def update(self, interval, world): self.dirty = 1 return Entity.update(self, interval, world)
def update(self, interval, world): self.stateManager.updateStates() return Entity.update(self, interval, world)
def update(self, interval, world): self.dirty = 1 return Entity.update(self, interval, world)
def update(self, interval, world): self.stateManager.updateStates() return Entity.update(self, interval, world)