def handleKeyEvent(self, event): import game isDown, key, mods, isRepeat = game.convertKeyEvent(event) if isRepeat: return False elif self.__isStarted and self.__isDetached: if self.__curCtrl.alwaysReceiveKeyEvents() and not self.isObserverFPV or CommandMapping.g_instance.isFired(CommandMapping.CMD_CM_LOCK_TARGET, key): self.__curCtrl.handleKeyEvent(isDown, key, mods, event) return BigWorld.player().handleKey(isDown, key, mods) elif not self.__isStarted or self.__isDetached: return False for command in self.__commands: if command.handleKeyEvent(isDown, key, mods, event): return True if isDown and BigWorld.isKeyDown(Keys.KEY_CAPSLOCK): if self.__alwaysShowAimKey is not None and key == self.__alwaysShowAimKey: gui_event_dispatcher.toggleCrosshairVisibility() return True if self.__showMarkersKey is not None and key == self.__showMarkersKey and not self.__isGUIVisible: gui_event_dispatcher.toggleMarkers2DVisibility() return True if key == Keys.KEY_F5 and constants.HAS_DEV_RESOURCES: self.__vertScreenshotCamera.enable(not self.__vertScreenshotCamera.isEnabled) return True if key == Keys.KEY_SPACE and isDown and BigWorld.player().isObserver(): BigWorld.player().cell.switchObserverFPV(not BigWorld.player().isObserverFPV) return True else: return True if not self.isObserverFPV and self.__curCtrl.handleKeyEvent(isDown, key, mods, event) else BigWorld.player().handleKey(isDown, key, mods)
def handleKeyEvent(self, event): import game isDown, key, mods, isRepeat = game.convertKeyEvent(event) if isRepeat: return False elif self.__isStarted and self.__isDetached: return BigWorld.player().handleKey(isDown, key, mods) elif not self.__isStarted or self.__isDetached: return False if isDown and BigWorld.isKeyDown(Keys.KEY_CAPSLOCK): if self.__alwaysShowAimKey is not None and key == self.__alwaysShowAimKey: gui_event_dispatcher.toggleCrosshairVisibility() return True if self.__showMarkersKey is not None and key == self.__showMarkersKey and not self.__isGUIVisible: gui_event_dispatcher.toggleMarkers2DVisibility() return True if key == Keys.KEY_F5 and constants.HAS_DEV_RESOURCES: self.__vertScreenshotCamera.enable(not self.__vertScreenshotCamera.isEnabled) return True if self.__curCtrl.handleKeyEvent(isDown, key, mods, event): return True else: return BigWorld.player().handleKey(isDown, key, mods)
def handleKeyEvent(self, event): import game isDown, key, mods, isRepeat = game.convertKeyEvent(event) if isRepeat: return False elif self.__isStarted and self.__isDetached: return BigWorld.player().handleKey(isDown, key, mods) elif not self.__isStarted or self.__isDetached: return False if isDown and BigWorld.isKeyDown(Keys.KEY_CAPSLOCK): if self.__alwaysShowAimKey is not None and key == self.__alwaysShowAimKey: gui_event_dispatcher.toggleCrosshairVisibility() return True if self.__showMarkersKey is not None and key == self.__showMarkersKey and not self.__isGUIVisible: gui_event_dispatcher.toggleMarkers2DVisibility() return True if key == Keys.KEY_F5 and constants.HAS_DEV_RESOURCES: self.__vertScreenshotCamera.enable(not self.__vertScreenshotCamera.isEnabled) return True if self.__curCtrl.handleKeyEvent(isDown, key, mods, event): return True else: return BigWorld.player().handleKey(isDown, key, mods)