コード例 #1
0
ファイル: ChatOutput.py プロジェクト: EchoUSB/emesene
 def send_message(self, formatter, my_account,
                  text, cedict, cedir, first):
     '''This method is called from the core, when a message is sent by us.
     It shows the message'''
     self._append_to_chat('<b>ME:</b>')
     self._append_to_chat(Utils.parse_emotes(Utils.escape(unicode(text))))
     self._append_to_chat('<br/>')
コード例 #2
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 def _set_information(self, lines):
     message, account = lines
     message = Utils.escape(message)
     message = Utils.parse_emotes(unicode(message))
     message = u'%s<br /><span style="font-size: small;">%s</span>' % (
         message, account)
     self._message_lbl.setText(message)
コード例 #3
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 def set_message(self, message):
     '''Updates the message'''
     message = Utils.escape(message)
     message = Utils.parse_emotes(unicode(message))
     message = message + (
         u'<br /><span style="font-size: small;">[%s]</span>' %
         self._account)
     self._message_lbl.setText(message)
コード例 #4
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 def select_color(cls, color, callback):
     '''select color, receives a e3.Message.Color with the current
     color the callback receives a new color object woth the new selection
     '''
     qt_color = Utils.e3_color_to_qcolor(color)
     new_qt_color = QtGui.QColorDialog.getColor(qt_color)
     if new_qt_color.isValid() and not new_qt_color == qt_color:
         color = Utils.qcolor_to_e3_color(new_qt_color)
         callback(color)
コード例 #5
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 def select_color(cls, color, callback):
     '''select color, receives a e3.Message.Color with the current
     color the callback receives a new color object woth the new selection
     '''
     qt_color = Utils.e3_color_to_qcolor(color)
     new_qt_color = QtGui.QColorDialog.getColor(qt_color)
     if new_qt_color.isValid() and not new_qt_color == qt_color:
         color = Utils.qcolor_to_e3_color(new_qt_color)
         callback(color)
コード例 #6
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ファイル: Conversation.py プロジェクト: Roger/emesene
 def update_single_information(self, nick, message, account):  # emesene's
     """This method is called from the core (e3 or base class or whatever
     to update the contacts infos"""
     # account is a string containing the email
     # does this have to update the picture too?
     log.debug("UPSingInfo Start")
     status = self._session.contacts.get(account).status
     log.debug("UpSingInfo: [%s], [%s], [%s], [%s]" % (status, nick, message, account))
     self._widget_d["info_panel"].set_all(status, Utils.unescape(nick), Utils.unescape(message), account)
     log.debug("UPSingInfo Stop")
コード例 #7
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def _format_contact_display_role(text):
    """Formats correctly a string part of a display role. Parses emotes, and
    scales them."""
    # TODO: calculate smiley size from text's size.
    smiley_size = 16
    text = Utils.escape(text)
    text = replace_markup(text)
    text = Utils.parse_emotes(unicode(text))
    text = text.replace("<img src", '<img width="%d" height="%d" src' % (smiley_size, smiley_size))
    return text
コード例 #8
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ファイル: UserInfoPanel.py プロジェクト: EchoUSB/emesene
 def update(self, status, display_name, message, account):
     '''Updates the infos shown in the panel'''
     pixmap          = QtGui.QPixmap(gui.theme.status_icons[status])
     #display_name    = Utils.escape(display_name)
     display_name    = Utils.parse_emotes(unicode(display_name + 
                                              u'&nbsp;&nbsp;&nbsp;&nbsp;' \
                                              u'[' + account + u']'))
     #message         = Utils.escape(message)
     message         = Utils.parse_emotes(unicode(message))
     
     self._emblem_lbl.setPixmap(pixmap)
     self._display_name_lbl.setText(display_name)
     self._message_lbl.setText(message)
コード例 #9
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ファイル: ChatOutput.py プロジェクト: 19MiRkO91/emesene
 def receive_message(self, formatter, contact, 
                     message, cedict, cedir, first):
     '''This method is called from the core (e3 or base class or whatever
     when a new message arrives. It shows the new message'''
     log.debug('%s, %s, %s, %s, %s, %s' % (formatter,contact, 
                                           message.type, message.account, 
                                           cedict, first) )
     
     self._append_to_chat(
             Utils.parse_emotes(u'<b>' + contact.display_name + u':</b>'))
     self._append_to_chat(
             Utils.parse_emotes(Utils.escape(unicode(message.body))),
             message.style)
     self._append_to_chat('<br>')
コード例 #10
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 def set_text(self, text):
     '''Displays the given text'''
     #NOTE: do we have to set also the QLineEdit's text?
     #<-> method could be called while the QLEdit is active?
     self._text = unicode(text)
     text = Utils.escape(unicode(text))
     parsed_text = Utils.parse_emotes(text)
     text = QtCore.QString(text)
     if not text.isEmpty():
         self._is_empty_message_displayed = False
         self.label.setText(parsed_text)
     elif self._allow_empty:
         self._is_empty_message_displayed = True
         self.label.setText(self._empty_message)
コード例 #11
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ファイル: ChatOutput.py プロジェクト: fernandomt08/emesene
    def receive_message(self, formatter, contact, message, cedict, cedir,
                        first):
        '''This method is called from the core (e3 or base class or whatever
        when a new message arrives. It shows the new message'''
        log.debug(
            '%s, %s, %s, %s, %s, %s' %
            (formatter, contact, message.type, message.account, cedict, first))

        self._append_to_chat(
            Utils.parse_emotes(u'<b>' + contact.display_name + u':</b>'))
        self._append_to_chat(
            Utils.parse_emotes(Utils.escape(unicode(message.body))),
            message.style)
        self._append_to_chat('<br>')
コード例 #12
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ファイル: NickEdit.py プロジェクト: AmiZya/emesene
 def set_text(self, text):
     '''Displays the given text'''
     #NOTE: do we have to set also the QLineEdit's text?
     #<-> method could be called while the QLEdit is active?
     self._text = unicode(text)
     text = Utils.escape(unicode(text))
     parsed_text = Utils.parse_emotes(text)
     text = QtCore.QString(text)
     if not text.isEmpty():
         self._is_empty_message_displayed = False
         self.label.setText(parsed_text)
     elif self._allow_empty:
         self._is_empty_message_displayed = True
         self.label.setText(self._empty_message)
コード例 #13
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ファイル: ContactListModel.py プロジェクト: stlcours/emesene
    def _set_contact_info(self, contact_item, contact):
        '''Fills the contact Item with data'''
        display_name = Utils.escape(unicode(contact.display_name))
        message = Utils.escape(unicode(contact.message))
        sort_role = self.sort_role_dict[contact.status] + display_name

        contact_item.setData(display_name, Role.DisplayRole)
        contact_item.setData(message, Role.MessageRole)
        contact_item.setData(contact.picture, Role.DecorationRole)
        contact_item.setData(contact.media, Role.MediaRole)
        contact_item.setData(contact.status, Role.StatusRole)
        contact_item.setData(contact.blocked, Role.BlockedRole)
        contact_item.setData(contact.account, Role.ToolTipRole)
        contact_item.setData(sort_role, Role.SortRole)
        contact_item.setData(contact, Role.DataRole)
コード例 #14
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ファイル: ContactListModel.py プロジェクト: RealDoll/emesene
    def _set_contact_info(self, contact_item, contact):
        '''Fills the contact Item with data'''
        display_name = Utils.escape(unicode(contact.display_name))
        message = Utils.escape(unicode(contact.message))
        sort_role = self.sort_role_dict[contact.status] + display_name

        contact_item.setData(display_name, Role.DisplayRole)
        contact_item.setData(message, Role.MessageRole)
        contact_item.setData(contact.picture, Role.DecorationRole)
        contact_item.setData(contact.media, Role.MediaRole)
        contact_item.setData(contact.status, Role.StatusRole)
        contact_item.setData(contact.blocked, Role.BlockedRole)
        contact_item.setData(contact.account, Role.ToolTipRole)
        contact_item.setData(sort_role, Role.SortRole)
        contact_item.setData(contact, Role.DataRole)
コード例 #15
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ファイル: DisplayPic.py プロジェクト: socceroh/emesene
    def set_from_file(self, filename, blocked=False):
        self.filename = filename
        self.blocked = blocked
        if filename and not os.path.exists(filename):
            if self._size.width() > 32:
                # use big fallback image
                self.filename = gui.theme.image_theme.user_def_imagetool
            else:
                self.filename = gui.theme.image_theme.user
        pic_handler = PictureHandler.PictureHandler(self.filename)
        if pic_handler.can_handle():
            pixmap = QtGui.QPixmap(self.filename)
            if pixmap.isNull():
                pixmap = QtGui.QPixmap(gui.theme.image_theme.user)

            pixmap = Utils.pixmap_rounder(
                pixmap.scaled(self._size,
                              transformMode=Qt.SmoothTransformation))
            if self.crossfade:
                self._fader.add_pixmap(pixmap)
            else:
                self.setPixmap(pixmap)
        else:
            self._movie = QtGui.QMovie(self.filename)
            self._movie.setScaledSize(self._size)
            if self.crossfade:
                self._fader.add_pixmap(self._movie)
            else:
                self.setMovie(self._movie)

        if self.blocked:
            #FIXME: implement
            pass
        self._last = self.filename
コード例 #16
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ファイル: DisplayPic.py プロジェクト: AmiZya/emesene
    def set_from_file(self, filename, blocked=False):
        self.filename = filename
        self.blocked = blocked
        if filename and not os.path.exists(filename):
            if self._size.width() > 32:
                # use big fallback image
                self.filename = gui.theme.image_theme.user_def_imagetool
            else:
                self.filename = gui.theme.image_theme.user
        pic_handler = PictureHandler.PictureHandler(self.filename)
        if pic_handler.can_handle():
            pixmap = QtGui.QPixmap(self.filename)
            if pixmap.isNull():
                pixmap = QtGui.QPixmap(gui.theme.image_theme.user)

            pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                        transformMode=Qt.SmoothTransformation))
            if self.crossfade:
                self._fader.add_pixmap(pixmap)
            else:
                self.setPixmap(pixmap)
        else:
            self._movie = QtGui.QMovie(self.filename)
            self._movie.setScaledSize(self._size)
            if self.crossfade:
                self._fader.add_pixmap(self._movie)
            else:
                self.setMovie(self._movie)

        if self.blocked:
            #FIXME: implement
            pass
        self._last = self.filename
コード例 #17
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ファイル: AdiumChatOutput.py プロジェクト: hoangduit/emesene
 def clear(self, source="", target="", target_display="", source_img="", target_img=""):
     """clear the content"""
     body = self.theme.get_body(source, target, target_display, source_img, target_img)
     url = QtCore.QUrl(Utils.path_to_url(self.theme.path))
     self._qwebview.setHtml(body, url)
     gui.base.OutputText.clear(self)
     self.ready = False
コード例 #18
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    def _set_contact_info(self, contact_item, contact):
        '''Fills the contact Item with data'''
        # TODO: handle moving contact between groups
        # in particular: online/offiline
        display_name = Utils.escape(unicode(contact.display_name))
        message = Utils.escape(unicode(contact.message))
        sort_role = self.sort_role_dict[contact.status] + display_name

        contact_item.setData(display_name, Role.DisplayRole)
        contact_item.setData(message, Role.MessageRole)
        contact_item.setData(contact.picture, Role.DecorationRole)
        contact_item.setData(contact.media, Role.MediaRole)
        contact_item.setData(contact.status, Role.StatusRole)
        contact_item.setData(contact.blocked, Role.BlockedRole)
        contact_item.setData(contact.account, Role.ToolTipRole)
        contact_item.setData(sort_role, Role.SortRole)
        contact_item.setData(contact, Role.DataRole)
コード例 #19
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ファイル: ContactListModel.py プロジェクト: Roger/emesene
    def _set_contact_info(self, contact_item, contact):
        """Fills the contact Item with data"""
        # TODO: handle moving contact between groups
        # in particular: online/offiline
        display_name = Utils.escape(unicode(contact.display_name))
        message = Utils.escape(unicode(contact.message))
        sort_role = self.sort_role_dict[contact.status] + display_name

        contact_item.setData(display_name, Role.DisplayRole)
        contact_item.setData(message, Role.MessageRole)
        contact_item.setData(contact.picture, Role.DecorationRole)
        contact_item.setData(contact.media, Role.MediaRole)
        contact_item.setData(contact.status, Role.StatusRole)
        contact_item.setData(contact.blocked, Role.BlockedRole)
        contact_item.setData(contact.account, Role.ToolTipRole)
        contact_item.setData(sort_role, Role.SortRole)
        contact_item.setData(contact, Role.DataRole)
コード例 #20
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 def select_font(cls, style, callback):
     '''select font and if available size and style, receives a
     e3.Message.Style object with the current style
     the callback receives a new style object with the new selection
     '''
     new_qt_font, result = QtGui.QFontDialog.getFont()
     if result:
         estyle = Utils.qfont_to_style(new_qt_font, style.color)
         callback(estyle)
コード例 #21
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ファイル: Avatar.py プロジェクト: RealDoll/emesene
 def _rescale_picture(self, picture, filename):
     if isinstance(picture, QtGui.QMovie):
         return picture.setScaledSize(self._size)
     else:
         pixmap = QtGui.QPixmap(filename)
         if not pixmap.isNull():
             pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                 transformMode=Qt.SmoothTransformation))
         return pixmap
コード例 #22
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 def select_font(cls, style, callback):
     '''select font and if available size and style, receives a
     e3.Message.Style object with the current style
     the callback receives a new style object with the new selection
     '''
     new_qt_font, result = QtGui.QFontDialog.getFont()
     if result:
         estyle = Utils.qfont_to_style(new_qt_font, style.color)
         callback(estyle)
コード例 #23
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 def add_group(self, group):
     '''Add a group.'''
     if not self._config.b_order_by_group:
         return
     new_group_item = QtGui.QStandardItem(Utils.escape(unicode(group.name)))
     new_group_item.setData(group.identifier, Role.UidRole)
     new_group_item.setData(0, Role.TotalCountRole)
     new_group_item.setData(0, Role.OnlCountRole)
     new_group_item.setData(group, Role.DataRole)
     self.appendRow(new_group_item)
コード例 #24
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ファイル: ContactListModel.py プロジェクト: stlcours/emesene
    def add_group(self, group, force=False):
        '''Add a group.'''
        if not (force or self._order_by_group):
            return

        new_group_item = QtGui.QStandardItem(Utils.escape(unicode(group.name)))
        new_group_item.setData(group.identifier, Role.UidRole)
        new_group_item.setData(group, Role.DataRole)
        self.appendRow(new_group_item)
        return new_group_item
コード例 #25
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 def _rescale_picture(self, picture, filename):
     if isinstance(picture, QtGui.QMovie):
         return picture.setScaledSize(self._size)
     else:
         pixmap = QtGui.QPixmap(filename)
         if not pixmap.isNull():
             pixmap = Utils.pixmap_rounder(
                 pixmap.scaled(self._size,
                               transformMode=Qt.SmoothTransformation))
         return pixmap
コード例 #26
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ファイル: ContactListModel.py プロジェクト: Roger/emesene
 def add_group(self, group):
     """Add a group."""
     if not self._config.b_order_by_group:
         return
     new_group_item = QtGui.QStandardItem(Utils.escape(unicode(group.name)))
     new_group_item.setData(group.identifier, Role.UidRole)
     new_group_item.setData(0, Role.TotalCountRole)
     new_group_item.setData(0, Role.OnlCountRole)
     new_group_item.setData(group, Role.DataRole)
     self.appendRow(new_group_item)
コード例 #27
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ファイル: DebugWindow.py プロジェクト: AmiZya/emesene
 def _show_record(self, record):
     '''Appends a record in the view'''
     time_string = time.localtime(float(record.created))
     time_string = time.strftime("%H:%M:%S", time_string)
     html = u'<small>(%s): [<b>%s</b>] : '
     html = html % (time_string, record.name)
     try:
         html = html + '%s</small><br />' % Utils.escape(record.msg.strip())
     except AttributeError as detail:
         html = html + '<small><i>&lt;&lt;message insertion failed [%s:%s]&gt;&gt;</i></small><br>' % (type(record.msg), str(record.msg))
     self._cursor.insertHtml(html)
コード例 #28
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 def update_single_information(self, nick, message, account):  # emesene's
     '''This method is called from the core (e3 or base class or whatever
     to update the contacts infos'''
     # account is a string containing the email
     # does this have to update the picture too?
     log.debug('UPSingInfo Start')
     status = self.session.contacts.get(account).status
     log.debug('UpSingInfo: [%s], [%s], [%s], [%s]' %
               (status, nick, message, account))
     self._widget_d['info_panel'].set_all(Utils.unescape(message), account)
     log.debug('UPSingInfo Stop')
コード例 #29
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ファイル: ContactListModel.py プロジェクト: RealDoll/emesene
    def add_group(self, group, force=False):
        '''Add a group.'''
        if not (force or self._order_by_group):
            return

        new_group_item = QtGui.QStandardItem(
                    Utils.escape(unicode(group.name)))
        new_group_item.setData(group.identifier, Role.UidRole)
        new_group_item.setData(group, Role.DataRole)
        self.appendRow(new_group_item)
        return new_group_item
コード例 #30
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ファイル: DebugWindow.py プロジェクト: stlcours/emesene
 def _show_record(self, record):
     '''Appends a record in the view'''
     time_string = time.localtime(float(record.created))
     time_string = time.strftime("%H:%M:%S", time_string)
     html = u'<small>(%s): [<b>%s</b>] : '
     html = html % (time_string, record.name)
     try:
         html = html + '%s</small><br />' % Utils.escape(record.msg.strip())
     except AttributeError as detail:
         html = html + '<small><i>&lt;&lt;message insertion failed [%s:%s]&gt;&gt;</i></small><br>' % (
             type(record.msg), str(record.msg))
     self._cursor.insertHtml(html)
コード例 #31
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ファイル: ChatInput.py プロジェクト: Stiveknx/emesene
    def _set_e3_style(self, e3_style):
        '''Sets the font style, given an e3 style'''
        qt_color =  Utils.e3_color_to_qcolor(e3_style.color)
        qt_font = QtGui.QFont()
        qt_font.setFamily(      e3_style.font   )
        qt_font.setBold(        e3_style.bold   )
        qt_font.setItalic(      e3_style.italic )
        qt_font.setStrikeOut(   e3_style.strike )
        qt_font.setPointSize(   e3_style.size   )

        self._set_qt_color(qt_color)
        self._set_qt_font(qt_font)
コード例 #32
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ファイル: ChatInput.py プロジェクト: MechanisM/emesene
    def _set_e3_style(self, e3_style):
        '''Sets the font style, given an e3 style'''
        qt_color = Utils.e3_color_to_qcolor(e3_style.color)
        qt_font = QtGui.QFont()
        qt_font.setFamily(e3_style.font)
        qt_font.setBold(e3_style.bold)
        qt_font.setItalic(e3_style.italic)
        qt_font.setStrikeOut(e3_style.strike)
        qt_font.setPointSize(e3_style.size)

        self._set_qt_color(qt_color)
        self._set_qt_font(qt_font)
コード例 #33
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ファイル: AdiumChatOutput.py プロジェクト: stlcours/emesene
 def clear(self,
           source="",
           target="",
           target_display="",
           source_img="",
           target_img=""):
     '''clear the content'''
     body = self.theme.get_body(source, target, target_display, source_img,
                                target_img)
     url = QtCore.QUrl(Utils.path_to_url(self.theme.path))
     self._qwebview.setHtml(body, url)
     gui.base.OutputText.clear(self)
     self.ready = False
コード例 #34
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ファイル: DisplayPic.py プロジェクト: firemountain/emesene
 def set_display_pic_from_file(self, path):
     ''' sets the display pic from the path'''
     pic_handler = PictureHandler.PictureHandler(path)
     if pic_handler.can_handle():
         pixmap = QtGui.QPixmap(path)
         if pixmap.isNull():
             pixmap = QtGui.QPixmap(self._default_pic)
         
         pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                     transformMode=Qt.SmoothTransformation))
         self._fader.add_pixmap(pixmap)
     else:
         self._movie = QtGui.QMovie(path)
         self._fader.add_pixmap(self._movie)
     self._last = path
コード例 #35
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 def set_display_pic_from_file(self, path):
     ''' sets the display pic from the path'''
     pic_handler = PictureHandler.PictureHandler(path)
     if pic_handler.can_handle():
         pixmap = QtGui.QPixmap(path)
         if pixmap.isNull():
             pixmap = QtGui.QPixmap(self._default_pic)
         
         pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                     transformMode=Qt.SmoothTransformation))
         self._fader.add_pixmap(pixmap)
     else:
         self._movie = QtGui.QMovie(path)
         self._fader.add_pixmap(self._movie)
     self._last = path
コード例 #36
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def _format_contact_display_role(text):
    '''Formats correctly a string part of a display role. Parses emotes, and
    scales them.'''
    # TODO: calculate smiley size from text's size.
    smiley_size = 16
    #text = Utils.escape(text)
    #log.debug(text)
    text = replace_markup(text)
    # temporary stuff:
    text = Plus.msnplus_strip(text)
    text = text.replace('[C=c10ud]', '')
    text = Utils.parse_emotes(unicode(text))
    text = text.replace('<img src', '<img width="%d" height="%d" src' % 
                 (smiley_size, smiley_size))
    #log.debug(text)
    return text
コード例 #37
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def _format_contact_display_role(text):
    '''Formats correctly a string part of a display role. Parses emotes, and
    scales them.'''
    # TODO: calculate smiley size from text's size.
    smiley_size = 16
    #text = Utils.escape(text)
    #log.debug(text)
    text = replace_markup(text)
    # temporary stuff:
    text = Plus.msnplus_strip(text)
    text = text.replace('[C=c10ud]', '')
    text = Utils.parse_emotes(unicode(text))
    text = text.replace(
        '<img src',
        '<img width="%d" height="%d" src' % (smiley_size, smiley_size))
    #log.debug(text)
    return text
コード例 #38
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    def drawWidget(self, painter):
        painter.save()
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)

        old_pixmap, old_opacity, old_filename = self._back
        new_pixmap, new_opacity, new_filename = self._front
        if isinstance(self._back[0], QtGui.QMovie):
            old_pixmap = old_pixmap.currentPixmap()
        if isinstance(self._front[0], QtGui.QMovie):
            new_pixmap = new_pixmap.currentPixmap()
            new_pixmap = Utils.pixmap_rounder(
                new_pixmap.scaled(self._size,
                                  transformMode=Qt.SmoothTransformation))

        if not self.crossfade:
            painter.drawPixmap(self._rect, new_pixmap, self._rect)
        else:
            painter.fillRect(self._rect, Qt.transparent)
            painter.setCompositionMode(QtGui.QPainter.CompositionMode_Source)
            #FIXME: old pixmap fading isn't working correctly
            #            painter.setOpacity(old_opacity)
            painter.setOpacity(0)
            painter.drawPixmap(self._rect, old_pixmap, self._rect)
            painter.setCompositionMode(
                QtGui.QPainter.CompositionMode_SourceOver)
            painter.setOpacity(new_opacity)
            painter.drawPixmap(self._rect, new_pixmap, self._rect)

        if self.blocked:
            origin = QtCore.QPointF(0.0, 0.0)
            source = QtCore.QRectF(origin,
                                   QtCore.QSizeF(self.blocked_pic.size()))
            x_emblem_offset = self._size.width() - self.blocked_pic.size(
            ).width()
            y_emblem_offset = self._size.height() - self.blocked_pic.size(
            ).height()
            xy_emblem_offset = QtCore.QPointF(x_emblem_offset, y_emblem_offset)
            target = QtCore.QRectF(origin + xy_emblem_offset,
                                   QtCore.QSizeF(self.blocked_pic.size()))
            painter.setCompositionMode(
                QtGui.QPainter.CompositionMode_SourceOver)
            painter.drawPixmap(target, self.blocked_pic, source)

        painter.restore()
コード例 #39
0
ファイル: Avatar.py プロジェクト: RealDoll/emesene
    def set_from_file(self, filename, blocked=False):
        self.blocked = blocked
        pixmap = self._fallback

        if filename is not None and os.path.exists(filename):
            self.filename = filename

            pic_handler = PictureHandler.PictureHandler(self.filename)
            if pic_handler.can_handle():
                pixmap = QtGui.QPixmap(self.filename)
                if not pixmap.isNull():
                    pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                            transformMode=Qt.SmoothTransformation))
            else:
                self._movie = QtGui.QMovie(self.filename)
                self._movie.setScaledSize(self._size)
                self._movie.start()
                pixmap = self._movie
        else:
            filename = self._get_fallback_image()
        self.add_pixmap(pixmap, filename)
コード例 #40
0
ファイル: Avatar.py プロジェクト: RealDoll/emesene
    def drawWidget(self, painter):
        painter.save()
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)

        old_pixmap, old_opacity, old_filename = self._back
        new_pixmap, new_opacity, new_filename = self._front
        if isinstance(self._back[0], QtGui.QMovie):
            old_pixmap = old_pixmap.currentPixmap()
        if isinstance(self._front[0], QtGui.QMovie):
            new_pixmap = new_pixmap.currentPixmap()
            new_pixmap = Utils.pixmap_rounder(new_pixmap.scaled(self._size,
                            transformMode=Qt.SmoothTransformation))

        if not self.crossfade:
            painter.drawPixmap(self._rect, new_pixmap, self._rect)
        else:
            painter.fillRect(self._rect, Qt.transparent)
            painter.setCompositionMode(QtGui.QPainter.CompositionMode_Source)
            #FIXME: old pixmap fading isn't working correctly
#            painter.setOpacity(old_opacity)
            painter.setOpacity(0)
            painter.drawPixmap(self._rect, old_pixmap, self._rect)
            painter.setCompositionMode(QtGui.QPainter.CompositionMode_SourceOver)
            painter.setOpacity(new_opacity)
            painter.drawPixmap(self._rect, new_pixmap, self._rect)

        if self.blocked:
            origin = QtCore.QPointF(0.0, 0.0)
            source = QtCore.QRectF(origin,
                                    QtCore.QSizeF(self.blocked_pic.size()) )
            x_emblem_offset = self._size.width() - self.blocked_pic.size().width()
            y_emblem_offset = self._size.height() - self.blocked_pic.size().height()
            xy_emblem_offset = QtCore.QPointF(x_emblem_offset,
                                                y_emblem_offset)
            target = QtCore.QRectF(origin + xy_emblem_offset,
                                QtCore.QSizeF(self.blocked_pic.size()))
            painter.setCompositionMode(QtGui.QPainter.CompositionMode_SourceOver)
            painter.drawPixmap(target, self.blocked_pic, source)

        painter.restore()
コード例 #41
0
    def set_from_file(self, filename, blocked=False):
        self.blocked = blocked
        pixmap = self._fallback

        if filename is not None and os.path.exists(filename):
            self.filename = filename

            pic_handler = PictureHandler.PictureHandler(self.filename)
            if pic_handler.can_handle():
                pixmap = QtGui.QPixmap(self.filename)
                if not pixmap.isNull():
                    pixmap = Utils.pixmap_rounder(
                        pixmap.scaled(self._size,
                                      transformMode=Qt.SmoothTransformation))
            else:
                self._movie = QtGui.QMovie(self.filename)
                self._movie.setScaledSize(self._size)
                self._movie.start()
                pixmap = self._movie
        else:
            filename = self._get_fallback_image()
        self.add_pixmap(pixmap, filename)
コード例 #42
0
 def _build_display_role(self, index, is_group=False):
     """Build a string to be used as item's display role"""
     model = index.model()
     data_role = model.data(index, Role.DataRole).toPyObject()
     if is_group:
         name = model.data(index, Role.DisplayRole).toPyObject()
         name = Utils.escape(name)
         online = model.data(index, Role.OnlCountRole).toPyObject()
         total = model.data(index, Role.TotalCountRole).toPyObject()
         display_role = self._config.group_template
         display_role = replace_markup(display_role)
         display_role = display_role.replace("[$NAME]", name)
         display_role = display_role.replace("[$ONLINE_COUNT]", str(online))
         display_role = display_role.replace("[$TOTAL_COUNT]", str(total))
     else:
         # TODO: consider changing how data is stored inside the model,
         # if useful
         display_role = self._format_nick(
             data_role,
             (
                 str(model.data(index, Role.DisplayRole).toPyObject()),
                 data_role.nick,
                 str(model.data(index, Role.MessageRole).toPyObject()),
             ),
         )
         display_role = _format_contact_display_role(display_role)
     #        message = model.data(index, Role.MessageRole).toString()
     #        if not message.isEmpty():
     #            display_role += u'<p style="-qt-paragraph-type:empty; ' \
     #                            u'margin-top:5px; margin-bottom:0px; '  \
     #                            u'margin-left:0px; margin-right:0px; '  \
     #                            u'-qt-block-indent:0; text-indent:0px;"></p>'
     #            message = u'<i>' + message + u'</i>'
     #            display_role += _format_contact_display_role(message)
     # display_role = _format_contact_display_role(display_role)
     # display_role += '</table>'
     return display_role
コード例 #43
0
ファイル: ChatInput.py プロジェクト: MechanisM/emesene
 def _get_e3_style(self):
     '''Returns the font style in e3 format'''
     qt_font = self._get_qt_font()
     e3_color = Utils.qcolor_to_e3_color(self._qt_color)
     e3_style = Utils.qfont_to_style(qt_font, e3_color)
     return e3_style
コード例 #44
0
ファイル: ChatOutput.py プロジェクト: fernandomt08/emesene
 def information(self, formatter, contact, message):
     '''This method is called by the core, when there's the need to display 
     an information message'''
     self._append_to_chat(
         Utils.parse_emotes('<p align="right"><i>' +
                            Utils.escape(unicode(message)) + '</i></p>'))
コード例 #45
0
ファイル: UserInfoPanel.py プロジェクト: Lagg3r/emesene
 def set_nick(self, nick):
     '''Updates the nick'''
     nick = Utils.escape(nick)
     nick = Utils.parse_emotes(unicode(nick))
     nick = nick + (u'&nbsp;&nbsp;&nbsp;&nbsp;[%s]' % self._account)
     self._display_name_lbl.setText(nick)
コード例 #46
0
    def paint(self, painter, option, index):
        '''Paints the contact'''
        # pylint: disable=C0103
        model = index.model()
        painter.save()
        painter.translate(0, 0)
        # -> Configure the painter
        painter.setRenderHint(QtGui.QPainter.Antialiasing)
        # especially useful for scaled smileys.
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)
        painter.setClipRect(option.rect)
        painter.setClipping(True)
        # -> Draw the skeleton of a ItemView widget: highlighting, selection...
        QtGui.QApplication.style().drawControl(QtGui.QStyle.CE_ItemViewItem,
                                               option, painter, self.parent())
        status = model.data(index, Role.StatusRole).toPyObject()
        text_doc = QtGui.QTextDocument()

        origin = QtCore.QPointF(0.0, 0.0)

        if not index.parent().isValid():
            # -> Start drawing the text_doc:
            text_list = self._build_display_role(index, True)
            painter.translate(QtCore.QPointF(option.rect.topLeft()))
            # create the text_doc
            self._put_display_role(text_doc, text_list)
            # draw the text_doc
            text_doc.drawContents(painter)
        else:
            top_left_point = QtCore.QPointF(option.rect.topLeft())
            # a little additional margin
            # TODO: try to do this for the highlighting too
            top_left_point.setX(top_left_point.x() + 5)
            # -> Start drawing the decoration:
            # calc
            y_pic_margin = abs((option.rect.height() - self._picture_size)) / 2
            x_pic_margin = self._MIN_PICTURE_MARGIN
            xy_pic_margin = QtCore.QPointF(x_pic_margin, y_pic_margin)

            # create the picture
            picture_path = model.data(index, Role.DecorationRole).toString()
            picture = QtGui.QPixmap(picture_path)
            if picture.isNull():
                picture = QtGui.QPixmap(gui.theme.image_theme.user)
            else:
                picture = Utils.pixmap_rounder(picture)

            #FIXME: when we scale to big sizes status icon is lost by some reason
            #scale picture
            scaledpicture = picture.scaled(
                self._pic_size, transformMode=Qt.SmoothTransformation)

            # calculate the target position
            source = QtCore.QRectF(origin, QtCore.QSizeF(scaledpicture.size()))
            target = QtCore.QRectF(top_left_point + xy_pic_margin,
                                   self._pic_sizef)

            # draw the picture
            painter.drawPixmap(target, scaledpicture, source)

            # -> start drawing the 'blocked' emblem
            if model.data(index, Role.BlockedRole).toPyObject():
                source = QtCore.QRectF(origin,
                                       QtCore.QSizeF(self.blocked_pic.size()))
                x_emblem_offset = self._picture_size - self.blocked_pic.size(
                ).width()
                y_emblem_offset = self._picture_size - self.blocked_pic.size(
                ).height()
                xy_emblem_offset = QtCore.QPointF(x_emblem_offset,
                                                  y_emblem_offset)
                target = QtCore.QRectF(
                    top_left_point + xy_pic_margin + xy_emblem_offset,
                    QtCore.QSizeF(self.blocked_pic.size()))
                painter.drawPixmap(target, self.blocked_pic, source)

            # -> set-up status picture for calculations
            picture_path = gui.theme.image_theme.status_icons[model.data(
                index, Role.StatusRole).toPyObject()]
            picture_status = QtGui.QPixmap(picture_path)

            # -> Start setting up the text_doc:
            text_list = self._build_display_role(index)
            # set the text into text_doc
            self._put_display_role(text_doc, text_list)
            # calculate the vertical offset, to center the text_doc vertically
            y_text_offset = \
                abs(option.rect.height() - text_doc.size().height()) / 2
            x_text_offset = 2 * x_pic_margin + self._picture_size
            xy_text_offset = QtCore.QPointF(x_text_offset, y_text_offset)

            # move the pointer to the text_doc zone:
            painter.translate(top_left_point + xy_text_offset)

            #calculate max text width = treeview width - status image width
            max_text_width = option.rect.width(
            ) - 3 * picture_status.size().width() - 2 * x_pic_margin

            #text width is the min between text_size and max_text_size
            x_size = min(max_text_width, text_doc.size().width())

            #calculate rect size
            target = QtCore.QRectF(
                origin, QtCore.QSizeF(x_size,
                                      text_doc.size().height()))

            # draw the text_doc
            text_doc.drawContents(painter, target)

            # -> start drawing the status emblem
            source = QtCore.QRectF(origin,
                                   QtCore.QSizeF(picture_status.size()))

            x_emblem_offset = max_text_width
            y_emblem_offset = abs(
                (option.rect.height() - picture_status.size().height())) / 2
            xy_emblem_offset = QtCore.QPointF(max_text_width, y_emblem_offset)
            target = QtCore.QRectF(xy_emblem_offset,
                                   QtCore.QSizeF(picture_status.size()))
            painter.drawPixmap(target, picture_status, source)

        # -> It's done!
        painter.restore()
コード例 #47
0
ファイル: ChatOutput.py プロジェクト: fernandomt08/emesene
 def send_message(self, formatter, my_account, text, cedict, cedir, first):
     '''This method is called from the core, when a message is sent by us.
     It shows the message'''
     self._append_to_chat('<b>ME:</b>')
     self._append_to_chat(Utils.parse_emotes(Utils.escape(unicode(text))))
     self._append_to_chat('<br/>')
コード例 #48
0
    def paint(self, painter, option, index):
        '''Paints the contact'''
        # pylint: disable=C0103
        model = index.model()
        painter.save()
        painter.translate(0, 0)
        # -> Configure the painter
        painter.setRenderHint(QtGui.QPainter.Antialiasing)
        # especially useful for scaled smileys.
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)
        painter.setClipRect(option.rect)
        painter.setClipping(True)
        # -> Draw the skeleton of a ItemView widget: highlighting, selection...
        QtGui.QApplication.style().drawControl(QtGui.QStyle.CE_ItemViewItem,
                                               option, painter, self.parent())
        status = model.data(index, Role.StatusRole).toPyObject()
        text_doc = QtGui.QTextDocument()

        if not index.parent().isValid():
            # -> Start drawing the text_doc:
            text = self._build_display_role(index, True)
            painter.translate(QtCore.QPointF(option.rect.topLeft()))
            # create the text_doc
            text_doc.setHtml(text)
            # draw the text_doc
            text_doc.drawContents(painter)

        else:
            top_left_point = QtCore.QPointF(option.rect.topLeft())
            # a little additional margin
            # TODO: try to do this for the highlighting too
            top_left_point.setX(top_left_point.x() + 5)
            # -> Start drawing the decoration:
            # calc
            y_pic_margin = abs((option.rect.height() - self._PICTURE_SIZE)) / 2
            x_pic_margin = self._MIN_PICTURE_MARGIN
            xy_pic_margin = QtCore.QPointF(x_pic_margin, y_pic_margin)
            # create the picture
            picture_path = model.data(index, Role.DecorationRole).toString()
            picture = QtGui.QPixmap(picture_path)
            if picture.isNull():
                picture = QtGui.QPixmap(gui.theme.image_theme.user)
            else:
                picture = Utils.pixmap_rounder(picture)
            # calculate the target position
            source = QtCore.QRectF(QtCore.QPointF(0.0, 0.0),
                                   QtCore.QSizeF(picture.size()))
            target = QtCore.QRectF(top_left_point + xy_pic_margin,
                                   self._pic_size)
            # draw the picture
            painter.drawPixmap(target, picture, source)

            # -> start drawing the status emblem
            picture_path = gui.theme.image_theme.status_icons[model.data(
                index, Role.StatusRole).toPyObject()]
            picture = QtGui.QPixmap(picture_path)
            source = QtCore.QRectF(QtCore.QPointF(0.0, 0.0),
                                   QtCore.QSizeF(picture.size()))
            x_emblem_offset = self._PICTURE_SIZE - picture.size().width()
            y_emblem_offset = self._PICTURE_SIZE - picture.size().height()
            xy_emblem_offset = QtCore.QPointF(x_emblem_offset, y_emblem_offset)
            target = QtCore.QRectF(
                top_left_point + xy_pic_margin + xy_emblem_offset,
                QtCore.QSizeF(picture.size()))
            painter.drawPixmap(target, picture, source)

            # -> start drawing the 'blocked' emblem
            if model.data(index, Role.BlockedRole).toPyObject():
                picture_path = gui.theme.image_theme.blocked_overlay
                picture = QtGui.QPixmap(picture_path)
                source = QtCore.QRectF(QtCore.QPointF(0.0, 0.0),
                                       QtCore.QSizeF(picture.size()))
                x_emblem_offset = 0
                y_emblem_offset = self._PICTURE_SIZE - picture.size().height()
                xy_emblem_offset = QtCore.QPointF(x_emblem_offset,
                                                  y_emblem_offset)
                target = QtCore.QRectF(
                    top_left_point + xy_pic_margin + xy_emblem_offset,
                    QtCore.QSizeF(picture.size()))
                painter.drawPixmap(target, picture, source)

            # -> Start setting up the text_doc:
            #text = _build_display_role(index)
            text = self._build_display_role(index)
            # set the text into text_doc
            text_doc.setHtml(text)
            # calculate the vertical offset, to center the text_doc vertically
            y_text_offset = \
                abs(option.rect.height() - text_doc.size().height()) / 2
            x_text_offset = 2 * x_pic_margin + self._PICTURE_SIZE
            xy_text_offset = QtCore.QPointF(x_text_offset, y_text_offset)
            # move the pointer to the text_doc zone:
            painter.translate(top_left_point + xy_text_offset)
            # draw the text_doc
            text_doc.drawContents(painter)

        # -> It's done!
        painter.restore()
コード例 #49
0
ファイル: UserInfoPanel.py プロジェクト: EdLirium/emesene
 def set_message(self, message):
     '''Updates the message'''
     message = Utils.escape(message)
     message = Utils.parse_emotes(unicode(message))
     message = message + (u'<br /><span style="font-size: small;">[%s]</span>' % self._account)
     self._message_lbl.setText(message)
コード例 #50
0
ファイル: ChatInput.py プロジェクト: Stiveknx/emesene
 def _get_e3_style(self):
     '''Returns the font style in e3 format'''
     qt_font = self._get_qt_font()
     e3_color = Utils.qcolor_to_e3_color(self._qt_color)
     e3_style = Utils.qfont_to_style(qt_font, e3_color)
     return e3_style
コード例 #51
0
ファイル: ChatInput.py プロジェクト: MechanisM/emesene
 def handle_entityref(self, name):
     self._data += Utils.unescape(u'&%s;' % name)
コード例 #52
0
    def paint(self, painter, option, index):
        '''Paints the contact'''
        # pylint: disable=C0103
        model = index.model()
        painter.save()
        painter.translate(0, 0)
        # -> Configure the painter
        painter.setRenderHint(QtGui.QPainter.Antialiasing)
        # especially useful for scaled smileys.
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)
        painter.setClipRect(option.rect)
        painter.setClipping(True)
        # -> Draw the skeleton of a ItemView widget: highlighting, selection...
        QtGui.QApplication.style().drawControl(QtGui.QStyle.CE_ItemViewItem,
                                               option, painter, self.parent())
        status = model.data(index, Role.StatusRole).toPyObject()
        text_doc = QtGui.QTextDocument()

        origin = QtCore.QPointF(0.0, 0.0)

        if not index.parent().isValid():
            # -> Start drawing the text_doc:
            text_list = self._build_display_role(index, True)
            painter.translate( QtCore.QPointF(option.rect.topLeft()) )
            # create the text_doc
            self._put_display_role(text_doc, text_list)
            # draw the text_doc
            text_doc.drawContents(painter)
        else:
            top_left_point = QtCore.QPointF(option.rect.topLeft())
            # a little additional margin
            # TODO: try to do this for the highlighting too
            top_left_point.setX( top_left_point.x() + 5 )
            # -> Start drawing the decoration:
            # calc
            y_pic_margin = abs((option.rect.height() - self._picture_size)) / 2
            x_pic_margin = self._MIN_PICTURE_MARGIN
            xy_pic_margin = QtCore.QPointF(x_pic_margin, y_pic_margin)

            # create the picture
            picture_path = model.data(index, Role.DecorationRole).toString()
            picture = QtGui.QPixmap(picture_path)
            if picture.isNull():
                picture = QtGui.QPixmap(gui.theme.image_theme.user)
            else:
                picture = Utils.pixmap_rounder(picture)

            #FIXME: when we scale to big sizes status icon is lost by some reason
            #scale picture
            scaledpicture = picture.scaled(self._pic_size, transformMode=Qt.SmoothTransformation)

            # calculate the target position
            source = QtCore.QRectF( origin,
                                    QtCore.QSizeF(scaledpicture.size()))
            target = QtCore.QRectF( top_left_point + xy_pic_margin,
                                    self._pic_sizef)

            # draw the picture
            painter.drawPixmap(target, scaledpicture, source)

            # -> start drawing the 'blocked' emblem
            if model.data(index, Role.BlockedRole).toPyObject():
                source = QtCore.QRectF( origin,
                                        QtCore.QSizeF(self.blocked_pic.size()) )
                x_emblem_offset = self._picture_size - self.blocked_pic.size().width()
                y_emblem_offset = self._picture_size - self.blocked_pic.size().height()
                xy_emblem_offset = QtCore.QPointF(x_emblem_offset,
                                                  y_emblem_offset)
                target = QtCore.QRectF( top_left_point + xy_pic_margin +
                                                      xy_emblem_offset,
                                                  QtCore.QSizeF(self.blocked_pic.size()))
                painter.drawPixmap(target, self.blocked_pic, source)

            # -> set-up status picture for calculations
            picture_path  = gui.theme.image_theme.status_icons[
                            model.data(index, Role.StatusRole).toPyObject()]
            picture_status = QtGui.QPixmap(picture_path)

            # -> Start setting up the text_doc:
            text_list = self._build_display_role(index)
            # set the text into text_doc
            self._put_display_role(text_doc, text_list)
            # calculate the vertical offset, to center the text_doc vertically
            y_text_offset = \
                abs(option.rect.height() - text_doc.size().height()) / 2
            x_text_offset = 2 * x_pic_margin + self._picture_size
            xy_text_offset = QtCore.QPointF(x_text_offset, y_text_offset)

            # move the pointer to the text_doc zone:
            painter.translate(top_left_point + xy_text_offset)

            #calculate max text width = treeview width - status image width
            max_text_width = option.rect.width() - 3 * picture_status.size().width() - 2 * x_pic_margin

            #text width is the min between text_size and max_text_size
            x_size = min(max_text_width, text_doc.size().width())

            #calculate rect size
            target = QtCore.QRectF( origin,
                                    QtCore.QSizeF(x_size, text_doc.size().height()) )

            # draw the text_doc
            text_doc.drawContents(painter, target)

            # -> start drawing the status emblem
            source = QtCore.QRectF( origin,
                                    QtCore.QSizeF(picture_status.size()) )

            x_emblem_offset = max_text_width
            y_emblem_offset = abs((option.rect.height() - picture_status.size().height())) / 2
            xy_emblem_offset = QtCore.QPointF(max_text_width, y_emblem_offset)
            target = QtCore.QRectF( xy_emblem_offset,
                                    QtCore.QSizeF(picture_status.size()) )
            painter.drawPixmap(target, picture_status, source)

        # -> It's done!
        painter.restore()
コード例 #53
0
ファイル: ChatInput.py プロジェクト: Stiveknx/emesene
 def handle_entityref(self, name):
     self._data += Utils.unescape(u'&%s;' % name)
コード例 #54
0
ファイル: ChatOutput.py プロジェクト: EchoUSB/emesene
 def information(self, formatter, contact, message):
     '''This method is called by the core, when there's the need to display 
     an information message'''
     self._append_to_chat(Utils.parse_emotes('<p align="right"><i>' + 
                          Utils.escape(unicode(message)) + 
                          '</i></p>'))
コード例 #55
0
ファイル: UserInfoPanel.py プロジェクト: Lagg3r/emesene
 def set_message(self, message):
     '''Updates the message'''
     message = Utils.escape(message)
     message = Utils.parse_emotes(unicode(message))
     self._message_lbl.setText(message)
コード例 #56
0
    def paint(self, painter, option, index):
        '''Paints the contact'''
        # pylint: disable=C0103
        model = index.model()
        painter.save()
        painter.translate(0, 0)
        # -> Configure the painter
        painter.setRenderHint(QtGui.QPainter.Antialiasing)
        # especially useful for scaled smileys.
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)  
        painter.setClipRect(option.rect)
        painter.setClipping(True)
        # -> Draw the skeleton of a ItemView widget: highlighting, selection...
        QtGui.QApplication.style().drawControl(QtGui.QStyle.CE_ItemViewItem, 
                                               option, painter, self.parent())
        status = model.data(index, Role.StatusRole).toPyObject()
        text_doc = QtGui.QTextDocument()
        
        if not index.parent().isValid():
            # -> Start drawing the text_doc:
            text = self._build_display_role(index, True)
            painter.translate( QtCore.QPointF(option.rect.topLeft()) )
            # create the text_doc
            text_doc.setHtml(text)
            # draw the text_doc
            text_doc.drawContents(painter)
            
        else:
            top_left_point = QtCore.QPointF(option.rect.topLeft())
            # a little additional margin
            # TODO: try to do this for the highlighting too
            top_left_point.setX( top_left_point.x() + 5 )
            # -> Start drawing the decoration:
            # calc
            y_pic_margin = abs((option.rect.height() - self._PICTURE_SIZE)) / 2
            x_pic_margin = self._MIN_PICTURE_MARGIN
            xy_pic_margin = QtCore.QPointF(x_pic_margin, y_pic_margin)
            # create the picture
            picture_path = model.data(index, Role.DecorationRole).toString()
            picture = QtGui.QPixmap(picture_path)
            if picture.isNull():
                picture = QtGui.QPixmap(gui.theme.image_theme.user)
            else:
                picture = Utils.pixmap_rounder(picture)
            # calculate the target position
            source = QtCore.QRectF( QtCore.QPointF(0.0, 0.0), 
                                    QtCore.QSizeF(picture.size()) )
            target = QtCore.QRectF( top_left_point + xy_pic_margin, 
                                    self._pic_size )
            # draw the picture
            painter.drawPixmap(target, picture, source)
    
            # -> start drawing the status emblem
            picture_path  = gui.theme.image_theme.status_icons[
                            model.data(index, Role.StatusRole).toPyObject()]
            picture = QtGui.QPixmap(picture_path)
            source = QtCore.QRectF( QtCore.QPointF(0.0, 0.0), 
                                    QtCore.QSizeF(picture.size()) )
            x_emblem_offset = self._PICTURE_SIZE - picture.size().width()
            y_emblem_offset = self._PICTURE_SIZE - picture.size().height()
            xy_emblem_offset = QtCore.QPointF(x_emblem_offset, y_emblem_offset)
            target = QtCore.QRectF( top_left_point + xy_pic_margin + 
                                        xy_emblem_offset,
                                    QtCore.QSizeF(picture.size()) )
            painter.drawPixmap(target, picture, source)
            
            # -> start drawing the 'blocked' emblem
            if model.data(index, Role.BlockedRole).toPyObject():
                picture_path = gui.theme.image_theme.blocked_overlay
                picture = QtGui.QPixmap(picture_path)
                source = QtCore.QRectF( QtCore.QPointF(0.0, 0.0),
                                        QtCore.QSizeF(picture.size()) )
                x_emblem_offset = 0
                y_emblem_offset = self._PICTURE_SIZE - picture.size().height()
                xy_emblem_offset = QtCore.QPointF(x_emblem_offset, 
                                                  y_emblem_offset)
                target = QtCore.QRectF( top_left_point + xy_pic_margin + 
                                                      xy_emblem_offset,
                                                  QtCore.QSizeF(picture.size()))
                painter.drawPixmap(target, picture, source)
        
            # -> Start setting up the text_doc:
            #text = _build_display_role(index)
            text = self._build_display_role(index)
            # set the text into text_doc
            text_doc.setHtml(text)
            # calculate the vertical offset, to center the text_doc vertically
            y_text_offset = \
                abs(option.rect.height() - text_doc.size().height()) / 2
            x_text_offset = 2 * x_pic_margin + self._PICTURE_SIZE
            xy_text_offset = QtCore.QPointF(x_text_offset, y_text_offset)
            # move the pointer to the text_doc zone:
            painter.translate(top_left_point + xy_text_offset)
            # draw the text_doc
            text_doc.drawContents(painter)

        # -> It's done!
        painter.restore()