コード例 #1
0
    def __handleEquipmentExpanded(self, intCD):
        if not self.__flashObject.getVisibility():
            return
        result, error = g_sessionProvider.getEquipmentsCtrl().changeSetting(
            intCD)
        if not result and error:
            self.__ui.vErrorsPanel.showMessage(error.key, error.ctx)
            return
        if intCD not in self.__cds:
            LOG_ERROR('Equipment is not found in panel', intCD, self.__cds)
            return
        item = g_sessionProvider.getEquipmentsCtrl().getEquipment(intCD)
        if not item:
            LOG_ERROR('Equipment is not found in control', intCD)
            return
        slots = []
        keys = {}
        for entityIdx, (itemName, entityName,
                        entityState) in enumerate(item.getGuiIterator()):
            bwKey, sfKey = self.__genKey(entityIdx)
            keys[bwKey] = partial(self.__handleEquipmentPressed, intCD,
                                  entityName)
            slots.append({
                'bwKeyCode': bwKey,
                'sfKeyCode': sfKey,
                'entityName': itemName,
                'entityState': entityState
            })

        self.__flashObject.expandEquipmentSlot(self.__cds.index(intCD), slots)
        self.__keys.clear()
        self.__keys = keys
        ctrl = g_sessionProvider.getVehicleStateCtrl()
        ctrl.onVehicleStateUpdated += self.__onVehicleStateUpdated
コード例 #2
0
    def __handleEquipmentExpanded(self, intCD):
        if not self.__flashObject.getVisibility():
            return
        result, error = g_sessionProvider.getEquipmentsCtrl().changeSetting(intCD)
        if not result and error:
            self.__ui.vErrorsPanel.showMessage(error.key, error.ctx)
            return
        if intCD not in self.__cds:
            LOG_ERROR('Equipment is not found in panel', intCD, self.__cds)
            return
        item = g_sessionProvider.getEquipmentsCtrl().getEquipment(intCD)
        if not item:
            LOG_ERROR('Equipment is not found in control', intCD)
            return
        slots = []
        keys = {}
        for entityIdx, (itemName, entityName, entityState) in enumerate(item.getGuiIterator()):
            bwKey, sfKey = self.__genKey(entityIdx)
            keys[bwKey] = partial(self.__handleEquipmentPressed, intCD, entityName)
            slots.append({'bwKeyCode': bwKey,
             'sfKeyCode': sfKey,
             'entityName': itemName,
             'entityState': entityState})

        self.__flashObject.expandEquipmentSlot(self.__cds.index(intCD), slots)
        self.__keys.clear()
        self.__keys = keys
        ctrl = g_sessionProvider.getVehicleStateCtrl()
        ctrl.onVehicleStateUpdated += self.__onVehicleStateUpdated
コード例 #3
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 def __showMarkerCallback(self, eq, pos, dir, time, areaUID):
     timer = round(time - BigWorld.serverTime())
     area = self.__selectedAreas.pop(areaUID, None)
     if area is not None:
         area.destroy()
     self.__selectedAreas[areaUID] = self.createEquipmentSelectedArea(pos, dir, eq)
     self.__callbackDelayer.delayCallback(timer, functools.partial(self.__delayedAreaDestroy, areaUID))
     g_sessionProvider.getEquipmentsCtrl().showMarker(eq, pos, dir, timer)
コード例 #4
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 def __showMarkerCallback(self, eq, pos, dir, time, areaUID):
     timer = round(time - BigWorld.serverTime())
     area = self.__selectedAreas.pop(areaUID, None)
     if area is not None:
         area.destroy()
     self.__selectedAreas[areaUID] = self.createEquipmentSelectedArea(
         pos, dir, eq)
     self.__callbackDelayer.delayCallback(
         timer, functools.partial(self.__delayedAreaDestroy, areaUID))
     g_sessionProvider.getEquipmentsCtrl().showMarker(eq, pos, dir, timer)
コード例 #5
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 def showHittingArea(self, equipmentID, pos, dir, time):
     if _ENABLE_DEBUG_LOG:
         LOG_DEBUG('===== showHittingArea =====')
         LOG_DEBUG(equipmentID)
         LOG_DEBUG(pos, dir, time)
     areaUID = int(equipmentID)
     if areaUID in self.__selectedAreas:
         return
     eq = vehicles.g_cache.equipments()[equipmentID]
     timer = round(time - BigWorld.serverTime())
     self.__selectedAreas[areaUID] = self.createEquipmentSelectedArea(pos, dir, eq)
     self.__callbackDelayer.delayCallback(timer, functools.partial(self.__delayedAreaDestroy, areaUID))
     g_sessionProvider.getEquipmentsCtrl().showMarker(eq, pos, dir, timer)
コード例 #6
0
ファイル: minimap.py プロジェクト: webiumsk/WoT
    def start(self):
        self.__ownUI = GUI.WGMinimapFlash(self.__parentUI.movie)
        self.__ownUI.wg_inputKeyMode = 2
        self.__parentUI.component.addChild(self.__ownUI, 'minimap')
        self.__ownUI.mapSize = Math.Vector2(self.__MINIMAP_SIZE)
        bl, tr = BigWorld.player().arena.arenaType.boundingBox
        self.__ownUI.setArenaBB(bl, tr)
        player = BigWorld.player()
        self.__playerTeam = player.team
        self.__playerVehicleID = player.playerVehicleID
        tex = BigWorld.PyTextureProvider(self.__cfg['texture'])
        if not self.__ownUI.setBackground(tex):
            LOG_ERROR("Failed to set minimap texture: '%s'" % self.__cfg['texture'])
        self.__cameraHandle = None
        self.__cameraMatrix = None
        self.__resetCamera(MODE_ARCADE)
        BigWorld.player().inputHandler.onCameraChanged += self.__resetCamera
        BigWorld.player().inputHandler.onPostmortemVehicleChanged += self.__clearCamera
        self.__parentUI.addExternalCallbacks({'minimap.onClick': self._onMapClicked,
         'minimap.playAttantion': self._playAttention,
         'minimap.setSize': self.onSetSize,
         'minimap.lightPlayer': self.onLightPlayer,
         'minimap.scaleMarkers': self.onScaleMarkers})
        arena = player.arena
        arena.onPositionsUpdated += self.__onFarPosUpdated
        arena.onNewVehicleListReceived += self.__validateEntries
        arena.onVehicleKilled += self.__onVehicleKilled
        arena.onVehicleAdded += self.__onVehicleAdded
        arena.onTeamKiller += self.__onTeamKiller
        g_sessionProvider.getEquipmentsCtrl().onEquipmentMarkerShown += self.__onEquipmentMarkerShown
        self.__marks = {}
        if not g_sessionProvider.getCtx().isPlayerObserver():
            mp = BigWorld.player().getOwnVehicleMatrix()
            self.__ownEntry['handle'] = self.__ownUI.addEntry(mp, self.zIndexManager.getIndexByName('self'))
            self.__ownEntry['matrix'] = player.getOwnVehicleMatrix()
            self.__ownEntry['location'] = None
        self.__isStarted = True
        for id in self.__vehiclesWaitStart:
            self.notifyVehicleStart(id)

        self.__vehiclesWaitStart = []
        self.__mapSizeIndex = self.getStoredMinimapSize()
        from account_helpers.settings_core.SettingsCore import g_settingsCore
        g_settingsCore.onSettingsChanged += self.setupMinimapSettings
        self.setupMinimapSettings()
        self.setTeamPoints()
        g_repeatKeyHandlers.add(self.handleRepeatKeyEvent)
        return
コード例 #7
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 def __removeListeners(self):
     g_eventBus.removeListener(GameEvent.CHOICE_CONSUMABLE,
                               self.__handleConsumableChoice,
                               scope=EVENT_BUS_SCOPE.BATTLE)
     vehicleCtrl = g_sessionProvider.getVehicleStateCtrl()
     if vehicleCtrl is not None:
         vehicleCtrl.onPostMortemSwitched -= self.__onPostMortemSwitched
         vehicleCtrl.onRespawnBaseMoving -= self.__onRespawnBaseMoving
         vehicleCtrl.onVehicleStateUpdated -= self.__onVehicleStateUpdated
     ammoCtrl = g_sessionProvider.getAmmoCtrl()
     if ammoCtrl is not None:
         ammoCtrl.onShellsAdded -= self.__onShellsAdded
         ammoCtrl.onShellsUpdated -= self.__onShellsUpdated
         ammoCtrl.onNextShellChanged -= self.__onNextShellChanged
         ammoCtrl.onCurrentShellChanged -= self.__onCurrentShellChanged
         ammoCtrl.onGunReloadTimeSet -= self.__onGunReloadTimeSet
         ammoCtrl.onGunReloadTimeSetInPercent -= self.__onGunReloadTimeSetInPercent
     eqCtrl = g_sessionProvider.getEquipmentsCtrl()
     if eqCtrl is not None:
         eqCtrl.onEquipmentAdded -= self.__onEquipmentAdded
         eqCtrl.onEquipmentUpdated -= self.__onEquipmentUpdated
         eqCtrl.onEquipmentCooldownInPercent -= self.__onEquipmentCooldownInPercent
     optDevicesCtrl = g_sessionProvider.getOptDevicesCtrl()
     if optDevicesCtrl is not None:
         optDevicesCtrl.onOptionalDeviceAdded -= self.__onOptionalDeviceAdded
         optDevicesCtrl.onOptionalDeviceUpdated -= self.__onOptionalDeviceUpdated
     return
コード例 #8
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 def __handleEquipmentPressed(self, intCD, entityName=None):
     result, error = g_sessionProvider.getEquipmentsCtrl().changeSetting(
         intCD, entityName=entityName, avatar=BigWorld.player())
     if not result and error:
         self.__ui.vErrorsPanel.showMessage(error.key, error.ctx)
     else:
         self.__flashObject.collapseEquipmentSlot()
コード例 #9
0
    def __getKeysGenerator(self):
        getEquipment = g_sessionProvider.getEquipmentsCtrl().getEquipment
        for idx, intCD in enumerate(self.__cds):
            if not intCD:
                yield (idx,
                 None,
                 None,
                 None)
            else:
                bwKey, sfKey = self.__genKey(idx)
                handler = None
                if idx in AMMO_RANGE:
                    handler = partial(self.__handleAmmoPressed, intCD)
                elif idx in EQUIPMENT_RANGE or idx in ORDERS_RANGE:
                    item = getEquipment(intCD)
                    if item and item.getTag() and item.getQuantity() > 0:
                        if item.isEntityRequired():
                            handler = partial(self.__handleEquipmentExpanded, intCD)
                        else:
                            handler = partial(self.__handleEquipmentPressed, intCD)
                yield (idx,
                 bwKey,
                 sfKey,
                 handler)

        return
コード例 #10
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 def __removeListeners(self):
     g_eventBus.removeListener(GameEvent.CHOICE_CONSUMABLE, self.__handleConsumableChoice, scope=EVENT_BUS_SCOPE.BATTLE)
     vehicleCtrl = g_sessionProvider.getVehicleStateCtrl()
     if vehicleCtrl is not None:
         vehicleCtrl.onPostMortemSwitched -= self.__onPostMortemSwitched
         vehicleCtrl.onRespawnBaseMoving -= self.__onRespawnBaseMoving
         vehicleCtrl.onVehicleStateUpdated -= self.__onVehicleStateUpdated
     ammoCtrl = g_sessionProvider.getAmmoCtrl()
     if ammoCtrl is not None:
         ammoCtrl.onShellsAdded -= self.__onShellsAdded
         ammoCtrl.onShellsUpdated -= self.__onShellsUpdated
         ammoCtrl.onNextShellChanged -= self.__onNextShellChanged
         ammoCtrl.onCurrentShellChanged -= self.__onCurrentShellChanged
         ammoCtrl.onGunReloadTimeSet -= self.__onGunReloadTimeSet
         ammoCtrl.onGunReloadTimeSetInPercent -= self.__onGunReloadTimeSetInPercent
     eqCtrl = g_sessionProvider.getEquipmentsCtrl()
     if eqCtrl is not None:
         eqCtrl.onEquipmentAdded -= self.__onEquipmentAdded
         eqCtrl.onEquipmentUpdated -= self.__onEquipmentUpdated
         eqCtrl.onEquipmentCooldownInPercent -= self.__onEquipmentCooldownInPercent
     optDevicesCtrl = g_sessionProvider.getOptDevicesCtrl()
     if optDevicesCtrl is not None:
         optDevicesCtrl.onOptionalDeviceAdded -= self.__onOptionalDeviceAdded
         optDevicesCtrl.onOptionalDeviceUpdated -= self.__onOptionalDeviceUpdated
     return
コード例 #11
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ファイル: triggers.py プロジェクト: webiumsk/WOT-0.9.12-CT
 def clear(self):
     eqCtrl = g_sessionProvider.getEquipmentsCtrl()
     if eqCtrl is not None:
         eqCtrl.onEquipmentUpdated -= self.__onEquipmentUpdated
     self.isSubscribed = False
     self.isRunning = False
     return
コード例 #12
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 def run(self):
     self.isRunning = True
     if not self.isSubscribed:
         self.isSubscribed = True
         eqCtrl = g_sessionProvider.getEquipmentsCtrl()
         if eqCtrl is not None:
             eqCtrl.onEquipmentUpdated += self.__onEquipmentUpdated
     self.toggle(isOn=self.isOn())
コード例 #13
0
ファイル: triggers.py プロジェクト: kblw/wot_client
 def run(self):
     self.isRunning = True
     if not self.isSubscribed:
         self.isSubscribed = True
         eqCtrl = g_sessionProvider.getEquipmentsCtrl()
         if eqCtrl is not None:
             eqCtrl.onEquipmentUpdated += self.__onEquipmentUpdated
     self.toggle(isOn=self.isOn())
コード例 #14
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ファイル: damage_panel.py プロジェクト: webiumsk/WOT0.9.10
 def __changeVehicleSetting(self, tag, entityName):
     result, error = g_sessionProvider.getEquipmentsCtrl().changeSettingByTag(
         tag, entityName=entityName, avatar=BigWorld.player()
     )
     if not result and error:
         ctrl = g_sessionProvider.getBattleMessagesCtrl()
         if ctrl:
             ctrl.onShowVehicleErrorByKey(error.key, error.ctx)
コード例 #15
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def hook_handle_equipment_expanded(self, int_cd):
    if config.enable and config.data['config'].get('button_expanded'):
        item = g_sessionProvider.getEquipmentsCtrl().getEquipment(int_cd)
        if not item: return
        for _, (_, _, entityState) in enumerate(item.getGuiIterator()):
            if entityState and entityState in ['destroyed', 'critical']: return hooked_handle_equipment_expanded(self, int_cd)
        return
    else: return hooked_handle_equipment_expanded(self, int_cd)
コード例 #16
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ファイル: battledamage_panel.py プロジェクト: Difrex/wotsdk
 def __changeVehicleSetting(self, tag, entityName):
     result, error = g_sessionProvider.getEquipmentsCtrl(
     ).changeSettingByTag(tag,
                          entityName=entityName,
                          avatar=BigWorld.player())
     if not result and error:
         ctrl = g_sessionProvider.getBattleMessagesCtrl()
         if ctrl:
             ctrl.onShowVehicleErrorByKey(error.key, error.ctx)
コード例 #17
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ファイル: triggers.py プロジェクト: webiumsk/WOT-0.9.15-CT
    def isOn(self):
        eqCtrl = g_sessionProvider.getEquipmentsCtrl()
        if eqCtrl is not None:
            conditionVar = self.getVar()
            itemsList = conditionVar.get('items', [])
            for eqCD in itemsList:
                if eqCtrl.getEquipment(eqCD) is not None:
                    return True

        return False
コード例 #18
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ファイル: playermessages.py プロジェクト: webiumsk/WOT0.10.0
 def _removeGameListeners(self):
     ctrl = g_sessionProvider.getBattleMessagesCtrl()
     if ctrl:
         ctrl.onShowPlayerMessageByCode -= self.__onShowPlayerMessageByCode
         ctrl.onShowPlayerMessageByKey -= self.__onShowPlayerMessageByKey
     ctrl = g_sessionProvider.getEquipmentsCtrl()
     if ctrl:
         ctrl.onEquipmentUpdated -= self.__onCombatEquipmentUpdated
     arena = avatar_getter.getArena()
     if arena:
         arena.onCombatEquipmentUsed -= self.__onCombatEquipmentUsed
     super(PlayerMessages, self)._removeGameListeners()
コード例 #19
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 def _removeGameListeners(self):
     ctrl = g_sessionProvider.getBattleMessagesCtrl()
     if ctrl:
         ctrl.onShowPlayerMessageByCode -= self.__onShowPlayerMessageByCode
         ctrl.onShowPlayerMessageByKey -= self.__onShowPlayerMessageByKey
     ctrl = g_sessionProvider.getEquipmentsCtrl()
     if ctrl:
         ctrl.onEquipmentUpdated -= self.__onCombatEquipmentUpdated
     arena = avatar_getter.getArena()
     if arena:
         arena.onCombatEquipmentUsed -= self.__onCombatEquipmentUsed
     super(PlayerMessages, self)._removeGameListeners()
コード例 #20
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 def __onVehicleStateUpdated(self, state, value):
     if state != VEHICLE_VIEW_STATE.DEVICES:
         return
     deviceName, _, actualState = value
     if deviceName in VEHICLE_DEVICE_IN_COMPLEX_ITEM:
         itemName = VEHICLE_DEVICE_IN_COMPLEX_ITEM[deviceName]
     else:
         itemName = deviceName
     idx = int(self.__flashObject.updateEntityState(itemName, actualState))
     if idx and idx < len(self.__cds):
         intCD = self.__cds[idx]
         item = g_sessionProvider.getEquipmentsCtrl().getEquipment(intCD)
         if item and item.isEntityRequired():
             bwKey, _ = self.__genKey(idx)
             self.__keys[bwKey] = partial(self.__handleEquipmentPressed, self.__cds[idx], deviceName)
コード例 #21
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 def __onVehicleStateUpdated(self, state, value):
     if state != VEHICLE_VIEW_STATE.DEVICES:
         return
     deviceName, _, actualState = value
     if deviceName in VEHICLE_DEVICE_IN_COMPLEX_ITEM:
         itemName = VEHICLE_DEVICE_IN_COMPLEX_ITEM[deviceName]
     else:
         itemName = deviceName
     idx = int(self.__flashObject.updateEntityState(itemName, actualState))
     if idx and idx < len(self.__cds):
         intCD = self.__cds[idx]
         item = g_sessionProvider.getEquipmentsCtrl().getEquipment(intCD)
         if item and item.isEntityRequired():
             bwKey, _ = self.__genKey(idx)
             self.__keys[bwKey] = partial(self.__handleEquipmentPressed,
                                          self.__cds[idx], deviceName)
コード例 #22
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 def __addListeners(self):
     vehicleCtrl = g_sessionProvider.getVehicleStateCtrl()
     vehicleCtrl.onPostMortemSwitched += self.__onPostMortemSwitched
     vehicleCtrl.onRespawnBaseMoving += self.__onRespawnBaseMoving
     ammoCtrl = g_sessionProvider.getAmmoCtrl()
     ammoCtrl.onShellsAdded += self.__onShellsAdded
     ammoCtrl.onShellsUpdated += self.__onShellsUpdated
     ammoCtrl.onNextShellChanged += self.__onNextShellChanged
     ammoCtrl.onCurrentShellChanged += self.__onCurrentShellChanged
     ammoCtrl.onGunReloadTimeSet += self.__onGunReloadTimeSet
     ammoCtrl.onGunReloadTimeSetInPercent += self.__onGunReloadTimeSetInPercent
     eqCtrl = g_sessionProvider.getEquipmentsCtrl()
     eqCtrl.onEquipmentAdded += self.__onEquipmentAdded
     eqCtrl.onEquipmentUpdated += self.__onEquipmentUpdated
     optDevicesCtrl = g_sessionProvider.getOptDevicesCtrl()
     optDevicesCtrl.onOptionalDeviceAdded += self.__onOptionalDeviceAdded
     optDevicesCtrl.onOptionalDeviceUpdated += self.__onOptionalDeviceUpdated
コード例 #23
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 def __addListeners(self):
     vehicleCtrl = g_sessionProvider.getVehicleStateCtrl()
     vehicleCtrl.onPostMortemSwitched += self.__onPostMortemSwitched
     vehicleCtrl.onRespawnBaseMoving += self.__onRespawnBaseMoving
     ammoCtrl = g_sessionProvider.getAmmoCtrl()
     ammoCtrl.onShellsAdded += self.__onShellsAdded
     ammoCtrl.onShellsUpdated += self.__onShellsUpdated
     ammoCtrl.onNextShellChanged += self.__onNextShellChanged
     ammoCtrl.onCurrentShellChanged += self.__onCurrentShellChanged
     ammoCtrl.onGunReloadTimeSet += self.__onGunReloadTimeSet
     ammoCtrl.onGunReloadTimeSetInPercent += self.__onGunReloadTimeSetInPercent
     eqCtrl = g_sessionProvider.getEquipmentsCtrl()
     eqCtrl.onEquipmentAdded += self.__onEquipmentAdded
     eqCtrl.onEquipmentUpdated += self.__onEquipmentUpdated
     optDevicesCtrl = g_sessionProvider.getOptDevicesCtrl()
     optDevicesCtrl.onOptionalDeviceAdded += self.__onOptionalDeviceAdded
     optDevicesCtrl.onOptionalDeviceUpdated += self.__onOptionalDeviceUpdated
     g_eventBus.addListener(GameEvent.CHOICE_CONSUMABLE, self.__handleConsumableChoice, scope=EVENT_BUS_SCOPE.BATTLE)
コード例 #24
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 def __getKeysGenerator(self):
     getEquipment = g_sessionProvider.getEquipmentsCtrl().getEquipment
     for idx, intCD in enumerate(self.__cds):
         if not intCD:
             yield (idx, None, None, None)
         else:
             bwKey, sfKey = self.__genKey(idx)
             handler = None
             if idx in AMMO_RANGE:
                 handler = partial(self.__handleAmmoPressed, intCD)
             elif idx in EQUIPMENT_RANGE or idx in ORDERS_RANGE:
                 item = getEquipment(intCD)
                 if item and item.getTag() and item.getQuantity() > 0:
                     if item.isEntityRequired():
                         handler = partial(self.__handleEquipmentExpanded,
                                           intCD)
                     else:
                         handler = partial(self.__handleEquipmentPressed,
                                           intCD)
             yield (idx, bwKey, sfKey, handler)
コード例 #25
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 def __addListeners(self):
     vehicleCtrl = g_sessionProvider.getVehicleStateCtrl()
     vehicleCtrl.onPostMortemSwitched += self.__onPostMortemSwitched
     vehicleCtrl.onRespawnBaseMoving += self.__onRespawnBaseMoving
     ammoCtrl = g_sessionProvider.getAmmoCtrl()
     ammoCtrl.onShellsAdded += self.__onShellsAdded
     ammoCtrl.onShellsUpdated += self.__onShellsUpdated
     ammoCtrl.onNextShellChanged += self.__onNextShellChanged
     ammoCtrl.onCurrentShellChanged += self.__onCurrentShellChanged
     ammoCtrl.onGunReloadTimeSet += self.__onGunReloadTimeSet
     ammoCtrl.onGunReloadTimeSetInPercent += self.__onGunReloadTimeSetInPercent
     eqCtrl = g_sessionProvider.getEquipmentsCtrl()
     eqCtrl.onEquipmentAdded += self.__onEquipmentAdded
     eqCtrl.onEquipmentUpdated += self.__onEquipmentUpdated
     optDevicesCtrl = g_sessionProvider.getOptDevicesCtrl()
     optDevicesCtrl.onOptionalDeviceAdded += self.__onOptionalDeviceAdded
     optDevicesCtrl.onOptionalDeviceUpdated += self.__onOptionalDeviceUpdated
     g_eventBus.addListener(GameEvent.CHOICE_CONSUMABLE,
                            self.__handleConsumableChoice,
                            scope=EVENT_BUS_SCOPE.BATTLE)
コード例 #26
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ファイル: markers.py プロジェクト: webiumsk/WOT-0.9.15-CT
 def fini(self):
     ctrl = g_sessionProvider.getEquipmentsCtrl()
     if ctrl:
         ctrl.onEquipmentMarkerShown -= self.__onShown
     super(_EquipmentsMarkerPlugin, self).fini()
コード例 #27
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ファイル: markers.py プロジェクト: webiumsk/WOT-0.9.15-CT
 def init(self):
     super(_EquipmentsMarkerPlugin, self).init()
     ctrl = g_sessionProvider.getEquipmentsCtrl()
     if ctrl:
         ctrl.onEquipmentMarkerShown += self.__onShown
コード例 #28
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 def __handleEquipmentPressed(self, intCD, entityName = None):
     result, error = g_sessionProvider.getEquipmentsCtrl().changeSetting(intCD, entityName=entityName, avatar=BigWorld.player())
     if not result and error:
         self.__ui.vErrorsPanel.showMessage(error.key, error.ctx)
     else:
         self.__flashObject.collapseEquipmentSlot()
コード例 #29
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ファイル: battlemarkers.py プロジェクト: Difrex/wotsdk
 def init(self):
     super(_EquipmentsMarkerPlugin, self).init()
     ctrl = g_sessionProvider.getEquipmentsCtrl()
     if ctrl:
         ctrl.onEquipmentMarkerShown += self.__onShown
コード例 #30
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ファイル: battlemarkers.py プロジェクト: Difrex/wotsdk
 def fini(self):
     ctrl = g_sessionProvider.getEquipmentsCtrl()
     if ctrl:
         ctrl.onEquipmentMarkerShown -= self.__onShown
     super(_EquipmentsMarkerPlugin, self).fini()
コード例 #31
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ファイル: damage_panel.py プロジェクト: krzcho/WOTDecompiled
 def __changeVehicleSetting(self, tag, entityName):
     result, error = g_sessionProvider.getEquipmentsCtrl().changeSettingByTag(tag, entityName=entityName, avatar=BigWorld.player())
     if not result and error:
         self.__ui.vErrorsPanel.showMessage(error.key, error.ctx)
コード例 #32
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 def clear(self):
     eqCtrl = g_sessionProvider.getEquipmentsCtrl()
     if eqCtrl is not None:
         eqCtrl.onEquipmentUpdated -= self.__onEquipmentUpdated
     self.isSubscribed = False
     self.isRunning = False