コード例 #1
0
 def _run(self):
     from abjad.tools import instrumenttools
     from ide import idetools
     controller = idetools.ControllerContext(controller=self)
     with controller:
         items = instrumenttools.Instrument._list_instrument_names()
         selector = idetools.Selector(
             session=self._session,
             items=items,
             is_ranged=self._is_ranged,
             )
         result = selector._run()
         if self._session.is_backtracking or not result:
             return
         if isinstance(result, list):
             instrument_names = result
         else:
             instrument_names = [result]
         instruments = []
         class_ = InstrumentInventory
         to_instrument = \
             class_._change_instrument_name_to_instrument
         name_percussion = class_._name_percussion
         for instrument_name in instrument_names:
             instrument = to_instrument(instrument_name)
             instrument = name_percussion(instrument, self._session)
             if instrument is not None:
                 instruments.append(instrument)
         if self._is_ranged:
             result = instruments[:]
         else:
             result = instruments[0]
         self._target = result
         return self.target
コード例 #2
0
 def _run(self):
     from abjad.tools import instrumenttools
     from ide import idetools
     try_again = False
     performers = []
     controller = idetools.ControllerContext(controller=self)
     selector = idetools.Selector(session=self._session)
     selector = selector.make_score_tools_performer_name_selector(
         is_ranged=self._is_ranged, )
     with controller:
         while True:
             result = selector._run()
             if self._session.is_backtracking:
                 break
             if isinstance(result, list):
                 performer_names = result
             else:
                 performer_names = [result]
             performers = []
             Performer = instrumenttools.Performer
             for performer_name in performer_names:
                 performer = Performer(performer_name)
                 PerformerInventory._initialize_performer(
                     performer,
                     self._session,
                 )
                 was_backtracking_locally = \
                     self._session.is_backtracking_locally
                 if self._session.is_backtracking:
                     if was_backtracking_locally:
                         try_again = True
                     else:
                         try_again = False
                         performers = []
                     break
                 performers.append(performer)
             if not try_again:
                 break
             else:
                 try_again = False
         if self._is_ranged and performers:
             final_result = performers[:]
         elif self._is_ranged and not performers:
             final_result = []
         elif not self._is_ranged and performers:
             final_result = performers[0]
         elif not self._is_ranged and not performers:
             final_result = None
         else:
             raise ValueError
         self._target = final_result
         return self.target
コード例 #3
0
 def _name_percussion(instrument, session):
     from abjad.tools import instrumenttools
     from ide import idetools
     if isinstance(instrument, instrumenttools.Percussion):
         Percussion = instrumenttools.Percussion
         items = Percussion.known_percussion[:]
         selector = idetools.Selector(session=session, items=items)
         instrument_name = selector._run()
         if selector._session.is_backtracking or instrument_name is None:
             return
         instrument = new(
             instrument,
             instrument_name=instrument_name,
             short_instrument_name=instrument_name,
             )
     return instrument