コード例 #1
0
ファイル: convert.py プロジェクト: FacundoGFlores/golsoft
def main():
    filenames = [filename for filename in sys.argv[1:]]
    assert len(filenames) == 2
    fromfile, tofile = filenames
    print("Converting '%s' to '%s'" % (fromfile, tofile))
    image = imread(fromfile)
    imwrite(image, tofile)
コード例 #2
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ファイル: subtract.py プロジェクト: FacundoGFlores/golsoft
def main():
    filenames = sys.argv[1:]
    if len(filenames) < 2:
        print("Se requieren al menos dos ficheros para operar la sustracción.")
        return 1

    files = [(filename, imread(filename)) for filename in filenames]
    name, left = files.pop(0)

    for right_name, right in files:
        left = subtract(left, right)
        filename_tail = path.split(right_name)[1]
        name += "-%s" % filename_tail

    print("Writting to %s" % name)
    imwrite(left, name)
コード例 #3
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def main():
    filenames = sys.argv[1:]
    if len(filenames) < 2:
        print("Se requieren al menos dos ficheros para operar la sustracción.")
        return 1

    files = [(filename, imread(filename)) for filename in filenames]
    name, left = files.pop(0)

    for right_name, right in files:
        left = subtract(left, right)
        filename_tail = path.split(right_name)[1]
        name += "-%s" % filename_tail

    print("Writting to %s" % name)
    imwrite(left, name)
コード例 #4
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ファイル: pea.py プロジェクト: FacundoGFlores/golsoft
def main():
    import sys
    filenames = sys.argv[1:]
    if not filenames:
        print("No filenames where specified")
        return 1

    pea = PEA()
    pea.resolution_limit = 0 # no use img_resize
    pea.unwrapper = unwrap_qg # a better algoritm
    pea.phase_denoise = 4

    for filename in filenames:
        print("\n%s:" % filename)
        if "-h" in filename:
            afix = "-h"
        elif "-c" in filename:
            afix = "-c"
        else:
            print("Invalid filename, must be on /.*[hc].[.*]/ form")
            print("Ignoring '%s'" % filename)
            continue

        pea.filename_holo = filename

#        module_filename = filename.replace(afix, "-module")
#        imwrite(pea.module, module_filename)

#        phase_filename = filename.replace(afix, "-phase")
#        imwrite(pea.phase, phase_filename)

#        phasediff_filename = filename.replace(afix, "-phasediff")
#        imwrite(wrapped_diff(pea.phase), phasediff_filename)

        uphase_filename = filename.replace(afix, "-unwraped phase qg")
        imwrite(pea.unwrapped_phase, uphase_filename)


    return 0
コード例 #5
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ファイル: pea.py プロジェクト: FacundoGFlores/golsoft
def main():
    import sys
    filenames = sys.argv[1:]
    if not filenames:
        print("No filenames where specified")
        return 1

    pea = PEA()
    pea.resolution_limit = 0  # no use img_resize
    pea.unwrapper = unwrap_qg  # a better algoritm
    pea.phase_denoise = 4

    for filename in filenames:
        print("\n%s:" % filename)
        if "-h" in filename:
            afix = "-h"
        elif "-c" in filename:
            afix = "-c"
        else:
            print("Invalid filename, must be on /.*[hc].[.*]/ form")
            print("Ignoring '%s'" % filename)
            continue

        pea.filename_holo = filename

        #        module_filename = filename.replace(afix, "-module")
        #        imwrite(pea.module, module_filename)

        #        phase_filename = filename.replace(afix, "-phase")
        #        imwrite(pea.phase, phase_filename)

        #        phasediff_filename = filename.replace(afix, "-phasediff")
        #        imwrite(wrapped_diff(pea.phase), phasediff_filename)

        uphase_filename = filename.replace(afix, "-unwraped phase qg")
        imwrite(pea.unwrapped_phase, uphase_filename)

    return 0
コード例 #6
0
ファイル: render_pytorch.py プロジェクト: BachiLi/delta_ray
    def forward(ctx,
                seed,
                *args):
        # Unpack arguments
        current_index = 0
        num_materials = args[current_index]
        current_index += 1
        num_shapes = args[current_index]
        current_index += 1
        num_lights = args[current_index]
        current_index += 1
        cam_to_world = args[current_index]
        current_index += 1
        world_to_cam = args[current_index]
        current_index += 1
        sample_to_cam = args[current_index]
        current_index += 1
        cam_to_sample = args[current_index]
        current_index += 1
        fov_factor = args[current_index]
        current_index += 1
        aspect_ratio = args[current_index]
        current_index += 1
        clip_near = args[current_index]
        current_index += 1
        fisheye = args[current_index]
        current_index += 1
        diffuse_reflectance_list = []
        specular_reflectance_list = []
        roughness_list = []
        diffuse_uv_scale_list = []
        specular_uv_scale_list = []
        roughness_uv_scale_list = []
        two_sided_list = []
        for i in range(num_materials):
            diffuse_reflectance_list.append(args[current_index])
            current_index += 1
            specular_reflectance_list.append(args[current_index])
            current_index += 1
            roughness_list.append(args[current_index])
            current_index += 1
            diffuse_uv_scale_list.append(args[current_index])
            current_index += 1
            specular_uv_scale_list.append(args[current_index])
            current_index += 1
            roughness_uv_scale_list.append(args[current_index])
            current_index += 1
            two_sided_list.append(args[current_index])
            current_index += 1
        vertices_list = []
        indices_list = []
        uvs_list = []
        normals_list = []
        material_id_list = []
        for i in range(num_shapes):
            vertices_list.append(args[current_index])
            current_index += 1
            indices_list.append(args[current_index])
            current_index += 1
            uvs_list.append(args[current_index])
            current_index += 1
            normals_list.append(args[current_index])
            current_index += 1
            material_id_list.append(args[current_index])
            current_index += 1
        light_shape_id_list = []
        light_intensity_list = []
        for i in range(num_lights):
            light_shape_id_list.append(args[current_index])
            current_index += 1
            light_intensity_list.append(args[current_index])
            current_index += 1
        resolution = args[current_index]
        current_index += 1
        num_samples = args[current_index]
        current_index += 1
        max_bounces = args[current_index]
        current_index += 1

        cam = delta_ray.Camera(cam_to_world.data.numpy(),
                               world_to_cam.data.numpy(),
                               sample_to_cam.data.numpy(),
                               cam_to_sample.data.numpy(),
                               fov_factor,
                               aspect_ratio,
                               clip_near,
                               fisheye)
        materials = []
        for diffuse_reflectance, specular_reflectance, roughness, \
                diffuse_uv_scale, specular_uv_scale, roughness_uv_scale, two_sided in \
                zip(diffuse_reflectance_list, specular_reflectance_list,
                    roughness_list, diffuse_uv_scale_list, specular_uv_scale_list,
                    roughness_uv_scale_list, two_sided_list):
            materials.append(delta_ray.Material(\
                diffuse_reflectance.data.numpy(),
                specular_reflectance.data.numpy(),
                roughness.data.numpy(),
                diffuse_uv_scale.data.numpy(),
                specular_uv_scale.data.numpy(),
                roughness_uv_scale.data.numpy(),
                two_sided))

        shapes = []
        for vertices, indices, uvs, normals, material_id in \
                zip(vertices_list, indices_list, uvs_list, normals_list, material_id_list):
            mat = materials[material_id]
            if uvs is not None:
                uvs = uvs.numpy()
            if normals is not None:
                normals = normals.data.numpy()
            shapes.append(delta_ray.Shape(\
                vertices.data.numpy(), indices.data.numpy(), uvs, normals, mat, None))

        lights = []
        for light_shape_id, light_intensity in zip(light_shape_id_list, light_intensity_list):
            light_mesh = shapes[light_shape_id]
            light = delta_ray.Light(light_mesh,
                                    light_intensity.data.numpy())
            light_mesh.light = light
            lights.append(light)

        # d_img = np.ones([resolution[1], resolution[0], 3], dtype=np.float32)
        d_img = np.array(0.0, dtype=np.float32)

        print('forward pass')
        result = \
            delta_ray.render(cam,
                             shapes,
                             materials,
                             lights,
                             resolution,
                             d_img,
                             num_samples,
                             max_bounces,
                             seed,
                             True)
        if False:
            import matplotlib.cm as cm
            dx = result.dx_image
            image.imwrite(dx, 'dx.exr')

            #width = 0.02
            #dx = np.clip(dx, -width, width)
            #dx = (dx + width) / (2.0 * width)
            #dx = cm.viridis(dx[:, :, 0])
            #image.imwrite(dx, 'dx.png')
            exit()

        # dy = result.dy_image
        # print('max(dy):', np.max(dy))
        # print('min(dy):', np.min(dy))
        # print('sum(dy):', np.sum(dy))
        # dy = dy# / np.max(dy)
        # image.imwrite(dy, 'fwd_dy.exr')
        # dy = -dy# / np.min(dy)
        # image.imwrite(dy, 'fwd_inv_dy.exr')
        # dx = result.dx_image
        # print('max(dx):', np.max(dx))
        # print('min(dx):', np.min(dx))
        # print('sum(dx):', np.sum(dx))
        # dx = dx# / np.max(dx)
        # image.imwrite(dx, 'fwd_dx.exr')
        # dx = -dx# / np.min(dx)
        # image.imwrite(dx, 'fwd_inv_dx.exr')
        # exit()

        ctx.cam = cam
        ctx.shapes = shapes
        ctx.materials = materials
        ctx.lights = lights
        ctx.resolution = resolution
        ctx.num_samples = num_samples
        ctx.max_bounces = max_bounces
        ctx.seed = seed
        img = torch.from_numpy(result.image)
        return img
コード例 #7
0
ファイル: test_room.py プロジェクト: BachiLi/delta_ray
import transform
import torch
import torch.optim
from torch.autograd import Variable
import numpy as np
import scipy.ndimage.filters

cam, materials, shapes, lights, resolution = \
    load_mitsuba.load_mitsuba('test/scenes/room_0/room.xml')
args=render_pytorch.RenderFunction.serialize_scene(\
    cam, materials, shapes, lights, resolution,
    num_samples = 625,
    max_bounces = 1)
render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(), 'test/results/room_0/target.exr')
image.imwrite(img.data.numpy(), 'test/results/room_0/target.png')

diffuse_reflectance_bases = []
mat_variables = []
# Don't optimize the last 3 materials
for mat_id in range(len(materials)):
    mat = materials[mat_id]
    d = np.array([0.5, 0.5, 0.5], dtype=np.float32)
    diffuse_reflectance_bases.append(\
        Variable(torch.from_numpy(\
            scipy.special.logit(d)), requires_grad = True))

    mat_variables.append(diffuse_reflectance_bases[-1])
lgt_variables = []
lgt_intensity_bases = []
コード例 #8
0
ファイル: heightfield_gan.py プロジェクト: BachiLi/delta_ray
    def forward(self, input):
        tanh = nn.Tanh()
        height_batch = self.preprocess(input)
        height_batch = height_batch.view(-1, 4 * self.ngf, 4, 4)
        _4x4 = height_batch
        _8x8 = self._4_to_8(_4x4)
        _16x16 = self._8_to_16(_8x8)
        upsample = nn.Upsample(size=(32, 32), mode='bilinear')
        height_batch = (tanh(self._16_to_32(_16x16)) + \
                        upsample(tanh(self._16_to_16(_16x16))) + \
                        upsample(tanh(self._8_to_8(_8x8))) + \
                        upsample(tanh(self._4_to_4(_4x4)))) / 4.0
        height_batch = height_batch.permute(0, 3, 2, 1)
        if np.any(np.isnan(height_batch.data.numpy())):
            print('NANNANNAN')
            exit()
        if self.save_heightfield:
            height_batch_np = height_batch.data.numpy()
            height_flatten = np.zeros([32 * 8, 32 * 8, 1])
            for i in range(8):
                for j in range(8):
                    img = height_batch_np[8 * i + j, :, :, :]
                    height_flatten[32 * i:32 * (i + 1),
                                   32 * j:32 * (j + 1), :] = img
            image.imwrite(
                height_flatten.squeeze(),
                'results/heightfield_gan/heightfield_%06d.png' % iteration)

        output = Variable(torch.zeros([input.shape[0], 1, 32, 32]))
        for i in range(input.shape[0]):
            height = torch.stack([\
                Variable(torch.from_numpy(np.zeros(heightfield_res, dtype=np.float32))),
                height_batch[i, :, :, 0],
                Variable(torch.from_numpy(np.zeros(heightfield_res, dtype=np.float32)))],
                dim=-1)
            height = height.view([-1, 3])
            shape_plane.vertices = plane_vertices + height
            if self.save_heightfield:
                v = shape_plane.vertices.data.numpy()
                ind = shape_plane.indices.data.numpy() + 1
                with open('results/heightfield_gan/model_%06d_%03d.obj' \
                        % (self.iteration, i), 'w') as f:
                    for vid in range(v.shape[0]):
                        f.write('v %f %f %f\n' %
                                (v[vid, 0], v[vid, 1], v[vid, 2]))
                    for iid in range(ind.shape[0]):
                        f.write('f %d %d %d\n' %
                                (ind[iid, 0], ind[iid, 1], ind[iid, 2]))

            shape_plane.normals = compute_vertex_normal(
                shape_plane.vertices, shape_plane.indices)
            cam = camera.Camera(\
                    position     = Variable(torch.from_numpy(np.array([self.xz[i][0], 3, self.xz[i][1]], dtype=np.float32))),
                    look_at      = Variable(torch.from_numpy(np.array([0, 0,  0], dtype=np.float32))),
                    up           = Variable(torch.from_numpy(np.array([0, 1,  0], dtype=np.float32))),
                    cam_to_world = None,
                    fov          = Variable(torch.from_numpy(np.array([45.0], dtype=np.float32))),
                    clip_near    = Variable(torch.from_numpy(np.array([0.01], dtype=np.float32))),
                    clip_far     = Variable(torch.from_numpy(np.array([10000.0], dtype=np.float32))),
                    resolution   = self.resolution)
            args = render_pytorch.RenderFunction.serialize_scene(\
                cam,materials,shapes,lights,self.resolution,4,1)
            render = render_pytorch.RenderFunction.apply
            img = render(random.randint(0, 1048576), *args)
            img = img.permute([2, 1, 0])
            output[i, :, :, :] = img[0, :, :]
        return output
コード例 #9
0
ファイル: render_pytorch.py プロジェクト: BachiLi/delta_ray
    def backward(ctx, grad_img):
        cam = ctx.cam
        shapes = ctx.shapes
        materials = ctx.materials
        lights = ctx.lights
        resolution = ctx.resolution
        num_samples = ctx.num_samples
        max_bounces = ctx.max_bounces
        seed = ctx.seed

        print('backward pass')
        result = \
            delta_ray.render(cam,
                             shapes,
                             materials,
                             lights,
                             resolution,
                             grad_img.data.numpy(),
                             num_samples,
                             max_bounces,
                             seed,
                             True)
        if False:
            image.imwrite(result.image, 'img.exr')
            n = grad_img.data.numpy().copy()
            n = n / np.max(n)
            image.imwrite(n, 'grad_img.exr')
            n = n / np.min(n)
            image.imwrite(n, 'inv_grad_img.exr')
            #dy = result.dy_image
            #print('max(dy):', np.max(dy))
            #print('min(dy):', np.min(dy))
            #print('sum(dy):', np.sum(dy))
            #dy = dy / np.max(dy)
            #image.imwrite(dy, 'dy.exr')
            #dy = dy / np.min(dy)
            #image.imwrite(dy, 'inv_dy.exr')
            dx = result.dx_image
            print('max(dx):', np.max(dx))
            print('min(dx):', np.min(dx))
            print('sum(dx):', np.sum(dx))
            dx = dx# / np.max(dx)
            image.imwrite(dx, 'dx.exr')
            dx = -dx# / np.min(dx)
            image.imwrite(dx, 'inv_dx.exr')
            exit()

        ret_list = []
        ret_list.append(None) # seed
        ret_list.append(None) # num_materials
        ret_list.append(None) # num_shapes
        ret_list.append(None) # num_lights
        ret_list.append(Variable(torch.from_numpy(\
            result.d_camera.d_cam_to_world))) # cam_to_world
        ret_list.append(Variable(torch.from_numpy(\
            result.d_camera.d_world_to_cam))) # world_to_cam
        ret_list.append(Variable(torch.from_numpy(\
            result.d_camera.d_sample_to_cam))) # sample_to_cam
        ret_list.append(Variable(torch.from_numpy(\
            result.d_camera.d_cam_to_sample))) # cam_to_sample
        ret_list.append(None) # fov_factor
        ret_list.append(None) # aspect_ratio
        ret_list.append(None) # clip_near
        ret_list.append(None) # fisheye
        for d_material in result.d_materials:
            d_diffuse = Variable(torch.from_numpy(d_material.diffuse_reflectance))
            d_specular = Variable(torch.from_numpy(d_material.specular_reflectance))
            d_roughness = Variable(torch.from_numpy(d_material.roughness))
            d_diffuse_uv_scale = Variable(torch.from_numpy(d_material.diffuse_uv_scale))
            d_specular_uv_scale = Variable(torch.from_numpy(d_material.specular_uv_scale))
            d_roughness_uv_scale = Variable(torch.from_numpy(d_material.roughness_uv_scale))
            ret_list.append(d_diffuse) # diffuse_reflection
            ret_list.append(d_specular) # specular_reflection
            ret_list.append(d_roughness) # roughness
            ret_list.append(d_diffuse_uv_scale)
            ret_list.append(d_specular_uv_scale)
            ret_list.append(d_roughness_uv_scale)
            ret_list.append(None) # two-sided
        for d_shape in result.d_shapes:
            d_vertices = Variable(torch.from_numpy(d_shape.vertices))
            ret_list.append(d_vertices) # vertices
            ret_list.append(None) # indices
            ret_list.append(None) # uvs
            if d_shape.normals.ndim != 2:
                ret_list.append(None) # normal
            else:
                d_normals = Variable(torch.from_numpy(d_shape.normals))
                ret_list.append(d_normals) # normal
            ret_list.append(None) # material id
        for d_light in result.d_lights:
            ret_list.append(None) # light shape id
            # intensity
            ret_list.append(Variable(torch.from_numpy(d_light.intensity)))
        ret_list.append(None) # resolution
        ret_list.append(None) # num_samples
        ret_list.append(None) # max_bounces

        return tuple(ret_list)
コード例 #10
0
    Variable(torch.from_numpy(np.array([0.15, 0.2, 0.15], dtype=np.float32)))
materials[-1].specular_reflectance = \
    Variable(torch.from_numpy(np.array([0.8, 0.8, 0.8], dtype=np.float32)))
materials[-1].roughness = \
    Variable(torch.from_numpy(np.array([0.0001], dtype=np.float32)))

args=render_pytorch.RenderFunction.serialize_scene(\
    cam, materials, shapes, lights, resolution,
    num_samples = 256,
    max_bounces = 2)
render = render_pytorch.RenderFunction.apply
# img = render(0, *args)
# image.imwrite(img.data.numpy(), 'test/results/teapot_specular/target.exr')
target = Variable(
    torch.from_numpy(image.imread('test/results/teapot_specular/target.exr')))
image.imwrite(target.data.numpy(), 'test/results/teapot_specular/target.png')
ref_pos = shapes[-1].vertices
translation = Variable(torch.from_numpy(
    np.array([20.0, 0.0, 2.0], dtype=np.float32)),
                       requires_grad=True)
shapes[-1].vertices = ref_pos + translation
args=render_pytorch.RenderFunction.serialize_scene(\
    cam, materials, shapes, lights, resolution,
    num_samples = 256,
    max_bounces = 2)
# img = render(1, *args)
# image.imwrite(img.data.numpy(), 'test/results/teapot_specular/init.png')
# diff = torch.abs(target - img)
# image.imwrite(diff.data.numpy(), 'test/results/teapot_specular/init_diff.png')

optimizer = torch.optim.Adam([translation], lr=0.5)
コード例 #11
0
ファイル: heightfield_gan.py プロジェクト: BachiLi/delta_ray
    if iteration % 100 == 0:
        netG.xz = fixed_xz
        netG.iteration = iteration
        netG.save_heightfield = True
        fake = netG(fixed_noise).data.numpy()
        netG.save_heightfield = False
        fake_flatten = np.zeros([32 * 8, 32 * 8, 1])
        for i in range(8):
            for j in range(8):
                img = fake[8 * i + j, :, :, :].transpose([2, 1, 0])
                fake_flatten[32 * i:32 * (i + 1), 32 * j:32 * (j + 1), :] = img
        if np.any(np.isnan(fake_flatten)):
            print('NANNANNAN')
            exit()
        image.imwrite(fake_flatten.squeeze(),
                      'results/heightfield_gan/generated_%06d.png' % iteration)

        #netG.resolution = [256, 256]
        #netG.x = 0.0
        #netG.z = -6.0
        #fake = netG(fixed_noise)
        #netG.resolution = resolution
        #image.imwrite(fake.data.numpy(),
        #    'results/heightfield_gan/highres_%06d.exr' % iteration)

        # render a "real" data
        #height = generate_heightfield(heightfield_res,
        #    0.2 * random.random() + 0.5,
        #    0.5 * random.random() + 0.5,
        #    0.5 * random.random() + 0.5,
        #    math.pi * random.random(),
コード例 #12
0
import load_mitsuba
import render_pytorch
import image
import transform
import torch
import torch.optim
from torch.autograd import Variable
import numpy as np

cam, materials, shapes, lights, resolution = \
 load_mitsuba.load_mitsuba('results/living-room-3/scene.xml')
args=render_pytorch.RenderFunction.serialize_scene(\
 cam, materials, shapes, lights, resolution, 64, 32)
render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(), 'results/test_living_room/living_room.exr')
target_luminance = torch.mean(0.212671 * img[:, :, 0] +
                              0.715160 * img[:, :, 1] +
                              0.072169 * img[:, :, 2])
print('target_luminance:', target_luminance)
light_translation=Variable(torch.from_numpy(\
    np.array([0.0,0.0,0.0],dtype=np.float32)), requires_grad=True)
light_rotation=Variable(torch.from_numpy(\
    np.array([0.0,0.0,0.0], dtype=np.float32)), requires_grad=True)
light_vertices = shapes[-1].vertices.clone()

optimizer = torch.optim.Adam([light_translation, light_rotation], lr=5e-2)
for t in range(100):
    print('iteration:', t)
    print('light_translation', light_translation)
    print('light_rotation', light_rotation)
コード例 #13
0
cam, materials, shapes, lights, resolution = \
    load_mitsuba.load_mitsuba('test/scenes/teapot.xml')

materials[-1].diffuse_reflectance = \
    Variable(torch.from_numpy(np.array([0.3, 0.2, 0.2], dtype=np.float32)))
materials[-1].specular_reflectance = \
    Variable(torch.from_numpy(np.array([0.6, 0.6, 0.6], dtype=np.float32)))
materials[-1].roughness = \
    Variable(torch.from_numpy(np.array([0.05], dtype=np.float32)))
args=render_pytorch.RenderFunction.serialize_scene(\
    cam, materials, shapes, lights, resolution,
    num_samples = 256,
    max_bounces = 2)
render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(), 'test/results/teapot_reflectance/target.exr')

cam_position = cam.position
cam_translation = Variable(torch.from_numpy(\
    np.array([-0.1,0.1,-0.1],dtype=np.float32)), requires_grad=True)
materials[-1].diffuse_reflectance = \
    Variable(torch.from_numpy(np.array([0.5, 0.5, 0.5], dtype=np.float32)),
        requires_grad = True)
materials[-1].specular_reflectance = \
    Variable(torch.from_numpy(np.array([0.5, 0.5, 0.5], dtype=np.float32)),
        requires_grad = True)
materials[-1].roughness = \
    Variable(torch.from_numpy(np.array([0.2], dtype=np.float32)),
        requires_grad = True)
target = Variable(
    torch.from_numpy(
コード例 #14
0
light_vertices=Variable(torch.from_numpy(\
    np.array([[-0.1,5,6.9],[-0.1,5,7.1],[0.1,5,6.9],[0.1,5,7.1]],dtype=np.float32)))
light_indices=torch.from_numpy(\
    np.array([[0,2,1],[1,2,3]],dtype=np.int32))
shape_light = shape.Shape(light_vertices, light_indices, None, None, 1)
shapes = [shape_floor, shape_light]
light_intensity=torch.from_numpy(\
    np.array([100,100,100],dtype=np.float32))
light = light.Light(1, light_intensity)
lights = [light]
args = render_pytorch.RenderFunction.serialize_scene(cam, materials, shapes,
                                                     lights, resolution, 256,
                                                     1)
render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(), 'test/results/test_glossy/target.exr')
exit()
light_translation = Variable(torch.from_numpy(\
    np.array([-2.0,-0.5,-0.5],dtype=np.float32)), requires_grad=True)

optimizer = torch.optim.Adam([light_translation], lr=5e-2)
for t in range(200):
    print('iteration:', t)
    shape_light.vertices = light_vertices + light_translation
    args = render_pytorch.RenderFunction.serialize_scene(
        cam, materials, shapes, lights, resolution, 4, 1)
    # To apply our Function, we use Function.apply method. We alias this as 'render'.
    render = render_pytorch.RenderFunction.apply

    optimizer.zero_grad()
    # Forward pass: render the image
コード例 #15
0
ファイル: test_gi.py プロジェクト: BachiLi/delta_ray
    np.array([10000,10000,10000],dtype=np.float32))
light = light.Light(3, light_intensity)
lights = [light]

optimizer = torch.optim.Adam([light_rotation], lr=1e-2)
for t in range(100):
    print('iteration:', t)
    print('light_rotation', light_rotation)
    light_rotation_matrix = transform.torch_rotate_matrix(light_rotation)
    shape_light.vertices = light_vertices @ torch.t(
        light_rotation_matrix) + light_translation
    args = render_pytorch.RenderFunction.serialize_scene(
        cam, materials, shapes, lights, resolution, 4, 32)

    # To apply our Function, we use Function.apply method. We alias this as 'render'.
    render = render_pytorch.RenderFunction.apply

    optimizer.zero_grad()
    # Forward pass: render the image
    img = render(t, *args)
    image.imwrite(img.data.numpy(), 'results/test_gi/iter_{}.png'.format(t))
    target = Variable(
        torch.from_numpy(image.imread('results/test_gi/target.exr')))
    loss = (img - target).pow(2).sum()
    print('loss:', loss.data[0])

    loss.backward()
    print('grad:', light_rotation.grad)

    optimizer.step()
コード例 #16
0
            org_target, (1.0 / downscale_factor, 1.0 / downscale_factor, 1.0),
            order=1)
    else:
        downscale_factor = 1
        res = 512
        target = org_target
    print('target.shape:', target.shape)
    x = np.linspace(-1, 1, res)
    y = np.linspace(-1, 1, res)
    xv, yv = np.meshgrid(x, y)
    weight = (xv * xv + yv * yv < 1.0).astype(np.float32)
    weight = Variable(
        torch.from_numpy(np.stack([weight, weight, weight], axis=-1)))
    #image.imwrite(weight, 'weight.exr')
    #exit()
    image.imwrite(target,
                  'test/results/perception_lab/target_{}.exr'.format(scale))
    target = Variable(torch.from_numpy(target))

    cam_optimizer = torch.optim.Adam(cam_variables, lr=2e-3)
    mat_optimizer = torch.optim.Adam(mat_variables, lr=2e-3)
    lgt_optimizer = torch.optim.Adam(lgt_variables, lr=2e-3)
    base_num_iter = 50
    num_iter = base_num_iter
    if scale == num_scales - 1:
        num_iter = 200
    for t in range(num_iter):
        print('iteration: ({}, {})'.format(scale, t))
        cam_optimizer.zero_grad()
        mat_optimizer.zero_grad()
        lgt_optimizer.zero_grad()
        cam.position = 100 * position_base
コード例 #17
0
shape_triangle = shape.Shape(vertices, indices, None, None, 0)
light_vertices=Variable(torch.from_numpy(\
    np.array([[-1,-1,-9],[1,-1,-9],[-1,1,-9],[1,1,-9]],dtype=np.float32)))
light_indices=torch.from_numpy(\
    np.array([[0,1,2],[1,3,2]],dtype=np.int32))
shape_light = shape.Shape(light_vertices, light_indices, None, None, 0)
shapes = [shape_triangle, shape_light]
light_intensity=torch.from_numpy(\
    np.array([30,30,30],dtype=np.float32))
light = light.Light(1, light_intensity)
lights = [light]
args=render_pytorch.RenderFunction.serialize_scene(\
    cam,materials,shapes,lights,resolution,4,1)
render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(),
              'test/results/test_single_triangle_fisheye/target.exr')
target = Variable(
    torch.from_numpy(
        image.imread('test/results/test_single_triangle_fisheye/target.exr')))
position = Variable(torch.from_numpy(
    np.array([0.5, -0.5, -3.0], dtype=np.float32)),
                    requires_grad=True)

optimizer = torch.optim.Adam([position], lr=5e-2)
for t in range(200):
    print('iteration:', t)
    # To apply our Function, we use Function.apply method. We alias this as 'render'.
    cam = camera.Camera(position=position,
                        look_at=look_at,
                        up=up,
                        cam_to_world=None,
コード例 #18
0
ファイル: test_bunny_box.py プロジェクト: BachiLi/delta_ray
optimizer = torch.optim.Adam([bunny_translation, bunny_rotation], lr=1e-2)
for t in range(200):
    print('iteration:', t)
    optimizer.zero_grad()
    # Forward pass: render the image
    bunny_rotation_matrix = transform.torch_rotate_matrix(bunny_rotation)

    shapes[-1].vertices = \
        (bunny_vertices-torch.mean(bunny_vertices, 0))@torch.t(bunny_rotation_matrix) + \
        torch.mean(bunny_vertices, 0) + bunny_translation
    args=render_pytorch.RenderFunction.serialize_scene(\
        cam, materials, shapes, lights, resolution,
        num_samples = 4,
        max_bounces = 6)
    img = render(t + 1, *args)
    image.imwrite(img.data.numpy(),
                  'test/results/bunny_box/iter_{}.png'.format(t))

    dirac = np.zeros([7, 7], dtype=np.float32)
    dirac[3, 3] = 1.0
    dirac = Variable(torch.from_numpy(dirac))
    f = np.zeros([3, 3, 7, 7], dtype=np.float32)
    gf = scipy.ndimage.filters.gaussian_filter(dirac, 1.0)
    f[0, 0, :, :] = gf
    f[1, 1, :, :] = gf
    f[2, 2, :, :] = gf
    f = Variable(torch.from_numpy(f))
    m = torch.nn.AvgPool2d(2)

    res = 256
    diff_0 = (img - target).view(1, res, res, 3).permute(0, 3, 2, 1)
    diff_1 = m(torch.nn.functional.conv2d(diff_0, f, padding=3))  # 128 x 128
コード例 #19
0
ファイル: test_shadow.py プロジェクト: BachiLi/delta_ray
    np.array([[-0.1,5,-0.1],[-0.1,5,0.1],[0.1,5,-0.1],[0.1,5,0.1]],dtype=np.float32)))
light_indices=torch.from_numpy(\
    np.array([[0,2,1],[1,2,3]],dtype=np.int32))
shape_light = shape.Shape(light_vertices, light_indices, None, None, 1)
shapes = [shape_floor, shape_blocker, shape_light]
light_intensity=torch.from_numpy(\
    np.array([1000,1000,1000],dtype=np.float32))
light = light.Light(2, light_intensity)
lights = [light]

args = render_pytorch.RenderFunction.serialize_scene(cam, materials, shapes,
                                                     lights, resolution, 256,
                                                     1)
render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(), 'test/results/test_shadow/target.exr')
image.imwrite(img.data.numpy(), 'test/results/test_shadow/target.png')
target = Variable(
    torch.from_numpy(image.imread('test/results/test_shadow/target.exr')))
shape_blocker.vertices=Variable(torch.from_numpy(\
    np.array([[-0.2,3.5,-0.8],[-0.8,3.0,0.3],[0.4,2.8,-0.8],[0.3,3.2,1.0]],dtype=np.float32)),
    requires_grad=True)
args = render_pytorch.RenderFunction.serialize_scene(cam, materials, shapes,
                                                     lights, resolution, 256,
                                                     1)
img = render(1, *args)
image.imwrite(img.data.numpy(), 'test/results/test_shadow/init.png')
diff = torch.abs(target - img)
image.imwrite(diff.data.numpy(), 'test/results/test_shadow/init_diff.png')

optimizer = torch.optim.Adam([shape_blocker.vertices], lr=1e-2)
コード例 #20
0
    np.array([[-1,-1,-7],[1,-1,-7],[-1,1,-7],[1,1,-7]],dtype=np.float32)))
light_indices=torch.from_numpy(\
    np.array([[0,1,2],[1,3,2]],dtype=np.int32))
shape_light = shape.Shape(light_vertices, light_indices, None, None, 0)
shapes = [shape_triangle, shape_light]
light_intensity=torch.from_numpy(\
    np.array([20,20,20],dtype=np.float32))
light = light.Light(1, light_intensity)
lights = [light]
args=render_pytorch.RenderFunction.serialize_scene(\
    cam,materials,shapes,lights,resolution,256,1)

# To apply our Function, we use Function.apply method. We alias this as 'render'.
render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(), 'test/results/test_single_triangle/target.exr')
image.imwrite(img.data.numpy(), 'test/results/test_single_triangle/target.png')
target = Variable(
    torch.from_numpy(
        image.imread('test/results/test_single_triangle/target.exr')))
shape_triangle.vertices = Variable(torch.from_numpy(\
    np.array([[-2.0,1.5,0.3], [0.9,1.2,-0.3], [-0.4,-1.4,0.2]],dtype=np.float32)),
    requires_grad=True)
args=render_pytorch.RenderFunction.serialize_scene(\
    cam,materials,shapes,lights,resolution,16,1)
img = render(1, *args)
image.imwrite(img.data.numpy(), 'test/results/test_single_triangle/init.png')
diff = torch.abs(target - img)
image.imwrite(diff.data.numpy(),
              'test/results/test_single_triangle/init_diff.png')
コード例 #21
0
 def _ImageToFile( self, img ):
     (filehandle, tmp_file) = tempfile.mkstemp(suffix=".nii",dir=image.tmp_dir)
     image.imwrite( tmp_file, img )
     return tmp_file
コード例 #22
0
                        look_at      = cam_lookat,
                        up           = cam_up,
                        cam_to_world = None,
                        fov          = cam.fov,
                        clip_near    = cam.clip_near,
                        clip_far     = cam.clip_far,
                        resolution   = (224, 224))
    shapes[0].vertices = org_light_pos + light_translation
    lights[0].intensity = org_intensity0 + intensity0
    lights[1].intensity = org_intensity1 + intensity1
    args=render_pytorch.RenderFunction.serialize_scene(\
                    cam_, materials, shapes, lights, cam.resolution,
                    num_samples = 4,
                    max_bounces = 1)
    img = render(t, *args)
    image.imwrite(img.data.numpy(), 'test/results/stop_sign/render_%04d.exr' % (t))
    nimg = img.permute(2, 1, 0)
    normalize = transforms.Normalize(mean=[0.485, 0.456, 0.406],
                                     std=[0.229, 0.224, 0.225])
    nimg = normalize(nimg)
    nimg = nimg.unsqueeze(0)
    vec = m(net(nimg))
    tk = torch.topk(vec, 5)

    loss = vec[0, 919] + vec[0, 920]
    loss.backward()

    print('light_translation:', light_translation)
    print('intensity0:', intensity0)
    print('intensity1:', intensity1)
    print('tk:', tk)
コード例 #23
0
ファイル: test_heightfield.py プロジェクト: BachiLi/delta_ray
                    resolution=resolution)
mat_grey = material.Material(diffuse_reflectance=torch.from_numpy(
    np.array([0.5, 0.5, 0.5], dtype=np.float32)))
mat_black = material.Material(diffuse_reflectance=torch.from_numpy(
    np.array([0.0, 0.0, 0.0], dtype=np.float32)))
materials = [mat_grey, mat_black]
# plane_vertices, plane_indices=generate_plane([32, 32])
# shape_plane=shape.Shape(plane_vertices,plane_indices,None,None,0)
indices, vertices, uvs, normals = load_obj.load_obj(
    'results/heightfield_gan/model.obj')
indices = Variable(torch.from_numpy(indices.astype(np.int64)))
vertices = Variable(torch.from_numpy(vertices))
normals = compute_vertex_normal(vertices, indices)
shape_plane = shape.Shape(vertices, indices, None, normals, 0)
light_vertices=Variable(torch.from_numpy(\
    np.array([[-0.1,50,-0.1],[-0.1,50,0.1],[0.1,50,-0.1],[0.1,50,0.1]],dtype=np.float32)))
light_indices=torch.from_numpy(\
    np.array([[0,2,1],[1,2,3]],dtype=np.int32))
shape_light = shape.Shape(light_vertices, light_indices, None, None, 1)
shapes = [shape_plane, shape_light]
light_intensity=torch.from_numpy(\
    np.array([100000,100000,100000],dtype=np.float32))
light = light.Light(1, light_intensity)
lights = [light]

render = render_pytorch.RenderFunction.apply
args = render_pytorch.RenderFunction.serialize_scene(\
    cam,materials,shapes,lights,resolution,4,1)
img = render(random.randint(0, 1048576), *args)
image.imwrite(img.data.numpy(), 'results/heightfield_gan/test.exr')
コード例 #24
0
light_vertices=Variable(torch.from_numpy(\
    np.array([[-1,-1,-7],[1,-1,-7],[-1,1,-7],[1,1,-7]],dtype=np.float32)))
light_indices=torch.from_numpy(\
    np.array([[0,1,2],[1,3,2]],dtype=np.int32))
shape_light = shape.Shape(light_vertices, light_indices, None, None, 2)
shapes = [shape_tri0, shape_tri1, shape_light]
light_intensity=torch.from_numpy(\
    np.array([20,20,20],dtype=np.float32))
light = light.Light(2, light_intensity)
lights = [light]
args=render_pytorch.RenderFunction.serialize_scene(\
    cam,materials,shapes,lights,resolution,256,1)

render = render_pytorch.RenderFunction.apply
img = render(0, *args)
image.imwrite(img.data.numpy(), 'test/results/test_two_triangles/target.exr')
image.imwrite(img.data.numpy(), 'test/results/test_two_triangles/target.png')
shape_tri0.vertices = Variable(torch.from_numpy(\
    np.array([[-1.3,1.5,0.1], [1.5,0.7,-0.2], [-0.8,-1.1,0.2]],dtype=np.float32)),
    requires_grad=True)
shape_tri1.vertices = Variable(torch.from_numpy(\
    np.array([[-0.5,1.2,1.2], [0.3,1.7,1.0], [0.5,-1.8,1.3]],dtype=np.float32)),
    requires_grad=True)
args=render_pytorch.RenderFunction.serialize_scene(\
    cam,materials,shapes,lights,resolution,256,1)
img = render(1, *args)
image.imwrite(img.data.numpy(), 'test/results/test_two_triangles/init.png')
args=render_pytorch.RenderFunction.serialize_scene(\
    cam,materials,shapes,lights,resolution,4,1)
target = Variable(
    torch.from_numpy(