def init(self, clientPrb = None, ctx = None): result = super(CompanyIntroFunctional, self).init() self._rosterReq.start(self._onPrbRosterReceived) g_eventDispatcher.loadCompany() result = FUNCTIONAL_INIT_RESULT.addIfNot(result, FUNCTIONAL_INIT_RESULT.LOAD_WINDOW) g_eventDispatcher.updateUI() return result
def init(self, clientPrb = None, ctx = None): result = super(CompanyIntroFunctional, self).init() self._rosterReq.start(self._onPrbRosterReceived) g_eventDispatcher.loadCompany() result = FUNCTIONAL_FLAG.addIfNot(result, FUNCTIONAL_FLAG.LOAD_WINDOW) g_eventDispatcher.updateUI() g_eventsCache.companies.onCompanyStateChanged += self.onCompanyStateChanged return result
def init(self, clientPrb=None, ctx=None): result = super(CompanyIntroFunctional, self).init() self._rosterReq.start(self._onPrbRosterReceived) g_eventDispatcher.loadCompany() result = FUNCTIONAL_FLAG.addIfNot(result, FUNCTIONAL_FLAG.LOAD_WINDOW) g_eventDispatcher.updateUI() g_eventsCache.companies.onCompanyStateChanged += self.onCompanyStateChanged return result
def init(self, clientPrb=None, ctx=None): result = super(CompanyIntroEntity, self).init(clientPrb=clientPrb, ctx=ctx) self._rosterReq.start(self._onRosterReceived) g_eventDispatcher.loadCompany() result = FUNCTIONAL_FLAG.addIfNot(result, FUNCTIONAL_FLAG.LOAD_WINDOW) self.eventsCache.companies.onCompanyStateChanged += self.__onCompanyStateChanged return result
def init(self, clientPrb = None, ctx = None): result = super(CompanyFunctional, self).init(clientPrb=clientPrb) playerInfo = self.getPlayerInfo() if self.getTeamState(team=1).isInQueue() and playerInfo.isReady() and playerInfo.roster == PREBATTLE_ROSTER.ASSIGNED_IN_TEAM1: g_eventDispatcher.loadBattleQueue() else: g_eventDispatcher.loadHangar() g_eventDispatcher.loadCompany() result = FUNCTIONAL_INIT_RESULT.addIfNot(result, FUNCTIONAL_INIT_RESULT.LOAD_WINDOW) result = FUNCTIONAL_INIT_RESULT.addIfNot(result, FUNCTIONAL_INIT_RESULT.LOAD_PAGE) g_eventBus.addListener(ChannelCarouselEvent.CAROUSEL_INITED, self.__handleCarouselInited, scope=EVENT_BUS_SCOPE.LOBBY) g_eventDispatcher.updateUI() return result
def init(self, clientPrb=None, ctx=None): result = super(CompanyEntity, self).init(clientPrb=clientPrb, ctx=ctx) playerInfo = self.getPlayerInfo() if self.getTeamState(team=1).isInQueue() and playerInfo.isReady( ) and playerInfo.roster == PREBATTLE_ROSTER.ASSIGNED_IN_TEAM1: g_eventDispatcher.loadBattleQueue() else: g_eventDispatcher.loadHangar() g_eventDispatcher.loadCompany() result = FUNCTIONAL_FLAG.addIfNot(result, FUNCTIONAL_FLAG.LOAD_WINDOW) result = FUNCTIONAL_FLAG.addIfNot(result, FUNCTIONAL_FLAG.LOAD_PAGE) g_eventBus.addListener(ChannelCarouselEvent.CAROUSEL_INITED, self.__handleCarouselInited, scope=EVENT_BUS_SCOPE.LOBBY) self.eventsCache.companies.onCompanyStateChanged += self.__onCompanyStateChanged return result
def showGUI(self): g_eventDispatcher.loadCompany()
def doSelectAction(self, action): result = False if action.actionName == PREBATTLE_ACTION_NAME.COMPANY: g_eventDispatcher.loadCompany() result = True return result
def showGUI(self, ctx = None): g_eventDispatcher.loadCompany()
def doSelectAction(self, action): result = False if action.actionName == PREBATTLE_ACTION_NAME.COMPANY: g_eventDispatcher.loadCompany() result = True return SelectResult(result, None)
def showGUI(self, ctx=None): g_eventDispatcher.loadCompany()