walltorch_lefttop = WallTorch(Character.Direction.LEFT) walltorch_lefttop.rect.x = 0 walltorch_lefttop.rect.y = 64 * 2 walltorch_leftbottom = WallTorch(Character.Direction.LEFT) walltorch_leftbottom.rect.x = 0 walltorch_leftbottom.rect.y = 64 * 5 cricket = Cricket() cricket.loadSprites() crabzone = Rect(left_wall.rect.right + 64, top_wall.rect.bottom + 64, right_wall.rect.left - left_wall.rect.width - 128, bottom_wall.rect.top - top_wall.rect.height - 128) crabspawner = CrabSpawner(crabzone) hud_space = Rect(0, bottom_wall.rect.bottom, width, height - left_wall.rect.height) hud = Hud(hud_space) hud.registerListeners(cricket, crabspawner) clock = pygame.time.Clock() #display.fill(blue) pygame.display.flip() while 1: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): sys.exit() if((event.type == KEYDOWN) or (event.type == KEYUP)): keyhandler.handle(event)