コード例 #1
0
ファイル: simulator.py プロジェクト: codyn-net/codyn
def setup_gui(data):
    b = gui.Box(orientation=gui.Box.HORIZONTAL)
    b.background = gui.BoxTexture('gui.atlas:bar', [-1], [-1, 1])
    b.padding = gui.Rect(6, 6, 6, 6)
    b.alignment.y = 1
    b.fill.x = True
    b.homogeneous = False
    b.spacing = 6

    play = gui.Button(icon='gui.atlas:play')
    b.add(play)

    step = gui.Button(icon='gui.atlas:step')
    b.add(step)

    la = gui.Widget(alignment=gui.Alignment(1, 0.5), fill=gui.Fill(True, True))

    l = gui.Label(text='time: {:>6.3f}'.format(0))
    l.color = gui.Color(1, 1, 1, 1)
    l.padding = gui.Rect.uniform(3)
    l.alignment = gui.Alignment(1, 0.5)

    la.add(l)
    b.add(la)

    data.gui.add(b)
    data.lbl_time = l
コード例 #2
0
    def main(self):
        # the arguments are	width - height - layoutOrientationOrizontal
        wid = gui.Widget(120, 100, False, 10)
        self.lbl = gui.Label(100, 30, 'Hello world!')
        self.bt = gui.Button(100, 30, 'Press me!')

        # setting the listener for the onclick event of the button
        self.bt.set_on_click_listener(self, 'on_button_pressed')

        # appending a widget to another, the first argument is a string key
        wid.append('1', self.lbl)
        wid.append('2', self.bt)

        # returning the root widget
        return wid
コード例 #3
0
 def __init__(self, windows_controller, container, name, root_bar, children_bar, size, position, icon_path):
     
     rect = pygame.Rect(position, size)
     gui.Window.__init__(self, container, rect, 1, windows_controller, "bar_section_window")
     
     # section attributes
     self.name = name
     self.root_bar = root_bar
     self.children_bar = children_bar
     
     font = utilities.get_font(16, True, True)
     
     #label_render = font.render(self.name, 1, pygame.Color(TEXT_COLOR))
     #label_rect = pygame.Rect((0,0), label_render.get_size())
     #label_rect.right = self.rect.right - 8
     pos = self.rect.right - 8, 0
     label_widget = gui.Text(self.rect, pos[0], pos[1], 1, self.name, 16, pygame.Color(TEXT_COLOR), "normal", gui.Text.ALIGN_RIGHT, True, True)
     
     # visuals
     self.root_bar_display = BarDisplay(BAR_HEIGHT, BAR_WIDTH, (BAR_OFFSET_X, SECTION_TOP_PADDING), self.root_bar, ROOT_BAR_PARTITIONS)
     self.root_bar_display.show_name = False
     
     self.displays_list = self.__get_displays()      # obtengo los displays para cada barra.
     
     self.fixed_widgets = [label_widget, self.root_bar_display]
     
     if icon_path:
         icon = pygame.image.load(icon_path).convert_alpha()
         self.icon = gui.Widget(self.rect, pygame.Rect((0, 0), icon.get_size()), 1, icon)
         self.icon.keep_dirty = True
         self.fixed_widgets.append(self.icon)
     else:
         self.icon = None
     
     # visuals constant
     self.init_top = self.rect[1]
     self.init_height = size[1]
     self.max_expand = len(children_bar) * BAR_HEIGHT
     
     self.expanded = False   # Este flag se activa cuando se están mostrando las sub-barras
     self.__calculate()      # calculo la posición de cada barra en la sección
コード例 #4
0
 def createWidget(self):
     return gui.Widget()
コード例 #5
0
    def main(self):
        verticalContainer = gui.Widget(640, 680, False, 10)

        horizontalContainer = gui.Widget(620, 620, True, 10)

        subContainerLeft = gui.Widget(340, 530, False, 10)
        self.img = gui.Image(100, 100, './res/logo.png')

        self.table = gui.Table(300, 200)
        row = gui.TableRow()
        item = gui.TableTitle()
        item.append(str(id(item)), 'ID')
        row.append(str(id(item)), item)
        item = gui.TableTitle()
        item.append(str(id(item)), 'First Name')
        row.append(str(id(item)), item)
        item = gui.TableTitle()
        item.append(str(id(item)), 'Last Name')
        row.append(str(id(item)), item)
        self.table.append(str(id(row)), row)
        self.add_table_row(self.table, '101', 'Danny', 'Young')
        self.add_table_row(self.table, '102', 'Christine', 'Holand')
        self.add_table_row(self.table, '103', 'Lars', 'Gordon')
        self.add_table_row(self.table, '104', 'Roberto', 'Robitaille')
        self.add_table_row(self.table, '105', 'Maria', 'Papadopoulos')

        # the arguments are	width - height - layoutOrientationOrizontal
        subContainerRight = gui.Widget(240, 560, False, 10)

        self.lbl = gui.Label(200, 30, 'This is a LABEL!')

        self.bt = gui.Button(200, 30, 'Press me!')
        # setting the listener for the onclick event of the button
        self.bt.set_on_click_listener(self, 'on_button_pressed')

        self.txt = gui.TextInput(200, 30)
        self.txt.set_text('This is a TEXTAREA')
        self.txt.set_on_change_listener(self, 'on_text_area_change')

        self.spin = gui.SpinBox(200, 30)
        self.spin.set_on_change_listener(self, 'on_spin_change')

        self.btInputDiag = gui.Button(200, 30, 'Open InputDialog')
        self.btInputDiag.set_on_click_listener(self, 'open_input_dialog')

        self.btFileDiag = gui.Button(200, 30, 'File Selection Dialog')
        self.btFileDiag.set_on_click_listener(self,
                                              'open_fileselection_dialog')

        self.btUploadFile = gui.FileUploader(200, 30, './')
        self.btUploadFile.set_on_success_listener(self,
                                                  'fileupload_on_success')
        self.btUploadFile.set_on_failed_listener(self, 'fileupload_on_failed')

        self.listView = gui.ListView(300, 120)
        self.listView.set_on_selection_listener(self, "list_view_on_selected")
        li0 = gui.ListItem(279, 20, 'Danny Young')
        li1 = gui.ListItem(279, 20, 'Christine Holand')
        li2 = gui.ListItem(279, 20, 'Lars Gordon')
        li3 = gui.ListItem(279, 20, 'Roberto Robitaille')
        self.listView.append('0', li0)
        self.listView.append('1', li1)
        self.listView.append('2', li2)
        self.listView.append('3', li3)

        self.dropDown = gui.DropDown(200, 20)
        c0 = gui.DropDownItem(200, 20, 'DropDownItem 0')
        c1 = gui.DropDownItem(200, 20, 'DropDownItem 1')
        self.dropDown.append('0', c0)
        self.dropDown.append('1', c1)
        self.dropDown.set_on_change_listener(self, 'drop_down_changed')

        self.slider = gui.Slider(200, 20, 10, 0, 100, 5)
        self.slider.set_on_change_listener(self, 'slider_changed')

        self.colorPicker = gui.ColorPicker(200, 20, '#ffbb00')
        self.colorPicker.set_on_change_listener(self, 'color_picker_changed')

        self.date = gui.Date(200, 20, '2015-04-13')
        self.date.set_on_change_listener(self, 'date_changed')

        # appending a widget to another, the first argument is a string key
        subContainerRight.append('1', self.lbl)
        subContainerRight.append('2', self.bt)
        subContainerRight.append('3', self.txt)
        subContainerRight.append('4', self.spin)
        subContainerRight.append('5', self.btInputDiag)
        subContainerRight.append('5_', self.btFileDiag)
        subContainerRight.append(
            '5__',
            gui.FileDownloader(200, 30, 'download test', './res/logo.png'))
        subContainerRight.append('5___', self.btUploadFile)
        subContainerRight.append('6', self.dropDown)
        subContainerRight.append('7', self.slider)
        subContainerRight.append('8', self.colorPicker)
        subContainerRight.append('9', self.date)
        self.subContainerRight = subContainerRight

        subContainerLeft.append('0', self.img)
        subContainerLeft.append('1', self.table)
        subContainerLeft.append('2', self.listView)

        horizontalContainer.append('0', subContainerLeft)
        horizontalContainer.append('1', subContainerRight)

        menu = gui.Menu(620, 40)
        m1 = gui.MenuItem(100, 40, 'File')
        m2 = gui.MenuItem(100, 40, 'View')
        m2.set_on_click_listener(self, 'menu_view_clicked')
        m11 = gui.MenuItem(100, 40, 'Save')
        m12 = gui.MenuItem(100, 40, 'Open')
        m12.set_on_click_listener(self, 'menu_open_clicked')
        m111 = gui.MenuItem(100, 40, 'Save')
        m111.set_on_click_listener(self, 'menu_save_clicked')
        m112 = gui.MenuItem(100, 40, 'Save as')
        m112.set_on_click_listener(self, 'menu_saveas_clicked')

        menu.append('1', m1)
        menu.append('2', m2)
        m1.append('11', m11)
        m1.append('12', m12)
        m11.append('111', m111)
        m11.append('112', m112)

        verticalContainer.append('0', menu)
        verticalContainer.append('1', horizontalContainer)

        # returning the root widget
        return verticalContainer