def __init__(self, width, okay = string.printable, query = None, acceptEmpty = False, centered = False, *args, **kwargs): Widget.__init__(self, *args, **kwargs) self.width = width self.okay = list( okay ) self.data = [] self.query = query self.centered = centered self.height = 4 self.resize()
def __init__(self, *args, **kwargs): Widget.__init__( self, *args, **kwargs ) name = self.main.query( TextInputWidget, 32, okay = string.letters, query = "Please enter your name: ", centered = True ) self.context = GameContext() self.context.game = self self.initialized = False try: from harmless7drl import loadOldGame context = loadOldGame( name ) wasLoaded = True except IOError: from harmless7drl import beginNewGame gender = self.main.query( SelectionMenuWidget, choices = [ ('female', "Female"), ('male', "Male"), ], padding = 5, centered = True, title = "Please select your gender:", noInvert = True ) context = beginNewGame( self.context, name, gender ) wasLoaded = False from plot import displayIntro self.context = context displayIntro( self ) self.context = context self.initialized = True self.name = None self.player = context.player context.game = self self.context = context self.cursor = None self.movementKeys = { 'h': (-1, 0), 'l': (1, 0), 'j': (0, 1), 'k': (0, -1), 'y': (-1, -1), 'u': (1, -1), 'b': (-1, 1), 'n': (1, 1), 'west': (-1, 0), 'east': (1, 0), 'south': (0, 1), 'north': (0, -1), 'northwest': (-1, -1), 'northeast': (1, -1), 'southwest': (-1, 1), 'southeast': (1, 1), } self.textfieldheight = 4 screenw, screenh = self.ui.dimensions() self.turnlogWrapper = TextWrapper( screenw, self.textfieldheight ) self.turnlogLines = [] self.restrictVisionByFov = True self.visualEffects = {} self.proposedPath = None self.startled = False if wasLoaded: self.log( "Welcome back!" )
def __init__(self, choices = [], title = None, centered = False, noInvert = False, padding = 0, cancelable = False, *args, **kwargs): Widget.__init__(self, *args, **kwargs) self.title = title self.cancelable = cancelable self.choices = choices # symbol, description self.selection = 0 self.noInvert = noInvert self.width = max( map( lambda syde : len(syde[1]) + 2 + 2, self.choices ) ) self.centered = centered self.xoffset = 2 if not self.centered else 1 if self.title: self.yoffset = 2 self.width = max( len(self.title), self.width ) else: self.yoffset = 1 self.width += self.xoffset + 1 self.width += padding self.height = len( self.choices ) + 1 + self.yoffset self.resize()
def __init__(self, dt = 0.1, *args, **kwargs): Widget.__init__(self, *args, **kwargs) self.t = time.time() + dt
def __init__(self, *args, **kwargs): Widget.__init__(self, *args, **kwargs)
def __init__(self, game, *args, **kwargs): Widget.__init__(self, *args, **kwargs) self.game = game self.game.cursor = self.game.player.tile.x, self.game.player.tile.y self.visibility = game.playerVisibility( game.player.fov() ) self.description = ""
def __init__(self, acceptZ = False, *args, **kwargs): Widget.__init__(self, *args, **kwargs) self.movementKeys = MovementKeys self.acceptZ = acceptZ