コード例 #1
0
ファイル: iGUI.py プロジェクト: bdbdonp/tubras
def checkDirectory(dirVal, ask=True):
    if len(dirVal.strip()) == 0:
        dirVal = '.'
    tempDir = Blender.sys.cleanpath(iUtils.filterDirPath(dirVal))

    if not os.path.isdir(tempDir):
        if ask:
            result = Draw.PupMenu("Directory Doesn't Exist, Create?%t|Yes%x1|No%x0")
            if(result != 1):
                Draw.Redraw(1)
                return None
        os.makedirs(tempDir)
    return tempDir    
コード例 #2
0
ファイル: iGUI.py プロジェクト: bdbdonp/tubras
def buttonEvent(evt):
    global mymsg, toggle, gSelectedOnly
    global bSelectedOnly, bCreateScene, gCreateScene
    global gMeshDir, gDebug
    global gTGAOutput, gORGOutput, gImageDir, gBaseDir
    global bWorld, gCreateWorld
    global gOutDir, gExportLights, bExportLights
    global gMeshDir, gOutDir, gImageDir, bWalkTest, gWalkTest
    global gExportCameras, bExportCameras, gLastSceneExported
    global gExportPhysics, bExportPhysics
    global gBinary, bBinary, gWarnings, gDisplayWarnings
    global gExportCancelled, gStatus 
    global gIrrlichtVersion

    if evt == ID_SELECTDIR:
        Window.FileSelector(dirSelected,'Select Directory',gOutDir)
        Draw.Redraw(1)        
    elif evt == ID_CANCEL:
        saveConfig()
        Draw.Exit()
    elif evt == ID_SELECTEDONLY:
        gSelectedOnly = bSelectedOnly.val
        Draw.Redraw(1)
    elif evt == ID_BINARY:
        gBinary = bBinary.val
        Draw.Redraw(1)
    elif evt == ID_CREATESCENE:
        gCreateScene = bCreateScene.val
        Draw.Redraw(1)
    elif evt == ID_EXPLIGHTS:
        gExportLights = bExportLights.val
        Draw.Redraw(1)
    elif evt == ID_EXPCAMERAS:
        gExportCameras = bExportCameras.val
        Draw.Redraw(1)
    elif evt == ID_EXPPHYSICS:
        gExportPhysics = bExportPhysics.val
        Draw.Redraw(1)
    elif evt == ID_WORLD:
        gCreateWorld = bWorld.val
        Draw.Redraw(1)
    elif evt == ID_WALKTEST:
        gWalkTest = bWalkTest.val
        Draw.Redraw(1)
    elif evt == ID_TEXDIR:
        tempDir = checkDirectory(bImageDir.val)
        if tempDir == None:
            return
        gImageDir = tempDir
        Draw.Redraw(1)
    elif evt == ID_OUTDIR:
        tempDir = checkDirectory(bSceneDir.val)
        if tempDir == None:
            return
        gOutDir = tempDir
        Draw.Redraw(1)
    elif evt == ID_BASEDIR:
        tempDir = checkDirectory(bBaseDir.val)
        if tempDir == None:
            return
        gBaseDir = tempDir
        Draw.Redraw(1)

    elif evt == ID_GENPROPS:
        iUtils.setIDProperties()

    elif evt == ID_EXPORT:
        saveConfig()
        gWarnings = []
        gExportCancelled = False

        tempDir = iUtils.filterDirPath(gOutDir)

        baseDir = tempDir
        # if relative, make it relative to the .blend file location
        if not os.path.isabs(tempDir):
            baseDir = Blender.sys.dirname(Blender.Get('filename'))
            if not os.path.isabs(baseDir):
                baseDir = os.path.abspath(baseDir)
            # if no .blend name (not saved), use cwd
            if len(baseDir.strip()) == 0:
                baseDir = os.getcwd()

            baseDir = os.path.normpath( baseDir + \
                Blender.sys.sep + tempDir) + Blender.sys.sep

        gSceneDir = iUtils.defScriptOptions['sceneOutDir']
        if (gSceneDir[0] == '/') or (gSceneDir.find(':') >= 0): # absolute?
            gSceneDir = iUtils.filterDirPath(gSceneDir)
        else:
            gSceneDir = os.path.abspath(baseDir + gSceneDir)
        checkDirectory(gSceneDir, False)

        gMeshDir = iUtils.defScriptOptions['meshOutDir']
        if (gMeshDir[0] == '/') or (gMeshDir.find(':') >= 0): # absolute?
            gMeshDir = iUtils.filterDirPath(gMeshDir)
        else:
            gMeshDir = os.path.abspath(baseDir + gMeshDir)
        checkDirectory(gMeshDir, False)

        gImageDir = iUtils.defScriptOptions['texOutDir']
        if (gImageDir[0] == '/') or (gImageDir.find(':') >= 0): # absolute?
            gImageDir = iUtils.filterDirPath(gImageDir)
        else:
            gImageDir = os.path.abspath(baseDir + gImageDir)
        checkDirectory(gImageDir, False)

        exporter = iExporter.Exporter(gCreateScene, baseDir, gSceneDir,
                gMeshDir, gImageDir, '.???', gSelectedOnly,
                gExportLights, gExportCameras, gExportPhysics,
                gBinary, gDebug, gVersionList[gIrrlichtVersion])
        Window.WaitCursor(1)
        exporter.doExport()
        
        if gExportCancelled:
            gStatus = 'Export Cancelled'
        elif exporter.gFatalError == None:
            if (gCreateScene and gWalkTest and gHaveWalkTest and 
                    (exporter.gSceneFileName !=None)):
                runWalkTest(exporter.gSceneFileName)
            gLastSceneExported = exporter.gSceneFileName

        Window.WaitCursor(0)
        exporter = None
        if len(gWarnings) > 0:
            gDisplayWarnings = True
        Draw.Redraw(1)
    elif evt == ID_BACK:
        gDisplayWarnings = False
        Draw.Redraw(1)
    elif evt == ID_SHOWWARNINGS:
        if len(gWarnings) > 0:
            gDisplayWarnings = True
        Draw.Redraw(1)
    elif evt == ID_REWALKTEST:
        if gHaveWalkTest and (gLastSceneExported != None):
            runWalkTest(gLastSceneExported)
    elif evt == ID_IVERSION:
        gIrrlichtVersion = bIrrlichtVersion.val
        Draw.Redraw(1)
コード例 #3
0
ファイル: iGUI.py プロジェクト: bdbdonp/tubras
def dirSelected(fileName):
    global gOutDir,bSceneDir

    gOutDir = iUtils.filterDirPath(Blender.sys.dirname(fileName))
    bSceneDir.val = gOutDir