0 car.move(-U2 - U1, -U2 + U1, 0, dt) #print(area) if (area > 1000 and y < 128 and y > 122): car.move(-velocity, -velocity, 0, dt) break camera.showStream() dt = (vrep.simxGetLastCmdTime(clientID) - ts) / 1000 def colibrate(): camera.setCameraPosition(30, 0.8) dt = 0.001 while True: ts = vrep.simxGetLastCmdTime(clientID) camera.getCameraImage() sign, x, y, area = camera.trackObject('red') cameraAreaControl.control(area) cameraPosControl.control(y) if (sign): U1 = cameraPosControl.U U2 = cameraAreaControl.U else: U1 = 0.02 U2 = 0 car.move(-2 * U2 - U1, -2 * U2 + U1, 0, dt) #print(area) if (y < 128 and y > 122): car.stop() camera.destroyAllStream() break camera.showStream() dt = (vrep.simxGetLastCmdTime(clientID) - ts) / 1000 def makeOperation(pos): colibrate() moveDir(velocity, pos) car.rotate(80) moveWhile('black') getBall() if pos > 5: searchDir('blue') searchDir('green') moveWhile('green') gripper.brokeBall() makeOperation(crater1[1]) makeOperation(crater2[1]) car.stop() camera.destroyAllStream() time.sleep(1) vrep.simxFinish(clientID)
import time from gripper import Gripper from sensor_system import SensorSystem gripper = Gripper() sensors = SensorSystem() gripper.move_clockwise() print("moving") while True: if gripper.check_dir() == 0: if sensors.detect_bottom(): print("bottom") gripper.stop() time.sleep(2) if sensors.detect_ball(): gripper.move_counter_clockwise() print("ball caught") if sensors.detect_max_pos_d(): print("maxd") gripper.move_counter_clockwise() else: if sensors.detect_max_pos_u(): print("maxu") gripper.stop() time.sleep(3) gripper.move_clockwise() print("moving") time.sleep(0.01)
def __init__(self, context): super(SimpleGUI, self).__init__(context) self.setObjectName('SimpleGUI') self._widget = QWidget() self._widget.setFixedSize(600, 600) self._sound_client = SoundClient() rospy.Subscriber('robotsound', SoundRequest, self.sound_cb) QtGui.QToolTip.setFont(QtGui.QFont('SansSerif', 10)) self.sound_sig.connect(self.sound_sig_cb) large_box = QtGui.QVBoxLayout() #Sound textbox sound_textbox = QtGui.QLineEdit("Squirtle Squirtle") #Default Text sound_textbox.setFixedWidth(450) #Set a handle on the textbox to retrieve the text when button clicked self.sound_textbox = sound_textbox button_box = QtGui.QHBoxLayout() button_box.addItem(QtGui.QSpacerItem(15, 20)) button_box.addWidget(self.create_button('Speak', self.command_cb)) button_box.addWidget(sound_textbox) button_box.addStretch(1) large_box.addLayout(button_box) speech_box = QtGui.QHBoxLayout() speech_box.addItem(QtGui.QSpacerItem(15, 20)) self.speech_label = QtGui.QLabel('Robot has not spoken yet.') palette = QtGui.QPalette() palette.setColor(QtGui.QPalette.Foreground, QtCore.Qt.blue) self.speech_label.setPalette(palette) speech_box.addWidget(self.speech_label) large_box.addLayout(speech_box) large_box.addStretch(1) #large_box.addItem(QtGui.QSpacerItem(50,20)) up_head = Head(Head.UP) head_box = QtGui.QVBoxLayout() up_head_box = QtGui.QHBoxLayout() up_head_button = self.create_button('^', up_head.create_closure()) #large_box.addWidget(up_head_button) down_head = Head(Head.DOWN) down_head_box = QtGui.QHBoxLayout() down_head_button = self.create_button('v', down_head.create_closure()) #large_box.addWidget(down_head_button) right_head = Head(Head.RIGHT) right_head_button = self.create_button('>', right_head.create_closure()) #large_box.addWidget(right_head_button) left_head = Head(Head.LEFT) left_head_button = self.create_button('<', left_head.create_closure()) left_right_head_box = QtGui.QHBoxLayout() up_head_box.addItem(QtGui.QSpacerItem(235, 20)) up_head_box.addWidget(up_head_button) up_head_box.addItem(QtGui.QSpacerItem(275, 20)) left_right_head_box.addItem(QtGui.QSpacerItem(160, 20)) left_right_head_box.addWidget(left_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(60, 20)) left_right_head_box.addWidget(right_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(225, 20)) down_head_box.addItem(QtGui.QSpacerItem(235, 20)) down_head_box.addWidget(down_head_button) down_head_box.addItem(QtGui.QSpacerItem(275, 20)) head_box.addLayout(up_head_box) head_box.addLayout(left_right_head_box) head_box.addLayout(down_head_box) large_box.addLayout(head_box) #large_box.addItem(QtGui.QSpacerItem(500,20)) #large_box.addWidget(left_head_button) gripper = Gripper(Gripper.RIGHT, Gripper.OPEN) right_gripper = self.create_button('Right gripper!', gripper.create_closure()) gripper = Gripper(Gripper.LEFT, Gripper.OPEN) left_gripper = self.create_button('Left gripper!', gripper.create_closure()) large_box.addItem(QtGui.QSpacerItem(100, 250)) gripper_box = QtGui.QHBoxLayout() gripper_box.addItem(QtGui.QSpacerItem(75, 20)) gripper_box.addWidget(left_gripper) gripper_box.addItem(QtGui.QSpacerItem(450, 20)) gripper_box.addWidget(right_gripper) gripper_box.addItem(QtGui.QSpacerItem(75, 20)) large_box.addLayout(gripper_box) base_box = QtGui.QVBoxLayout() large_box.addItem(QtGui.QSpacerItem(100, 100)) #forward forward_base_box = QtGui.QHBoxLayout() forward_base = Base(Base.FORWARD) forward_base_button = self.create_button('move forward', forward_base.create_closure()) forward_base_box.addItem(QtGui.QSpacerItem(400, 20)) forward_base_box.addWidget(forward_base_button) forward_base_box.addItem(QtGui.QSpacerItem(400, 20)) base_box.addLayout(forward_base_box) #large_box.addWidget(forward_base_button) #left left_right_base_box = QtGui.QHBoxLayout() left_base = Base(Base.LEFT) left_base_button = self.create_button('move left', left_base.create_closure()) #large_box.addWidget(left_base_button) #right right_base = Base(Base.RIGHT) right_base_button = self.create_button('move right', right_base.create_closure()) left_right_base_box.addItem(QtGui.QSpacerItem(300, 20)) left_right_base_box.addWidget(left_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(50, 20)) left_right_base_box.addWidget(right_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(300, 20)) base_box.addLayout(left_right_base_box) #large_box.addWidget(right_base_button) #backward backward_base_box = QtGui.QHBoxLayout() backward_base = Base(Base.BACKWARD) backward_base_button = self.create_button( 'move backward', backward_base.create_closure()) backward_base_box.addItem(QtGui.QSpacerItem(400, 20)) backward_base_box.addWidget(backward_base_button) backward_base_box.addItem(QtGui.QSpacerItem(400, 20)) base_box.addLayout(backward_base_box) #large_box.addWidget(backward_base_button) large_box.addLayout(base_box) turn_base_box = QtGui.QHBoxLayout() #turn left turnleft_base = Base(Base.TURNLEFT) turnleft_base_button = self.create_button( ' /\n<--', turnleft_base.create_closure()) #large_box.addWidget(turnleft_base_button) #turn right turnright_base = Base(Base.TURNRIGHT) turnright_base_button = self.create_button( '\\\n -->', turnright_base.create_closure()) turn_base_box.addItem(QtGui.QSpacerItem(75, 20)) turn_base_box.addWidget(turnright_base_button) turn_base_box.addItem(QtGui.QSpacerItem(225, 20)) turn_base_box.addWidget(turnleft_base_button) turn_base_box.addItem(QtGui.QSpacerItem(100, 20)) large_box.addLayout(turn_base_box) #large_box.addWidget(turnright_base_button) self._widget.setObjectName('SimpleGUI') self._widget.setLayout(large_box) context.add_widget(self._widget) self._widget.setStyleSheet( "QWidget { image: url(%s) }" % "/home/vjampala/catkin_ws/src/cse481/hw1/rqt_simplegui/rosie_background.jpg" )
class Robot_Skeleton(object): """Basic bare-bones solution for the Fetch robot interface. We recommend extending this class with additional convenience methods based on your application needs. """ def __init__(self, simulation=True): """Initializes various aspects of the Fetch.""" rospy.init_node("fetch") rospy.loginfo("initializing the Fetch...") self.arm = Arm() self.arm_joints = ArmJoints() self.base = Base() self.camera = RGBD() self.head = Head() self.gripper = Gripper(self.camera) self.torso = Torso() self.joint_reader = JointStateReader() # Tucked arm starting joint angle configuration self.names = ArmJoints().names() self.tucked = [1.3200, 1.3999, -0.1998, 1.7199, 0.0, 1.6600, 0.0] self.tucked_list = [(x,y) for (x,y) in zip(self.names, self.tucked)] # Initial (x,y,yaw) position of the robot wrt map origin. We keep this # fixed so that we can reset to this position as needed. The HSR's # `omni_base.pose` (i.e., the start pose) returns (x,y,yaw) where yaw is # the rotation about that axis (intuitively, the z axis). For the base, # `base.odom` supplies both `position` and `orientation` attributes. start = copy.deepcopy(self.base.odom.position) yaw = Base._yaw_from_quaternion(self.base.odom.orientation) self.start_pose = np.array([start.x, start.y, yaw]) rospy.loginfo("...finished initialization!") def body_start_pose(self, start_height=0.10, end_height=0.10, velocity_factor=0.5): """Sets the robot's body to some initial configuration. Tucks the arm using motion planning. NEVER directly set joints as that often leads to collisions. Args: start_height: Height in meters for Fetch before arm-tuck. end_height: Height in meters for Fetch after arm-tuck. velocity_factor: controls the speed, closer to 0 means slower, closer to 1 means faster. (If 0.0, then it turns into 1.0 for some reason.) Values greater than 1.0 are cut to 1.0. """ self.torso.set_height(start_height) self.arm.move_to_joint_goal(self.tucked_list, velocity_factor=velocity_factor) self.torso.set_height(end_height) def head_start_pose(self, pan=0.0, tilt=0.0): """Sets the robot's head to some initial configuration. Args: pan: Value in radians for head sideways rotation, counterclockwise when looking at robot from an aerial view. tilt: Value in radians for head up/down movement, positive means looking downwards. """ self.head.pan_tilt(pan=pan, tilt=tilt) def get_img_data(self): """Obtain camera and depth image. Returns: Tuple containing RGB camera image and corresponding depth image. """ c_img = self.camera.read_color_data() d_img = self.camera.read_depth_data() return (c_img, d_img) def create_grasp_pose(self, x, y, z, rot_x, rot_y, rot_z): """Creates a pose in the world for the robot's end-effect to go to. Args: x, y, z, rot_x, rot_y, rot_z: A 6-D pose description. """ pose_name = self.gripper.create_grasp_pose_intuitive( x, y, z, rot_x, rot_y, rot_z) return pose_name def move_to_pose(self, pose_name, velocity_factor=None): """Moves to a pose. In the HSR, moved the `hand_palm_link` to the frame named `pose_name` at the correct pose. For the Fetch we should be able to extract the pose from `pose_name` and then call the Arm's `move_to_pose` method. Args: pose_name: A string name for the pose to go velocity_factor: controls the speed, closer to 0 means slower, closer to 1 means faster. (If 0.0, then it turns into 1.0 for some reason.) Values greater than 1.0 are cut to 1.0. """ # See: # http://wiki.ros.org/tf/Tutorials/Writing%20a%20tf%20listener%20%28Python%29 # https://answers.ros.org/question/256354/does-tftransformlistenerlookuptransform-return-quaternion-position-or-translation-and-rotation/ # First frame should be the reference frame, use `base_link`, not `odom`. point, quat = self.gripper.tl.lookupTransform('base_link', pose_name, rospy.Time(0)) # See: # https://github.com/cse481wi18/cse481wi18/blob/indigo-devel/applications/scripts/cart_arm_demo.py # https://github.com/cse481wi18/cse481wi18/wiki/Lab-19%3A-Cartesian-space-manipulation ps = PoseStamped() ps.header.frame_id = 'base_link' ps.pose = Pose( Point(point[0], point[1], point[2]), Quaternion(quat[0], quat[1], quat[2], quat[3]) ) # See `arm.py` written by Justin Huang error = self.arm.move_to_pose(pose_stamped=ps, velocity_factor=velocity_factor) if error is not None: rospy.logerr(error) def open_gripper(self): self.gripper.open() def close_gripper(self, width=0.0, max_effort=100): self.gripper.close(width=width, max_effort=max_effort)
def __init__(self, context): super(WaterPulse, self).__init__(context) self.setObjectName('WaterPulse') self._widget = QWidget() self._widget.setFixedSize(600, 600) self._sound_client = SoundClient() rospy.Subscriber('robotsound', SoundRequest, self.sound_cb) self.l_joint_names = ['l_shoulder_pan_joint', 'l_shoulder_lift_joint', 'l_upper_arm_roll_joint', 'l_elbow_flex_joint', 'l_forearm_roll_joint', 'l_wrist_flex_joint', 'l_wrist_roll_joint'] l_traj_contoller_name = None l_traj_controller_name = '/l_arm_controller/joint_trajectory_action' self.l_traj_action_client = SimpleActionClient(l_traj_controller_name, JointTrajectoryAction) rospy.loginfo('Waiting for a response from the trajectory ' + 'action server for LEFT arm...') self.l_traj_action_client.wait_for_server() QtGui.QToolTip.setFont(QtGui.QFont('SansSerif', 10)) self.sound_sig.connect(self.sound_sig_cb) large_box = QtGui.QVBoxLayout() # Textbox to enter words for PR2 to say sound_textbox = QtGui.QLineEdit("Squirtle Squirtle") # Default Text sound_textbox.setFixedWidth(450) self.marker_publisher = rospy.Publisher('visualization_marker', Marker) # Set a handler on the textbox to retrieve the text when button clicked self.sound_textbox = sound_textbox button_box = QtGui.QHBoxLayout() button_box.addItem(QtGui.QSpacerItem(15,20)) button_box.addWidget(self.create_button('Speak', self.command_cb)) button_box.addWidget(sound_textbox) button_box.addStretch(1) large_box.addLayout(button_box) # 'Trick or Treat' & 'Thank You' Buttons halloween_box = QtGui.QHBoxLayout() halloween_box.addItem(QtGui.QSpacerItem(15,20)) halloween_box.addWidget(self.create_button('Trick or Treat', self.command_cb)) halloween_box.addWidget(self.create_button('Thank You', self.command_cb)) halloween_box.addStretch(1) large_box.addLayout(halloween_box) # Buttons to move the PR2's head up_head = Head(Head.UP, self) head_box = QtGui.QVBoxLayout() up_head_box = QtGui.QHBoxLayout() up_head_button = self.create_button('^', up_head.create_closure()) down_head = Head(Head.DOWN, self) down_head_box = QtGui.QHBoxLayout() down_head_button = self.create_button('v', down_head.create_closure()) right_head = Head(Head.RIGHT, self) right_head_button = self.create_button('>', right_head.create_closure()) left_head = Head(Head.LEFT, self) left_head_button = self.create_button('<', left_head.create_closure()) left_right_head_box = QtGui.QHBoxLayout() head_speed_sld = QtGui.QSlider(QtCore.Qt.Horizontal) head_speed_sld.setFocusPolicy(QtCore.Qt.NoFocus) head_speed_sld.setMinimum(1) head_speed_sld.setMaximum(5) head_speed_sld.valueChanged[int].connect(Head.set_speed) up_head_box.addItem(QtGui.QSpacerItem(235,20)) up_head_box.addWidget(up_head_button) up_head_box.addItem(QtGui.QSpacerItem(275,20)) left_right_head_box.addItem(QtGui.QSpacerItem(160,20)) left_right_head_box.addWidget(left_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(60,20)) left_right_head_box.addWidget(right_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(225,20)) down_head_box.addItem(QtGui.QSpacerItem(235,20)) down_head_box.addWidget(down_head_button) down_head_box.addItem(QtGui.QSpacerItem(275,20)) head_sld_box = QtGui.QHBoxLayout() head_sld_box.addItem(QtGui.QSpacerItem(225,20)) head_sld_box.addWidget(head_speed_sld) head_sld_box.addItem(QtGui.QSpacerItem(225,20)) head_box.addLayout(up_head_box) head_box.addLayout(left_right_head_box) head_box.addLayout(down_head_box) head_box.addLayout(head_sld_box) large_box.addLayout(head_box) # Buttons to move the grippers gripper = Gripper(Gripper.RIGHT, Gripper.OPEN, self) right_gripper = self.create_button('Right gripper', gripper.create_closure()) gripper = Gripper(Gripper.LEFT, Gripper.OPEN, self) left_gripper = self.create_button('Left gripper', gripper.create_closure()) knock_button = self.create_button('Knock', self.knock) large_box.addItem(QtGui.QSpacerItem(100,250)) gripper_box = QtGui.QHBoxLayout() gripper_box.addItem(QtGui.QSpacerItem(75,20)) gripper_box.addWidget(left_gripper) gripper_box.addWidget(knock_button) gripper_box.addItem(QtGui.QSpacerItem(450,20)) gripper_box.addWidget(right_gripper) gripper_box.addItem(QtGui.QSpacerItem(75,20)) large_box.addLayout(gripper_box) # Buttons to move the base base_box = QtGui.QVBoxLayout() large_box.addItem(QtGui.QSpacerItem(100,100)) forward_base_box = QtGui.QHBoxLayout() forward_base = Base(Base.FORWARD, self) forward_base_button = self.create_button('move forward', forward_base.create_closure()) forward_base_box.addItem(QtGui.QSpacerItem(400,20)) forward_base_box.addWidget(forward_base_button) forward_base_box.addItem(QtGui.QSpacerItem(400,20)) base_box.addLayout(forward_base_box) left_right_base_box = QtGui.QHBoxLayout() left_base= Base(Base.LEFT, self) left_base_button = self.create_button('move left', left_base.create_closure()) right_base= Base(Base.RIGHT, self) right_base_button= self.create_button('move right', right_base.create_closure()) left_right_base_box.addItem(QtGui.QSpacerItem(300,20)) left_right_base_box.addWidget(left_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(50,20)) left_right_base_box.addWidget(right_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(300,20)) base_box.addLayout(left_right_base_box) backward_base_box = QtGui.QHBoxLayout() backward_base= Base(Base.BACKWARD, self) backward_base_button = self.create_button('move backward', backward_base.create_closure()) backward_base_box.addItem(QtGui.QSpacerItem(400,20)) backward_base_box.addWidget(backward_base_button) backward_base_box.addItem(QtGui.QSpacerItem(400,20)) base_box.addLayout(backward_base_box) large_box.addLayout(base_box) turn_base_box = QtGui.QHBoxLayout() counter_base= Base(Base.COUNTER, self) counter_base_button = self.create_button('\\\n -->', counter_base.create_closure()) clockwise_base= Base(Base.CLOCKWISE, self) clockwise_base_button = self.create_button(' /\n<--', clockwise_base.create_closure()) turn_base_box.addItem(QtGui.QSpacerItem(75,20)) turn_base_box.addWidget(counter_base_button) turn_base_box.addItem(QtGui.QSpacerItem(225,20)) turn_base_box.addWidget(clockwise_base_button) turn_base_box.addItem(QtGui.QSpacerItem(100,20)) large_box.addLayout(turn_base_box) self._widget.setObjectName('WaterPulse') self._widget.setLayout(large_box) context.add_widget(self._widget) self._widget.setStyleSheet("QWidget { image: url(%s) }" % (str(os.path.dirname(os.path.realpath(__file__))) + "/../../rosie_background.jpg"))
def __init__(self, context): super(SimpleGUI, self).__init__(context) self.setObjectName('SimpleGUI') self._widget = QWidget() self._widget.setFixedSize(600, 600) self._sound_client = SoundClient() rospy.Subscriber('robotsound', SoundRequest, self.sound_cb) QtGui.QToolTip.setFont(QtGui.QFont('SansSerif', 10)) self.sound_sig.connect(self.sound_sig_cb) large_box = QtGui.QVBoxLayout() #Sound textbox sound_textbox = QtGui.QLineEdit("Squirtle Squirtle") #Default Text sound_textbox.setFixedWidth(450) #Set a handle on the textbox to retrieve the text when button clicked self.sound_textbox = sound_textbox button_box = QtGui.QHBoxLayout() button_box.addItem(QtGui.QSpacerItem(15,20)) button_box.addWidget(self.create_button('Speak', self.command_cb)) button_box.addWidget(sound_textbox) button_box.addStretch(1) large_box.addLayout(button_box) speech_box = QtGui.QHBoxLayout() speech_box.addItem(QtGui.QSpacerItem(15, 20)) self.speech_label = QtGui.QLabel('Robot has not spoken yet.') palette = QtGui.QPalette() palette.setColor(QtGui.QPalette.Foreground,QtCore.Qt.blue) self.speech_label.setPalette(palette) speech_box.addWidget(self.speech_label) large_box.addLayout(speech_box) large_box.addStretch(1) #large_box.addItem(QtGui.QSpacerItem(50,20)) up_head = Head(Head.UP) head_box = QtGui.QVBoxLayout() up_head_box = QtGui.QHBoxLayout() up_head_button = self.create_button('^', up_head.create_closure()) #large_box.addWidget(up_head_button) down_head = Head(Head.DOWN) down_head_box = QtGui.QHBoxLayout() down_head_button = self.create_button('v', down_head.create_closure()) #large_box.addWidget(down_head_button) right_head = Head(Head.RIGHT) right_head_button = self.create_button('>', right_head.create_closure()) #large_box.addWidget(right_head_button) left_head = Head(Head.LEFT) left_head_button = self.create_button('<', left_head.create_closure()) left_right_head_box = QtGui.QHBoxLayout() up_head_box.addItem(QtGui.QSpacerItem(235,20)) up_head_box.addWidget(up_head_button) up_head_box.addItem(QtGui.QSpacerItem(275,20)) left_right_head_box.addItem(QtGui.QSpacerItem(160,20)) left_right_head_box.addWidget(left_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(60,20)) left_right_head_box.addWidget(right_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(225,20)) down_head_box.addItem(QtGui.QSpacerItem(235,20)) down_head_box.addWidget(down_head_button) down_head_box.addItem(QtGui.QSpacerItem(275,20)) head_box.addLayout(up_head_box) head_box.addLayout(left_right_head_box) head_box.addLayout(down_head_box) large_box.addLayout(head_box) #large_box.addItem(QtGui.QSpacerItem(500,20)) #large_box.addWidget(left_head_button) gripper = Gripper(Gripper.RIGHT, Gripper.OPEN) right_gripper = self.create_button('Right gripper!', gripper.create_closure()) gripper = Gripper(Gripper.LEFT, Gripper.OPEN) left_gripper = self.create_button('Left gripper!', gripper.create_closure()) large_box.addItem(QtGui.QSpacerItem(100,250)) gripper_box = QtGui.QHBoxLayout() gripper_box.addItem(QtGui.QSpacerItem(75,20)) gripper_box.addWidget(left_gripper) gripper_box.addItem(QtGui.QSpacerItem(450,20)) gripper_box.addWidget(right_gripper) gripper_box.addItem(QtGui.QSpacerItem(75,20)) large_box.addLayout(gripper_box) base_box = QtGui.QVBoxLayout() large_box.addItem(QtGui.QSpacerItem(100,100)) #forward forward_base_box = QtGui.QHBoxLayout() forward_base = Base(Base.FORWARD) forward_base_button = self.create_button('move forward', forward_base.create_closure()) forward_base_box.addItem(QtGui.QSpacerItem(400,20)) forward_base_box.addWidget(forward_base_button) forward_base_box.addItem(QtGui.QSpacerItem(400,20)) base_box.addLayout(forward_base_box) #large_box.addWidget(forward_base_button) #left left_right_base_box = QtGui.QHBoxLayout() left_base= Base(Base.LEFT) left_base_button = self.create_button('move left', left_base.create_closure()) #large_box.addWidget(left_base_button) #right right_base= Base(Base.RIGHT) right_base_button= self.create_button('move right', right_base.create_closure()) left_right_base_box.addItem(QtGui.QSpacerItem(300,20)) left_right_base_box.addWidget(left_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(50,20)) left_right_base_box.addWidget(right_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(300,20)) base_box.addLayout(left_right_base_box) #large_box.addWidget(right_base_button) #backward backward_base_box = QtGui.QHBoxLayout() backward_base= Base(Base.BACKWARD) backward_base_button = self.create_button('move backward', backward_base.create_closure()) backward_base_box.addItem(QtGui.QSpacerItem(400,20)) backward_base_box.addWidget(backward_base_button) backward_base_box.addItem(QtGui.QSpacerItem(400,20)) base_box.addLayout(backward_base_box) #large_box.addWidget(backward_base_button) large_box.addLayout(base_box) turn_base_box = QtGui.QHBoxLayout() #turn left turnleft_base= Base(Base.TURNLEFT) turnleft_base_button = self.create_button(' /\n<--', turnleft_base.create_closure()) #large_box.addWidget(turnleft_base_button) #turn right turnright_base= Base(Base.TURNRIGHT) turnright_base_button = self.create_button('\\\n -->', turnright_base.create_closure()) turn_base_box.addItem(QtGui.QSpacerItem(75,20)) turn_base_box.addWidget(turnright_base_button) turn_base_box.addItem(QtGui.QSpacerItem(225,20)) turn_base_box.addWidget(turnleft_base_button) turn_base_box.addItem(QtGui.QSpacerItem(100,20)) large_box.addLayout(turn_base_box) #large_box.addWidget(turnright_base_button) self._widget.setObjectName('SimpleGUI') self._widget.setLayout(large_box) context.add_widget(self._widget) self._widget.setStyleSheet("QWidget { image: url(%s) }" % "/home/vjampala/catkin_ws/src/cse481/hw1/rqt_simplegui/rosie_background.jpg")
def step(self, action, gripper_type=None, is_position=False, **kwargs): """Execute action and return reward and next observation. Args: action: tuple or list (y_pix, x_pix, angle, open_scale). y_pix is the first channel of the heightmap. x_pix is the second channel of the heightmap. angle is the rotation angle (radians) around z axis. Returns: reward: float number observation: dict, scene observation + gripper observation """ if self.gripper_selection: if len(kwargs) == 0: if gripper_type.startswith('barrett_hand-'): palm_joint = float(gripper_type.split('-')[-1]) gripper_type = 'barrett_hand' gripper_record = self._gripper_record_dict[(gripper_type, palm_joint)] else: gripper_record = self._gripper_record_dict[gripper_type] else: gripper_record = kwargs self._gripper = Gripper(gripper_type=gripper_type, bullet_client=self.bullet_client, home_position=self._gripper_home_position, num_side_images=8, **gripper_record) self._gripper.move(self._gripper_home_position, 0) a_y, a_x, angle, open_scale = action if is_position: y, x = a_y, a_x y_pix = int( (y - self._view_bounds[1, 0]) / self._heightmap_pix_size) x_pix = int( (x - self._view_bounds[1, 0]) / self._heightmap_pix_size) else: y_pix, x_pix = a_y, a_x x = x_pix * self._heightmap_pix_size + self._view_bounds[0, 0] y = y_pix * self._heightmap_pix_size + self._view_bounds[1, 0] grasp_pix = np.array([y_pix, x_pix]) valid_pix = np.array(np.where(self._depth_heightmap > 0)).T # y,x dist_to_valid = np.sqrt(np.sum((valid_pix - grasp_pix)**2, axis=1)) closest_valid_pix = grasp_pix if np.min(dist_to_valid ) < 2: # get nearest non-zero pixel less than 2 pixels away closest_valid_pix = valid_pix[np.argmin(dist_to_valid), :] z = self._depth_heightmap[closest_valid_pix[0], closest_valid_pix[1]] - 0.05 z = max(z, 0) grasp_position = np.array([x, y, z]) grasp_position = np.clip( grasp_position, self._workspace_bounds[:, 0], self._workspace_bounds[:, 1] ) # clamp grasp position w.r.t. workspace bounds self._gripper.primitive_grasping(grasp_position, angle % (2 * np.pi), open_scale=open_scale, stop_at_contact=True) try: self.wait_till_stable() except: for _ in range(240 * 2): self.bullet_client.stepSimulation() objects_lifted = 0 target_ids_copy = list(self._target_ids) for target_id in target_ids_copy: pos = self.bullet_client.getBasePositionAndOrientation( target_id)[0] if pos[-1] > 0.2: self.bullet_client.resetBasePositionAndOrientation( target_id, [1, target_id, 0.3], [0, 0, 0, 1]) self.bullet_client.stepSimulation() objects_lifted += 1 self._target_ids.remove(target_id) elif np.any(pos < self._workspace_bounds[:, 0]) or np.any( pos > self._workspace_bounds[:, 1]): self.bullet_client.resetBasePositionAndOrientation( target_id, [1, target_id, 0.3], [0, 0, 0, 1]) self.bullet_client.stepSimulation() self._target_ids.remove(target_id) # should not lift obstacles for target_id in self._obstacle_ids: pos = self.bullet_client.getBasePositionAndOrientation( target_id)[0] if pos[-1] > 0.2: self.bullet_client.resetBasePositionAndOrientation( target_id, [1, target_id, 0.3], [0, 0, 0, 1]) self.bullet_client.stepSimulation() objects_lifted = -1 reward = objects_lifted == 1 scene_observation = self._get_scene_observation() observation = {**self._gripper_observation, **scene_observation} if self.gripper_selection: self._gripper.remove() self._gripper = None return reward, observation
class Robot_Interface(object): """For usage with the Fetch robot.""" def __init__(self, simulation=True): """Initializes various aspects of the Fetch. TODOs: get things working, also use `simulation` flag to change ROS topic names if necessary (especially for the cameras!). UPDATE: actually I don't think this is necessary now, they have the same topic names. """ rospy.init_node("fetch") self.arm = Arm() self.arm_joints = ArmJoints() self.base = Base() self.camera = RGBD() self.head = Head() self.gripper = Gripper(self.camera) self.torso = Torso() self.joint_reader = JointStateReader() # Tucked arm starting joint angle configuration self.names = ArmJoints().names() self.tucked = [1.3200, 1.3999, -0.1998, 1.7199, 0.0, 1.6600, 0.0] self.tucked_list = [(x, y) for (x, y) in zip(self.names, self.tucked)] # Initial (x,y,yaw) position of the robot wrt map origin. We keep this # fixed so that we can reset to this position as needed. The HSR's # `omni_base.pose` (i.e., the start pose) returns (x,y,yaw) where yaw is # the rotation about that axis (intuitively, the z axis). For the base, # `base.odom` supplies both `position` and `orientation` attributes. start = copy.deepcopy(self.base.odom.position) yaw = Base._yaw_from_quaternion(self.base.odom.orientation) self.start_pose = np.array([start.x, start.y, yaw]) self.TURN_SPEED = 0.3 self.num_restarts = 0 def body_start_pose(self, start_height=0.10, end_height=0.10, velocity_factor=None): """Sets the robot's body to some initial configuration. The HSR uses `whole_body.move_to_go()` which initializes an appropriate posture so that the hand doesn't collide with movement. For the Fetch, we should probably make the torso extend, so the arms can extend more easily without collisions. Use `move_to_joint_goal` since that uses motion planning. Do NOT directly set the joints without planning!! """ self.torso.set_height(start_height) self.arm.move_to_joint_goal(self.tucked_list, velocity_factor=velocity_factor) self.torso.set_height(end_height) # Specific to the siemens challenge (actually a lot of this stuff is ...) if self.num_restarts == 0: self.base.turn(angular_distance=45 * DEG_TO_RAD) self.num_restarts += 1 def head_start_pose(self): """Hard-coded starting pose for the robot's head. These values are from the HSR. The Fetch needs a different pan and tilt. Positive pan means rotating counterclockwise when looking at robot from an aerial view. """ self.head.pan_tilt(pan=0.0, tilt=0.8) def position_start_pose(self, offsets=None, do_something=False): """Assigns the robot's base to some starting pose. Mainly to "reset" the robot to the original starting position (and also, rotation about base axis) after it has moved, usually w/no offsets. Ugly workaround: we have target (x,y), and compute the distance to the point and the angle. We turn the Fetch according to that angle, and go forward. Finally, we do a second turn which corresponds to the target yaw at the end. This turns w.r.t. the current angle, so we undo the effect of the first turn. See `examples/test_position_start_pose.py` for tests. Args: offsets: a list of length 3, indicating offsets in the x, y, and yaws, respectively, to be added onto the starting pose. """ # Causing problems during my tests of the Siemens demo. if not do_something: return current_pos = copy.deepcopy(self.base.odom.position) current_theta = Base._yaw_from_quaternion( self.base.odom.orientation) # [-pi, pi] ss = np.array([current_pos.x, current_pos.y, current_theta]) # Absolute target position and orientation specified with `pp`. pp = np.copy(self.start_pose) if offsets: pp += np.array(offsets) # Get distance to travel, critically assumes `pp` is starting position. dist = np.sqrt((ss[0] - pp[0])**2 + (ss[1] - pp[1])**2) rel_x = ss[0] - pp[0] rel_y = ss[1] - pp[1] assert -1 <= rel_x / dist <= 1 assert -1 <= rel_y / dist <= 1 # But we also need to be *facing* the correct direction, w/input [-1,1]. # First, get the opposite view (facing "outwards"), then flip by 180. desired_facing = np.arctan2(rel_y, rel_x) # [-pi, pi], facing outward desired_theta = math.pi + desired_facing # [0, 2*pi], flip by 180 if desired_theta > math.pi: desired_theta -= 2 * math.pi # [-pi, pi] # Reconcile with the current theta. Got this by basically trial/error angle = desired_theta - current_theta # [-2*pi, 2*pi] if angle > math.pi: angle -= 2 * math.pi elif angle < -math.pi: angle += 2 * math.pi self.base.turn(angular_distance=angle, speed=self.TURN_SPEED) self.base.go_forward(distance=dist, speed=0.2) # Back at the start x, y, but now need to consider the _second_ turn. # The robot is facing at `desired_theta` rads, but wants `pp[2]` rads. final_angle = pp[2] - desired_theta if final_angle > math.pi: final_angle -= 2 * math.pi elif final_angle < -math.pi: final_angle += 2 * math.pi self.base.turn(angular_distance=final_angle, speed=self.TURN_SPEED) def get_img_data(self): """Obtain camera and depth image. Returns: Tuple containing RGB camera image and corresponding depth image. """ c_img = self.camera.read_color_data() d_img = self.camera.read_depth_data() return (c_img, d_img) def get_depth(self, point, d_img): """Compute mean depth near grasp point. NOTE: assumes that we have a simlar `cfg.ZRANGE` as with the HSR. I'm not sure where exactly this comes from. """ y, x = int(point[0]), int(point[1]) # z_box = d_img[y-ZRANGE:y+ZRANGE, x-ZRANGE:x+ZRANGE] z_box = d_img[y - 20:y + 20, x - 20:x + 20] indx = np.nonzero(z_box) z = np.mean(z_box[indx]) return z # y, x = int(point[0]), int(point[1]) # # z_box = d_img[y-ZRANGE:y+ZRANGE, x-ZRANGE:x+ZRANGE] # z_box = d_img[y-10:y + 10, x - 10:x + 10] # indx = np.nonzero(z_box) # z = np.mean(z_box[indx]) # return z def get_rot(self, direction): """Compute rotation of gripper such that given vector is grasped. Currently this directly follows the HSR code as there's nothing Fetch-dependent. """ dy, dx = direction[0], direction[1] dx *= -1 if dy < 0: dx *= -1 dy *= -1 rot = np.arctan2(dy, dx) rot = np.pi - rot return rot def create_grasp_pose(self, x, y, z, rot): """ If `intuitive=True` then x,y,z,rot interpreted wrt some link in the world, e.g., 'odom' for the Fetch. It's False by default to maintain backwards compatibility w/Siemens-based code. """ pose_name = self.gripper.create_grasp_pose(x, y, z, rot) return pose_name def open_gripper(self): self.gripper.open() def close_gripper(self): self.gripper.close() def move_to_pose(self, pose_name, z_offset, velocity_factor=None): """Moves to a pose. In the HSR, moved the `hand_palm_link` to the frame named `pose_name` at the correct pose. For the Fetch we should be able to extract the pose from `pose_name` and then call the Arm's `move_to_pose` method. Args: pose_name: A string name for the pose to go z_offset: Scalar offset in z-direction, offset is wrt the pose specified by `pose_name`. velocity_factor: controls the speed, closer to 0 means slower, closer to 1 means faster. (If 0.0, then it turns into 1.0 for some reason.) Values greater than 1.0 are cut to 1.0. """ # See: # http://wiki.ros.org/tf/Tutorials/Writing%20a%20tf%20listener%20%28Python%29 # https://answers.ros.org/question/256354/does-tftransformlistenerlookuptransform-return-quaternion-position-or-translation-and-rotation/ # First frame should be the reference frame, use `base_link`, not `odom`. point, quat = self.gripper.tl.lookupTransform('base_link', pose_name, rospy.Time(0)) z_point = point[2] + z_offset # See: # https://github.com/cse481wi18/cse481wi18/blob/indigo-devel/applications/scripts/cart_arm_demo.py # https://github.com/cse481wi18/cse481wi18/wiki/Lab-19%3A-Cartesian-space-manipulation ps = PoseStamped() ps.header.frame_id = 'base_link' ps.pose = Pose(Point(point[0], point[1], z_point), Quaternion(quat[0], quat[1], quat[2], quat[3])) # See `arm.py` written by Justin Huang error = self.arm.move_to_pose(pose_stamped=ps, velocity_factor=velocity_factor) if error is not None: rospy.logerr(error) def find_ar(self, ar_number, velocity_factor=None): try: ar_name = 'ar_marker/' + str(ar_number) # HSR code, with two hard-coded offsets? #self.whole_body.move_end_effector_pose(geometry.pose(y=0.08, z=-0.3), ar_name) # Fetch 'translation'. Note the `ar_name` for pose name. point, quat = self.gripper.tl.lookupTransform( 'base_link', ar_name, rospy.Time(0)) y_point = point[1] + 0.08 z_point = point[2] - 0.3 ps = PoseStamped() ps.header.frame_id = 'base_link' ps.pose = Pose(Point(point[0], y_point, z_point), Quaternion(quat[0], quat[1], quat[2], quat[3])) error = self.arm.move_to_pose(pose_stamped=ps, velocity_factor=velocity_factor) if error is not None: rospy.logerr(error) return True except: return False def pan_head(self, tilt): """Adjusts tilt of the robot, AND set pan at zero. Args: tilt: Value in radians, positive means looking downwards. """ self.head.pan_tilt(pan=0, tilt=tilt)
import rtde_control import time import json from gripper import Gripper import numpy as np print("Connecting?") rtde_c = rtde_control.RTDEControlInterface("192.168.1.6") print("Connected?") gripper = Gripper(2, 1) # Parameters velocity = 0.25 acceleration = 0.25 dt = 1.0 / 10 # 2ms lookahead_time = 0.2 gain = 200 joint_q = [-1.54, -1.4, -2.28, -0.59, 1.60, 0.023] sequence = json.load(open("records/20201217-171704/arm_trajectory.json")) input("Play?") #offset = [0.25493689, -0.56119273, -0.02703432, 0, 0, 0] offset = [0, 0, 0, 0, 0, 0] # Move to initial joint position with a regular moveJ rtde_c.moveL(np.add(offset, sequence[0][0]).tolist()) print("moved?") time.sleep(1) print("Moved to inital position")
class Milestone1GUI(Plugin): RECEIVE_FROM_HUMAN_R_POS = [0.00952670015493673, 0.3270780665526253, 0.03185028324084582, -1.3968658009779173, -3.058799671876592, -1.1083678332942686, -1.6314425515258866] READ_FIDUCIAL_R_POS = [0.41004856860653505, 0.29772362823537935, -0.019944325676627628, -1.8394298656773618, -0.44139252862458106, -0.09922194050427624, -4.761735317011306] NAVIGATE_R_POS = [-0.3594077470836499, 0.971353000916152, -1.9647276598906076, -1.431900313132731, -1.1839177367219755, -0.09817772642188527, -1.622044624784374] PLACE_ON_SHELF_R_POS = [-0.15015144487461773, 0.4539704512093072, -0.10846018983280459, -0.9819529421527269, -3.0207362886631235, -0.4990689162195487, -1.6026396464199553] LOWER_ON_SHELF_R_POS = [-0.2159792990560645, 0.6221451583409631, -0.1886376030177479, -0.959223940465513, 9.690004126983537, -0.2866303982732683, 111.39703078836274] RELEASE_BOOK_R_POS = [-0.15545746838546493, 0.44145040258984786, -0.13267376861465774, -0.972108533778647, -3.028545645401449, -0.38572817936010495, 0.008017066746929924] TUCKED_UNDER_L_POS = [0.05688828299939419, 1.2955758539090194, 1.7180547710154033, -1.4511548177467404, -0.28718096455759035, -0.0938208188421713, -10.980395466225648] sound_sig = Signal(SoundRequest) def __init__(self, context): super(Milestone1GUI, self).__init__(context) self._sound_client = SoundClient() rospy.Subscriber('robotsound', SoundRequest, self.sound_cb) switch_srv_name = 'pr2_controller_manager/switch_controller' rospy.loginfo('Waiting for switch controller service...') rospy.wait_for_service(switch_srv_name) self.switch_service_client = rospy.ServiceProxy(switch_srv_name, SwitchController) self.r_joint_names = ['r_shoulder_pan_joint', 'r_shoulder_lift_joint', 'r_upper_arm_roll_joint', 'r_elbow_flex_joint', 'r_forearm_roll_joint', 'r_wrist_flex_joint', 'r_wrist_roll_joint'] self.l_joint_names = ['l_shoulder_pan_joint', 'l_shoulder_lift_joint', 'l_upper_arm_roll_joint', 'l_elbow_flex_joint', 'l_forearm_roll_joint', 'l_wrist_flex_joint', 'l_wrist_roll_joint'] # Create a trajectory action client r_traj_controller_name = '/r_arm_controller/joint_trajectory_action' self.r_traj_action_client = SimpleActionClient(r_traj_controller_name, JointTrajectoryAction) rospy.loginfo('Waiting for a response from the trajectory action server for RIGHT arm...') self.r_traj_action_client.wait_for_server() l_traj_controller_name = '/l_arm_controller/joint_trajectory_action' self.l_traj_action_client = SimpleActionClient(l_traj_controller_name, JointTrajectoryAction) rospy.loginfo('Waiting for a response from the trajectory action server for LEFT arm...') self.l_traj_action_client.wait_for_server() #init torso self.torso = Torso() #init gripper self.l_gripper = Gripper('l') self.r_gripper = Gripper('r') #init navigation self.navigation = Navigation() self._widget = QWidget() self._widget.setFixedSize(600, 600) QtGui.QToolTip.setFont(QtGui.QFont('SansSerif', 10)) large_box = QtGui.QVBoxLayout() #Button for outreaching to recieve book from Human button_box = QtGui.QVBoxLayout() box_1 = QtGui.QHBoxLayout() box_2 = QtGui.QHBoxLayout() box_3 = QtGui.QHBoxLayout() box_4 = QtGui.QHBoxLayout() box_5 = QtGui.QHBoxLayout() box_6 = QtGui.QHBoxLayout() box_7 = QtGui.QHBoxLayout() box_8 = QtGui.QHBoxLayout() box_9 = QtGui.QHBoxLayout() box_10 = QtGui.QHBoxLayout() box_1.addItem(QtGui.QSpacerItem(15,2)) box_1.addWidget(self.create_button('Prepare To Take', self.prepare_to_take)) box_1.addItem(QtGui.QSpacerItem(445,2)) box_2.addItem(QtGui.QSpacerItem(15,2)) box_2.addWidget(self.create_button('Take From Human', self.take_from_human)) box_2.addItem(QtGui.QSpacerItem(445,2)) box_3.addItem(QtGui.QSpacerItem(15,2)) box_3.addWidget(self.create_button('Prepare To Navigate', self.prepare_to_navigate)) box_3.addItem(QtGui.QSpacerItem(445,2)) # Button to move to shelf box_5.addItem(QtGui.QSpacerItem(15,2)) box_5.addWidget(self.create_button('Navigate To Shelf', self.navigate_to_shelf)) box_5.addItem(QtGui.QSpacerItem(445,2)) box_4.addItem(QtGui.QSpacerItem(15,2)) box_4.addWidget(self.create_button('Place On Shelf', self.place_on_shelf)) box_4.addItem(QtGui.QSpacerItem(445,2)) box_6.addItem(QtGui.QSpacerItem(15,2)) box_6.addWidget(self.create_button('Give Information', self.give_information)) box_6.addItem(QtGui.QSpacerItem(445,2)) box_7.addItem(QtGui.QSpacerItem(15,2)) box_7.addWidget(self.create_button('Navigate To Person', self.navigate_to_person)) box_7.addItem(QtGui.QSpacerItem(445,2)) self.book_textbox = QtGui.QLineEdit() self.book_textbox.setFixedWidth(100) box_8.addItem(QtGui.QSpacerItem(15,2)) box_8.addWidget(self.book_textbox) box_8.addWidget(self.create_button('Pick Up Book', self.pick_up_from_shelf_button)) box_8.addItem(QtGui.QSpacerItem(445,2)) box_9.addItem(QtGui.QSpacerItem(15,2)) box_9.addWidget(self.create_button('Localize', self.spin_base)) box_9.addItem(QtGui.QSpacerItem(445,2)) box_10.addItem(QtGui.QSpacerItem(15,2)) box_10.addWidget(self.create_button('Non-nav Pick Up', self.pick_up_from_shelf)) box_10.addItem(QtGui.QSpacerItem(445,2)) button_box.addItem(QtGui.QSpacerItem(20,120)) button_box.addLayout(box_1) button_box.addLayout(box_2) button_box.addLayout(box_3) button_box.addLayout(box_5) button_box.addLayout(box_4) button_box.addLayout(box_6) button_box.addLayout(box_7) button_box.addLayout(box_8) button_box.addLayout(box_9) button_box.addLayout(box_10) button_box.addItem(QtGui.QSpacerItem(20,240)) large_box.addLayout(button_box) self.marker_perception = ReadMarkers() self.speech_recognition = SpeechRecognition(self) self.bookDB = BookDB() self.book_map = self.bookDB.getAllBookCodes() self._widget.setObjectName('Milestone1GUI') self._widget.setLayout(large_box) context.add_widget(self._widget) self._widget.setStyleSheet("QWidget { image: url(%s) }" % (str(os.path.dirname(os.path.realpath(__file__))) + "/../../librarian_gui_background.jpg")) def get_function(self, text): functions = { "bring-me-a-book": self.pick_up_from_shelf_routine, "put-this-book-back": self.prepare_to_take, "give-me-information": self.give_information_routine, "here-you-go": self.put_this_book_back_routine, } if text not in functions: print ("Could not find key %s" % text) return None return functions[text] def sound_cb(self, sound_request): qWarning('Received sound.') self.sound_sig.emit(sound_request) def create_button(self, name, method): btn = QtGui.QPushButton(name, self._widget) btn.clicked.connect(method) btn.setAutoRepeat(True) return btn def prepare_to_take(self): # Open gripper and move arms to take book self.torso.move(.15) # move torso .1 meter from base (MAX is .2) self.saved_l_arm_pose = Milestone1GUI.TUCKED_UNDER_L_POS self.saved_r_arm_pose = Milestone1GUI.RECEIVE_FROM_HUMAN_R_POS self.move_arm('l', 5.0) self.move_arm('r', 5.0) # Increase these numbers for slower movement self.l_gripper.close_gripper() self.r_gripper.open_gripper(True) self._sound_client.say("Please give me a book") def take_from_human(self): self.marker_perception.is_listening = True # Close gripper and move arms to see book self.r_gripper.close_gripper(True) self._sound_client.say("Thank you") time.sleep(1) self.saved_r_arm_pose = Milestone1GUI.READ_FIDUCIAL_R_POS self.move_arm('r', 5.0, True) # Increase these numbers for slower movement self.look_at_r_gripper() rospy.loginfo("marker id returned by get_marker_id is: " + str(self.marker_perception.get_marker_id())) def look_at_r_gripper(self): name_space = '/head_traj_controller/point_head_action' head_client = SimpleActionClient(name_space, PointHeadAction) head_client.wait_for_server() head_goal = PointHeadGoal() head_goal.target.header.frame_id = "r_gripper_tool_frame" head_goal.min_duration = rospy.Duration(0.3) head_goal.target.point = Point(0, 0, 0) head_goal.max_velocity = 1.0 head_client.send_goal(head_goal) head_client.wait_for_result(rospy.Duration(5.0)) if (head_client.get_state() != GoalStatus.SUCCEEDED): rospy.logwarn('Head action unsuccessful.') def prepare_to_navigate(self): self.marker_perception.is_listening = False # Tuck arms self.saved_r_arm_pose = Milestone1GUI.NAVIGATE_R_POS self.move_arm('r', 5.0) # Increase these numbers for slower movement #spin 360 * rotate_count degress clock wise def spin_base(self, rotate_count): # Adjust height and tuck arms before localization self._sound_client.say("Please wait while I orient myself.") self.torso.move(.15) self.saved_l_arm_pose = Milestone1GUI.TUCKED_UNDER_L_POS self.saved_r_arm_pose = Milestone1GUI.NAVIGATE_R_POS self.move_arm('l', 5.0, True) self.move_arm('r', 5.0, True) self.l_gripper.close_gripper() self.r_gripper.close_gripper() if not rotate_count: rotate_count = 2 topic_name = '/base_controller/command' base_publisher = rospy.Publisher(topic_name, Twist) twist_msg = Twist() twist_msg.linear = Vector3(0.0, 0.0, 0.0) twist_msg.angular = Vector3(0.0, 0.0, 0.5) start_time = rospy.get_rostime() while rospy.get_rostime() < start_time + rospy.Duration(15.0 * rotate_count): base_publisher.publish(twist_msg) def navigate_to_shelf(self, marker_id = None): # Move forward, place book on the shelf, and move back if marker_id is None or marker_id is False: marker_id = self.marker_perception.get_marker_id() rospy.loginfo("marker id returned by get_marker_id is: " + str(marker_id)) if marker_id is False: rospy.loginfo("wuuuuuuuut") if marker_id is None: self._sound_client.say("I don't think I am holding a book " "right now") rospy.logwarn("Navigate to shelf called when marker id is None") return book = self.book_map.get(unicode(marker_id)) if book is None: self._sound_client.say("The book that I am holding is unknown " "to me") rospy.logwarn("Navigate to shelf called when marker id is not in database") return x = book.getXCoordinate() y = book.getYCoordinate() self.navigation.move_to_shelf(x, y) # Ye Olde Dropping way of putting a book on the shelf. Deprecating. def drop_on_shelf(self): self.saved_r_arm_pose = Milestone1GUI.PLACE_ON_SHELF_R_POS self.move_arm('r', 4.0, True) # Increase these numbers for slower movement self.move_base(True) self.r_gripper.open_gripper(True) self.saved_r_arm_pose = Milestone1GUI.RELEASE_BOOK_R_POS self.move_arm('r', 2.0, True) # Increase these numbers for slower movement self.move_base(False) self.marker_perception.reset_marker_id() def place_on_shelf(self): self.saved_r_arm_pose = Milestone1GUI.PLACE_ON_SHELF_R_POS self.move_arm('r', 4.0, True) # Increase these numbers for slower movement self.move_base(True) self.saved_r_arm_pose = Milestone1GUI.LOWER_ON_SHELF_R_POS self.move_arm('r', 2.0, True) # Increase these numbers for slower movement self.r_gripper.open_gripper(True) self.move_base(False) self.marker_perception.reset_marker_id() def give_information(self): marker_id = self.marker_perception.get_marker_id() rospy.loginfo("marker id returned by get_marker_id is: " + str(marker_id)) if marker_id is not None: book = self.book_map.get(unicode(marker_id)) if book is None: rospy.logwarn("Give information called when marker id is not in database") self._sound_client.say("The book that I am holding is unknown to me") else: self._sound_client.say(book.getInformation()) else: rospy.logwarn("Give information called when marker id is None") self._sound_client.say("I don't think I am holding a book right now") def pick_up_from_shelf_button(self): self.pick_up_from_shelf_routine(self.book_textbox.text()) def pick_up_from_shelf_routine(self, book_title): book_id = self.bookDB.getBookIdByTitle(book_title) if book_id is None: rospy.logwarn("Book asked for was not present in database") self._sound_client.say("The book you requested is not present in the database.") else: self.torso.move(.15) # move torso .1 meter from base (MAX is .2) self.saved_l_arm_pose = Milestone1GUI.TUCKED_UNDER_L_POS self.move_arm('l', 5.0) self.l_gripper.close_gripper() # self.marker_perception.set_marker_id(book_id) self.prepare_to_navigate() time.sleep(5) self.navigate_to_shelf(book_id) # Navigate to book location self.pick_up_from_shelf() # Pick up from the shelf self.prepare_to_navigate() time.sleep(5) self.navigate_to_person() # Navigate to designated help desk location self.give_book() # Give Book to Human def put_this_book_back_routine(self): self.take_from_human() time.sleep(5) self.prepare_to_navigate() time.sleep(5) self.navigate_to_shelf() self.place_on_shelf() self.prepare_to_navigate() # TODO: return to human? def give_information_routine(self, book_title): book_id = self.bookDB.getBookIdByTitle(book_title) if book_id is None: rospy.logwarn("Book asked for was not present in database") self._sound_client.say("The book you requested is not present in the database.") return book = self.book_map.get(unicode(book_id)) self._sound_client.say(book.getInformation()) def pick_up_from_shelf(self): self.saved_r_arm_pose = Milestone1GUI.LOWER_ON_SHELF_R_POS self.move_arm('r', 4.0, True) # Increase these numbers for slower movement self.r_gripper.open_gripper(True) self.move_base(True) self.r_gripper.close_gripper(True) self.move_base(False) def navigate_to_person(self): x = 2.82690143585 y = -0.416650295258 z = 0.252587109056 w = 0.967574158573 self.navigation.move_to_shelf(x, y, z, w) def give_book(self): self.saved_r_arm_pose = Milestone1GUI.RECEIVE_FROM_HUMAN_R_POS self.move_arm('r', 4.0, True) self.r_gripper.open_gripper(True) # Moves forward to the bookshelf (or backward if isForward is false) def move_base(self, isForward): topic_name = '/base_controller/command' base_publisher = rospy.Publisher(topic_name, Twist) distance = 0.25 if not isForward: distance *= -1 twist_msg = Twist() twist_msg.linear = Vector3(distance, 0.0, 0.0) twist_msg.angular = Vector3(0.0, 0.0, 0.0) for x in range(0, 15): rospy.loginfo("Moving the base") base_publisher.publish(twist_msg) time.sleep(0.15) time.sleep(1.5) # Moves arms using kinematics def move_arm(self, side_prefix, time_to_joints = 2.0, wait = False): # forward kinematics if (side_prefix == 'r'): if self.saved_r_arm_pose is None: rospy.logerr('Target pose for right arm is None, cannot move.') else: self.freeze_arm(side_prefix) self.move_to_joints(side_prefix, self.saved_r_arm_pose, time_to_joints, wait) else: # side_prefix == 'l' if self.saved_l_arm_pose is None: rospy.logerr('Target pose for left arm is None, cannot move.') else: self.freeze_arm(side_prefix) self.move_to_joints(side_prefix, self.saved_l_arm_pose, time_to_joints, wait) pass def freeze_arm(self, side_prefix): controller_name = side_prefix + '_arm_controller' start_controllers = [controller_name] stop_controllers = [] self.set_arm_mode(start_controllers, stop_controllers) def set_arm_mode(self, start_controllers, stop_controllers): try: self.switch_service_client(start_controllers, stop_controllers, 1) except rospy.ServiceException: rospy.logerr('Could not change arm mode.') def joint_states_cb(self, msg): '''Callback function that saves the joint positions when a joint_states message is received''' self.lock.acquire() self.all_joint_names = msg.name self.all_joint_poses = msg.position self.joint_sig.emit(msg) self.lock.release() def joint_sig_cb(self, msg): pass def get_joint_state(self, side_prefix): '''Returns position for arm joints on the requested side (r/l)''' if side_prefix == 'r': joint_names = self.r_joint_names else: joint_names = self.l_joint_names if self.all_joint_names == []: rospy.logerr("No robot_state messages received yet!\n") return None positions = [] self.lock.acquire() for joint_name in joint_names: if joint_name in self.all_joint_names: index = self.all_joint_names.index(joint_name) position = self.all_joint_poses[index] positions.append(position) else: rospy.logerr("Joint %s not found!", joint_name) self.lock.release() return None self.lock.release() return positions def move_to_joints(self, side_prefix, positions, time_to_joint, wait = False): '''Moves the arm to the desired joints''' velocities = [0] * len(positions) traj_goal = JointTrajectoryGoal() traj_goal.trajectory.header.stamp = (rospy.Time.now() + rospy.Duration(0.1)) traj_goal.trajectory.points.append(JointTrajectoryPoint(positions=positions, velocities=velocities, time_from_start=rospy.Duration(time_to_joint))) if (side_prefix == 'r'): traj_goal.trajectory.joint_names = self.r_joint_names self.r_traj_action_client.send_goal(traj_goal) else: traj_goal.trajectory.joint_names = self.l_joint_names self.l_traj_action_client.send_goal(traj_goal) if side_prefix == 'r': traj_goal.trajectory.joint_names = self.r_joint_names action_client = self.r_traj_action_client else: traj_goal.trajectory.joint_names = self.l_joint_names action_client = self.l_traj_action_client action_client.send_goal(traj_goal) if wait: time.sleep(time_to_joint)
#Q2 = [-5.773678247128622, -1.7172182242022913, 2.291447162628174, -2.1666935125934046, -1.5579717795001429, -0.2839697043048304] #Q2 = [-5.80492484966387, -1.7727258841144007, 2.351362943649292, -2.23500901857485, -1.5296443144427698, -0.3075040022479456] Q2 = [-5.802346740161077, -1.727706257496969, 2.3336830139160156, -2.251301113759176, -1.537558380757467, -0.30245906511415654] #Q2 = (-5.790848229323522, -1.6641319433795374, 2.2818641662597656, -2.133308235798971, -1.57269794145693, -0.289194409047262) #Q2 = [-5.807982299719946, -1.7263277212726038, 2.412261724472046, -2.3110459486590784, -1.5310810248004358, -0.2967436949359339] Q3 = [i-j for i, j in zip(Q1, Q2)] Q5 = [-5.233350698147909, -2.263735596333639, 2.0414814949035645, -1.8042591253863733, -1.5754278341876429, -1.077151123677389] Q6 = [-3.9884613196002405, -1.7695258299456995, 1.7130355834960938, -1.5220916906939905, -1.5590489546405237, -1.6418374220477503] # moveit_commander.roscpp_initialize(sys.argv) rospy.init_node('move_group_python_interface_tutorial', anonymous=True) grip = Gripper() grip.open() # robot = moveit_commander.RobotCommander() # scene = moveit_commander.PlanningSceneInterface() # group_name = "manipulator" # group = moveit_commander.MoveGroupCommander(group_name) # display_trajectory_publisher = rospy.Publisher('/move_group/display_planned_path', # moveit_msgs.msg.DisplayTrajectory, # queue_size=20) JOINT_NAMES = ['shoulder_pan_joint', 'shoulder_lift_joint', 'elbow_joint', 'wrist_1_joint', 'wrist_2_joint', 'wrist_3_joint'] client = actionlib.SimpleActionClient('follow_joint_trajectory', FollowJointTrajectoryAction) client.wait_for_server()
from robot_utils import UR5 import _thread import time import json from gripper import Gripper import numpy as np gripper = Gripper(2, 1) robot = UR5(robot_ip="192.168.1.6") freedrive = False thread_flag = False def wait_for_enter(): print("Starting wait?") _thread.start_new_thread(wait_for_enter_thread, ()) return def wait_for_enter_thread(): global gripper, thread_flag print("Started wait for enter...") thread_flag = True while True: c = input() if c == "t": gripper.toggle() else: break
class Drone: _COMMAND_SET_MISSION = 'updatezone' _COMMAND_START = 'start' _COMMAND_TAKEOFF = 'takeoff' _COMMAND_LAND = 'land' _COMMAND_PAUSE = 'pause' _COMMAND_RTL = 'rtl' _COMMAND_ARM = 'arm' _COMMAND_DISARM = 'disarm' _COMMAND_OPEN = 'gripperOpen' _COMMAND_CLOSE = 'gripperClose' _COMMAND_MOTORS_ON = 'motorsOn' _COMMAND_MOTORS_OFF = 'motorsOff' def start(self): self.server = ServerInterface() # self.pixhawk = connect('/dev/cu.usbmodem1', baud = 115200, wait_ready=True) # for on mac via USB # self.pixhawk = connect('/dev/ttyS0', baud = 57600, wait_ready=True) # for on the raspberry PI via telem2 # # self.pixhawk = connect('/dev/tty.usbserial-DA00BL49', baud = 57600) # telem radio on mac # # self.pixhawk = connect('/dev/tty.SLAB_USBtoUART', baud = 57600) # telem radio on mac # self.pixhawk.wait_ready(timeout=60) # self.pixhawk.commands.download() #self._log('Connected to pixhawk.') #self._prev_pixhawk_mode = '' self._prev_command = '' #self._arming_window_start = 0 self._server_connect_timer = time.time() #self.current_action = 'idle' config_loaded = self._load_config() # load info about the uid and auth online = True # TODO: verify internet connection self.gripper = Gripper(18) # set up the gripper self.button = Button(2) # set up the button self.button.when_pressed = self.gripper.open self.button.when_released = self.gripper.close return config_loaded and online def stop(self): #self.pixhawk.close() self.server.disconnect() self._log('Stopped.') ################################################################################# # STEP ################################################################################# def step(self): # UPDATE PIXHAWK INFORMATION #self._read_from_pixhawk() #self.print_mode_change() # if self.state['voltage'] < voltage_emergency_threshold: # RTL # SEND STATE UPDATE #if self.pixhawk.armed: # if self.pixhawk.channels.overrides['3'] == 1500: # self.current_action = 'throttled' # else: self.current_action = 'armed' #else: self.current_action = 'disarmed' #self.server.post(self.state) # REQUEST COMMAND received_command = self.server.get_command() # Disarm if we haven't received a new command in more than 30 seconds if received_command != None: self._server_connect_timer = time.time() #elif time.time() - self._server_connect_timer > 30: self.pixhawk.armed = False # ACT ON NEW COMMAND COMMAND if received_command != self._prev_command: self._log('received command - ' + str(received_command)) #if received_command == self._COMMAND_ARM: # self.pixhawk.mode = VehicleMode('STABILIZE') # self.pixhawk.channels.overrides['3'] = 1000 # self.pixhawk.armed = True #elif received_command == self._COMMAND_DISARM: # self.pixhawk.armed = False if received_command == self._COMMAND_OPEN: self.gripper.open() elif received_command == self._COMMAND_CLOSE: self.gripper.close() #elif received_command == self._COMMAND_MOTORS_ON: # self.pixhawk.channels.overrides['3'] = 1500 #elif received_command == self._COMMAND_MOTORS_OFF: # self.pixhawk.channels.overrides['3'] = 1000 self._prev_command = received_command # # ACT ON ONGOING ACTION # # the self.current_action allows us to have ongoing instructions # if self.current_action == 'prearm': # self.pixhawk.mode = VehicleMode('GUIDED') # we arm and takeoff in guided mode # try: # self.pixhawk.commands.wait_ready() # we can't fly until we have commands list # self._arming_window_start = time.time() # self.set_action('wait_arm') # except APIException: # print 'commands still downloading.' # self.set_action('idle') # elif self.current_action == 'wait_arm' and time.time() - self._arming_window_start > 60: # self._log('TIMEOUT - revert to idle') # self.set_action('idle') # elif self.current_action == 'arm': # self.pixhawk.armed = True # self._log('arm') # self.set_action('takeoff') # elif self.current_action == 'takeoff' \ # and self.pixhawk.armed: # we need to verify that the pixhawk is armed # self.pixhawk.simple_takeoff(20) # self.set_action('mission_start') # elif self.current_action == 'mission_start': # self.pixhawk.commands.next = 0 # start from the first waypoint # self.pixhawk.mode = VehicleMode('AUTO') # self.set_action('flying') # elif self.current_action == 'flying': # next_cmd = self.pixhawk.commands.next # print next_cmd, self.pixhawk.commands[next_cmd].command # # TODO - Determine if this should be mavutil.mavlink.MAV_CMD_NAV_LAND instead? # if self.pixhawk.commands[next_cmd].command == mavutil.mavlink.MAV_CMD_NAV_LOITER_UNLIM: # # we've reached the loiter waypoint # self.set_action('wait_land') # elif self.current_action == 'landing' and not self.pixhawk.armed: # # we were landing and now we're disarmed, so we must have landed # # self.gripper.open() # self.set_action('idle') # elif self.current_action == 'disarm': # self._log('disarm') # self.pixhawk.armed = False # if not self.pixhawk.armed: self.set_action('idle') # else: self._log('DISARM FAILED') # elif self.current_action == 'pause': # self.pixhawk.mode = VehicleMode('LOITER') # self.set_action('loiter') # elif self.current_action == 'start_rtl': # self.pixhawk.mode = VehicleMode('RTL') # self.set_action('rtl') # elif (self.current_action == 'rtl' or self.current_action == 'loiter') \ # and not self.pixhawk.armed: # self._log('Detected disarm while ' + self.current_action + '. Changing to idle.') # self.set_action('idle') ################################################################################ # UTIL ################################################################################# # load configuration from file def _load_config(self, file='droneconfig.json'): # TODO: error check all of this config_json = json.loads(open(file).read()) self.server.config(config_json['uid'], config_json['auth'], config_json['api_url'], config_json['name']) self.status = config_json['startup_status'] self.wp_path = config_json['wp_path'] self._log('Successfully loaded config from ' + file) return True # logging abstracted so we can change where we are logging def _log(self, msg): print "[DEBUG]: {0}".format(msg) ################################################################################# # PIXHAWK CONNECTIVITY ################################################################################# def _read_from_pixhawk(self): # TODO: add timeout on this? self.state = { "status": self.current_action, "timestamp": str(datetime.datetime.now()), "latitude": self.pixhawk.location.global_relative_frame.lat, "longitude": self.pixhawk.location.global_relative_frame.lon, "altitude": self.pixhawk.location.global_relative_frame.alt, "voltage": self.pixhawk.battery.voltage, "speed": self.pixhawk.groundspeed, "rssi": self.pixhawk. last_heartbeat # use the time since the last heartbeat becase we don't have internet connectivity } return self.state def print_mode_change(self): if self.pixhawk.mode.name != self._prev_pixhawk_mode: print 'MODE CHANGED TO', self.pixhawk.mode.name self._prev_pixhawk_mode = self.pixhawk.mode.name
def move(c, args): """If you want to let the cloth settle, just run `c.update()` beforehand. Careful, changing width/height will add more points but not make it stable; the cloth 'collapses' ... need to investigate code? For tensioning, wherever tension it by default has z-coordinate of 0, because we assume a tool has pinched it at that point. """ grip = Gripper(cloth=c) start_t = time.time() # Will put this in a separate class soon. Need a 'pin' and then we can pull. circlex = 300 circley = 300 c.pin_position(circlex, circley) tensioner = c.tensioners[0] if args.viz_tool == 'matplotlib': if not args.norender: # Use `plt.ion()` for interactive plots, requires `plt.pause(...)` later. nrows, ncols = 1, 2 fig = plt.figure(figsize=(12 * ncols, 12 * nrows)) ax1 = fig.add_subplot(1, 2, 1) ax2 = fig.add_subplot(1, 2, 2, projection='3d') plt.ion() plt.tight_layout() cid = fig.canvas.mpl_connect('button_press_event', mouse.clicked) rid = fig.canvas.mpl_connect('button_release_event', mouse.released) mid = fig.canvas.mpl_connect('motion_notify_event', mouse.moved) for i in range(args.num_sim_iters): if i % 10 == 0: elapsed_time = (time.time() - start_t) / 60.0 print("Iteration {}, minutes: {:.1f}".format(i, elapsed_time)) z_vals = [p.z for p in c.shapepts] print(" average z: {}".format(np.mean(z_vals))) print(" median z: {}".format(np.median(z_vals))) if not args.norender: ax1.cla() ax2.cla() pull(i, tensioner) # ---------------------------------------------------------------------- # Re-insert the points, with appropriate colors. 2D AND 3D together. # ---------------------------------------------------------------------- if not args.norender: pts = np.array([[p.x, p.y, p.z] for p in c.normalpts]) cpts = np.array([[p.x, p.y, p.z] for p in c.shapepts]) if len(pts) > 0: ax1.scatter(pts[:, 0], pts[:, 1], c='g') ax2.scatter(pts[:, 0], pts[:, 1], pts[:, 2], c='g') if len(cpts) > 0: ax1.scatter(cpts[:, 0], cpts[:, 1], c='b') ax2.scatter(cpts[:, 0], cpts[:, 1], cpts[:, 2], c='b') ax2.set_zlim([0, 300]) # only for visualization purposes plt.pause(0.001) # ---------------------------------------------------------------------- # Updates (+5 extra) to allow cloth to respond to environment. Think of # it as like a 'frame skip' parameter. for _ in range(args.updates_per_move): c.simulate() if not args.norender: fig.canvas.mpl_disconnect(cid) fig.canvas.mpl_disconnect(mid) fig.canvas.mpl_disconnect(rid) elif args.viz_tool == 'pyopengl': # Note: 1/60 ~ 0.016 so we might as well try this way ... target_fps = 60 clock = pygame.time.Clock() dt = 1.0 / float(target_fps) # Sequence of update then draw commands for i in range(args.num_sim_iters): if not get_input(): break if i % 10 == 0: elapsed_time = (time.time() - start_t) / 60.0 print("Iteration {}, minutes: {:.1f}".format(i, elapsed_time)) pull(i, tensioner) for _ in range(args.updates_per_move): c.simulate() # Draw draw(c) clock.tick(target_fps) pygame.quit() elapsed_time = (time.time() - start_t) / 60.0 print("Total time, minutes: {:.2f}".format(elapsed_time))
def __init__(self, context): super(Milestone1GUI, self).__init__(context) self._sound_client = SoundClient() rospy.Subscriber('robotsound', SoundRequest, self.sound_cb) switch_srv_name = 'pr2_controller_manager/switch_controller' rospy.loginfo('Waiting for switch controller service...') rospy.wait_for_service(switch_srv_name) self.switch_service_client = rospy.ServiceProxy(switch_srv_name, SwitchController) self.r_joint_names = ['r_shoulder_pan_joint', 'r_shoulder_lift_joint', 'r_upper_arm_roll_joint', 'r_elbow_flex_joint', 'r_forearm_roll_joint', 'r_wrist_flex_joint', 'r_wrist_roll_joint'] self.l_joint_names = ['l_shoulder_pan_joint', 'l_shoulder_lift_joint', 'l_upper_arm_roll_joint', 'l_elbow_flex_joint', 'l_forearm_roll_joint', 'l_wrist_flex_joint', 'l_wrist_roll_joint'] # Create a trajectory action client r_traj_controller_name = '/r_arm_controller/joint_trajectory_action' self.r_traj_action_client = SimpleActionClient(r_traj_controller_name, JointTrajectoryAction) rospy.loginfo('Waiting for a response from the trajectory action server for RIGHT arm...') self.r_traj_action_client.wait_for_server() l_traj_controller_name = '/l_arm_controller/joint_trajectory_action' self.l_traj_action_client = SimpleActionClient(l_traj_controller_name, JointTrajectoryAction) rospy.loginfo('Waiting for a response from the trajectory action server for LEFT arm...') self.l_traj_action_client.wait_for_server() #init torso self.torso = Torso() #init gripper self.l_gripper = Gripper('l') self.r_gripper = Gripper('r') #init navigation self.navigation = Navigation() self._widget = QWidget() self._widget.setFixedSize(600, 600) QtGui.QToolTip.setFont(QtGui.QFont('SansSerif', 10)) large_box = QtGui.QVBoxLayout() #Button for outreaching to recieve book from Human button_box = QtGui.QVBoxLayout() box_1 = QtGui.QHBoxLayout() box_2 = QtGui.QHBoxLayout() box_3 = QtGui.QHBoxLayout() box_4 = QtGui.QHBoxLayout() box_5 = QtGui.QHBoxLayout() box_6 = QtGui.QHBoxLayout() box_7 = QtGui.QHBoxLayout() box_8 = QtGui.QHBoxLayout() box_9 = QtGui.QHBoxLayout() box_10 = QtGui.QHBoxLayout() box_1.addItem(QtGui.QSpacerItem(15,2)) box_1.addWidget(self.create_button('Prepare To Take', self.prepare_to_take)) box_1.addItem(QtGui.QSpacerItem(445,2)) box_2.addItem(QtGui.QSpacerItem(15,2)) box_2.addWidget(self.create_button('Take From Human', self.take_from_human)) box_2.addItem(QtGui.QSpacerItem(445,2)) box_3.addItem(QtGui.QSpacerItem(15,2)) box_3.addWidget(self.create_button('Prepare To Navigate', self.prepare_to_navigate)) box_3.addItem(QtGui.QSpacerItem(445,2)) # Button to move to shelf box_5.addItem(QtGui.QSpacerItem(15,2)) box_5.addWidget(self.create_button('Navigate To Shelf', self.navigate_to_shelf)) box_5.addItem(QtGui.QSpacerItem(445,2)) box_4.addItem(QtGui.QSpacerItem(15,2)) box_4.addWidget(self.create_button('Place On Shelf', self.place_on_shelf)) box_4.addItem(QtGui.QSpacerItem(445,2)) box_6.addItem(QtGui.QSpacerItem(15,2)) box_6.addWidget(self.create_button('Give Information', self.give_information)) box_6.addItem(QtGui.QSpacerItem(445,2)) box_7.addItem(QtGui.QSpacerItem(15,2)) box_7.addWidget(self.create_button('Navigate To Person', self.navigate_to_person)) box_7.addItem(QtGui.QSpacerItem(445,2)) self.book_textbox = QtGui.QLineEdit() self.book_textbox.setFixedWidth(100) box_8.addItem(QtGui.QSpacerItem(15,2)) box_8.addWidget(self.book_textbox) box_8.addWidget(self.create_button('Pick Up Book', self.pick_up_from_shelf_button)) box_8.addItem(QtGui.QSpacerItem(445,2)) box_9.addItem(QtGui.QSpacerItem(15,2)) box_9.addWidget(self.create_button('Localize', self.spin_base)) box_9.addItem(QtGui.QSpacerItem(445,2)) box_10.addItem(QtGui.QSpacerItem(15,2)) box_10.addWidget(self.create_button('Non-nav Pick Up', self.pick_up_from_shelf)) box_10.addItem(QtGui.QSpacerItem(445,2)) button_box.addItem(QtGui.QSpacerItem(20,120)) button_box.addLayout(box_1) button_box.addLayout(box_2) button_box.addLayout(box_3) button_box.addLayout(box_5) button_box.addLayout(box_4) button_box.addLayout(box_6) button_box.addLayout(box_7) button_box.addLayout(box_8) button_box.addLayout(box_9) button_box.addLayout(box_10) button_box.addItem(QtGui.QSpacerItem(20,240)) large_box.addLayout(button_box) self.marker_perception = ReadMarkers() self.speech_recognition = SpeechRecognition(self) self.bookDB = BookDB() self.book_map = self.bookDB.getAllBookCodes() self._widget.setObjectName('Milestone1GUI') self._widget.setLayout(large_box) context.add_widget(self._widget) self._widget.setStyleSheet("QWidget { image: url(%s) }" % (str(os.path.dirname(os.path.realpath(__file__))) + "/../../librarian_gui_background.jpg"))
import rospy import time from robot_arm import RobotArm from ROSInterface import ROSInterface from gripper import Gripper from headController import FetchHeadController from gripInterface import GripInterface from originInterface import OriginInterface if __name__ == "__main__": # Setup clients Ros = ROSInterface() Arm = RobotArm() GripRos = GripInterface() GripHand = Gripper() HeadTilt = FetchHeadController() OriginROS = OriginInterface() HeadTilt.look_at(0.7, 0, 0.7, "base_link") print("Yes I looked") while 1: try: Ros.Subscriber() GripRos.GripSubscriber() break except: rospy.loginfo('waiting for matlab') while not rospy.is_shutdown(): Ros.PPublisher()
def __init__(self, context): super(SimpleGUI, self).__init__(context) self.setObjectName('SimpleGUI') self._widget = QWidget() self._widget.setFixedSize(600, 600) self._sound_client = SoundClient() rospy.Subscriber('robotsound', SoundRequest, self.sound_cb) QtGui.QToolTip.setFont(QtGui.QFont('SansSerif', 10)) self.sound_sig.connect(self.sound_sig_cb) large_box = QtGui.QVBoxLayout() # Textbox to enter words for PR2 to say sound_textbox = QtGui.QLineEdit("Squirtle Squirtle") # Default Text sound_textbox.setFixedWidth(450) self.marker_publisher = rospy.Publisher('visualization_marker', Marker) # Set a handler on the textbox to retrieve the text when button clicked self.sound_textbox = sound_textbox button_box = QtGui.QHBoxLayout() button_box.addItem(QtGui.QSpacerItem(15,20)) button_box.addWidget(self.create_button('Speak', self.command_cb)) button_box.addWidget(sound_textbox) button_box.addStretch(1) large_box.addLayout(button_box) speech_box = QtGui.QHBoxLayout() speech_box.addItem(QtGui.QSpacerItem(15, 20)) self.speech_label = QtGui.QLabel('Robot has not spoken yet') palette = QtGui.QPalette() palette.setColor(QtGui.QPalette.Foreground,QtCore.Qt.blue) self.speech_label.setPalette(palette) speech_box.addWidget(self.speech_label) large_box.addLayout(speech_box) large_box.addStretch(1) #large_box.addItem(QtGui.QSpacerItem(50,20)) # Buttons to move the PR2's head up_head = Head(Head.UP, self) head_box = QtGui.QVBoxLayout() up_head_box = QtGui.QHBoxLayout() up_head_button = self.create_button('^', up_head.create_closure()) down_head = Head(Head.DOWN, self) down_head_box = QtGui.QHBoxLayout() down_head_button = self.create_button('v', down_head.create_closure()) right_head = Head(Head.RIGHT, self) right_head_button = self.create_button('>', right_head.create_closure()) left_head = Head(Head.LEFT, self) left_head_button = self.create_button('<', left_head.create_closure()) left_right_head_box = QtGui.QHBoxLayout() up_head_box.addItem(QtGui.QSpacerItem(235,20)) up_head_box.addWidget(up_head_button) up_head_box.addItem(QtGui.QSpacerItem(275,20)) left_right_head_box.addItem(QtGui.QSpacerItem(160,20)) left_right_head_box.addWidget(left_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(60,20)) left_right_head_box.addWidget(right_head_button) left_right_head_box.addItem(QtGui.QSpacerItem(225,20)) down_head_box.addItem(QtGui.QSpacerItem(235,20)) down_head_box.addWidget(down_head_button) down_head_box.addItem(QtGui.QSpacerItem(275,20)) head_box.addLayout(up_head_box) head_box.addLayout(left_right_head_box) head_box.addLayout(down_head_box) large_box.addLayout(head_box) # Buttons to move the grippers gripper = Gripper(Gripper.RIGHT, Gripper.OPEN, self) right_gripper = self.create_button('Right gripper', gripper.create_closure()) gripper = Gripper(Gripper.LEFT, Gripper.OPEN, self) left_gripper = self.create_button('Left gripper', gripper.create_closure()) large_box.addItem(QtGui.QSpacerItem(100,250)) gripper_box = QtGui.QHBoxLayout() gripper_box.addItem(QtGui.QSpacerItem(75,20)) gripper_box.addWidget(left_gripper) gripper_box.addItem(QtGui.QSpacerItem(450,20)) gripper_box.addWidget(right_gripper) gripper_box.addItem(QtGui.QSpacerItem(75,20)) large_box.addLayout(gripper_box) # Buttons to move the base base_box = QtGui.QVBoxLayout() large_box.addItem(QtGui.QSpacerItem(100,100)) forward_base_box = QtGui.QHBoxLayout() forward_base = Base(Base.FORWARD, self) forward_base_button = self.create_button('move forward', forward_base.create_closure()) forward_base_box.addItem(QtGui.QSpacerItem(400,20)) forward_base_box.addWidget(forward_base_button) forward_base_box.addItem(QtGui.QSpacerItem(400,20)) base_box.addLayout(forward_base_box) left_right_base_box = QtGui.QHBoxLayout() left_base= Base(Base.LEFT, self) left_base_button = self.create_button('move left', left_base.create_closure()) right_base= Base(Base.RIGHT, self) right_base_button= self.create_button('move right', right_base.create_closure()) left_right_base_box.addItem(QtGui.QSpacerItem(300,20)) left_right_base_box.addWidget(left_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(50,20)) left_right_base_box.addWidget(right_base_button) left_right_base_box.addItem(QtGui.QSpacerItem(300,20)) base_box.addLayout(left_right_base_box) backward_base_box = QtGui.QHBoxLayout() backward_base= Base(Base.BACKWARD, self) backward_base_button = self.create_button('move backward', backward_base.create_closure()) backward_base_box.addItem(QtGui.QSpacerItem(400,20)) backward_base_box.addWidget(backward_base_button) backward_base_box.addItem(QtGui.QSpacerItem(400,20)) base_box.addLayout(backward_base_box) large_box.addLayout(base_box) turn_base_box = QtGui.QHBoxLayout() counter_base= Base(Base.COUNTER, self) counter_base_button = self.create_button('\\\n -->', counter_base.create_closure()) clockwise_base= Base(Base.CLOCKWISE, self) clockwise_base_button = self.create_button(' /\n<--', clockwise_base.create_closure()) turn_base_box.addItem(QtGui.QSpacerItem(75,20)) turn_base_box.addWidget(counter_base_button) turn_base_box.addItem(QtGui.QSpacerItem(225,20)) turn_base_box.addWidget(clockwise_base_button) turn_base_box.addItem(QtGui.QSpacerItem(100,20)) large_box.addLayout(turn_base_box) self._widget.setObjectName('SimpleGUI') self._widget.setLayout(large_box) context.add_widget(self._widget) self._widget.setStyleSheet("QWidget { image: url(%s) }" % (str(os.path.dirname(os.path.realpath(__file__))) + "/../../rosie_background.jpg"))
def animate(i): global ax12, plt ax12_lock.acquire() loads.append(ax12.read_load(1)) ax12_lock.release() fig.clear() plt.plot(loads) ani = animation.FuncAnimation(fig, animate, interval=100) plt.show() ttyPort = "/dev/serial/by-id/usb-FTDI_USB__-__Serial_Converter_FT3M4HIL-if00-port0" gripper = Gripper(2, 1) print("Test:", gripper.is_connected()) gripper.activate() toggle = False while True: command = input("Press enter to toggle or enter a command:") toggle = not toggle if command == "load": test = Process(target=load_plotting) test.start() else: