def testSqueak(self): """ Test that when someone walks into a room with a mouse, the mouse squeaks and the person who walked in hears it. """ mouse = mice.createMouse(store=self.store, name=u"squeaker") clock = task.Clock() intelligence = iimaginary.IActor(mouse).getIntelligence() intelligence._callLater = clock.callLater elsewhere = commandutils.createLocation( self.store, u"Mouse Hole", None).thing objects.Exit.link(self.location, elsewhere, u"south") mouse.moveTo(elsewhere) self._test( "south", [commandutils.E("[ Mouse Hole ]"), commandutils.E("( north )"), commandutils.E("Here, you see a squeaker.")], ['Test Player leaves south.']) clock.advance(0) self._test(None, ["SQUEAK!"])
def test_oneManEnters(self): """ Test that when a fellow jaunts into a venue inhabited by a mouse of the Nipponese persuasion, a hiragana allocution follows. """ clock = task.Clock() closetContainer = commandutils.createLocation(self.store, u"Closet", None) closet = closetContainer.thing mouse = mice.createHiraganaMouse(store=self.store, name=self.mouseName, proper=True) mouseActor = iimaginary.IActor(mouse) mousehood = mouseActor.getIntelligence() mousehood._callLater = clock.callLater mouse.moveTo(closet) objects.Exit.link(self.location, closet, u"north") self._test("north", [ commandutils.E("[ Closet ]"), commandutils.E("( south )"), commandutils.E(u"Here, you see " + self.mouseName + u".") ], ["Test Player leaves north."]) clock.advance(mousehood.challengeInterval) self._test(None, [self.speechPattern])
def test_oneManEnters(self): """ Test that when a fellow jaunts into a venue inhabited by a mouse of the Nipponese persuasion, a hiragana allocution follows. """ clock = task.Clock() closetContainer = commandutils.createLocation( self.store, u"Closet", None) closet = closetContainer.thing mouse = mice.createHiraganaMouse( store=self.store, name=self.mouseName, proper=True) mouseActor = iimaginary.IActor(mouse) mousehood = mouseActor.getIntelligence() mousehood._callLater = clock.callLater mouse.moveTo(closet) objects.Exit.link(self.location, closet, u"north") self._test( "north", [commandutils.E("[ Closet ]"), commandutils.E("( south )"), commandutils.E(u"Here, you see " + self.mouseName + u".")], ["Test Player leaves north."]) clock.advance(mousehood.challengeInterval) self._test(None, [self.speechPattern])
def setUp(self): """ Create a container, C{self.box} that is large enough to stand in. """ CommandTestCaseMixin.setUp(self) self.container = createLocation(self.store, u"box", None) self.box = self.container.thing self.box.proper = False self.box.moveTo(self.location)
def __init__(self): self.store = store.Store() locContainer = createLocation( self.store, name=u"Test Location", description=u"Location for testing.") self.location = locContainer.thing self.world = ImaginaryWorld(store=self.store) self.player = self.world.create(u"Test Player", gender=language.Gender.FEMALE) locContainer.add(self.player) self.actor = iimaginary.IActor(self.player) self.actor.setEphemeralIntelligence(TestIntelligence())
def __init__(self): self.store = store.Store() locContainer = createLocation(self.store, name=u"Test Location", description=u"Location for testing.") self.location = locContainer.thing self.world = ImaginaryWorld(store=self.store) self.player = self.world.create(u"Test Player", gender=language.Gender.FEMALE) locContainer.add(self.player) self.actor = iimaginary.IActor(self.player) self.actor.setEphemeralIntelligence(TestIntelligence())
def test_moveWhenSitting(self): """ A player who is sitting shouldn't be able to move without standing up first. """ self.test_sitDown() otherRoom = createLocation(self.store, u"elsewhere", None).thing Exit.link(self.location, otherRoom, u'north') self.assertCommandOutput( "go north", ["You can't do that while sitting down."]) self.assertCommandOutput( "go south", ["You can't go that way."])
def setUp(self): self.store = store.Store() self.locationContainer = commandutils.createLocation( self.store, u"Place", None) self.location = self.locationContainer.thing self.alice = objects.Thing(store=self.store, name=u"Alice") self.actor = objects.Actor.createFor(self.alice) self.alice.moveTo(self.location) self.intelligence = commandutils.MockIntelligence(store=self.store) self.actor.setEnduringIntelligence(self.intelligence)