コード例 #1
0
        def newSceneButtonCb(event, button):
            if self.sceneDirty:
                ynd = gui.Dialog.createYesNoDialog(
                    "Save existing scene first?")
                ynd.run()
                if ynd.result: saveScene(self)

            wid = gui.InputDialog("Enter new scene width")
            wid.run()
            w = int(wid.textInput.text) if wid.textInput.text.isdigit(
            ) else configuration.default_width_in_tiles

            hid = gui.InputDialog("Enter new scene height")
            hid.run()
            h = int(hid.textInput.text) if hid.textInput.text.isdigit(
            ) else configuration.default_height_in_tiles

            bid = gui.Dialog.createYesNoDialog("Choose different base tile?")
            bid.run()
            bt = None
            if bid.result:
                ts = TileSelector(self.scene)
                ts.show()
                bt = ts.selectedTile

            self.engine.scene = scene.Scene(self.engine,
                                            widthInTiles=w,
                                            heightInTiles=h,
                                            players=[self.scene.player])
            if bt: self.engine.scene.baseTile = bt
            self.engine.scene.initScene()

            button.ancestor.exit()
コード例 #2
0
def playblast_and_upload():
    if not gui.confirm_upload_to_playground():
        return

    filepath = maya_scene.playblast()
    if not filepath:
        return

    webm_file = video.convert_to_webm(filepath)
    if not webm_file:
        return

    user_input = gui.InputDialog()
    if not user_input.response:
        return

    uploaded_media_url = user.upload_to_playground(webm_file,
                                                   user_input.response_text)
    if not uploaded_media_url:
        return

    title = 'Upload Successful'
    info_message = 'Your file has successfully been uploaded. Please follow this link:'

    UploadedMediaDialog = gui.InfoDialog(
        title=title,
        info_text=info_message,
        media_url=uploaded_media_url.json()['reviewURL'])
    UploadedMediaDialog.exec_()
コード例 #3
0
    def open_input_dialog(self):
        self.inputDialog = gui.InputDialog('Input Dialog', 'Your name?')
        self.inputDialog.set_on_confirm_value_listener(
            self, 'on_input_dialog_confirm')

        # here is returned the Input Dialog widget, and it will be shown
        self.inputDialog.show(self)
コード例 #4
0
 def saveScene(self):
     id = gui.InputDialog("Scene filename:", width=300)
     id.run()
     if id.result:
         self.scene.save(
             os.path.join(configuration.mapdir, id.textInput.text))
     self.sceneDirty = False
     cd.exit(None)
コード例 #5
0
 def handleMiddleButton(self):
     self.sceneDirty = True
     mousePos = pygame.mouse.get_pos()
     ts = self.engine.scene.getTilestackAt(
         self.scene.viewport.x + mousePos[0],
         self.scene.viewport.y + mousePos[1])
     if self.middleClickAction == "walk": ts.isWalkable = self.walkPaintMode
     else:
         id = gui.InputDialog("Enter trigger ID:")
         id.run()
         print "Received trigger id: %s" % id.textInput.text
         if id.textInput.text and id.textInput.text != "":
             triggerId = id.textInput.text.replace(" ", "_")
             ts.triggerId = triggerId
         self.pressingMiddleButton = False