def showLobby(self): if self.__window is None: self.__window = AppEntry() self.__window.active(True) g_windowsStoredData.start() BattleReplay.g_replayCtrl.onCommonSwfLoaded() return
class WindowsManager(object): def __init__(self): self.__window = None self.__battleWindow = None self.__currentLanguage = None self.__em = Event.EventManager() self.__startVideoShown = False self.onInitBattleGUI = Event.Event(self.__em) self.onDestroyBattleGUI = Event.Event(self.__em) return @property def window(self): return self.__window @property def battleWindow(self): return self.__battleWindow def start(self): g_eventBus.addListener(events.GUICommonEvent.APP_STARTED, self.__onAppStarted) self.showLobby() def destroy(self): g_eventBus.removeListener(events.GUICommonEvent.APP_STARTED, self.__onAppStarted) self.hideAll() def onAccountShowGUI(self, ctx=None): if ctx is None: ctx = {} if self.__currentLanguage is None: from helpers import getClientLanguage self.__currentLanguage = getClientLanguage() BigWorld.player().setLanguage(self.__currentLanguage) cursorMgr = self.window.cursorMgr if cursorMgr is not None: cursorMgr.attachCursor(True) else: Cursor.setAutoShow(True) self.window.fireEvent(ShowViewEvent(ShowViewEvent.SHOW_LOBBY, ctx)) return def showStartGameVideo(self): if isShowStartupVideo(): self.window.fireEvent( ShowViewEvent( ShowViewEvent.SHOW_INTRO_VIDEO, {'resultCallback': lambda *args: self.showLogin()})) return True return False def showLogin(self, callback=None): self.__currentLanguage = None self.window.fireEvent( ShowViewEvent(ShowViewEvent.SHOW_LOGIN, ctx={'callback': callback})) return def showLobby(self): if self.__window is None: self.__window = AppEntry() self.__window.active(True) g_windowsStoredData.start() BattleReplay.g_replayCtrl.onCommonSwfLoaded() return def hideLobby(self): if BattleReplay.isPlaying(): self.__window.active(False) elif self.__window is not None: self.__window.close() self.__window = None g_windowsStoredData.stop() BattleReplay.g_replayCtrl.onCommonSwfUnloaded() return def startBattle(self): LogitechMonitor.onScreenChange('battle') self.__battleWindow = Battle() self.__battleWindow.active(True) self.__battleWindow.component.visible = False self.onInitBattleGUI() return self.__battleWindow def showBattle(self): self.hideLobby() if self.__battleWindow: self.__battleWindow.component.visible = True def destroyBattle(self): self.showLobby() self.__battleWindow.close() self.__battleWindow = None self.onDestroyBattleGUI() return def getHangarSpace(self): if not hasattr(self.__window, 'currentInterface' ) or not self.__window.currentInterface == 'hangar': return None else: return self.__window.space def hideAll(self): if self.__window is not None: self.__window.close() self.__window = None self.__battleWindow = None g_windowsStoredData.stop() return def showBattleLoading(self): if self.window.cursorMgr is not None: self.window.cursorMgr.detachCursor(True) g_preDefinedHosts.savePeripheryTL(connectionManager.peripheryID) arena = getattr(BigWorld.player(), 'arena', None) if arena is not None and arena.guiType is ARENA_GUI_TYPE.TUTORIAL: eventType = LoadEvent.LOAD_TUTORIAL_LOADING else: eventType = LoadEvent.LOAD_BATTLE_LOADING self.window.fireEvent(LoadEvent(eventType, {'loadComplete': self.showBattle}), scope=EVENT_BUS_SCOPE.LOBBY) if self.window is not None and self.window.browser is not None and constants.IS_CHINA: self.window.browser.onBattleEnter() return def showPostMortem(self): LogitechMonitor.onScreenChange('postmortem') if self.__battleWindow: self.__battleWindow.showPostmortemTips() def showBotsMenu(self): import exceptions try: from gui.Scaleform.development.BotsMenu import BotsMenu BotsMenu(self.__battleWindow).active(True) except exceptions.ImportError: from debug_utils import LOG_ERROR LOG_ERROR('Package gui.Scaleform.development not found.') def __onAppStarted(self, event): if BattleReplay.g_replayCtrl.autoStartBattleReplay( ) or connectionManager.isConnected(): return if not self.__startVideoShown: self.__startVideoShown = True if self.showStartGameVideo(): return self.showLogin()
class WindowsManager(object): def __init__(self): self.__window = None self.__battleWindow = None self.__em = Event.EventManager() self.__startVideoShown = False self.onInitBattleGUI = Event.Event(self.__em) self.onDestroyBattleGUI = Event.Event(self.__em) return @property def window(self): return self.__window @property def battleWindow(self): return self.__battleWindow def start(self): g_eventBus.addListener(events.GUICommonEvent.APP_STARTED, self.__onAppStarted) self.showLobby() def destroy(self): g_eventBus.removeListener(events.GUICommonEvent.APP_STARTED, self.__onAppStarted) self.hideAll() def onAccountShowGUI(self, ctx = None): if ctx is None: ctx = {} cursorMgr = self.window.cursorMgr if cursorMgr is not None: cursorMgr.attachCursor(True) else: Cursor.setAutoShow(True) if connectionManager.isConnected(): self.window.fireEvent(LoadViewEvent(VIEW_ALIAS.LOBBY, ctx=ctx)) else: LOG_WARNING('onAccountShowGUI: show lobby has been skipped, because client is not connected to server.') return def showStartGameVideo(self): if isShowStartupVideo(): self.window.fireEvent(LoadViewEvent(VIEW_ALIAS.INTRO_VIDEO, ctx={'resultCallback': lambda *args: self.showLogin()})) return True return False def showLogin(self, callback = None): if self.window is not None: self.window.fireEvent(LoadViewEvent(VIEW_ALIAS.LOGIN, ctx={'callback': callback})) return def showLobby(self): if self.__window is None: self.__window = AppEntry() self.__window.active(True) g_windowsStoredData.start() BattleReplay.g_replayCtrl.onCommonSwfLoaded() return def hideLobby(self): if BattleReplay.isPlaying(): self.__window.active(False) elif self.__window is not None: self.__window.close() self.__window = None g_windowsStoredData.stop() BattleReplay.g_replayCtrl.onCommonSwfUnloaded() return def startBattle(self): LogitechMonitor.onScreenChange('battle') self.__battleWindow = Battle() self.__battleWindow.active(True) self.__battleWindow.component.visible = False self.onInitBattleGUI() return self.__battleWindow def showBattle(self): self.hideLobby() if self.__battleWindow: self.__battleWindow.component.visible = True def destroyBattle(self): self.showLobby() self.__battleWindow.close() self.__battleWindow = None self.onDestroyBattleGUI() return def getHangarSpace(self): if not hasattr(self.__window, 'currentInterface') or not self.__window.currentInterface == 'hangar': return None else: return self.__window.space def hideAll(self): if self.__window is not None: self.__window.close() self.__window = None self.__battleWindow = None g_windowsStoredData.stop() return def showBattleLoading(self): if self.window.cursorMgr is not None: self.window.cursorMgr.detachCursor(True) g_preDefinedHosts.savePeripheryTL(connectionManager.peripheryID) arena = getattr(BigWorld.player(), 'arena', None) if arena is not None and arena.guiType is ARENA_GUI_TYPE.TUTORIAL: eventType = VIEW_ALIAS.TUTORIAL_LOADING else: eventType = VIEW_ALIAS.BATTLE_LOADING self.window.fireEvent(LoadViewEvent(eventType), scope=EVENT_BUS_SCOPE.LOBBY) return def showPostMortem(self): LogitechMonitor.onScreenChange('postmortem') if self.__battleWindow: self.__battleWindow.showPostmortemTips() def showBotsMenu(self): try: from gui.development.ui.BotsMenu import BotsMenu BotsMenu(self.__battleWindow).active(True) except ImportError: from debug_utils import LOG_ERROR LOG_ERROR('BotsMenu not found.') def __onAppStarted(self, event): if BattleReplay.g_replayCtrl.autoStartBattleReplay() or connectionManager.isConnected(): return if not self.__startVideoShown: self.__startVideoShown = True if self.showStartGameVideo(): return self.showLogin()