コード例 #1
0
 def test_find_single_nearby_food_(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_location = [-1, -1]
         while not test_creature.legal_move(test_world, food_location):
             food_direction = choice([[1, 0], [-1, 0], [0, 1], [0, -1]])
             food_location = [creature_row - food_direction[0], creature_col - food_direction[1]]
             test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
             test_world.reset_food_level(food_location[0], food_location[1])
         test_world.grow_all_food_level()
         submission_output = test_creature.find_nearby_food(test_world)
         proper_output = food_location
         self.assertEqual(proper_output, submission_output, "The test randomly places a food on one of the cells adjacent to the creature. Then test find_nearby_food method.")
コード例 #2
0
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
コード例 #3
0
 def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
コード例 #4
0
 def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
コード例 #5
0
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
コード例 #6
0
 def test_creatures_starting_hunger(self):
     test_creature = Creature((0, 0), 0)
     test_world = World(5, 5)
     sim = Simulation(world_dim=5, num_foods=5, creature_location=(0, 0), creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     prev_hunger = test_creature.get_hunger_level()
     for i in range(5):
         self.assertTrue(prev_hunger <= test_creature.get_hunger_level())
         prev_hunger = test_creature.get_hunger_level()
     self.assertEqual(test_creature.get_hunger_level(), sim.creature.get_hunger_level())
コード例 #7
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 def test_find_single_nearby_food_(self):
     for test_num in range(0, 100):
         world = [
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
         ]
         food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_location = [-1, -1]
         while not test_creature.legal_move(test_world, food_location):
             food_direction = choice([[1, 0], [-1, 0], [0, 1], [0, -1]])
             food_location = [
                 creature_row - food_direction[0],
                 creature_col - food_direction[1]
             ]
             test_world.set_cell(food_location[0], food_location[1],
                                 CELL_FOOD)
             test_world.reset_food_level(food_location[0], food_location[1])
         test_world.grow_all_food_level()
         submission_output = test_creature.find_nearby_food(test_world)
         proper_output = food_location
         self.assertEqual(
             proper_output, submission_output,
             "The test randomly places a food on one of the cells adjacent to the creature. Then test find_nearby_food method."
         )
コード例 #8
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 def test_legal_move(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_creature = Creature([0, 0], 0)
     self.assertTrue(test_creature.legal_move(test_world, (0, 0)), "Testing legal_move method for (0,0) - legal.")
     self.assertTrue(test_creature.legal_move(test_world, (5, 5)), "Testing legal_move method for (5,5) - legal.")
     self.assertFalse(test_creature.legal_move(test_world, (-1, -1)), "Testing legal_move method for (-1,-1) - illegal.")
     self.assertFalse(test_creature.legal_move(test_world, (6, 6)), "Testing legal_move method for (6,6) - illegal.")
コード例 #9
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 def test_simulation_with_new_world_instance(self):
     '''
     This test is mostly to make sure hunger is growing properly in the simulation
     '''
     test_creature = Creature([0, 0], 0)
     test_world = World(5, 0)
     sim = Simulation(world_dim=5, num_foods=0, creature_location=(0, 0), creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     hunger = test_creature.get_hunger_level()
     for steps in range(100):
         sim.step()
         self.assertEqual(test_creature.get_hunger_level(), hunger + HUNGER_GROWTH)
         hunger += HUNGER_GROWTH
コード例 #10
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 def test_move_and_eat_not_hungry(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(0)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(0, creature_hunger, "The creature (hunger level:0) moves and eats a food. Then its hunger level stays 0.")
     self.assertEqual([0, 1], creature_location, "If not hungry, after move_and_eat(world,[0,0]) executed, the creature should stay at [0,1].")
     self.assertEqual(1, food_level, "If not hungry, the creature does not move and eat the food. Thus the food level stays same (1).")
コード例 #11
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 def test_move_and_eat_hungry(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(0, creature_hunger, "The creature (hunger level:1) moves and eats a food. Then its hunger level becomes 0.")
     self.assertEqual([0, 0], creature_location, "After move_and_eat(world,[0,0]) executed, the creature should be at [0,0].")
     self.assertEqual(FOOD_DEFAULT, food_level, "After move_and_eat(world,[0,0]) executed, the food at [0,0]'s level becomes the default value.")
コード例 #12
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 def test_move_and_eat_no_food(self):
     world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 0)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(1, creature_hunger, "If there's no food at the destination, move_and_eat method does not change the hunger level of the creature.")
     self.assertEqual([0, 1], creature_location, "If there's no food at the destination, move_and_eat method does not change the location of the creature.")
     self.assertEqual(0, food_level, "If there's not food at the destination, get_food_level(destination) should return 0.")
コード例 #13
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 def test_simulation_with_new_world_instance(self):
     '''
     This test is mostly to make sure hunger is growing properly in the simulation
     '''
     test_creature = Creature([0, 0], 0)
     test_world = World(5, 0)
     sim = Simulation(world_dim=5,
                      num_foods=0,
                      creature_location=(0, 0),
                      creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     hunger = test_creature.get_hunger_level()
     for steps in range(100):
         sim.step()
         self.assertEqual(test_creature.get_hunger_level(),
                          hunger + HUNGER_GROWTH)
         hunger += HUNGER_GROWTH
コード例 #14
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 def test_move_and_eat_no_food(self):
     world = [
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 0)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         1, creature_hunger,
         "If there's no food at the destination, move_and_eat method does not change the hunger level of the creature."
     )
     self.assertEqual(
         [0, 1], creature_location,
         "If there's no food at the destination, move_and_eat method does not change the location of the creature."
     )
     self.assertEqual(
         0, food_level,
         "If there's not food at the destination, get_food_level(destination) should return 0."
     )
コード例 #15
0
 def test_move_and_eat_not_hungry(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(0)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         0, creature_hunger,
         "The creature (hunger level:0) moves and eats a food. Then its hunger level stays 0."
     )
     self.assertEqual(
         [0, 1], creature_location,
         "If not hungry, after move_and_eat(world,[0,0]) executed, the creature should stay at [0,1]."
     )
     self.assertEqual(
         1, food_level,
         "If not hungry, the creature does not move and eat the food. Thus the food level stays same (1)."
     )
コード例 #16
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 def test_find_single_nearby_food_(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', '']]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature((0, 1), 0)
     proper_output = [0, 0]
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(proper_output, submission_output, "When creature is at (0,1) and food is on (0,0), find_nearby_food should return [0,0].")
コード例 #17
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 def test_cant_find_far_food_(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([4, 4], 0)
     proper_output = None
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(proper_output, submission_output, "When the food is far away from the creature, find_nearby_food should return None.")
コード例 #18
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 def test_simulation_with_new_creature_instance(self):
     '''
     This test is mostly to make sure the simlation can work with interchangeable creatures of different attributes
     '''
     test_creature = Creature((0, 0), 0)
     test_world = World(5, 5)
     sim = Simulation(world_dim=5,
                      num_foods=5,
                      creature_location=(0, 0),
                      creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     sim.step()
     for steps in range(100):
         row = randrange(0, 4)
         col = randrange(0, 4)
         hunger = randrange(0, 10)
         test_creature = Creature([row, col], hunger)
         sim.creature = test_creature
         sim.step()
コード例 #19
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 def test_move_and_eat_hungry(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         0, creature_hunger,
         "The creature (hunger level:1) moves and eats a food. Then its hunger level becomes 0."
     )
     self.assertEqual(
         [0, 0], creature_location,
         "After move_and_eat(world,[0,0]) executed, the creature should be at [0,0]."
     )
     self.assertEqual(
         FOOD_DEFAULT, food_level,
         "After move_and_eat(world,[0,0]) executed, the food at [0,0]'s level becomes the default value."
     )
コード例 #20
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 def test_find_single_nearby_food_(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', '']]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature((0, 1), 0)
     proper_output = [0, 0]
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(
         proper_output, submission_output,
         "When creature is at (0,1) and food is on (0,0), find_nearby_food should return [0,0]."
     )
コード例 #21
0
 def test_cant_find_far_food_(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([4, 4], 0)
     proper_output = None
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(
         proper_output, submission_output,
         "When the food is far away from the creature, find_nearby_food should return None."
     )
コード例 #22
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 def test_simulation_with_new_world_instance(self):
     '''
     This test is mostly to make sure the simlation can work with interchangeable worlds of the same size
     '''
     test_creature = Creature()
     test_world = World(5, 0)
     sim = Simulation(5, 0)
     sim.world = test_world
     sim.creature = test_creature
     sim.step()
     for steps in range(100):
         food = randrange(0, 10)
         test_world = World(5, LEVEL_MAX)
         sim.world = test_world
         sim.step()
コード例 #23
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 def test_creatures_starting_hunger(self):
     test_creature = Creature((0, 0), 0)
     test_world = World(5, 5)
     sim = Simulation(world_dim=5,
                      num_foods=5,
                      creature_location=(0, 0),
                      creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     prev_hunger = test_creature.get_hunger_level()
     for i in range(5):
         self.assertTrue(prev_hunger <= test_creature.get_hunger_level())
         prev_hunger = test_creature.get_hunger_level()
     self.assertEqual(test_creature.get_hunger_level(),
                      sim.creature.get_hunger_level())
コード例 #24
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 def test_wander_basic(self):
     world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(6, 1)
     test_world.grid = world
     creature_row = randrange(0, WORLD_DIM)
     creature_col = randrange(0, WORLD_DIM)
     test_creature = Creature([creature_row, creature_col], 0)
     old_location = test_creature.get_location()
     test_creature.wander(test_world)
     new_location = test_creature.get_location()
     self.assertTrue(abs(old_location[0] - new_location[0]) <= 1 and abs(old_location[1] - new_location[1]) <= 1, "creature.wander() method moves the creature to an adjacent cell. The total difference of x and y coordinates (before and after wander()) should be equal or less than 1. ")
コード例 #25
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 def test_legal_move(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_creature = Creature([0, 0], 0)
     self.assertTrue(test_creature.legal_move(test_world, (0, 0)),
                     "Testing legal_move method for (0,0) - legal.")
     self.assertTrue(test_creature.legal_move(test_world, (5, 5)),
                     "Testing legal_move method for (5,5) - legal.")
     self.assertFalse(test_creature.legal_move(test_world, (-1, -1)),
                      "Testing legal_move method for (-1,-1) - illegal.")
     self.assertFalse(test_creature.legal_move(test_world, (6, 6)),
                      "Testing legal_move method for (6,6) - illegal.")
コード例 #26
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 def test_get_hunger_level_one(self):
     test_creature = Creature([0, 0], 1)
     self.assertEqual(test_creature.get_hunger_level(), 1,
                      "Testing Creature([0,0],1) initialization.")
コード例 #27
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 def test_get_hunger_level_zero(self):
     test_creature = Creature([0, 0], 0)
     self.assertEqual(test_creature.get_hunger_level(), 0,
                      "Testing Creature([0,0],0) initialization.")
コード例 #28
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 def test_set_location(self):
     test_creature = Creature([0, 0], 0)
     test_creature.set_location([1, 1])
     self.assertEqual(test_creature.get_location(), [1, 1],
                      "Testing creature.set_location([1,1]).")
コード例 #29
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 def test_get_location(self):
     test_creature = Creature([0, 0], 0)
     self.assertEqual(test_creature.get_location(), [0, 0],
                      "A new-born creature's location is [0,0].")
コード例 #30
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 def test_set_location(self):
     test_creature = Creature([0, 0], 0)
     test_creature.set_location([1, 1])
     self.assertEqual(test_creature.get_location(), [1, 1], "Testing creature.set_location([1,1]).")
コード例 #31
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 def test_get_hunger_level_zero(self):
     test_creature = Creature([0, 0], 0)
     self.assertEqual(test_creature.get_hunger_level(), 0, "Testing Creature([0,0],0) initialization.")
コード例 #32
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 def test_get_location(self):
     test_creature = Creature([0, 0], 0)
     self.assertEqual(test_creature.get_location(), [0, 0], "A new-born creature's location is [0,0].")
コード例 #33
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 def test_get_hunger_level_one(self):
     test_creature = Creature([0, 0], 1)
     self.assertEqual(test_creature.get_hunger_level(), 1, "Testing Creature([0,0],1) initialization.")