def render_space_screen(): seq_duration = 20.0 fx_timer = 0.0 while fx_timer < seq_duration: dt_sec = clock.update() fx_timer += dt_sec render.clear() render.set_blend_mode2d(render.BlendAlpha) x_star = RangeAdjust(fx_timer, 0.0, seq_duration, demo_screen_size[0], -53 * zoom_size()) x_moon = RangeAdjust(fx_timer, seq_duration * 0.475, seq_duration, demo_screen_size[0], -60 * zoom_size()) x_planet = RangeAdjust(fx_timer, seq_duration * 0.65, seq_duration, demo_screen_size[0], -95 * zoom_size()) render.image2d(x_star, (demo_screen_size[1] - 53 * zoom_size()) * 0.5, zoom_size(), "@assets/space_star.png") render.image2d(x_moon, (demo_screen_size[1] - 60 * zoom_size()) * 0.5, zoom_size(), "@assets/space_moon.png") render.image2d(x_planet, 0, zoom_size(), "@assets/space_planet.png") render.set_blend_mode2d(render.BlendOpaque) render.flip()
def render_landscape_screen(): seq_duration = 40.0 fx_timer = 0.0 y_offset = 50 logo_freq = 6 while fx_timer < seq_duration: dt_sec = clock.update() fx_timer += dt_sec render.clear() render.set_blend_mode2d(render.BlendAlpha) render.image2d( (demo_screen_size[0] - 320 * zoom_size()) * 0.5, (demo_screen_size[1] - (34 + y_offset) * zoom_size()) * 0.5, zoom_size(), "@assets/landscape_mountains.png") render.image2d( (demo_screen_size[0] - 100 * zoom_size()) * 0.5, (demo_screen_size[1] - (80 + y_offset) * zoom_size()) * 0.5, zoom_size(), "@assets/landscape_stones.png") x, y = math.cos( fx_timer / seq_duration * math.pi * 2 * logo_freq) * 16, math.sin( fx_timer / seq_duration * math.pi * 5 * logo_freq) * 16 render.image2d( (demo_screen_size[0] - (187 + x) * zoom_size()) * 0.5, (demo_screen_size[1] - (106 - 80 + y) * zoom_size()) * 0.5, zoom_size(), "@assets/logo_exxos.png") render.set_blend_mode2d(render.BlendOpaque) render.flip()
def generation(gourou, gourou_index_list): print(gourou_index_list) index_gourou = (gourou_index_list[0] + gourou_index_list[1] * 3) + 1 while not input.key_press(gs.InputDevice.KeyEnter): render.clear(gs.Color.White) # dessine_fond_qui_scroll() afficheTexte(800, 500, 'Voyons désormais quel est ton Gourou ....') # render.set_blend_mode2d(1) # render.image2d((1920-400)/2,(1024-350)/2,1.0,'@data/gourou' + str(index_gourou) + '.png') # render.set_blend_mode2d(0) render.flip() render.flip() # print(render.get_font(lesGourou [index_gourou])) gourou_scale = 0.25 gourou_acc = 0.995 y_offset = 0.0 while not input.key_press(gs.InputDevice.KeyEnter): render.clear(gs.Color.White) dessine_fond_qui_scroll() afficheTexte(700, 850, lesGourou[index_gourou-1] ) # afficheTexte(1050, 400, 'Au coeur ' + str(getTxt(phases, 1, indexImg[0], indexImg[1]))) # afficheTexte(1100, 300, 'Qui regarda '+str(getTxt(phases,2,indexImg[1], indexImg[2] ))) render.set_blend_mode2d(1) gourou_scale_tmp = gourou_scale * 1.5 render.image2d((1920 - (400 * gourou_scale_tmp)) / 2, (1024 - (350 * gourou_scale_tmp)) / 2 + y_offset * (1.0 - gourou_scale * gourou_scale), gourou_scale_tmp, '@data/gourou' + str(index_gourou) + '.png') render.set_blend_mode2d(0) render.flip() gourou_scale = (gourou_scale * gourou_acc + (1.0 - gourou_acc)) y_offset = y_offset * 0.95 + 0.5 * random.randint(-15, 15) render.flip() return index_gourou - 1
def afficheImageNot(x, y, echelle, lien): render.image2d(x, y, echelle, lien)
def afficheImage(x, y, phase, echelle, phraseCourante, jeuCarte): render.image2d(x, y, echelle, getImg(phases, phase, jeuCarte, phraseCourante))
def gameMainLoop(mouse_device): # Update the ball motion ball.update(dt) # Update the player motion player.setMouse( mouse_device.GetValue(gs.InputDevice.InputAxisX) / SCR_DISP_WIDTH, mouse_device.GetValue(gs.InputDevice.InputAxisY) / SCR_DISP_HEIGHT) player.update(dt) # Update the AI ai.updateGameData(ball.pos_x, ball.pos_z, board.board_width, board.board_length) ai.update(dt) # Collisions if ball.velocity_z > 0.0: if (not ballIsBehindRacket(ball, player)) and (BallWasWithinXReach( ball, player) or BallIsWithinXReach(ball, player)): ball.setPosition( ball.pos_x, player.pos_z - ball.velocity_z * dt + min(0.0, player.velocity_z) * dt) player.setPosition(player.pos_x, ball.pos_z + player.length) ball.bounceZ() # Compute 3D/2D projections ball_2d_x, ball_2d_y, ball_2d_scale = project3DTo2D( ball.pos_x, ball.pos_z, board.board_width, board.board_length) ball_2d_x *= SCR_SCALE_FACTOR ball_2d_y = SCR_DISP_HEIGHT - (ball_2d_y * SCR_SCALE_FACTOR) player_2d_x, player_2d_y, player_2d_scale = project3DTo2D( player.pos_x, player.pos_z, board.board_width, board.board_length) player_2d_x *= SCR_SCALE_FACTOR player_2d_y = SCR_DISP_HEIGHT - (player_2d_y * SCR_SCALE_FACTOR) ai_2d_x, ai_2d_y, ai_2d_scale = project3DTo2D(ai.pos_x, ai.pos_z, board.board_width, board.board_length) ai_2d_x *= SCR_SCALE_FACTOR ai_2d_y = SCR_DISP_HEIGHT - (ai_2d_y * SCR_SCALE_FACTOR) render.clear() render.set_blend_mode2d(render.BlendAlpha) # Opponent render.sprite2d(SCR_MARGIN_X + (320 * 0.5) * SCR_SCALE_FACTOR, (SCR_PHYSIC_HEIGHT - 96 * 0.5) * SCR_SCALE_FACTOR, 106 * SCR_SCALE_FACTOR, "@assets/robot5.png") # Game board render.image2d(SCR_MARGIN_X, 0, SCR_SCALE_FACTOR, "@assets/game_board.png") # Score panel render.image2d(SCR_MARGIN_X, SCR_DISP_HEIGHT - (32 * SCR_SCALE_FACTOR), SCR_SCALE_FACTOR, "@assets/game_score_panel.png") # Render moving items according to their Z position renderAI(ai_2d_x, ai_2d_y, ai_2d_scale) if ball.pos_z - ball.radius < player.pos_z + player.length: renderBall(ball_2d_x, ball_2d_y, ball_2d_scale) renderPlayer(player_2d_x, player_2d_y, player_2d_scale) else: renderPlayer(player_2d_x, player_2d_y, player_2d_scale) renderBall(ball_2d_x, ball_2d_y, ball_2d_scale) render.set_blend_mode2d(render.BlendOpaque)
for spr_file in os.listdir("data/"): if not spr_file.startswith("scaled_"): render.init(512, 512, "../pkg.core") spr_pic = gs.LoadPicture("@data/" + spr_file) w, h = spr_pic.GetWidth(), spr_pic.GetHeight() render.uninit() render.init(w * scaled_copies, h, "../pkg.core") capture_buffer = gs.Picture(w * scaled_copies, h, gs.Picture.RGBA8) for i in range(2): render.clear(gs.Color(1, 0, 1)) for i in range(scaled_copies): sprite_scale_factor = RangeAdjust(float(i), 0.0, float(scaled_copies), 1.0, min_factor) render.image2d(i * w + (w * (1.0 - sprite_scale_factor) * 0.5), h * (1.0 - sprite_scale_factor) * 0.5, sprite_scale_factor, "@data/" + spr_file) # render.sprite2d(512 - 64, 512 - 64, 128, "@data/blink.jpg") # render.blit2d(0, 0, 512, 512, 80, 80, 512 - 160, 512 - 160, "@data/owl.jpg") render.flip() render.get_renderer().CaptureFramebuffer(capture_buffer) gs.SavePicture(capture_buffer, "@data/" + "scaled_" + spr_file, 'STB', 'format:png')