コード例 #1
0
    def go_to(self, robot_id, x, y):
        sign = 1
        kd = 7 if ((robot_id == 1) or (robot_id == 2)) else 5
        ka = 0.3

        tod = 0.005  # tolerance of distance
        tot = math.pi / 360  # tolerance of theta

        dx = x - self.cur_posture[robot_id][X]
        dy = y - self.cur_posture[robot_id][Y]
        d_e = math.sqrt(math.pow(dx, 2) + math.pow(dy, 2))
        desired_th = math.atan2(dy, dx)

        d_th = helper.wrap_to_pi(desired_th - self.cur_posture[robot_id][TH])

        if (d_th > helper.degree2radian(90)):
            d_th -= math.pi
            sign = -1
        elif (d_th < helper.degree2radian(-90)):
            d_th += math.pi
            sign = -1

        if (d_e < tod):
            kd = 0
        if (abs(d_th) < tot):
            ka = 0

        if self.go_fast(robot_id):
            kd *= 5

        left_wheel, right_wheel = helper.set_wheel_velocity(
            self.max_linear_velocity[robot_id], sign * (kd * d_e - ka * d_th),
            sign * (kd * d_e + ka * d_th))

        return left_wheel, right_wheel
コード例 #2
0
    def turn_to(self, robot_id, x, y):
        ka = 0.2
        tot = math.pi / 360

        dx = x - self.cur_posture[robot_id][X]
        dy = y - self.cur_posture[robot_id][Y]
        desired_th = math.atan2(dy, dx)
        d_th = helper.wrap_to_pi(desired_th - self.cur_posture[robot_id][TH])

        if (abs(d_th) < tot):
            ka = 0

        left_wheel, right_wheel = helper.set_wheel_velocity(
            self.max_linear_velocity[robot_id], -ka * d_th, ka * d_th)

        return [left_wheel, right_wheel, 0, 0, 0, 1]
コード例 #3
0
    def turn_to(self, robot_id, angle):
        ka = 0.5
        tot = math.pi / 360

        desired_th = angle
        d_th = helper.wrap_to_pi(desired_th - self.cur_posture[robot_id][TH])

        if (d_th > helper.degree2radian(90)):
            d_th -= math.pi
        elif (d_th < helper.degree2radian(-90)):
            d_th += math.pi

        if (abs(d_th) < tot):
            ka = 0

        left_wheel, right_wheel = helper.set_wheel_velocity(
            self.max_linear_velocity[robot_id], -ka * d_th, ka * d_th)

        return left_wheel, right_wheel
コード例 #4
0
ファイル: action.py プロジェクト: I-hate-Soccer/hyuna
    def go_to(self, robot_id, x, y):  #로봇이 (x, y)로 이동
        sign = 1
        kd = 10 if ((robot_id == 1) or (robot_id == 2)) else 5  #거리 편차 위한 상수
        ka = 0.4  #각도 편차 위한 상수

        tod = 0.005  # tolerance of distance
        tot = math.pi / 360  # tolerance of theta

        dx = x - self.cur_posture[robot_id][X]
        dy = y - self.cur_posture[robot_id][Y]
        d_e = math.sqrt(math.pow(dx, 2) + math.pow(dy, 2))  #거리 편차
        desired_th = math.atan2(dy, dx)

        d_th = helper.wrap_to_pi(desired_th -
                                 self.cur_posture[robot_id][TH])  #각도 편차

        if (d_th > helper.degree2radian(90)):
            d_th -= math.pi
            sign = -1
        elif (d_th < helper.degree2radian(-90)):
            d_th += math.pi
            sign = -1

        #d_e가 0에 가까울때(목표 지점에 매우 가까울때) go_to함수는 로봇을 거의 멈추다시피함. 이때 go_fast사용
        #if (d_e < tod):
        #    kd = 0
        #if (abs(d_th) < tot):
        #    ka = 0

        #if self.go_fast(robot_id):
        #    kd *= 5

        left_wheel, right_wheel = helper.set_wheel_velocity(
            self.max_linear_velocity[robot_id], sign * (kd * d_e - ka * d_th),
            sign * (kd * d_e + ka * d_th))

        #left_wheel = left_wheel * 1.2
        #right_wheel = right_wheel * 1.2

        return left_wheel, right_wheel  #오른쪽, 왼쪽 바퀴 속도 반환
コード例 #5
0
    def move(self, id, idx_d, idx_a, cur_posture, cur_posture_opp, previous_ball, cur_ball, predicted_ball):
        # speed list: left wheel, right wheel, front slider, bottom slider
        speeds = [0,0,0,0]

        # default desired position
        x_default = -self.field[X] / 2 + self.robot_size / 2 + 0.05
        y_default = max(min(cur_ball[Y], (self.goal[Y] / 2 - self.robot_size / 2)),
                -self.goal[Y] / 2 + self.robot_size / 2)

        # if the robot is inside the goal, try to get out
        if (cur_posture[id][X] < -self.field[X] / 2):
            if (cur_posture[id][Y] < 0):
                x = x_default
                y = cur_posture[id][Y] + 0.2
            else:
                x = x_default
                y = cur_posture[id][Y] - 0.2
        # if the goalkeeper is outside the penalty area
        elif (not helper.in_penalty_area(self, cur_posture[id], 0)):
            # return to the desired position
            x = x_default
            y = y_default
        # if the goalkeeper is inside the penalty area
        else:
            # if the ball is inside the penalty area
            if (helper.in_penalty_area(self, cur_ball, 0)):
                # if the ball is behind the goalkeeper
                if (cur_ball[X] < cur_posture[id][X]):
                    # if the ball is not blocking the goalkeeper's path
                    if (abs(cur_ball[Y] - cur_posture[id][Y]) > 2 * self.robot_size):
                        # try to get ahead of the ball
                        x = cur_ball[X] - self.robot_size
                        y = cur_posture[id][Y]
                    else:
                        # just give up and try not to make a suicidal goal
                        speeds[0], speeds[1] = helper.turn_angle(self, id, math.pi /2, cur_posture)
                        return speeds
                # if the ball is ahead of the goalkeeper
                else:
                    desired_th = helper.direction_angle(self, id, cur_ball[X], cur_ball[Y], cur_posture)
                    rad_diff = helper.wrap_to_pi(desired_th - cur_posture[id][TH])
                    # if the robot direction is too away from the ball direction
                    if (rad_diff > math.pi / 3):
                        # give up kicking the ball and block the goalpost
                        x = x_default
                        y = y_default
                    else:
                        # try to kick the ball away from the goal
                        x = cur_ball[X]
                        y = cur_ball[Y]
                        if cur_posture[id][BALL_POSSESSION]:
                            speeds[2] = 10
            # if the ball is not in the penalty area
            else:
                # if the ball is within alert range and y position is not too different
                if cur_ball[X] < -self.field[X] / 2 + 1.5 * self.penalty_area[X] and \
                   abs(cur_ball[Y]) < 1.5 * self.penalty_area[Y] / 2 and \
                   abs(cur_ball[Y] - cur_posture[id][Y]) < 0.2:
                    speeds[0], speeds[1] = helper.turn_to(self, id, cur_ball[X], cur_ball[Y], cur_posture)
                    return speeds
                # otherwise
                else:
                    x = x_default
                    y = y_default

        speeds[0], speeds[1] = helper.go_to(self, id, x, y, cur_posture, cur_ball)
        return speeds
コード例 #6
0
ファイル: players.py プロジェクト: I-hate-Soccer/Minji
    def move(self,
             robot_id,
             idx,
             idx_opp,
             defense_angle,
             attack_angle,
             cur_posture,
             cur_posture_opp,
             prev_posture,
             previous_ball,
             cur_ball,
             predicted_ball,
             cross=False,
             shoot=False,
             quickpass=False,
             jump=False,
             dribble=False):

        self.action.update_state(cur_posture, prev_posture, cur_ball,
                                 previous_ball)
        self.flag = 0
        protection_radius = self.goal_area[Y] / 2 - 0.1
        angle = defense_angle
        protection_x = math.cos(angle) * protection_radius - self.field[X] / 2
        protection_y = math.sin(angle) * protection_radius
        if helper.ball_is_own_goal(predicted_ball, self.field, self.goal_area):
            # if ball inside goal area: DANGER
            x = protection_x
            y = protection_y
        elif helper.ball_is_own_penalty(predicted_ball, self.field,
                                        self.penalty_area):
            # if the ball is behind the goalkeeper
            if (cur_ball[X] < cur_posture[robot_id][X]):
                # if the ball is not blocking the goalkeeper's path
                if (abs(cur_ball[Y] - cur_posture[robot_id][Y]) >
                        2 * self.robot_size):
                    # try to get ahead of the ball
                    x = cur_ball[X] - self.robot_size
                    y = cur_posture[robot_id][Y]
                else:
                    # just give up and try not to make a suicidal goal
                    left_wheel, right_wheel = self.action.turn_to(
                        robot_id, math.pi / 2)
                    kick_speed, kick_angle = self.action.kick(
                        cross, shoot, quickpass)
                    jump_speed = self.action.jump(jump)
                    dribble_mode = self.action.dribble(dribble)
                    return left_wheel, right_wheel, kick_speed, kick_angle, jump_speed, dribble_mode
            # if the ball is ahead of the goalkeeper
            else:
                desired_th = helper.direction_angle(self, robot_id,
                                                    cur_ball[X], cur_ball[Y],
                                                    cur_posture)
                rad_diff = helper.wrap_to_pi(desired_th -
                                             cur_posture[robot_id][TH])
                # if the robot direction is too away from the ball direction
                if (rad_diff > math.pi / 3):
                    # give up kicking the ball and block the goalpost
                    x = -self.field[X] / 2 + self.robot_size / 2 + 0.05
                    y = max(
                        min(cur_ball[Y],
                            (self.goal[Y] / 2 - self.robot_size / 2)),
                        -self.goal[Y] / 2 + self.robot_size / 2)
                else:
                    if cur_ball[Z] > 0.2:
                        # try to jump in the ball direction
                        x = cur_ball[X]
                        y = cur_ball[Y]
                        jump = True
                    else:
                        # try to kick the ball away from the goal
                        x = cur_ball[X]
                        y = cur_ball[Y]

                        #슛을 F2에게로
                        try:
                            self.action.shoot_to(robot_id, cur_posture[5][X],
                                                 cur_posture[5][Y])
                            self.flag = 1

                        except:
                            shoot = True
                            self.flag = 2

        else:
            # if ball outside penalty area, protect against kicks
            x = protection_x
            y = protection_y

        left_wheel, right_wheel = self.action.go_to(robot_id, x, y)
        kick_speed, kick_angle = self.action.kick(cross, shoot, quickpass)
        jump_speed = self.action.jump(jump)
        dribble_mode = self.action.dribble(dribble)
        return left_wheel, right_wheel, kick_speed, kick_angle, jump_speed, dribble_mode