killing_monsters(game.zombies, 25, 30, 29) killing_monsters(game.skeletons, 25, 0, 1) hero.is_death() game.get_start_game() game.get_button_start_game() keys = pygame.key.get_pressed() if (keys[pygame.K_LEFT] and hero.x > 1) or (keys[pygame.K_a] and hero.x > 1): hero.move(-2, 0) hero.draw_walking(GG_LEFT) elif (keys[pygame.K_RIGHT] and hero.x < 420) or (keys[pygame.K_d] and hero.x < 420): hero.move(2, 1) hero.draw_walking(GG_RIGHT) elif keys[pygame.K_SPACE]: hero.shooting(game.shells) hero.draw_shooting() else: hero.draw_standing() if hero.death: game.stop_music() game.out_of_game() draw_game() pygame.quit()