コード例 #1
0
 def RemoveBuilding(self, building_id=0):
     result = AStruct()
     if building_id in self.__yard:
         slot = self.__yard.pop(building_id)
         result.b_modules = slot.b_modules
         result.remainder = slot.building.cost * ((100 - slot.building.progress) / 100)
         result.remainder = int(round(result.remainder))
     else:
         result.b_modules = 0
         result.remainder = 0
     return result
コード例 #2
0
 def RemoveBuilding(self, building_id=0):
     result = AStruct()
     if building_id in self.__yard:
         slot = self.__yard.pop(building_id)
         result.b_modules = slot.b_modules
         result.remainder = slot.building.cost * (
             (100 - slot.building.progress) / 100)
         result.remainder = int(round(result.remainder))
     else:
         result.b_modules = 0
         result.remainder = 0
     return result
コード例 #3
0
 def AddBuilding(self, building, b_modules=0):
     if building.identifier not in self.__yard:
         slot = AStruct()
         slot.building = building
         slot.b_modules = b_modules
         self.__yard[building.identifier] = slot
         return STATUS_CODES.SUCCESS
     else:
         return STATUS_CODES.FAILURE
コード例 #4
0
 def AddBuilding(self, building, b_modules=0):
     if building.identifier not in self.__yard:
         slot = AStruct()
         slot.building = building
         slot.b_modules = b_modules
         self.__yard[building.identifier] = slot
         return STATUS_CODES.SUCCESS
     else:
         return STATUS_CODES.FAILURE
コード例 #5
0
 def PopReadyBuildings(self):
     result = AStruct()
     result.b_modules = 0
     result.buildings = []
     for building_id in self.__yard.copy():
         slot = self.__yard[building_id]
         if slot.building.progress == 100:
             self.__yard.pop(building_id)
             result.b_modules += slot.b_modules
             result.buildings.append(slot.building)
         else:
             continue
     return result
コード例 #6
0
 def PopReadyBuildings(self):
     result = AStruct()
     result.b_modules = 0
     result.buildings = []
     for building_id in self.__yard.copy():
         slot = self.__yard[building_id]
         if slot.building.progress == 100:
             self.__yard.pop(building_id)
             result.b_modules += slot.b_modules
             result.buildings.append(slot.building)
         else:
             continue
     return result