コード例 #1
0
def group(request, template_name='combat/group.html'):

    hero = request.hero
    herom = HeroM(hero)
    combat = herom.get_combat(Combat.IS_ACTIVE_WAIT)

    combatm = CombatM(combat, hero)

    combatm.update_combats(Combat.TYPE_GROUP)
    if combat and combatm.is_active():
        return HttpResponseRedirect(reverse('combat'))

    is_cancel = False
    if combat:
        is_cancel = combatm.is_cancel()

    if request.method == 'POST' and not combat:
        form = GroupForm(request.POST)
        if form.is_valid():
            combat = Combat(
                type=Combat.TYPE_GROUP,
                time_out=form.cleaned_data['time_out'],
                injury=form.cleaned_data['injury'],
                with_things=form.cleaned_data['with_things'],
                time_wait=form.cleaned_data['time_wait'],
                location=herom.get_location(),
                one_team_count=form.cleaned_data['one_team_count'],
                two_team_count=form.cleaned_data['two_team_count'],
                one_team_lvl_min=form.cleaned_data['one_team_lvl_min'],
                one_team_lvl_max=form.cleaned_data['one_team_lvl_max'],
                two_team_lvl_min=form.cleaned_data['two_team_lvl_min'],
                two_team_lvl_max=form.cleaned_data['two_team_lvl_max'])

            combat.save()
            combat.combatwarrior_set.create(hero=hero)
            #
            messages.add_message(request, messages.SUCCESS,
                                 'Your demand create.')
            return HttpResponseRedirect(reverse('combat_group'))
    else:
        form = GroupForm()

    combats = Combat.objects.filter(type=Combat.TYPE_GROUP,
                                    is_active=Combat.IS_ACTIVE_WAIT,
                                    location=herom.get_location())

    variables = RequestContext(
        request, {
            'form': form,
            'combats': combats,
            'in_combat': combat,
            'is_cancel': is_cancel
        })

    return render_to_response(template_name, variables)
コード例 #2
0
ファイル: views.py プロジェクト: DragonLegend/Game_django
def group(request, template_name='combat/group.html'):

    hero = request.hero
    herom = HeroM(hero)
    combat = herom.get_combat(Combat.IS_ACTIVE_WAIT)

    combatm = CombatM(combat, hero)

    combatm.update_combats(Combat.TYPE_GROUP)
    if combat and combatm.is_active():
        return HttpResponseRedirect(reverse('combat'))

    is_cancel = False
    if combat:
        is_cancel = combatm.is_cancel()
          
    if request.method == 'POST' and not combat:
        form = GroupForm(request.POST)
        if form.is_valid():
            combat = Combat(type=Combat.TYPE_GROUP,
                            time_out=form.cleaned_data['time_out'],
                            injury=form.cleaned_data['injury'],
                            with_things=form.cleaned_data['with_things'],
                            time_wait=form.cleaned_data['time_wait'],
                            location=herom.get_location(),
                            one_team_count=form.cleaned_data['one_team_count'],
                            two_team_count=form.cleaned_data['two_team_count'],
                        one_team_lvl_min=form.cleaned_data['one_team_lvl_min'],
                        one_team_lvl_max=form.cleaned_data['one_team_lvl_max'],
                        two_team_lvl_min=form.cleaned_data['two_team_lvl_min'],
                        two_team_lvl_max=form.cleaned_data['two_team_lvl_max'])
            
            combat.save()
            combat.combatwarrior_set.create(hero=hero)
#
            messages.add_message(request, messages.SUCCESS, 
                                 'Your demand create.')
            return HttpResponseRedirect(reverse('combat_group'))
    else:
        form = GroupForm()
        
    combats = Combat.objects.filter(type=Combat.TYPE_GROUP, 
                                    is_active=Combat.IS_ACTIVE_WAIT, 
                                    location=herom.get_location())
    
    variables = RequestContext(request, {'form': form,
                                         'combats': combats,
                                         'in_combat': combat,
                                         'is_cancel': is_cancel})
    
    return render_to_response(template_name, variables)
コード例 #3
0
def duel(request, template_name='combat/duel.html'):

    hero = request.hero
    herom = HeroM(hero)
    combat = herom.get_combat(Combat.IS_ACTIVE_WAIT)

    is_cancel = is_fight = is_refuse = False
    if combat:
        combatm = CombatM(combat, hero)
        is_cancel = combatm.is_cancel()
        is_refuse = combatm.is_refuse()
        is_fight = combatm.is_fight()

    if request.method == 'POST' and not combat:
        form = DuelForm(request.POST)
        if form.is_valid():
            combat = Combat(type=Combat.TYPE_DUEL,
                            time_out=form.cleaned_data['time_out'],
                            injury=form.cleaned_data['injury'],
                            with_things=form.cleaned_data['with_things'],
                            location=herom.get_location(),
                            one_team_count=1,
                            two_team_count=1)
            combat.save()
            combat.combatwarrior_set.create(hero=hero)
            #
            messages.add_message(request, messages.SUCCESS,
                                 'Your demand accept.')
            return HttpResponseRedirect(reverse('combat_duel'))
    else:
        form = DuelForm()

    combats = Combat.objects.filter(type=Combat.TYPE_DUEL,
                                    is_active=Combat.IS_ACTIVE_WAIT,
                                    location=herom.get_location())

    variables = RequestContext(
        request, {
            'form': form,
            'combats': combats,
            'in_combat': combat,
            'is_cancel': is_cancel,
            'is_fight': is_fight,
            'is_refuse': is_refuse
        })

    return render_to_response(template_name, variables)
コード例 #4
0
ファイル: views.py プロジェクト: DragonLegend/Game_django
def duel(request, template_name='combat/duel.html'):

    hero = request.hero
    herom = HeroM(hero)
    combat = herom.get_combat(Combat.IS_ACTIVE_WAIT)

    is_cancel = is_fight = is_refuse = False
    if combat:
        combatm = CombatM(combat, hero)
        is_cancel = combatm.is_cancel()
        is_refuse = combatm.is_refuse()
        is_fight = combatm.is_fight()

    if request.method == 'POST' and not combat:
        form = DuelForm(request.POST)
        if form.is_valid():
            combat = Combat(type=Combat.TYPE_DUEL,
                            time_out=form.cleaned_data['time_out'],
                            injury=form.cleaned_data['injury'],
                            with_things=form.cleaned_data['with_things'],
                            location=herom.get_location(),
                            one_team_count=1, two_team_count=1)
            combat.save()
            combat.combatwarrior_set.create(hero=hero)
#
            messages.add_message(request, messages.SUCCESS,
                                 'Your demand accept.')
            return HttpResponseRedirect(reverse('combat_duel'))
    else:
        form = DuelForm()

    combats = Combat.objects.filter(type=Combat.TYPE_DUEL,
                                    is_active=Combat.IS_ACTIVE_WAIT,
                                    location=herom.get_location())

    variables = RequestContext(request, {'form': form,
                                         'combats': combats,
                                         'in_combat': combat,
                                         'is_cancel': is_cancel,
                                         'is_fight': is_fight,
                                         'is_refuse': is_refuse})

    return render_to_response(template_name, variables)
コード例 #5
0
ファイル: views.py プロジェクト: DragonLegend/Game_django
def current(request, template_name='combat/current.html'):
    
    hero = request.hero
    herom = HeroM(hero)

    combat = herom.get_combat(Combat.IS_ACTIVE_WAIT)
    is_cancel = False
    if combat:
        is_cancel = CombatM(combat, hero).is_cancel()
        
    combats = Combat.objects.filter(is_active=Combat.IS_ACTIVE_FIGHT,
                                    location=herom.get_location())

    variables = RequestContext(request, {'combats': combats,
                                         'is_cancel': is_cancel})
    
    return render_to_response(template_name, variables)
コード例 #6
0
def current(request, template_name='combat/current.html'):

    hero = request.hero
    herom = HeroM(hero)

    combat = herom.get_combat(Combat.IS_ACTIVE_WAIT)
    is_cancel = False
    if combat:
        is_cancel = CombatM(combat, hero).is_cancel()

    combats = Combat.objects.filter(is_active=Combat.IS_ACTIVE_FIGHT,
                                    location=herom.get_location())

    variables = RequestContext(request, {
        'combats': combats,
        'is_cancel': is_cancel
    })

    return render_to_response(template_name, variables)
コード例 #7
0
def bot_attack(request, bot_id):
    hero = request.hero
    herom = HeroM(hero)
    hero_position = herom.get_position_on_island()

    try:
        bot = Bot.objects.get(id=bot_id)
    except Bot.DoesNotExist:
        return HttpResponseRedirect(reverse(settings.URL_REVERSE_404))

    if bot.current_coordinate_x != hero_position[0] or \
        bot.current_coordinate_y != hero_position[1]:
        #
        messages.add_message(request, messages.ERROR, 'Bot go away.')
        return HttpResponseRedirect(reverse('island'))

    if herom.get_combat():
        #
        messages.add_message(request, messages.ERROR, 'Take away your demand.')
        return HttpResponseRedirect(reverse('island'))

    if not bot.in_combat:
        combat = Combat(type=Combat.TYPE_TERRITORIAL,
                        is_active=Combat.IS_ACTIVE_FIGHT,
                        location=herom.get_location())
        combat.save()
        combat.combatwarrior_set.create(hero=hero, team=Combat.TEAM_FIRST)
        combat.combatwarrior_set.create(bot=bot, team=Combat.TEAM_SECOND)

        bot.in_combat = True
        bot.save()

        CombatM(combat, hero).write_log_message(combat, True)
        return HttpResponseRedirect(reverse('combat'))
    else:
        #
        messages.add_message(request, messages.ERROR, 'Bot in combat.')
        return HttpResponseRedirect(reverse('island'))
コード例 #8
0
ファイル: views.py プロジェクト: DragonLegend/Game_django
def bot_attack(request, bot_id):
    hero = request.hero
    herom = HeroM(hero)
    hero_position = herom.get_position_on_island()

    try:
        bot = Bot.objects.get(id=bot_id)
    except Bot.DoesNotExist:
        return HttpResponseRedirect(reverse(settings.URL_REVERSE_404))

    if bot.current_coordinate_x != hero_position[0] or \
        bot.current_coordinate_y != hero_position[1]:
#
        messages.add_message(request, messages.ERROR, 'Bot go away.')
        return HttpResponseRedirect(reverse('island'))

    if herom.get_combat():
#
        messages.add_message(request, messages.ERROR, 'Take away your demand.')
        return HttpResponseRedirect(reverse('island'))

    if not bot.in_combat:
        combat = Combat(type=Combat.TYPE_TERRITORIAL,
                        is_active=Combat.IS_ACTIVE_FIGHT,
                        location=herom.get_location())
        combat.save()
        combat.combatwarrior_set.create(hero=hero, team=Combat.TEAM_FIRST)
        combat.combatwarrior_set.create(bot=bot, team=Combat.TEAM_SECOND)
        
        bot.in_combat = True
        bot.save()
        
        CombatM(combat, hero).write_log_message(combat, True)
        return HttpResponseRedirect(reverse('combat'))
    else:
#
        messages.add_message(request, messages.ERROR, 'Bot in combat.')
        return HttpResponseRedirect(reverse('island'))