コード例 #1
0
ファイル: accounts-stm-4.py プロジェクト: bbcrd/guild
class Account(object):
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    @retry                    # Retries until transaction succeeds
    def deposit(self, amount):
        curr_balance = self.account_info.checkout("balance")
        new_balance = curr_balance.value + amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return new_balance

    @retry(timeout=0.005)        # Timeout after 5 milliseconds (Are we really that worried?)
    def withdraw(self, amount):
        curr_balance = self.account_info.checkout("balance")
        if curr_balance.value < amount:
            raise InsufficientFunds("Insufficient Funds in your account",
                                    requested=amount,
                                    balance=curr_balance.value)
        new_balance = curr_balance.value - amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #2
0
class Sprite(Actor):

    def __init__(self):
        super(Sprite, self).__init__()
        self.sprite_state = Store()
        self.update_pos(400,300)
        self.pos = self.get_pos()
        print self.pos

    def get_pos(self, force=False):
        if (time.time() < self.sprite_state.last_update) or force:
            self.pos = self.sprite_state.export(["x", "y"])
        return self.pos

    # Threadsafe update of shareable state
    @retry
    def update_pos(self, x, y):
        repo = self.sprite_state.checkout()
        with repo.changeset("x","y") as c: # This can fail
            c["x"].set(x)
            c["y"].set(y)

        self.pos = self.get_pos(force=True)


    def render(self, surface, absolute=True): # Assume screen co-ordinates
        pass
コード例 #3
0
class Account(object):
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    @retry  # Retries until transaction succeeds
    def deposit(self, amount):
        curr_balance = self.account_info.checkout("balance")
        new_balance = curr_balance.value + amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return new_balance

    @retry(timeout=0.005
           )  # Timeout after 5 milliseconds (Are we really that worried?)
    def withdraw(self, amount):
        curr_balance = self.account_info.checkout("balance")
        if curr_balance.value < amount:
            raise InsufficientFunds("Insufficient Funds in your account",
                                    requested=amount,
                                    balance=curr_balance.value)
        new_balance = curr_balance.value - amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #4
0
ファイル: pygame_example.py プロジェクト: samuell/guild
class Sprite(Actor):
    def __init__(self):
        super(Sprite, self).__init__()
        self.sprite_state = Store()
        self.update_pos(400, 300)
        self.pos = self.get_pos()
        print self.pos

    def get_pos(self, force=False):
        if (time.time() < self.sprite_state.last_update) or force:
            self.pos = self.sprite_state.export(["x", "y"])
        return self.pos

    # Threadsafe update of shareable state
    @retry
    def update_pos(self, x, y):
        repo = self.sprite_state.checkout()
        with repo.changeset("x", "y") as c:  # This can fail
            c["x"].set(x)
            c["y"].set(y)

        self.pos = self.get_pos(force=True)

    def render(self, surface, absolute=True):  # Assume screen co-ordinates
        pass
コード例 #5
0
ファイル: accounts-stm-3.py プロジェクト: ucontent/guild
class Account(object):
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    @retry  # Retries until transaction succeeds
    def deposit(self, amount):
        curr_balance = self.account_info.checkout("balance")
        new_balance = curr_balance.value + amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return new_balance

    @retry(max_tries=50)  # Retries up to 50 times
    def withdraw(self, amount):
        curr_balance = self.account_info.checkout("balance")
        if curr_balance.value < amount:
            raise InsufficientFunds("Insufficient Funds in your account",
                                    requested=amount,
                                    balance=curr_balance.value)
        new_balance = curr_balance.value - amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #6
0
ファイル: accounts-stm.py プロジェクト: bbcrd/guild
class Account2(object):
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    @retry                    # Retries until transaction succeeds
    def deposit(self, amount):
        curr_balance = self.account_info.checkout("balance")
        new_balance = curr_balance.value + amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return new_balance

#    @retry(max_tries=100)        # Try up to 100 times - maybe should be a timeout?
    @retry(timeout=0.004)        # Timeout after 5 milliseconds (Are we really that worried?)
    def withdraw(self, amount):
        curr_balance = self.account_info.checkout("balance")
        print "ATTEMPT WITHDRAW", amount, self, curr_balance 
        if curr_balance.value < amount:
            raise InsufficientFunds("Insufficient Funds in your account",
                                    requested=amount,
                                    balance=curr_balance.value)
        new_balance = curr_balance.value - amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        print "WITHDRAW SUCCESS", amount, self, curr_balance
        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #7
0
ファイル: accounts-stm-3.py プロジェクト: bbcrd/guild
class Account(object):
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    @retry                    # Retries until transaction succeeds
    def deposit(self, amount):
        curr_balance = self.account_info.checkout("balance")
        new_balance = curr_balance.value + amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return new_balance

    @retry(max_tries=50)       # Retries up to 50 times
    def withdraw(self, amount):
        curr_balance = self.account_info.checkout("balance")
        if curr_balance.value < amount:
            raise InsufficientFunds("Insufficient Funds in your account",
                                    requested=amount,
                                    balance=curr_balance.value)
        new_balance = curr_balance.value - amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #8
0
ファイル: accounts-stm-1.py プロジェクト: bbcrd/guild
class Account(object):
    """This is the 'traditional' approach of interacting with the STM module

    It's here as a bare example, but lends itself to other ideas/approaches.

    One of those other approaches is described in Account2
    """
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    def deposit(self, amount):
        deposited = False
        while not deposited:
            try:
                curr_balance = self.account_info.checkout("balance")
                new_balance = curr_balance.value + amount
                curr_balance.set(new_balance)
                curr_balance.commit()
                deposited = True
            except ConcurrentUpdate:
                pass
            except BusyRetry:
                pass
        return new_balance

    def withdraw(self, amount):
        withdrawn = False
        while not withdrawn:
            try:
                curr_balance = self.account_info.checkout("balance")
                if curr_balance.value < amount:
                    raise InsufficientFunds(
                                    "Insufficient Funds in your account",
                                    requested=amount,
                                    balance=curr_balance.value)
                new_balance = curr_balance.value - amount
                curr_balance.set(new_balance)
                curr_balance.commit()
                withdrawn = True
            except ConcurrentUpdate:
                pass
            except BusyRetry:
                pass

        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #9
0
ファイル: accounts-stm.py プロジェクト: ucontent/guild
class Account(object):
    """This is the 'traditional' approach of interacting with the STM module

    It's here as a bare example, but lends itself to other ideas/approaches.

    One of those other approaches is described in Account2
    """
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    def deposit(self, amount):
        deposited = False
        while not deposited:
            try:
                curr_balance = self.account_info.checkout("balance")
                new_balance = curr_balance.value + amount
                curr_balance.set(new_balance)
                curr_balance.commit()
                deposited = True
            except ConcurrentUpdate:
                pass
            except BusyRetry:
                pass
        return new_balance

    def withdraw(self, amount):
        withdrawn = False
        while not withdrawn:
            try:
                curr_balance = self.account_info.checkout("balance")
                if curr_balance.value < amount:
                    raise InsufficientFunds(
                        "Insufficient Funds in your account",
                        requested=amount,
                        balance=curr_balance.value)
                new_balance = curr_balance.value - amount
                curr_balance.set(new_balance)
                curr_balance.commit()
                withdrawn = True
            except ConcurrentUpdate:
                pass
            except BusyRetry:
                pass

        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #10
0
ファイル: accounts-stm.py プロジェクト: ucontent/guild
class Account2(object):
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()

    @retry  # Retries until transaction succeeds
    def deposit(self, amount):
        curr_balance = self.account_info.checkout("balance")
        new_balance = curr_balance.value + amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        return new_balance


#    @retry(max_tries=100)        # Try up to 100 times - maybe should be a timeout?

    @retry(timeout=0.004
           )  # Timeout after 5 milliseconds (Are we really that worried?)
    def withdraw(self, amount):
        curr_balance = self.account_info.checkout("balance")
        print "ATTEMPT WITHDRAW", amount, self, curr_balance
        if curr_balance.value < amount:
            raise InsufficientFunds("Insufficient Funds in your account",
                                    requested=amount,
                                    balance=curr_balance.value)
        new_balance = curr_balance.value - amount
        curr_balance.set(new_balance)
        curr_balance.commit()
        print "WITHDRAW SUCCESS", amount, self, curr_balance
        return amount

    @property
    def balance(self):
        curr_balance = self.account_info.checkout("balance")
        return curr_balance.value
コード例 #11
0
 def __init__(self):
     super(Sprite, self).__init__()
     self.sprite_state = Store()
     self.update_pos(400,300)
     self.pos = self.get_pos()
     print self.pos
コード例 #12
0
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()
コード例 #13
0
ファイル: pygame_example.py プロジェクト: samuell/guild
 def __init__(self):
     super(Sprite, self).__init__()
     self.sprite_state = Store()
     self.update_pos(400, 300)
     self.pos = self.get_pos()
     print self.pos
コード例 #14
0
ファイル: accounts-stm-1.py プロジェクト: bbcrd/guild
    def __init__(self, balance=10):
        self.account_info = Store()

        curr_balance = self.account_info.checkout("balance")
        curr_balance.set(balance)
        curr_balance.commit()