def _create_vehicles(self): """ Create some new random vehicles of a given type, and add them on the road. """ self.vehicle = Vehicle(self.road, [0, 0], 2*np.pi*self.np_random.rand(), 0) self.road.vehicles.append(self.vehicle) lane = self.np_random.choice(self.road.network.lanes_list()) self.goal = Obstacle(self.road, lane.position(lane.length/2, 0), heading=lane.heading) self.goal.COLLISIONS_ENABLED = False self.road.vehicles.insert(0, self.goal) lane_index = self.road.network.get_closest_lane_index(lane.position(lane.length/2, 0)) side_lanes = [self.road.network.get_lane(side_lane_index) for side_lane_index in self.road.network.side_lanes(lane_index)] i = 1 self.obstacles_features = [] for side_lane in side_lanes: obstacle = Obstacle(self.road, side_lane.position(side_lane.length/2, 0), heading=side_lane.heading) obstacle.COLLISIONS_ENABLED = True self.road.vehicles.insert(i, obstacle) i += 1 obstacle_feature = np.array([obstacle.position[0], obstacle.position[1], 0, 0, math.cos(obstacle.heading), math.sin(obstacle.heading)]) / self.config['observation']['scales'] self.obstacles_features.append(obstacle_feature)
def _make_road(self): """ Make a road composed of a straight highway and a merging lane. :return: the road """ net = RoadNetwork() # Highway lanes ends = [150, 80, 80, 150] # Before, converging, merge, after c, s, n = LineType.CONTINUOUS_LINE, LineType.STRIPED, LineType.NONE y = [0, StraightLane.DEFAULT_WIDTH] line_type = [[c, s], [n, c]] line_type_merge = [[c, s], [n, s]] for i in range(2): net.add_lane("a", "b", StraightLane([0, y[i]], [sum(ends[:2]), y[i]], line_types=line_type[i])) net.add_lane("b", "c", StraightLane([sum(ends[:2]), y[i]], [sum(ends[:3]), y[i]], line_types=line_type_merge[i])) net.add_lane("c", "d", StraightLane([sum(ends[:3]), y[i]], [sum(ends), y[i]], line_types=line_type[i])) # Merging lane amplitude = 3.25 ljk = StraightLane([0, 6.5 + 4 + 4], [ends[0], 6.5 + 4 + 4], line_types=[c, c], forbidden=True) lkb = SineLane(ljk.position(ends[0], -amplitude), ljk.position(sum(ends[:2]), -amplitude), amplitude, 2 * np.pi / (2*ends[1]), np.pi / 2, line_types=[c, c], forbidden=True) lbc = StraightLane(lkb.position(ends[1], 0), lkb.position(ends[1], 0) + [ends[2], 0], line_types=[n, c], forbidden=True) net.add_lane("j", "k", ljk) net.add_lane("k", "b", lkb) net.add_lane("b", "c", lbc) road = Road(network=net, np_random=self.np_random, record_history=self.config["show_trajectories"]) road.obstacles.append(Obstacle(road, lbc.position(ends[2], 0))) self.road = road
def _create_vehicles(self): """ Create some new random vehicles of a given type, and add them on the road. """ self.vehicle = Vehicle(self.road, [0, 0], 2 * np.pi * self.np_random.rand(), 0) self.road.vehicles.append(self.vehicle) lane = self.np_random.choice(self.road.network.lanes_list()) self.goal = Obstacle(self.road, lane.position(lane.length / 2, 0), heading=lane.heading) self.goal.COLLISIONS_ENABLED = False self.road.obstacles.append(self.goal)
def _create_vehicles(self, parked_probability=0.75): """ Create some new random vehicles of a given type, and add them on the road. """ self.vehicle = Vehicle(self.road, self.vehicle_starting, 2 * np.pi * self.np_random.rand(), 0) self.road.vehicles.append(self.vehicle) goal_position = [ self.np_random.choice([-2 * self.spots - 10, 2 * self.spots + 10]), 0 ] self.goal = Obstacle(self.road, goal_position, heading=0) self.goal.COLLISIONS_ENABLED = False self.road.vehicles.insert(0, self.goal) vehicles_type = utils.class_from_path( self.config["other_vehicles_type"]) for i in range(self.config["vehicles_count"]): is_parked = self.np_random.rand() <= parked_probability if not is_parked: # Just an effort to spread the vehicles out idx = self.np_random.randint(0, self.num_middle_lanes) longitudinal = (i * 5) - (self.x_range / 8) * self.np_random.randint(-1, 1) self.road.vehicles.append( vehicles_type.make_on_lane(self.road, ("d", "e", idx), longitudinal, velocity=2)) else: lane = ("a", "b", i) if self.np_random.rand() >= 0.5 else ("b", "c", i) self.road.vehicles.append( Vehicle.make_on_lane(self.road, lane, 4, velocity=0)) for v in self.road.vehicles: # Prevent early collisions if v is not self.vehicle and np.linalg.norm( v.position - self.vehicle.position) < 20: self.road.vehicles.remove(v)