コード例 #1
0
 def _fillComponentModel(self, componentDef, model, isUnlocked=True):
     model.setId(componentDef.componentId)
     model.setPurpose(componentDef.purpose.value.lower())
     model.setType(componentDef.viewType.value.lower())
     currProg = self._dtHelper.getComponentProgress(
         componentDef.componentId)
     nextGrade = currProg.grade + 1
     currProgValue = customRound(currProg.value, 2)
     model.setIsLocked(not isUnlocked)
     model.setCurrentGradeValue(
         self.__getUnlockThresholdForGrade(componentDef.componentId,
                                           currProg.grade))
     model.setNextGradeValue(
         self.__getUnlockThresholdForGrade(componentDef.componentId,
                                           nextGrade))
     model.setCurrentProgress(currProgValue)
     progressFormatted = formatComponentValue(getLanguageCode(),
                                              currProgValue,
                                              componentDef.numberType)
     model.setDisplayableProgress(progressFormatted)
     model.setCurrentGrade(currProg.grade if isUnlocked else 0)
     model.setIsNew(
         componentDef.componentId in self._dtHelper.getUnseenComps())
     model.setIsDeprecated(componentDef.isDeprecated)
     model.setProgressNumberType(componentDef.numberType.value)
     if componentDef.purpose == ComponentPurpose.SKILL and isUnlocked and currProgValue < componentDef.grades[
             0]:
         model.setIsDemoted(True)
コード例 #2
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 def __updateData(self, model):
     model.setLobbyMode(self._lobbyMode)
     model.setUserLanguage(str(getLanguageCode()).upper())
     model.setBonusValue(CreditsBonusHelper.getBonusInPercents())
     model.setIsRomanNumbersAllowed(IS_ROMAN_NUMBERS_ALLOWED)
     model.setIsEnabled(
         NewYearNavigation.getCurrentObject() != CustomizationObjects.FIR)
コード例 #3
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 def analytics_start(self):
     if not self.analytics_started:
         lang = str(getLanguageCode()).upper()
         param = urllib.urlencode({
             'v':
             1,  # Version.
             'tid':
             'UA-57975916-11',
             'cid':
             self.user,  # Anonymous Client ID.
             't':
             'screenview',  # Screenview hit type.
             'an':
             'Мод: "Винтик"',  # App name.
             'av':
             'Мод: "Винтик" %s' % config.version,
             'cd':
             'Cluster: [%s], lang: [%s]' %
             (AUTH_REALM, lang),  # Screen name / content description.
             'ul':
             '%s' % lang,
             'sc':
             'start'
         })
         urllib2.urlopen(url='http://www.google-analytics.com/collect?',
                         data=param).read()
         self.analytics_started = True
         self.old_user = BigWorld.player().databaseID
コード例 #4
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 def end(self):
     if self.analytics_started:
         lang = str(getLanguageCode()).upper()
         param = urllib.urlencode({
             'v':
             1,  # Version.
             'tid':
             config.data['statisticTid'],
             'cid':
             self.user,  # Anonymous Client ID.
             't':
             'screenview',  # Screenview hit type.
             'an':
             'modPackInformer "%s"' % config.data['name'],  # App name.
             'av':
             'modPackInformer "%s" %s' %
             (config.data['name'], config.data['version']),
             'cd':
             'Cluster: [%s], lang: [%s]' %
             (AUTH_REALM, lang),  # Screen name / content description.
             'ul':
             '%s' % lang,
             'sc':
             'end'
         })
         urllib2.urlopen(url='http://www.google-analytics.com/collect?',
                         data=param).read()
         self.analytics_started = False
コード例 #5
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 def end(self):
     if self.analytics_started:
         lang = str(getLanguageCode()).upper()
         param = urllib.urlencode({
             'v':
             1,  # Version.
             'tid':
             'UA-57975916-7',
             'cid':
             self.old_user,  # Anonymous Client ID.
             't':
             'screenview',  # Screenview hit type.
             'an':
             'Мод: "Маленький Светлячок"',  # App name.
             'av':
             'Мод: "Маленький Светлячок" %s' % config.version,
             'cd':
             'Cluster: [%s], lang: [%s]' %
             (AUTH_REALM, lang),  # Screen name / content description.
             'ul':
             '%s' % lang,
             'sc':
             'end'
         })
         urllib2.urlopen(url='http://www.google-analytics.com/collect?',
                         data=param).read()
         self.analytics_started = False
コード例 #6
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 def initialize(self, *args, **kwargs):
     super(NyInfoView, self).initialize()
     self.viewModel.videoCover.onClick += self.__onClickVideo
     self.viewModel.onButtonClick += self.__onButtonClick
     self.viewModel.onSlideChanged += self.__onSlideChanged
     self.__lobbyContext.getServerSettings(
     ).onServerSettingsChange += self.__onServerSettingsChanged
     NewYearNavigation.onUpdateCurrentView += self.__onUpdateView
     self.catchGiftEventHub()
     maxBonus = CreditsBonusHelper.getMaxBonus()
     maxMegaBonus = CreditsBonusHelper.getMegaToysBonusByCount(
         len(ToyTypes.MEGA))
     multipliersList = getBonusConfig().getAtmosphereMultipliers()
     if kwargs.get('showDefaultTabForced', False):
         startTab = Tabs.DEFAULT
     else:
         startTab = _TAB_BY_VIEW_ALIAS.get(kwargs.get('previousViewAlias'),
                                           Tabs.DEFAULT)
     self.__slideLogger = NyInfoViewSlideLogger(startTab=startTab)
     self.__slideLogger.onSlideOpened()
     with self.viewModel.transaction() as model:
         model.setMaxBonus(maxBonus)
         model.setUsualMaxBonus(maxBonus - maxMegaBonus)
         model.setSingleMegaBonus(
             CreditsBonusHelper.getMegaToysBonusValue())
         model.setMaxMegaBonus(maxMegaBonus)
         model.region.setRealm(CURRENT_REALM)
         model.region.setLanguage(getLanguageCode())
         model.setQuestsToGetExtraSlot(getQuestCountForExtraSlot())
         model.setMinMultiplier(min(multipliersList))
         model.setMaxMultiplier(max(multipliersList))
         model.setQuestsToGetCommander(getQuestCountForCommander())
         model.setStartTab(startTab)
         self.__updateStatus(model=model)
コード例 #7
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 def __getDailyResetStatus():
     timeLeft = time_utils.ONE_DAY - time_utils.getServerRegionalTimeCurrentDay()
     if timeLeft >= 0:
         timeFmt = backport.text(R.strings.quests.details.conditions.postBattle.deltaDailyReset.timeFmt())
         try:
             return formatTime(timeFmt, getLanguageCode(), timeLeft)
         except ValueError as e:
             _logger.error("ValueError: formatTime error - '%s'", e)
コード例 #8
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ファイル: bridge.py プロジェクト: webiumsk/WOT0.9.10
 def __getInitialLoginBaseURL(isDevelopmentMode, isRegistration = False):
     if isRegistration:
         baseUrl = GUI_SETTINGS.registrationURL.replace('$LANGUAGE_CODE', getLanguageCode())
     else:
         baseUrl = GUI_SETTINGS.socialNetworkLogin['initialLoginURL']
     if isDevelopmentMode:
         from gui.development.mock.social_network_login import getServer as getWGNIServerMock
         if getWGNIServerMock() is not None:
             baseUrl = 'http://127.0.0.1:{0}/{1}'.format(getWGNIServerMock().server_port, '?dummy=1' if isRegistration else '')
     return baseUrl
コード例 #9
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ファイル: bridge.py プロジェクト: jamesxia4/wot_client
 def __getInitialLoginBaseURL(isDevelopmentMode, isRegistration = False):
     if isRegistration:
         baseUrl = GUI_SETTINGS.registrationURL.replace('$LANGUAGE_CODE', getLanguageCode())
     else:
         baseUrl = GUI_SETTINGS.socialNetworkLogin['initialLoginURL']
     if isDevelopmentMode:
         from gui.development.mock.social_network_login import getServer as getWGNIServerMock
         if getWGNIServerMock() is not None:
             baseUrl = 'http://127.0.0.1:{0}/{1}'.format(getWGNIServerMock().server_port, '?dummy=1' if isRegistration else '')
     return baseUrl
コード例 #10
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ファイル: webbridge.py プロジェクト: webiumsk/WOT-0.9.15.1
 def __getWgniBaseURL(isRegistration = False):
     if isRegistration:
         baseUrl = GUI_SETTINGS.registrationURL.replace('$LANGUAGE_CODE', getLanguageCode())
     else:
         baseUrl = GUI_SETTINGS.socialNetworkLogin['initialLoginURL']
     if HAS_DEV_RESOURCES:
         from gui.development.mock.social_network_login import getServer as getWGNIServerMock
         if getWGNIServerMock() is not None:
             baseUrl = 'http://127.0.0.1:{0}/'.format(getWGNIServerMock().server_port)
     return baseUrl
コード例 #11
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 def __getDailyResetStatus():
     timeLeft = time_utils.ONE_DAY - time_utils.getServerRegionalTimeCurrentDay()
     if timeLeft >= 0:
         timeFmt = backport.text(R.strings.quests.details.conditions.postBattle.deltaDailyReset.timeFmt())
         parts = time_utils.getTimeStructInUTC(timeLeft)
         try:
             return time.strftime(timeFmt, parts)
         except ValueError:
             _logger.error('Current time locale: %r', locale.getlocale(locale.LC_TIME))
             _logger.error('Selected language: %r', getLanguageCode())
             _logger.exception('Invalid formatting string %r to delta of time %r', timeFmt, parts)
コード例 #12
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 def __getWgniBaseURL(isRegistration=False):
     if isRegistration:
         baseUrl = GUI_SETTINGS.registrationURL.replace(
             '$LANGUAGE_CODE', getLanguageCode())
     else:
         baseUrl = GUI_SETTINGS.socialNetworkLogin['initialLoginURL']
     if HAS_DEV_RESOURCES:
         from gui.development.mock.social_network_login import getServer as getWGNIServerMock
         if getWGNIServerMock() is not None:
             baseUrl = 'http://127.0.0.1:{0}/'.format(
                 getWGNIServerMock().server_port)
     return baseUrl
コード例 #13
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 def getModel(self, dt):
     engraving = dt.getComponentByType(ComponentViewType.ENGRAVING)
     background = dt.getComponentByType(ComponentViewType.BACKGROUND)
     isMaxLevel = engraving.grade + STARTING_GRADE_OFFSET == len(engraving.componentDefinition.grades)
     return {'background': {'componentID': background.compId,
                     'imageStr': self.getComponentImage(background.compId, 0)},
      'engraving': {'componentID': engraving.compId,
                    'imageStr': self.getComponentImage(engraving.compId, engraving.grade),
                    'name': self.getComponentTitle(engraving.compId),
                    'value': formatComponentValue(getLanguageCode(), engraving.value, engraving.componentDefinition.numberType)},
      'playerName': dt.getNickName(),
      'clanTag': dt.getClanTag(),
      'isEngravingMaxLevel': isMaxLevel}
コード例 #14
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 def end(self):
     if self.analytics_started:
         lang = str(getLanguageCode()).upper()
         param = urllib.urlencode({
             'v'  : 1, # Version.
             'tid': 'UA-57975916-7',
             'cid': self.old_user, # Anonymous Client ID.
             't'  : 'screenview', # Screenview hit type.
             'an' : 'Мод: "Маленький Светлячок"', # App name.
             'av' : 'Мод: "Маленький Светлячок" %s' % config.version,
             'cd' : 'Cluster: [%s], lang: [%s]' % (AUTH_REALM, lang), # Screen name / content description.
             'ul' : '%s' % lang,
             'sc' : 'end'
         })
         urllib2.urlopen(url='http://www.google-analytics.com/collect?', data=param).read()
         self.analytics_started = False
コード例 #15
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 def analytics_start(self):
     if not self.analytics_started:
         lang = str(getLanguageCode()).upper()
         param = urllib.urlencode({
             'v'  : 1, # Version.
             'tid': 'UA-57975916-11',
             'cid': self.user, # Anonymous Client ID.
             't'  : 'screenview', # Screenview hit type.
             'an' : 'Мод: "Винтик"', # App name.
             'av' : 'Мод: "Винтик" %s' % config.version,
             'cd' : 'Cluster: [%s], lang: [%s]' % (AUTH_REALM, lang), # Screen name / content description.
             'ul' : '%s' % lang,
             'sc' : 'start'
         })
         urllib2.urlopen(url='http://www.google-analytics.com/collect?', data=param).read()
         self.analytics_started = True
         self.old_user = BigWorld.player().databaseID
コード例 #16
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ファイル: __init__.py プロジェクト: webiumsk/WOT-0.9.12-CT
def changeStringCasing(string, isUpper):
    langID = getLanguageCode()
    try:
        string = string.decode('utf-8')
        if langID is not None:
            langID = str(langID).lower()
            if langID in _STR_CASING_OPTIONS:
                plID, slID, sortOrder = _STR_CASING_OPTIONS[langID]
                string = BigWorld.wg_changeStringCasing(string, plID, slID, sortOrder, isUpper)
            else:
                string = string.upper() if isUpper else string.lower()
            if langID in _REPLACEMENTS:
                for wrong, right in zip(*_REPLACEMENTS[langID]):
                    string = string.replace(wrong, right)

    except:
        LOG_CURRENT_EXCEPTION()

    return i18n.encodeUtf8(string)
コード例 #17
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def changeStringCasing(string, isUpper):
    langID = getLanguageCode()
    try:
        string = string.decode('utf-8')
        if langID is not None:
            langID = str(langID).lower()
            if langID in _STR_CASING_OPTIONS:
                plID, slID, sortOrder = _STR_CASING_OPTIONS[langID]
                string = BigWorld.wg_changeStringCasing(string, plID, slID, sortOrder, isUpper)
            else:
                string = string.upper() if isUpper else string.lower()
            if langID in _REPLACEMENTS:
                for wrong, right in zip(*_REPLACEMENTS[langID]):
                    string = string.replace(wrong, right)

    except:
        LOG_CURRENT_EXCEPTION()

    return i18n.encodeUtf8(string)
コード例 #18
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 def initialize(self, *args, **kwargs):
     super(NyGladeView, self).initialize(*args, **kwargs)
     self.__selectableLogic.init()
     self.__currentObject = NewYearNavigation.getCurrentObject()
     self._itemsCache.onSyncCompleted += self.__onSyncCompleted
     self.__settingsCore.onSettingsChanged += self.__onSettingsChanged
     g_eventBus.addListener(events.NewYearEvent.ON_SIDEBAR_SELECTED,
                            self.__onSideBarSelected,
                            scope=EVENT_BUS_SCOPE.LOBBY)
     g_eventBus.addListener(events.NewYearEvent.ON_TOY_INSTALLED,
                            self.__onToyInstalled,
                            scope=EVENT_BUS_SCOPE.LOBBY)
     with self.viewModel.transaction() as model:
         self.__updateSlots(fullUpdate=True, model=model)
         self.__updateIntro(force=kwargs.get('forceShowIntro', False),
                            model=model)
         self.__updateLootboxEntryPoint()
         model.intro.region.setRealm(CURRENT_REALM)
         model.intro.region.setLanguage(getLanguageCode())
         model.atmosphereAnimation.setIsReady(False)
コード例 #19
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    def __init__(self):
        self.ids = 'steelHunterAutoUpgrades2020'
        self.author = 'by spoter'
        self.version = 'v1.10 (2020-09-22)'
        self.version_id = 110
        self.versionI18n = 110
        lang = getLanguageCode().lower()
        self.data = {
            'version'                 : self.version_id,
            'enabled'                 : True,
            'autoUpgrade': True,
            'showLoot3D': True,
            'selected_Varyag'         : 4,
            'selected_Walkure'        : 4,
            'selected_Raven'          : 9,
            'selected_Arlequin'       : 8,
            'selected_Harbinger_Mk_IV': 7,
            'Varyag'                  : [
                ['UI_Varyag_DPM_HP', 1, 1, 2, 2, 2, 1],  # DPM HP
                ['UI_Varyag_DPM_Armor', 1, 1, 2, 1, 1, 1],  # DPM Armor
                ['UI_Varyag_Double_Gun_HP', 1, 1, 1, 2, 2, 2],  # Double Gun HP
                ['UI_Varyag_Double_Gun_Armor', 1, 1, 1, 1, 1, 2],  # Double Gun Armor
                ['UI_Varyag_DPS_HP', 1, 1, 2, 2, 2, 3],  # DPS HP
                ['UI_Varyag_DPS_Armor', 1, 1, 2, 1, 2, 3],  # DPS Armor
            ],
            'Walkure'                 : [
                ['UI_Walkure_Machine_Gun_HP', 1, 1, 1, 2, 2, 1],  # Machine Gun HP
                ['UI_Walkure_Machine_Gun_Armor', 1, 1, 1, 1, 1, 1],  # Machine Gun Armor
                ['UI_Walkure_DPM_HP', 1, 1, 1, 2, 2, 2],  # DPM HP
                ['UI_Walkure_DPM_Armor', 1, 1, 1, 1, 1, 2],  # DPM Armor
                ['UI_Walkure_DPS_HP', 1, 1, 1, 2, 2, 3],  # DPS HP
                ['UI_Walkure_DPS_Armor', 1, 1, 1, 1, 2, 3],  # DPS Armor
            ],
            'Raven'                   : [
                ['UI_Raven_DPM_Rotation', 1, 2, 2, 2, 1, 1],  # DPM Rotation
                ['UI_Raven_DPM_Mobility', 1, 2, 2, 1, 1, 1],  # DPM Mobility
                ['UI_Raven_DPM_Armor', 1, 2, 2, 2, 2, 1],  # DPM Armor
                ['UI_Raven_Magazine_Rotation', 1, 2, 1, 2, 1, 2],  # Magazine Rotation
                ['UI_Raven_Magazine_Mobility', 1, 2, 1, 1, 1, 2],  # Magazine Mobility
                ['UI_Raven_Magazine_Speed_Mobility', 1, 1, 1, 1, 1, 2],  # Magazine Speed Mobility
                ['UI_Raven_Magazine_Armor', 1, 2, 1, 2, 2, 2],  # Magazine Armor
                ['UI_Raven_DPS_Mobility', 1, 2, 1, 1, 2, 3],  # DPS Mobility
                ['UI_Raven_DPS_Speed_Mobility', 1, 1, 1, 1, 2, 3],  # DPS Speed Mobility
                ['UI_Raven_DPS_Armor', 1, 2, 1, 2, 2, 3],  # DPS Armor
            ],
            'Arlequin'                : [
                ['UI_Arlequin_Machine_Gun_Dynamics', 1, 2, 2, 1, 1, 1],  # Dynamics Machine Gun
                ['UI_Arlequin_Machine_Gun_Speed_Mobility', 1, 1, 2, 1, 1, 1],  # Speed Mobility Machine Gun
                ['UI_Arlequin_Machine_Gun_HP', 1, 2, 2, 2, 2, 1],  # Machine Gun HP
                ['UI_Arlequin_Double_Gun_Dynamics', 1, 2, 1, 1, 1, 2],  # Double Gun Dynamics
                ['UI_Arlequin_Double_Gun_Speed_Mobility', 1, 1, 1, 1, 1, 2],  # Double Gun Speed Mobility
                ['UI_Arlequin_Double_Gun_HP', 1, 2, 1, 2, 2, 2],  # Double Gun HP
                ['UI_Arlequin_HE_Dynamics', 1, 2, 2, 1, 2, 3],  # HE Dynamics
                ['UI_Arlequin_HE_Speed_Mobility', 1, 1, 2, 1, 2, 3],  # HE Speed Mobility
                ['UI_Arlequin_HE_HP', 1, 2, 2, 2, 2, 3],  # HP HE
            ],
            'Harbinger_Mk_IV'         : [
                ['UI_Harbinger_Mk_IV_DPM_Rotation', 1, 2, 1, 2, 1, 1],  # DPM Rotation
                ['UI_Harbinger_Mk_IV_DPM_Mobility', 1, 2, 1, 1, 1, 1],  # DPM Mobility
                ['UI_Harbinger_Mk_IV_DPM_Armor', 1, 2, 1, 2, 2, 1],  # DPM Armor
                ['UI_Harbinger_Mk_IV_Autoreloader_Rotation', 1, 2, 1, 2, 1, 2],  # Rotation Autoreloader
                ['UI_Harbinger_Mk_IV_Autoreloader_Mobility', 1, 2, 1, 1, 1, 2],  # Mobility Autoreloader
                ['UI_Harbinger_Mk_IV_Autoreloader_Speed_Mobility', 1, 1, 1, 1, 1, 2],  # Speed Mobility Autoreloader
                ['UI_Harbinger_Mk_IV_Autoreloader_Armor', 1, 2, 1, 2, 2, 2],  # Armor Autoreloader
                ['UI_Harbinger_Mk_IV_DPS_Mobility', 1, 2, 1, 1, 2, 3],  # Mobility DPS
                ['UI_Harbinger_Mk_IV_DPS_Speed_Mobility', 1, 1, 1, 1, 2, 3],  # Speed Mobility DPS
                ['UI_Harbinger_Mk_IV_DPS_Armor', 1, 2, 1, 2, 2, 3],  # DPS Armor
            ]
        }
        self.i18n = {
            'version'                                       : self.versionI18n,
            'UI_name'                                       : 'Steel Hunter Auto Upgrades 2020',
            'UI_battleMessage'                              : 'Auto select %s Upgrade to level %s',
            'UI_Varyag_description'                         : 'Varyag',
            'UI_Walkure_description'                        : 'Walkure',
            'UI_Raven_description'                          : 'Raven',
            'UI_Arlequin_description'                       : 'Arlequin',
            'UI_Harbinger_Mk_IV_description'                : 'Harbinger Mk. IV',

            'UI_Varyag_DPM_HP'                              : 'DPM HP [1, 1, 2, 2, 2, 1]',
            'UI_Varyag_DPM_Armor'                           : 'DPM Armor [1, 1, 2, 1, 1, 1]',
            'UI_Varyag_Double_Gun_HP'                       : 'Double Gun HP [1, 1, 1, 2, 2, 2]',
            'UI_Varyag_Double_Gun_Armor'                    : 'Double Gun Armor [1, 1, 1, 1, 1, 2]',
            'UI_Varyag_DPS_HP'                              : 'DPS HP [1, 1, 2, 2, 2, 3]',
            'UI_Varyag_DPS_Armor'                           : 'DPS Armor [1, 1, 2, 1, 2, 3]',

            'UI_Walkure_Machine_Gun_HP'                     : 'Machine Gun HP [1, 1, 1, 2, 2, 1]',
            'UI_Walkure_Machine_Gun_Armor'                  : 'Machine Gun Armor [1, 1, 1, 1, 1, 1]',
            'UI_Walkure_DPM_HP'                             : 'DPM HP [1, 1, 1, 2, 2, 2]',
            'UI_Walkure_DPM_Armor'                          : 'DPM Armor [1, 1, 1, 1, 1, 2]',
            'UI_Walkure_DPS_HP'                             : 'DPS HP [1, 1, 1, 2, 2, 3]',
            'UI_Walkure_DPS_Armor'                          : 'DPS Armor [1, 1, 1, 1, 2, 3]',

            'UI_Raven_DPM_Rotation'                         : 'DPM Rotation [1, 2, 2, 2, 1, 1]',
            'UI_Raven_DPM_Mobility'                         : 'DPM Mobility [1, 2, 2, 1, 1, 1]',
            'UI_Raven_DPM_Armor'                            : 'DPM Armor [1, 2, 2, 2, 2, 1]',
            'UI_Raven_Magazine_Rotation'                    : 'Magazine Rotation [1, 2, 1, 2, 1, 2]',
            'UI_Raven_Magazine_Mobility'                    : 'Magazine Mobility [1, 2, 1, 1, 1, 2]',
            'UI_Raven_Magazine_Speed_Mobility'              : 'Magazine Speed Mobility [1, 1, 1, 1, 1, 2]',
            'UI_Raven_Magazine_Armor'                       : 'Magazine Armor [1, 2, 1, 2, 2, 2]',
            'UI_Raven_DPS_Mobility'                         : 'DPS Mobility [1, 2, 1, 1, 2, 3]',
            'UI_Raven_DPS_Speed_Mobility'                   : 'DPS Speed Mobility [1, 1, 1, 1, 2, 3]',
            'UI_Raven_DPS_Armor'                            : 'DPS Armor [1, 2, 1, 2, 2, 3]',

            'UI_Arlequin_Machine_Gun_Dynamics'              : 'Machine Gun Dynamics [1, 2, 2, 1, 1, 1]',
            'UI_Arlequin_Machine_Gun_Speed_Mobility'        : 'Machine Gun Speed Mobility [1, 1, 2, 1, 1, 1]',
            'UI_Arlequin_Machine_Gun_HP'                    : 'Machine Gun HP [1, 2, 2, 2, 2, 1]',
            'UI_Arlequin_Double_Gun_Dynamics'               : 'Double Gun Dynamics [1, 2, 1, 1, 1, 2]',
            'UI_Arlequin_Double_Gun_Speed_Mobility'         : 'Double Gun Speed Mobility [1, 1, 1, 1, 1, 2]',
            'UI_Arlequin_Double_Gun_HP'                     : 'Double Gun HP [1, 2, 1, 2, 2, 2]',
            'UI_Arlequin_HE_Dynamics'                       : 'HE Dynamics [1, 2, 2, 1, 2, 3]',
            'UI_Arlequin_HE_Speed_Mobility'                 : 'HE Speed Mobility [1, 1, 2, 1, 2, 3]',
            'UI_Arlequin_HE_HP'                             : 'HE HP [1, 2, 2, 2, 2, 3]',

            'UI_Harbinger_Mk_IV_DPM_Rotation'               : 'DPM Rotation [1, 2, 1, 2, 1, 1]',
            'UI_Harbinger_Mk_IV_DPM_Mobility'               : 'DPM Mobility [1, 2, 1, 1, 1, 1]',
            'UI_Harbinger_Mk_IV_DPM_Armor'                  : 'DPM Armor [1, 2, 1, 2, 2, 1]',
            'UI_Harbinger_Mk_IV_Autoreloader_Rotation'      : 'Autoreloader Rotation [1, 2, 1, 2, 1, 2]',
            'UI_Harbinger_Mk_IV_Autoreloader_Mobility'      : 'Autoreloader Mobility [1, 2, 1, 1, 1, 2]',
            'UI_Harbinger_Mk_IV_Autoreloader_Speed_Mobility': 'Autoreloader Speed Mobility [1, 1, 1, 1, 1, 2]',
            'UI_Harbinger_Mk_IV_Autoreloader_Armor'         : 'Autoreloader Armor [1, 2, 1, 2, 2, 2]',
            'UI_Harbinger_Mk_IV_DPS_Mobility'               : 'DPS Mobility [1, 2, 1, 1, 2, 3]',
            'UI_Harbinger_Mk_IV_DPS_Speed_Mobility'         : 'DPS Speed Mobility [1, 1, 1, 1, 2, 3]',
            'UI_Harbinger_Mk_IV_DPS_Armor'                  : 'DPS Armor [1, 2, 1, 2, 2, 3]',
            'UI_autoUpgrade_text' : 'Auto-upgrades vehicle in Steel Hunter battle',
            'UI_autoUpgrade_tooltip': '',
            'UI_showLoot3D_text'   : 'Show 3D loot marker, after press Radar button',
            'UI_showLoot3D_tooltip': '',

        }
        if 'ru' in lang:
            self.i18n.update({
                'UI_name'                                       : 'Стальной Охотник Авто Улучшения 2020',
                'UI_Varyag_description'                         : 'Варяг',
                'UI_battleMessage'                              : 'Авто выбор %s Улучшения для уровня %s',
                'UI_Varyag_DPM_HP'                              : 'Уроний в ХП [1, 1, 2, 2, 2, 1]',
                'UI_Varyag_DPM_Armor'                           : 'Уроний в броню [1, 1, 2, 1, 1, 1]',
                'UI_Varyag_Double_Gun_HP'                       : 'Шотган в ХП [1, 1, 1, 2, 2, 2]',
                'UI_Varyag_Double_Gun_Armor'                    : 'Шотган в броню [1, 1, 1, 1, 1, 2]',
                'UI_Varyag_DPS_HP'                              : 'Скорострелка в ХП [1, 1, 2, 2, 2, 3]',
                'UI_Varyag_DPS_Armor'                           : 'Скорострелка в броню [1, 1, 2, 1, 2, 3]',

                'UI_Walkure_Machine_Gun_HP'                     : 'Барабан в ХП [1, 1, 1, 2, 2, 1]',
                'UI_Walkure_Machine_Gun_Armor'                  : 'Барабан в броню [1, 1, 1, 1, 1, 1]',
                'UI_Walkure_DPM_HP'                             : 'Уроний в ХП [1, 1, 1, 2, 2, 2]',
                'UI_Walkure_DPM_Armor'                          : 'Уроний в броню [1, 1, 1, 1, 1, 2]',
                'UI_Walkure_DPS_HP'                             : 'Скорострелка в ХП [1, 1, 1, 2, 2, 3]',
                'UI_Walkure_DPS_Armor'                          : 'Скорострелка в броню [1, 1, 1, 1, 2, 3]',

                'UI_Raven_DPM_Rotation'                         : 'Уроний в вёрткость [1, 2, 2, 2, 1, 1]',
                'UI_Raven_DPM_Mobility'                         : 'Уроний в подвижность [1, 2, 2, 1, 1, 1]',
                'UI_Raven_DPM_Armor'                            : 'Уроний в броню [1, 2, 2, 2, 2, 1]',
                'UI_Raven_Magazine_Rotation'                    : 'Барабан в вёрткость [1, 2, 1, 2, 1, 2]',
                'UI_Raven_Magazine_Mobility'                    : 'Барабан в подвижность [1, 2, 1, 1, 1, 2]',
                'UI_Raven_Magazine_Speed_Mobility'              : 'Барабан в скорость [1, 1, 1, 1, 1, 2]',
                'UI_Raven_Magazine_Armor'                       : 'Барабан в броню [1, 2, 1, 2, 2, 2]',
                'UI_Raven_DPS_Mobility'                         : 'Скорострелка в подвижность [1, 2, 1, 1, 2, 3]',
                'UI_Raven_DPS_Speed_Mobility'                   : 'Скорострелка в скорость [1, 1, 1, 1, 2, 3]',
                'UI_Raven_DPS_Armor'                            : 'Скорострелка в броню [1, 2, 1, 2, 2, 3]',

                'UI_Arlequin_Machine_Gun_Dynamics'              : 'Барабан в подвижность [1, 2, 2, 1, 1, 1]',
                'UI_Arlequin_Machine_Gun_Speed_Mobility'        : 'Барабан в скорость [1, 1, 2, 1, 1, 1]',
                'UI_Arlequin_Machine_Gun_HP'                    : 'Барабан в ХП [1, 2, 2, 2, 2, 1]',
                'UI_Arlequin_Double_Gun_Dynamics'               : 'Шотган в подвижность [1, 2, 1, 1, 1, 2]',
                'UI_Arlequin_Double_Gun_Speed_Mobility'         : 'Шотган в скорость [1, 1, 1, 1, 1, 2]',
                'UI_Arlequin_Double_Gun_HP'                     : 'Шотган в ХП [1, 2, 1, 2, 2, 2]',
                'UI_Arlequin_HE_Dynamics'                       : 'Фугаска в подвижность [1, 2, 2, 1, 2, 3]',
                'UI_Arlequin_HE_Speed_Mobility'                 : 'Фугаска в скорость [1, 1, 2, 1, 2, 3]',
                'UI_Arlequin_HE_HP'                             : 'Фугаска в ХП [1, 2, 2, 2, 2, 3]',

                'UI_Harbinger_Mk_IV_DPM_Rotation'               : 'Уроний вёрткость [1, 2, 1, 2, 1, 1]',
                'UI_Harbinger_Mk_IV_DPM_Mobility'               : 'Уроний в подвижность [1, 2, 1, 1, 1, 1]',
                'UI_Harbinger_Mk_IV_DPM_Armor'                  : 'Уроний в броню [1, 2, 1, 2, 2, 1]',
                'UI_Harbinger_Mk_IV_Autoreloader_Rotation'      : 'Барабан вёрткость [1, 2, 1, 2, 1, 2]',
                'UI_Harbinger_Mk_IV_Autoreloader_Mobility'      : 'Барабан подвижность [1, 2, 1, 1, 1, 2]',
                'UI_Harbinger_Mk_IV_Autoreloader_Speed_Mobility': 'Барабан в скорость [1, 1, 1, 1, 1, 2]',
                'UI_Harbinger_Mk_IV_Autoreloader_Armor'         : 'Барабан в броню [1, 2, 1, 2, 2, 2]',
                'UI_Harbinger_Mk_IV_DPS_Mobility'               : 'Скорострелка в подвижность [1, 2, 1, 1, 2, 3]',
                'UI_Harbinger_Mk_IV_DPS_Speed_Mobility'         : 'Скорострелка в скорость [1, 1, 1, 1, 2, 3]',
                'UI_Harbinger_Mk_IV_DPS_Armor'                  : 'Скорострелка в броню [1, 2, 1, 2, 2, 3]',
                'UI_autoUpgrade_text'   : 'Авто улучшение танка в бою, режим Стальной Охотник',
                'UI_autoUpgrade_tooltip': '',
                'UI_showLoot3D_text'    : 'Показывать 3d маркер лута, после нажатия кнопки Радар',
                'UI_showLoot3D_tooltip' : '',
            })

        self.data, self.i18n = g_gui.register_data(self.ids, self.data, self.i18n, 'spoter')
        g_gui.register(self.ids, self.template, self.data, self.apply)
        print '[LOAD_MOD]:  [%s %s, %s]' % (self.ids, self.version, self.author)
コード例 #20
0
            with codecs.open(newPath, 'w', encoding='utf-8-sig') as jsonFile:
                jsonFile.write('%s' % bite_ify(
                    json.dumps(configOld,
                               sort_keys=True,
                               indent=4,
                               ensure_ascii=False,
                               encoding='utf-8-sig',
                               separators=(',', ': '))))
                jsonFile.close()
                configNew = configOld
                log('[ERROR]:     [Not found config, create default: %s' %
                    newPath)
    return configNew


I18N = _load_json('%s'.lower() % getLanguageCode(), I18N,
                  './res_mods/configs/account_manager/i18n/')


class AM_MODES:
    ADD = 'add'
    EDIT = 'edit'
    DELETE = 'delete'


class Mobj:
    pass


class UserAccounts:
    __accounts_manager = None
コード例 #21
0
 def _packBlocks(self, compId, userID=None):
     items = super(DogTagInfoTooltip, self)._packBlocks()
     comp = cca.getComponentById(compId)
     if userID is None:
         componentProgress = BigWorld.player().dogTags.getComponentProgress(
             compId)
     else:
         dogTag = PlayerDogTag.fromDict(
             self.itemsCache.items.getDogTag(int(userID)))
         componentProgress = dogTag.getComponentByType(comp.viewType)
     items.append(
         formatters.packTextBlockData(text_styles.middleTitle(
             dogTagComposer.getComponentTitle(compId)),
                                      padding=self.__titlePadding))
     typeLevelBlock = [
         text_styles.main(dogTagComposer.getComponentType(compId))
     ]
     valueBlock = list()
     if comp.viewType == ComponentViewType.ENGRAVING:
         typeLevelBlock.append(text_styles.main(', '))
         typeLevelBlock.append(
             text_styles.neutral('{} {}'.format(
                 backport.text(
                     R.strings.dogtags.customization.tooltip.level()),
                 componentProgress.grade + 1)))
         valueBlock.append(
             text_styles.main('{}: '.format(
                 backport.text(
                     R.strings.dogtags.customization.tooltip.value()))))
         statValue = componentProgress.value
         statStr = formatComponentValue(getLanguageCode(),
                                        statValue,
                                        comp.numberType,
                                        specialReplacements=False)
         valueBlock.append(text_styles.neutral(statStr))
     items.append(
         formatters.packTextBlockData(
             text_styles.concatStylesToSingleLine(*typeLevelBlock),
             padding=self.__levelPadding))
     items.append(
         formatters.packTextBlockData(
             text_styles.concatStylesToSingleLine(*valueBlock)))
     if comp.viewType == ComponentViewType.BACKGROUND:
         items.append(
             formatters.packImageBlockData(
                 dogTagComposer.getComponentImageFullPath(
                     AssetSize.SMALL, compId),
                 padding=formatters.packPadding(
                     top=self.__imagePaddingTop,
                     bottom=self.__imagePaddingBottom)))
     else:
         images = [
             formatters.packImageBlockData(
                 dogTagComposer.getDefaultBackgroundImageFullPath(
                     AssetSize.SMALL),
                 padding=formatters.packPadding(
                     top=self.__imagePaddingTop)),
             formatters.packImageBlockData(
                 dogTagComposer.getComponentImageFullPath(
                     AssetSize.SMALL, compId, componentProgress.grade),
                 padding=formatters.packPadding(
                     top=self.__imageNegativeHeight,
                     bottom=self.__imagePaddingBottom))
         ]
         items.append(formatters.packBuildUpBlockData(blocks=images))
     items.append(
         formatters.packTextBlockData(text=text_styles.main(
             dogTagComposer.getComponentDescription(compId)),
                                      padding=self.__descriptionPadding))
     return [formatters.packBuildUpBlockData(blocks=items)]
コード例 #22
0
 def load_lang(self):
     lang = str(getLanguageCode()).lower()
     new_config = self.load_json(lang, self.i18n, self.path_lang)
     for setting in new_config:
         if setting in self.i18n:
             self.i18n[setting] = new_config[setting]
コード例 #23
0
from gui.impl import backport
from gui.impl.gen import R
from gui.impl.new_year.tooltips.ny_discount_reward_tooltip import NyDiscountRewardTooltip
from helpers import dependency, time_utils, getLanguageCode, int2roman
from items import new_year
from items.components.crew_books_constants import CREW_BOOK_RARITY
from items.components.ny_constants import CurrentNYConstants
from shared_utils import first, inPercents
from skeletons.gui.server_events import IEventsCache
from skeletons.new_year import INewYearController
from skeletons.gui.shared import IItemsCache
from skeletons.gui.lobby_context import ILobbyContext
from gui.shared.utils.requesters.tokens_requester import TOTAL_KEY
from gui.shared.gui_items.loot_box import NewYearLootBoxes
_ARABIC_NUMBERS_LANGUAGE_CODES = ('ko', 'no')
IS_ROMAN_NUMBERS_ALLOWED = getLanguageCode() not in _ARABIC_NUMBERS_LANGUAGE_CODES
BONUS_ICONS = {'xpFactor': R.images.gui.maps.icons.newYear.vehicles.icons.icon_battle_exp_main(),
 'freeXPFactor': R.images.gui.maps.icons.newYear.vehicles.icons.icon_free_exp_main_screen(),
 'tankmenXPFactor': R.images.gui.maps.icons.newYear.vehicles.icons.icon_crew_exp_main()}
_BONUSES_ORDER = ({'bonusName': 'tmanToken'},
 {'bonusName': CurrentNYConstants.FILLERS},
 {'bonusName': 'battleToken',
  'tagStartsWith': LOOTBOX_TOKEN_PREFIX},
 {'bonusName': 'entitlements'},
 {'bonusName': 'crewBooks',
  'tag': CREW_BOOK_RARITY.PERSONAL},
 {'bonusName': 'dossier',
  'tag': 'isPrefixBadge'},
 {'bonusName': 'customizations',
  'tag': 'style'},
 {'bonusName': 'customizations'},