コード例 #1
0
    def decode(type_idx, color_idx, state):
        """Create an object from a 3-tuple state description."""

        obj_type = minigrid.IDX_TO_OBJECT[type_idx]
        if obj_type != 'agent':
            color = minigrid.IDX_TO_COLOR[color_idx]

        if obj_type == 'empty' or obj_type == 'unseen':
            return None

        if obj_type == 'wall':
            v = minigrid.Wall(color)
        elif obj_type == 'floor':
            v = minigrid.Floor(color)
        elif obj_type == 'ball':
            v = minigrid.Ball(color)
        elif obj_type == 'key':
            v = minigrid.Key(color)
        elif obj_type == 'box':
            v = minigrid.Box(color)
        elif obj_type == 'door':
            # State, 0: open, 1: closed, 2: locked
            is_open = state == 0
            is_locked = state == 2
            v = Door(color, is_open, is_locked)
        elif obj_type == 'goal':
            v = minigrid.Goal()
        elif obj_type == 'lava':
            v = minigrid.Lava()
        elif obj_type == 'agent':
            v = Agent(color_idx, state)
        else:
            assert False, "unknown object type in decode '%s'" % obj_type

        return v
コード例 #2
0
  def _gen_grid(self, width, height):
    self.height = height

    # Create an empty grid
    self.grid = multigrid.Grid(width, height)

    # Generate the surrounding walls
    self.grid.wall_rect(0, 0, width, height)

    # Place a goal in the bottom-right corner
    self.place_obj(minigrid.Goal(), max_tries=100)
    self.place_agent()

    for i in range(self.n_agents):
      self.doors[i] = multigrid.Door('grey', is_locked=True)
      self.place_obj(self.doors[i], max_tries=100)
      self.keys[i] = minigrid.Key('grey')
      self.place_obj(self.keys[i], max_tries=100)
      self.balls[i] = minigrid.Ball('purple')
      self.place_obj(self.balls[i], max_tries=100)
      self.boxes[i] = minigrid.Box('green')
      self.place_obj(self.boxes[i], max_tries=100)

    self.task_idx = [0] * self.n_agents

    self.mission = 'Do some random tasks'
コード例 #3
0
    def decode(type_idx, color_idx, state):
        """Create an object from a 3-tuple state description."""

        obj_type = minigrid.IDX_TO_OBJECT[type_idx]
        if obj_type != "agent":
            color = minigrid.IDX_TO_COLOR[color_idx]

        if obj_type == "empty" or obj_type == "unseen":
            return None

        if obj_type == "wall":
            v = minigrid.Wall(color)
        elif obj_type == "floor":
            v = minigrid.Floor(color)
        elif obj_type == "ball":
            v = minigrid.Ball(color)
        elif obj_type == "key":
            v = minigrid.Key(color)
        elif obj_type == "box":
            v = minigrid.Box(color)
        elif obj_type == "door":
            # State, 0: open, 1: closed, 2: locked
            is_open = state == 0
            is_locked = state == 2
            v = Door(color, is_open, is_locked)
        elif obj_type == "goal":
            v = minigrid.Goal()
        elif obj_type == "lava":
            v = minigrid.Lava()
        elif obj_type == "agent":
            v = Agent(color_idx, state)
        else:
            assert False, "unknown object type in decode '%s'" % obj_type

        return v
コード例 #4
0
    def _gen_grid(self, width, height):
        # Create the grid
        self.grid = minigrid.Grid(width, height)

        # Generate the surrounding walls
        self.grid.horz_wall(0, 0)
        self.grid.horz_wall(0, height - 1)
        self.grid.vert_wall(0, 0)
        self.grid.vert_wall(width - 1, 0)
        wall_loc = self._size - 5
        for i in [0, 1, 2, 3, 5, 6, 7]:
            self.grid.vert_wall(wall_loc, i)
        self._door = minigrid.Door(self.door_color)
        self.grid.set(wall_loc, height // 2, self._door)
        self.grid.set(wall_loc, (height // 2) - 1, self._door)
        self.grid.set(wall_loc, (height // 2) + 1, self._door)
        # for i in [1,2,3]:
        #     self.grid.set(width // 2, height // 2 - i, Door(self.door_color))
        #     self.grid.set(width // 2, height // 2 + i, Door(self.door_color))

        # Randomize the player start position and orientation
        if self._agent_default_pos is not None:
            self.agent_pos = self._agent_default_pos
            self.grid.set(*self._agent_default_pos, None)
            #self.agent_dir = self._rand_int(0, 4)  # assuming random start direction
            #self.agent_dir = 0
        else:
            self.place_agent(size=(width // 2, height))
            #self.agent_dir = 0
        '''
        if self._goal_default_pos is not None:
            goal = Goal()
            self.grid.set(*self._goal_default_pos, goal)
            goal.init_pos, goal.cur_pos = self._goal_default_pos
        else:
            self.place_obj(Goal())
        '''

        self.mission = 'Reach the goal'

        # Place obstacles
        self.obstacles = []

        for i_obst in range(self.n_obstacles):
            self.obstacles.append(minigrid.Ball())
            self.place_obj(self.obstacles[i_obst],
                           size=(width // 3, height // 2),
                           max_tries=100)
        old_pos = self.obstacles[0].cur_pos
        self.obstacles[0].cur_pos = [self._size // 3, self._size // 2]
        self.grid.set(*old_pos, None)
        self._direction = 1
コード例 #5
0
ファイル: gather.py プロジェクト: manfreddiaz/multigym
    def _gen_grid(self, width, height):
        self.grid = multigrid.Grid(width, height)
        self.grid.wall_rect(0, 0, width, height)
        self.objects = []
        self.colors = (np.random.choice(len(minigrid.IDX_TO_COLOR) - 1,
                                        size=self.n_colors,
                                        replace=False) + 1).tolist()
        for i in range(self.n_goals):
            if self.random_colors:
                color = minigrid.IDX_TO_COLOR[np.random.choice(self.colors)]
            else:
                color = minigrid.IDX_TO_COLOR[self.colors[i % self.n_colors]]
            self.objects.append(minigrid.Ball(color=color))
            self.place_obj(self.objects[i], max_tries=100)
        for _ in range(self.n_clutter):
            self.place_obj(minigrid.Wall(), max_tries=100)

        self.place_agent()

        self.mission = 'pick up objects'