def main(): global cube, angle angle = 0 cube = render.create_geometry(geometry.create_cone(subdiv_x=4)) musique() intro() gourou, gourou_index_list = selection() index_gourou = generation(gourou, gourou_index_list) audio.get_mixer().Stop(sound) if 'Sylvain Durif' in lesGourou [index_gourou]: final() else: ouvre_page_gourou(index_gourou)
def final(): render.clear() # initialize graphic and audio systems movie = gs.WebMMovie() movie.Open("@data/sylvain_durif.webm") video_format = movie.GetVideoData().GetFormat() # create the frame textures and frame object gpu = render.get_renderer() y_tex = gpu.NewTexture() gpu.CreateTexture(y_tex, video_format.width, video_format.height, gs.GpuTexture.R8, gs.GpuTexture.NoAA, gs.GpuTexture.UsageDefault, False) u_tex = gpu.NewTexture() gpu.CreateTexture(u_tex, video_format.width // 2, video_format.height // 2, gs.GpuTexture.R8, gs.GpuTexture.NoAA, gs.GpuTexture.UsageDefault, False) v_tex = gpu.NewTexture() gpu.CreateTexture(v_tex, video_format.width // 2, video_format.height // 2, gs.GpuTexture.R8, gs.GpuTexture.NoAA, gs.GpuTexture.UsageDefault, False) frame = gs.VideoFrame() video_format.ClearFrame(frame) video_timestamp = gs.time(0) # assume first frame time stamp is 0 # load the YV12 to RGB shader and setup drawing states shader = gpu.LoadShader("@data/yv12.isl") gpu.EnableDepthTest(False) # disable depth testing so that we don't even need to clear the z-buffer # start streaming the movie audio data channel = audio.get_mixer().StreamData(movie.GetAudioData()) # play until movie ends while not movie.IsEOF(): render.clear() # fit the while output window screen_size = gpu.GetCurrentOutputWindow().GetSize() gpu.SetViewport(gs.fRect(0, 0, screen_size.x, screen_size.y)) gpu.Set2DMatrices() # update the 2d matrix # fetch the next video frame once audio gets past video audio_timestamp = audio.get_mixer().GetChannelPosition(channel) # audio timestamp as reported by the mixer if audio_timestamp >= video_timestamp: movie.GetVideoData().GetFrame(frame) video_timestamp = frame.GetTimestamp() gpu.BlitTexture(y_tex, frame.GetPlaneData(gs.VideoFrame.Y), video_format.width, video_format.height) gpu.BlitTexture(u_tex, frame.GetPlaneData(gs.VideoFrame.U), video_format.width // 2, video_format.height // 2) gpu.BlitTexture(v_tex, frame.GetPlaneData(gs.VideoFrame.V), video_format.width // 2, video_format.height // 2) # draw the current video frame to screen vtxs = [gs.Vector3(0, 0, 0.5), gs.Vector3(0, screen_size.y, 0.5), gs.Vector3(screen_size.x, screen_size.y, 0.5), gs.Vector3(0, 0, 0.5), gs.Vector3(screen_size.x, screen_size.y, 0.5), gs.Vector3(screen_size.x, 0, 0.5)] uvs = [gs.Vector2(0, 1), gs.Vector2(0, 0), gs.Vector2(1, 0), gs.Vector2(0, 1), gs.Vector2(1, 0), gs.Vector2(1, 1)] render_system = render.get_render_system() gpu.SetShader(shader) gs.SetShaderEngineValues(render_system) gpu.SetShaderTexture("y_tex", y_tex) gpu.SetShaderTexture("u_tex", u_tex) gpu.SetShaderTexture("v_tex", v_tex) render_system.DrawTriangleUV(2, vtxs, uvs) render.flip()
def joue_sfx_phase(): audio.get_mixer().Stream("@data/Input_Guru_01.wav")
def joue_sfx_selection(): audio.get_mixer().Stream("@data/Input_Guru_01.wav")
def musique(): global sound audio.init() sound = audio.get_mixer().Stream("@data/Guru_02.wav")
def exit(): audio.get_mixer().Stop(title_music) scene.Clear(scn)
def setup(): global scn, title_music scn = scene.new_scene() scn.Load('@assets/3d/level_title.scn', gs.SceneLoadContext(render.get_render_system())) title_music = audio.get_mixer().Stream("@assets/sfx/sfx_cellos_loop.ogg")