コード例 #1
0
ファイル: main.py プロジェクト: nicolaspons/fdl-atari
 def __init__(self):
     game_mode, render, total_step_limit, total_run_limit, clip = self.get_args(
     )
     env_name = "BreakoutDeterministic-v4"  # Handles frame skipping (4) at every iteration in deterministic env
     env = MainGymWrapper.wrap(gym.make(env_name))
     self.main_loop(self.game_model(game_mode, env.action_space.n), env,
                    render, total_step_limit, total_run_limit, clip)
コード例 #2
0
 def __init__(self):
     game_name, game_mode, render, total_step_limit, total_run_limit, clip = self.gameargs(
     )
     env_name = game_name + "Deterministic-v4"
     env = MainGymWrapper.wrap(gym.make(env_name))
     self.main_loop(
         self.game_models(game_mode, game_name, env.action_space.n), env,
         render, total_step_limit, total_run_limit, clip)
コード例 #3
0
 def __init__(self):
     
     game_name, game_mode, render, total_step_limit, total_run_limit, clip, shields = self._args()
     print(shields)
     env_name = game_name + "Deterministic-v4"  # Handles frame skipping (4) at every iteration
     env = MainGymWrapper.wrap(gym.make(env_name))
     #env.set_shields(shields)
     self._main_loop(self._game_model(game_mode, game_name, env.action_space.n), env, render, total_step_limit, total_run_limit, clip)
コード例 #4
0
ファイル: trying_environment.py プロジェクト: rodrigcd/atari
def run_game(n_rep=2000):
    env_name = 'BreakoutDeterministic-v4'
    print(env_name)
    env = MainGymWrapper.wrap(gym.make(env_name))
    # env = gym.make(env_name)
    env.reset()
    print("Metadata", env.metadata)
    print("Actions:", env.action_space)
    print("Observation:", env.observation_space)

    actions = env.action_space
    env.render()
    for i in range(n_rep):
        next_state, reward, terminal, info = env.step(np.random.randint(low=0, high=4))
        env.render()
        time.sleep(0.4)
        print("Four consecutive frames")
        print(info)
        print(np.asarray(next_state).shape)
        print(reward)
        print(terminal)
        plt.imshow(np.asarray(next_state)[0, ...])
        plt.plot()
コード例 #5
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    def __init__(self,
                 game_name: str = 'Alien',
                 game_mode: str = 'ddqn_training',
                 render: bool = False,
                 total_step_limit: int = 500000,
                 total_run_limit: int = None,
                 clip: bool = False):
        """Initialise Atari class
        """

        self.game_name = game_name
        self.game_mode = game_mode
        self.render = render
        self.total_step_limit = total_step_limit
        self.total_run_limit = total_run_limit
        self.clip = clip

        self._args()

        env_name = game_name + "Deterministic-v4"  # Handles frame skipping (4) at every iteration
        env = MainGymWrapper.wrap(gym.make(env_name))
        self._main_loop(
            self._game_model(env.action_space.n),
            env)  #, render, total_step_limit, total_run_limit, clip)
コード例 #6
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ファイル: atari_env.py プロジェクト: rodrigcd/atari
 def _initialize_environmnt(self):
     self.env = MainGymWrapper.wrap(gym.make(self.env_name))
コード例 #7
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def main():
    game_name = "Breakout-v0"
    env = MainGymWrapper.wrap(gym.make(game_name))
    _main_loop(DDQNTrainer(game_name, INPUT_SHAPE, env.action_space.n), env)