コード例 #1
0
	def buildFileDict(self, gui, progDialogRCHeader, files, romCollection, firstScraper):
		
		fileCount = 1
		lastgamename = ""
		crcOfFirstGame = {}
		
		fileDict = {}
		
		for filename in files:
			try:
				gui.writeMsg(progDialogRCHeader, util.localize(40030), "", fileCount)
				fileCount = fileCount +1
				
				gamename = helper.getGamenameFromFilename(filename, romCollection)
				#check if we are handling one of the additional disks of a multi rom game
				isMultiRomGame = self.checkRomfileIsMultirom(gamename, lastgamename)
				#lastgamename may be overwritten by parsed gamename
				lastgamename = gamename
				gamename = gamename.strip()
				gamename = gamename.lower()
				
				#Logutil.log('gamename in fileDict: ' +str(gamename), util.LOG_LEVEL_INFO)
									
				#build dictionaries (key=gamename, filecrc or foldername; value=filenames) for later game search
				if(firstScraper.useFoldernameAsCRC):
					Logutil.log('useFoldernameAsCRC = True', util.LOG_LEVEL_INFO)
					foldername = self.getFoldernameFromRomFilename(filename)
					foldername = foldername.strip()
					foldername = foldername.lower()
					fileDict = self.buildFilenameDict(fileDict, isMultiRomGame, filename, foldername)
				elif(firstScraper.useFilenameAsCRC):
					Logutil.log('useFilenameAsCRC = True', util.LOG_LEVEL_INFO)
					fileDict = self.buildFilenameDict(fileDict, isMultiRomGame, filename, gamename)
				elif(firstScraper.searchGameByCRC):
					Logutil.log('searchGameByCRC = True', util.LOG_LEVEL_INFO)
					filecrc = self.getFileCRC(filename)
					#use crc of first rom if it is a multirom game
					if(not isMultiRomGame):
						crcOfFirstGame[gamename] = filecrc
						Logutil.log('Adding crc to crcOfFirstGame-dict: %s: %s' %(gamename, filecrc), util.LOG_LEVEL_INFO)
					else:
						filecrc = crcOfFirstGame[gamename]
						Logutil.log('Read crc from crcOfFirstGame-dict: %s: %s' %(gamename, filecrc), util.LOG_LEVEL_INFO)
						
					fileDict = self.buildFilenameDict(fileDict, isMultiRomGame, filename, filecrc)
				else:						
					fileDict = self.buildFilenameDict(fileDict, isMultiRomGame, filename, gamename)
			except Exception, (exc):
				Logutil.log("an error occured while building file list", util.LOG_LEVEL_WARNING)
				Logutil.log("Error: " +str(exc), util.LOG_LEVEL_WARNING)
				continue
コード例 #2
0
	def updateDB(self, gdb, gui, updateOption, romCollections, settings, isRescrape):
		self.gdb = gdb
		self.Settings = settings
			
		#self.scrapeResultsFile = self.openFile(os.path.join(util.getAddonDataPath(), 'scrapeResults.txt'))
		self.missingDescFile = self.openFile(os.path.join(util.getAddonDataPath(), 'scrapeResult_missingDesc.txt'))
		self.missingArtworkFile = self.openFile(os.path.join(util.getAddonDataPath(), 'scrapeResult_missingArtwork.txt'))
		self.possibleMismatchFile = self.openFile(os.path.join(util.getAddonDataPath(), 'scrapeResult_possibleMismatches.txt'))		
		
		Logutil.log("Start Update DB", util.LOG_LEVEL_INFO)
		
		Logutil.log("Iterating Rom Collections", util.LOG_LEVEL_INFO)
		rccount = 1
		
		#get fuzzyFactor before scraping
		matchingRatioIndex = self.Settings.getSetting(util.SETTING_RCB_FUZZYFACTOR)
		if (matchingRatioIndex == ''):
			matchingRatioIndex = 2
		matchingRatioIndex = self.Settings.getSetting(util.SETTING_RCB_FUZZYFACTOR)
		Logutil.log("matchingRatioIndex: " +str(matchingRatioIndex), util.LOG_LEVEL_INFO)
		
		fuzzyFactor = util.FUZZY_FACTOR_ENUM[int(matchingRatioIndex)]
		Logutil.log("fuzzyFactor: " +str(fuzzyFactor), util.LOG_LEVEL_INFO)
		
		#always do full reimports when in rescrape-mode 
		enableFullReimport = isRescrape or self.Settings.getSetting(util.SETTING_RCB_ENABLEFULLREIMPORT).upper() == 'TRUE'
		Logutil.log("enableFullReimport: " +str(enableFullReimport), util.LOG_LEVEL_INFO)
		
		continueUpdate = True
		#Added variable to allow user to continue on errors
		ignoreErrors = False
		
		for romCollection in romCollections.values():
			
			#timestamp1 = time.clock()
			
			#check if import was canceled
			if(not continueUpdate):
				Logutil.log('Game import canceled', util.LOG_LEVEL_INFO)
				break
							
			#prepare Header for ProgressDialog
			progDialogRCHeader = util.localize(40022) +" (%i / %i): %s" %(rccount, len(romCollections), romCollection.name)
			rccount = rccount + 1
			
			Logutil.log("current Rom Collection: " +romCollection.name, util.LOG_LEVEL_INFO)
			
			#self.scrapeResultsFile.write('~~~~~~~~~~~~~~~~~~~~~~~~\n' +romCollection.name +'\n' +'~~~~~~~~~~~~~~~~~~~~~~~~\n')
			self.missingDescFile.write('~~~~~~~~~~~~~~~~~~~~~~~~\n' +romCollection.name +'\n' +'~~~~~~~~~~~~~~~~~~~~~~~~\n')
			self.missingArtworkFile.write('~~~~~~~~~~~~~~~~~~~~~~~~\n' +romCollection.name +'\n' +'~~~~~~~~~~~~~~~~~~~~~~~~\n')
			self.possibleMismatchFile.write('~~~~~~~~~~~~~~~~~~~~~~~~\n' +romCollection.name +'\n' +'~~~~~~~~~~~~~~~~~~~~~~~~\n')
			self.possibleMismatchFile.write('gamename, filename\n')

			#Read settings for current Rom Collection
			Logutil.log("ignoreOnScan: " +str(romCollection.ignoreOnScan), util.LOG_LEVEL_INFO)
			if(romCollection.ignoreOnScan):
				Logutil.log("current Rom Collection will be ignored.", util.LOG_LEVEL_INFO)
				#self.scrapeResultsFile.write('Rom Collection will be ignored.\n')
				continue

			Logutil.log("update is allowed for current rom collection: " +str(romCollection.allowUpdate), util.LOG_LEVEL_INFO)
			Logutil.log("max folder depth: " +str(romCollection.maxFolderDepth), util.LOG_LEVEL_INFO)
			
			firstScraper = romCollection.scraperSites[0]
			
			#check if we are in local artwork mode
			if(len(romCollection.scraperSites) == 1 and firstScraper.name == util.localize(40053)):
				Logutil.log("Forcing enableFullReimport because we are in local artwork mode", util.LOG_LEVEL_INFO)
				enableFullReimport = True
			
			files = self.getRomFilesByRomCollection(romCollection, enableFullReimport)
			
			#itemCount is used for percentage in ProgressDialogGUI
			gui.itemCount = len(files) +1
			
			#check if first scraper is a multigame scraper
			if(not firstScraper.descFilePerGame):
				
				#build file hash tables	(key = gamename or crc, value = romfiles)			
				Logutil.log("Start building file dict", util.LOG_LEVEL_INFO)
				fileDict = self.buildFileDict(gui, progDialogRCHeader, files, romCollection, firstScraper)
									
				try:
					fileCount = 0
					gamenameFromDesc = ''
					
					#TODO move to to check preconditions
					#first scraper must be the one for multiple games					
					if(len(firstScraper.scrapers) == 0):
						Logutil.log('Configuration error: Configured scraper site does not contain any scrapers', util.LOG_LEVEL_ERROR)
						continue
											
					scraper = firstScraper.scrapers[0]
					Logutil.log("start parsing with multi game scraper: " +str(firstScraper.name), util.LOG_LEVEL_INFO)
					Logutil.log("using parser file: " +scraper.parseInstruction, util.LOG_LEVEL_INFO)
					Logutil.log("using game description: " +scraper.source, util.LOG_LEVEL_INFO)
											
					parser = DescriptionParserFactory.getParser(str(scraper.parseInstruction)) 										
					
					#parse description
					for result in parser.scanDescription(scraper.source, str(scraper.parseInstruction), scraper.encoding):
						
						try:
							gamenameFromDesc = result['Game'][0]
							
							#find parsed game in Rom Collection
							filenamelist = self.matchDescriptionWithRomfiles(firstScraper, result, fileDict, gamenameFromDesc)
		
							artScrapers = {}
		
							if(filenamelist != None and len(filenamelist) > 0):
												
								gamenameFromFile = helper.getGamenameFromFilename(filenamelist[0], romCollection)
								foldername = self.getFoldernameFromRomFilename(filenamelist[0])
								
								fileCount = fileCount +1
								
								continueUpdate = gui.writeMsg(progDialogRCHeader, util.localize(40023) +": " +str(gamenameFromDesc), "", fileCount)
								if(not continueUpdate):				
									Logutil.log('Game import canceled by user', util.LOG_LEVEL_INFO)
									break
								
								Logutil.log('Start scraping info for game: ' +str(gamenameFromFile), LOG_LEVEL_INFO)
															
								#check if this file already exists in DB
								continueUpdate, isUpdate, gameId = self.checkRomfileAlreadyExists(filenamelist[0], enableFullReimport, False)
								if(not continueUpdate):
									continue
								
								#use additional scrapers
								if(len(romCollection.scraperSites) > 1):
									result, artScrapers = self.useSingleScrapers(result, romCollection, 1, gamenameFromFile, foldername, filenamelist[0], fuzzyFactor, updateOption, gui, progDialogRCHeader, fileCount)
								
							else:
								Logutil.log("game " +gamenameFromDesc +" was found in parsed results but not in your rom collection.", util.LOG_LEVEL_WARNING)
								continue						
							
							dialogDict = {'dialogHeaderKey':progDialogRCHeader, 'gameNameKey':gamenameFromFile, 'scraperSiteKey':artScrapers, 'fileCountKey':fileCount}
							gameId, continueUpdate = self.insertGameFromDesc(result, gamenameFromFile, romCollection, filenamelist, foldername, isUpdate, gameId, gui, False, dialogDict)
							if(not continueUpdate):
								break
							
							#remove found files from file list
							if(gameId != None):
								for filename in filenamelist:
									files.remove(filename)
									
							#stop import if no files are left
							if(len(files) == 0):
								Logutil.log("All games are imported", util.LOG_LEVEL_INFO)
								break
						
						except Exception, (exc):
							Logutil.log("an error occured while adding game " +gamenameFromDesc, util.LOG_LEVEL_WARNING)
							Logutil.log("Error: " +str(exc), util.LOG_LEVEL_WARNING)
							continue
						
					#all files still available files-list, are missing entries
					for filename in files:
						gamenameFromFile = helper.getGamenameFromFilename(filename, romCollection)
						try:
							self.missingDescFile.write('%s\n' %gamenameFromFile)
						except:
							self.missingDescFile.write('%s\n' %gamenameFromFile.encode('utf-8'))
							
				except Exception, (exc):
					Logutil.log("an error occured while adding game " +gamenameFromDesc, util.LOG_LEVEL_WARNING)
					Logutil.log("Error: " +str(exc), util.LOG_LEVEL_WARNING)
					try:
						self.missingDescFile.write('%s\n' %gamenameFromDesc)
					except:
						self.missingDescFile.write('%s\n' %gamenameFromDesc.encode('utf-8'))
					continue
コード例 #3
0
	def exportLibrary(self, gui):
		Logutil.log("Begin exportLibrary", util.LOG_LEVEL_INFO)
		
		gdb = gui.gdb
		romCollections = gui.config.romCollections
		
		progressDialog = dialogprogress.ProgressDialogGUI()
		progressDialog.writeMsg(util.localize(32169), "", "")
		continueExport = True
		rccount = 1
		
		for romCollection in gui.config.romCollections.values():
			
			progDialogRCHeader = util.localize(32170) +" (%i / %i): %s" %(rccount, len(romCollections), romCollection.name)
			rccount = rccount + 1			
			
			Logutil.log("export Rom Collection: " +romCollection.name, util.LOG_LEVEL_INFO)
			gameCount = 1
			
			#get all games for this Rom Collection
			games = Game(gdb).getFilteredGames(romCollection.id, 0, 0, 0, False, '0 = 0')
			progressDialog.itemCount = len(games) +1
			
			for gameRow in games:
				
				gamename = self.getGameProperty(gameRow[util.ROW_NAME])
				
				continueExport = progressDialog.writeMsg(progDialogRCHeader, util.localize(32171) +": " +str(gamename), "", gameCount)
				if(not continueExport):				
					Logutil.log('Game export canceled by user', util.LOG_LEVEL_INFO)
					break
				
				gameCount = gameCount +1
				
				plot = self.getGameProperty(gameRow[util.GAME_description])
								
				publisher = self.getGamePropertyFromCache(gameRow, gui.publisherDict, util.GAME_publisherId, util.ROW_NAME)
				developer = self.getGamePropertyFromCache(gameRow, gui.developerDict, util.GAME_developerId, util.ROW_NAME)
				year = self.getGamePropertyFromCache(gameRow, gui.yearDict, util.GAME_yearId, util.ROW_NAME)
				
				genreList = []
				try:
					cachingOptionStr = self.Settings.getSetting(util.SETTING_RCB_CACHINGOPTION)
					if(cachingOptionStr == 'CACHEALL'):
						genre = gui.genreDict[gameRow[util.ROW_ID]]
					else:				
						genres = Genre(gdb).getGenresByGameId(gameRow[util.ROW_ID])
						if (genres != None):
							for i in range(0, len(genres)):
								genreRow = genres[i]
								genreList.append(genreRow[util.ROW_NAME])
				except:				
					pass
				
				players = self.getGameProperty(gameRow[util.GAME_maxPlayers])
				rating = self.getGameProperty(gameRow[util.GAME_rating])
				votes = self.getGameProperty(gameRow[util.GAME_numVotes])
				url = self.getGameProperty(gameRow[util.GAME_url])
				region = self.getGameProperty(gameRow[util.GAME_region])
				media = self.getGameProperty(gameRow[util.GAME_media])
				perspective = self.getGameProperty(gameRow[util.GAME_perspective])
				controller = self.getGameProperty(gameRow[util.GAME_controllerType])
				originalTitle = self.getGameProperty(gameRow[util.GAME_originalTitle])
				alternateTitle = self.getGameProperty(gameRow[util.GAME_alternateTitle])
				version = self.getGameProperty(gameRow[util.GAME_version])
				
				#user settings
				isFavorite = self.getGameProperty(gameRow[util.GAME_isFavorite])
				launchCount = self.getGameProperty(gameRow[util.GAME_launchCount])
																
				romFiles = File(gdb).getRomsByGameId(gameRow[util.ROW_ID])
				romFile = ''
				if(romFiles != None and len(romFiles) > 0):
					romFile = romFiles[0][0]
				gamenameFromFile = helper.getGamenameFromFilename(romFile, romCollection)
				artworkfiles = {}
				artworkurls = []
				
				self.createNfoFromDesc(gamename, plot, romCollection.name, publisher, developer, year, 
									players, rating, votes, url, region, media, perspective, controller, originalTitle, alternateTitle, version, genreList, isFavorite, launchCount, romFile, gamenameFromFile, artworkfiles, artworkurls)
		
		progressDialog.writeMsg("", "", "", -1)
		del progressDialog
コード例 #4
0
					try:
						self.missingDescFile.write('%s\n' %gamenameFromDesc)
					except:
						self.missingDescFile.write('%s\n' %gamenameFromDesc.encode('utf-8'))
					continue
			else:	
				fileCount = 0
				successfulFiles = 0
				lastgamename = ''
				lastGameId = None
				
				for filename in files:
					
					try:
						gamenameFromFile = ''
						gamenameFromFile = helper.getGamenameFromFilename(filename, romCollection)
						
						#check if we are handling one of the additional disks of a multi rom game
						isMultiRomGame = self.checkRomfileIsMultirom(gamenameFromFile, lastgamename)
						lastgamename = gamenameFromFile
						
						if(isMultiRomGame):
							if(lastGameId == None):
								Logutil.log('Game detected as multi rom game, but lastGameId is None.', util.LOG_LEVEL_ERROR)
								continue
							fileType = FileType()
							fileType.id = 0
							fileType.name = "rcb_rom"
							fileType.parent = "game"
							self.insertFile(filename, lastGameId, fileType, None, None, None)
							continue
コード例 #5
0
    def exportLibrary(self, gui):
        Logutil.log("Begin exportLibrary", util.LOG_LEVEL_INFO)

        gdb = gui.gdb
        romCollections = gui.config.romCollections

        progressDialog = dialogprogress.ProgressDialogGUI()
        progressDialog.writeMsg(util.localize(32169), "", "")
        continueExport = True
        rccount = 1

        for romCollection in gui.config.romCollections.values():

            progDialogRCHeader = util.localize(32170) + " (%i / %i): %s" % (
                rccount, len(romCollections), romCollection.name)
            rccount = rccount + 1

            Logutil.log("export Rom Collection: " + romCollection.name,
                        util.LOG_LEVEL_INFO)
            gameCount = 1

            #get all games for this Rom Collection
            games = Game(gdb).getFilteredGames(romCollection.id, 0, 0, 0,
                                               False, '0 = 0')
            progressDialog.itemCount = len(games) + 1

            for gameRow in games:

                gamename = self.getGameProperty(gameRow[util.ROW_NAME])

                continueExport = progressDialog.writeMsg(
                    progDialogRCHeader,
                    util.localize(32171) + ": " + str(gamename), "", gameCount)
                if (not continueExport):
                    Logutil.log('Game export canceled by user',
                                util.LOG_LEVEL_INFO)
                    break

                gameCount = gameCount + 1

                plot = self.getGameProperty(gameRow[util.GAME_description])

                publisher = self.getGamePropertyFromCache(
                    gameRow, gui.publisherDict, util.GAME_publisherId,
                    util.ROW_NAME)
                developer = self.getGamePropertyFromCache(
                    gameRow, gui.developerDict, util.GAME_developerId,
                    util.ROW_NAME)
                year = self.getGamePropertyFromCache(gameRow, gui.yearDict,
                                                     util.GAME_yearId,
                                                     util.ROW_NAME)

                genreList = []
                try:
                    cachingOptionStr = self.Settings.getSetting(
                        util.SETTING_RCB_CACHINGOPTION)
                    if (cachingOptionStr == 'CACHEALL'):
                        genre = gui.genreDict[gameRow[util.ROW_ID]]
                    else:
                        genres = Genre(gdb).getGenresByGameId(
                            gameRow[util.ROW_ID])
                        if (genres != None):
                            for i in range(0, len(genres)):
                                genreRow = genres[i]
                                genreList.append(genreRow[util.ROW_NAME])
                except:
                    pass

                players = self.getGameProperty(gameRow[util.GAME_maxPlayers])
                rating = self.getGameProperty(gameRow[util.GAME_rating])
                votes = self.getGameProperty(gameRow[util.GAME_numVotes])
                url = self.getGameProperty(gameRow[util.GAME_url])
                region = self.getGameProperty(gameRow[util.GAME_region])
                media = self.getGameProperty(gameRow[util.GAME_media])
                perspective = self.getGameProperty(
                    gameRow[util.GAME_perspective])
                controller = self.getGameProperty(
                    gameRow[util.GAME_controllerType])
                originalTitle = self.getGameProperty(
                    gameRow[util.GAME_originalTitle])
                alternateTitle = self.getGameProperty(
                    gameRow[util.GAME_alternateTitle])
                version = self.getGameProperty(gameRow[util.GAME_version])

                #user settings
                isFavorite = self.getGameProperty(
                    gameRow[util.GAME_isFavorite])
                launchCount = self.getGameProperty(
                    gameRow[util.GAME_launchCount])

                romFiles = File(gdb).getRomsByGameId(gameRow[util.ROW_ID])
                romFile = ''
                if (romFiles != None and len(romFiles) > 0):
                    romFile = romFiles[0][0]
                gamenameFromFile = helper.getGamenameFromFilename(
                    romFile, romCollection)
                artworkfiles = {}
                artworkurls = []

                self.createNfoFromDesc(
                    gamename, plot, romCollection.name, publisher, developer,
                    year, players, rating, votes, url, region, media,
                    perspective, controller, originalTitle, alternateTitle,
                    version, genreList, isFavorite, launchCount, romFile,
                    gamenameFromFile, artworkfiles, artworkurls)

        progressDialog.writeMsg("", "", "", -1)
        del progressDialog