コード例 #1
0
ファイル: icons.py プロジェクト: guanzd88/iep
 def setPenColor(self, color):
     """ setPenColor(color)
     Set the color of the pen. Color can be anything that can be passed to
     Qcolor().
     """
     pen = QtGui.QPen()
     if isinstance(color, tuple):
         pen.setColor(QtGui.QColor(*color))
     else:
         pen.setColor(QtGui.QColor(color))
     self._painter.setPen(pen)
コード例 #2
0
 def SetItems(parentItem, fictiveObjects, level):
     level += 1
     for object in fictiveObjects:
         type = object.type
         if not type in showTypes:
             continue
         # Construct text
         if type=='cell':
             type = '##'
         elif type=='attribute':
             type = 'attr'
         #
         if type == 'import':                   
             text = "%s (%s)" % (object.name, object.text)
         elif type=='todo':
             text = object.name
         else:
             text = "%s %s" % (type, object.name)
         # Create item
         thisItem = QtGui.QTreeWidgetItem(parentItem, [text])
         color = QtGui.QColor(colours[object.type])
         thisItem.setForeground(0, QtGui.QBrush(color))
         font = thisItem.font(0)
         font.setBold(True)
         thisItem.setFont(0, font)
         thisItem.linenr = object.linenr
         # Is this the current item?
         if ln and object.linenr <= ln and object.linenr2 > ln:
             selectedItem[0] = thisItem 
         # Any children that we should display?
         if object.children:
             SetItems(thisItem, object.children, level)
         # Set visibility 
         thisItem.setExpanded( bool(level < showLevel) )
コード例 #3
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 def updateItems(self):
     """ updateItems()
     
     Update the appearance of the items.
     
     """
     
     # Get items and tab bar
     items = self.items()
     tabBar = self.tabBar()
     
     for i in range(len(items)):
         
         # Get item
         item = items[i]
         if item is None:
             continue
         
         # Update name and tooltip
         if item.dirty:
             #tabBar.setTabText(i, '*'+item.name)
             tabBar.setTabToolTip(i, item.filename + ' [modified]')
         else:
             tabBar.setTabText(i, item.name)
             tabBar.setTabToolTip(i, item.filename)
         
         # Determine text color. Is main file? Is current?
         if self._mainFile == item.id:
             tabBar.setTabTextColor(i, QtGui.QColor('#008'))
         elif i == self.currentIndex():
             tabBar.setTabTextColor(i, QtGui.QColor('#000'))
         else:
             tabBar.setTabTextColor(i, QtGui.QColor('#444'))
         
         # Get number of blocks
         nBlocks = item.editor.blockCount()
         if nBlocks == 1 and not item.editor.toPlainText():
             nBlocks = 0
         
         # Update appearance of icon
         but = tabBar.tabButton(i, QtGui.QTabBar.LeftSide)
         but.updateIcon(item.dirty, self._mainFile==item.id, 
                     item.pinned, nBlocks)
コード例 #4
0
ファイル: icons.py プロジェクト: guanzd88/iep
    def _getPixmap(self, icon):

        # Get icon if given by name
        if isinstance(icon, str):
            icon = iep.icons[icon]

        # Create pixmap
        if icon is None:
            pm = QtGui.QPixmap(16, 16)
            pm.fill(QtGui.QColor(0, 0, 0, 0))
            return pm
        elif isinstance(icon, tuple):
            pm = QtGui.QPixmap(icon[0], icon[1])
            pm.fill(QtGui.QColor(0, 0, 0, 0))
            return pm
        elif isinstance(icon, QtGui.QPixmap):
            return icon
        elif isinstance(icon, QtGui.QIcon):
            return icon.pixmap(16, 16)
        else:
            raise ValueError(
                'Icon for IconArtis should be icon, pixmap or name.')
コード例 #5
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 def updateStructure(self):
     """ Updates the tree. 
     """
     
     # Get editor
     editor = iep.editors.getCurrentEditor()
     if not editor:
         return
     
     # Something to show
     result = iep.parser._getResult()
     if result is None:
         return
     
     # Do the ids match?
     id0, id1, id2 = self._currentEditorId, id(editor), result.editorId 
     if id0 != id1 or id0 != id2:
         return
     
     # Get current line number and the structure
     ln = editor.textCursor().blockNumber()
     ln += 1  # is ln as in line number area
     
     # Define colours
     colours = {'cell':'#007F00', 'class':'#0000FF', 'def':'#007F7F', 
                 'attribute':'#444444', 'import':'#8800BB', 'todo':'#FF3333'}
     
     # Define what to show
     showTypes = self._config.showTypes
     
     # Define to what level to show (now is also a good time to save)
     showLevel = int( self._slider.value() )
     self._config.level = showLevel
     
     # Define function to set items
     selectedItem = [None]
     def SetItems(parentItem, fictiveObjects, level):
         level += 1
         for object in fictiveObjects:
             type = object.type
             if not type in showTypes:
                 continue
             # Construct text
             if type=='cell':
                 type = '##'
             elif type=='attribute':
                 type = 'attr'
             #
             if type == 'import':                   
                 text = "%s (%s)" % (object.name, object.text)
             elif type=='todo':
                 text = object.name
             else:
                 text = "%s %s" % (type, object.name)
             # Create item
             thisItem = QtGui.QTreeWidgetItem(parentItem, [text])
             color = QtGui.QColor(colours[object.type])
             thisItem.setForeground(0, QtGui.QBrush(color))
             font = thisItem.font(0)
             font.setBold(True)
             thisItem.setFont(0, font)
             thisItem.linenr = object.linenr
             # Is this the current item?
             if ln and object.linenr <= ln and object.linenr2 > ln:
                 selectedItem[0] = thisItem 
             # Any children that we should display?
             if object.children:
                 SetItems(thisItem, object.children, level)
             # Set visibility 
             thisItem.setExpanded( bool(level < showLevel) )
     
     # Go
     self._tree.setUpdatesEnabled(False)
     self._tree.clear()
     SetItems(self._tree, result.rootItem.children, 0)
     self._tree.setUpdatesEnabled(True)
     
     # Handle selected item
     selectedItem = selectedItem[0]
     if selectedItem:
         selectedItem.setBackground(0, QtGui.QBrush(QtGui.QColor('#CCC')))
         self._tree.scrollToItem(selectedItem) # ensure visible
コード例 #6
0
    def write(self, text, prompt=0, color=None):
        """ write(text, prompt=0, color=None)
        
        Write to the shell. 
        
        If prompt is 0 (default) the text is printed before the prompt. If 
        prompt is 1, the text is printed after the prompt, the new prompt
        becomes null. If prompt is 2, the given text becomes the new prompt.
        
        The color of the text can also be specified (as a hex-string).
        
        """

        # From The Qt docs: Note that a cursor always moves when text is
        # inserted before the current position of the cursor, and it always
        # keeps its position when text is inserted after the current position
        # of the cursor.

        # Make sure there's text and make sure its a string
        if not text:
            return
        if isinstance(text, bytes):
            text = text.decode('utf-8')

        # Prepare format
        format = QtGui.QTextCharFormat()
        if color:
            format.setForeground(QtGui.QColor(color))

        #pos1, pos2 = self._cursor1.position(), self._cursor2.position()

        # Just in case, clear any selection of the cursors
        self._cursor1.clearSelection()
        self._cursor2.clearSelection()

        if prompt == 0:
            # Insert text behind prompt (normal streams)
            self._cursor1.setKeepPositionOnInsert(False)
            self._cursor2.setKeepPositionOnInsert(False)
            text = self._handleBackspaces(text)
            if len(text) < 1024:
                # Insert text
                self._cursor1.insertText(text, format)
            else:
                # Insert per line (very long lines are split in smaller ones)
                for line in self._splitLinesForPrinting(text):
                    self._cursor1.insertText(line, format)
        elif prompt == 1:
            # Insert command text after prompt, prompt becomes null (input)
            self._lastCommandCursor.setPosition(self._cursor2.position())
            self._cursor1.setKeepPositionOnInsert(False)
            self._cursor2.setKeepPositionOnInsert(False)
            self._cursor2.insertText(text, format)
            self._cursor1.setPosition(self._cursor2.position(), A_MOVE)
        elif prompt == 2 and text == '\b':
            # Remove prompt (used when closing the kernel)
            self._cursor1.setPosition(self._cursor2.position(), A_KEEP)
            self._cursor1.removeSelectedText()
            self._cursor2.setPosition(self._cursor1.position(), A_MOVE)
        elif prompt == 2:
            # Insert text after prompt, inserted text becomes new prompt
            self._cursor1.setPosition(self._cursor2.position(), A_MOVE)
            self._cursor1.setKeepPositionOnInsert(True)
            self._cursor2.setKeepPositionOnInsert(False)
            self._cursor1.insertText(text, format)

        # Reset cursor states for the user to type his/her commands
        self._cursor1.setKeepPositionOnInsert(True)
        self._cursor2.setKeepPositionOnInsert(True)

        # Make sure that cursor is visible (only when cursor is at edit line)
        if not self.isReadOnly():
            self.ensureCursorVisible()

        # Scroll along with the text if lines are popped from the top
        elif self.blockCount() == MAXBLOCKCOUNT:
            n = text.count('\n')
            sb = self.verticalScrollBar()
            sb.setValue(sb.value() - n)