def end(self): self.log.debug("Ending session") self.is_alive = False self.gui.session = None # Has to be done here, cause the manager uses Scheduler! self.end_production_finished_icon_manager() Scheduler().rem_all_classinst_calls(self) ExtScheduler().rem_all_classinst_calls(self) if horizons.globals.fife.get_fife_setting("PlaySounds"): for emitter in horizons.globals.fife.sound.emitter['ambient'][:]: emitter.stop() horizons.globals.fife.sound.emitter['ambient'].remove(emitter) horizons.globals.fife.sound.emitter['effects'].stop() horizons.globals.fife.sound.emitter['speech'].stop() if hasattr(self, "cursor"): # the line below would crash uglily on ^C self.cursor.remove() if hasattr(self, 'cursor') and self.cursor is not None: self.cursor.end() # these will call end() if the attribute still exists by the LivingObject magic self.ingame_gui = None # keep this before world LastActivePlayerSettlementManager().remove() # keep after ingame_gui LastActivePlayerSettlementManager.destroy_instance() self.cursor = None self.world.end() # must be called before the world ref is gone self.world = None self.keylistener = None self.view = None self.manager = None self.timer = None self.scenario_eventhandler = None Scheduler().end() Scheduler.destroy_instance() self.selected_instances = None self.selection_groups = None self.status_icon_manager.end() self.status_icon_manager = None horizons.main._modules.session = None self._clear_caches() # subscriptions shouldn't survive listeners (except the main Gui) self.gui.unsubscribe() AutosaveIntervalChanged.unsubscribe(self._on_autosave_interval_changed) MessageBus().reset() self.gui.subscribe()
def update_autosave_interval(*args): AutosaveIntervalChanged.broadcast(None)
def start(self): """Actually starts the game.""" self.timer.activate() self.reset_autosave() AutosaveIntervalChanged.subscribe(self._on_autosave_interval_changed)