def __initIntroUnitView(self): navKey = self.getNavigationKey() NavigationStack.exclude(navKey, CYBER_SPORT_ALIASES.UNIT_VIEW_UI) if NavigationStack.hasHistory(navKey): (flashAlias, _, itemID,) = NavigationStack.current(navKey) self._requestViewLoad(flashAlias, itemID) else: self._requestViewLoad(CYBER_SPORT_ALIASES.INTRO_VIEW_UI, None)
def __initIntroUnitView(self): navKey = self.getNavigationKey() NavigationStack.exclude(navKey, CYBER_SPORT_ALIASES.UNIT_VIEW_UI) NavigationStack.exclude(navKey, CYBER_SPORT_ALIASES.STATIC_FORMATION_UNIT_VIEW_UI) if NavigationStack.hasHistory(navKey): flashAlias, _, itemID = NavigationStack.current(navKey) self._requestViewLoad(flashAlias, itemID) else: self._requestViewLoad(CYBER_SPORT_ALIASES.INTRO_VIEW_UI, None) return
def __initIntroView(self): isListShow = self.__modeFlags & UNIT_MODE_FLAGS.SHOW_LIST > 0 navKey = self.getNavigationKey() if isListShow: NavigationStack.clear(navKey) self._requestViewLoad(FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_LIST_VIEW_UI, None) else: NavigationStack.exclude(navKey, FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_VIEW_UI) NavigationStack.exclude(navKey, FORTIFICATION_ALIASES.FORT_CLAN_BATTLE_ROOM_VIEW_UI) if NavigationStack.hasHistory(navKey): flashAlias, _, itemID = NavigationStack.current(navKey) self._requestViewLoad(flashAlias, itemID) else: self._requestViewLoad(self.getIntroViewAlias(), None)
def __initIntroView(self): isListShow = self.__modeFlags & UNIT_MODE_FLAGS.SHOW_LIST > 0 navKey = self.getNavigationKey() if isListShow: NavigationStack.clear(navKey) self._requestViewLoad( FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_LIST_VIEW_UI, None) else: NavigationStack.exclude( navKey, FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_VIEW_UI) NavigationStack.exclude( navKey, FORTIFICATION_ALIASES.FORT_CLAN_BATTLE_ROOM_VIEW_UI) if NavigationStack.hasHistory(navKey): flashAlias, _, itemID = NavigationStack.current(navKey) self._requestViewLoad(flashAlias, itemID) else: self._requestViewLoad(self.getIntroViewAlias(), None)