コード例 #1
0
ファイル: ui.py プロジェクト: johanfforsberg/voxpaint
def render_unsaved_exit(window):

    "Popup to prevent exiting the application with unsaved work."

    if window.exit_unsaved_drawings:
        imgui.open_popup("Really exit?")

    imgui.set_next_window_size(500, 200)
    if imgui.begin_popup_modal("Really exit?")[0]:
        imgui.text("You have unsaved work in these drawing(s):")

        imgui.begin_child("unsaved",
                          border=True,
                          height=imgui.get_content_region_available()[1] - 26)
        for drawing in window.exit_unsaved_drawings:
            imgui.text(drawing.filename)
            if imgui.is_item_hovered():
                pass  # TODO popup thumbnail of the picture?
        imgui.end_child()

        if imgui.button("Yes, exit anyway"):
            imgui.close_current_popup()
            pyglet.app.exit()
        imgui.same_line()
        if imgui.button("Yes, but save first"):
            for drawing in window.exit_unsaved_drawings:
                window.save_drawing(drawing)
            pyglet.app.exit()
        imgui.same_line()
        if imgui.button("No, cancel"):
            window.exit_unsaved_drawings = None
            imgui.close_current_popup()
        imgui.end_popup()
コード例 #2
0
ファイル: popupmodal.py プロジェクト: kfields/arcade-imgui
    def draw(self):
        imgui.new_frame()

        imgui.set_next_window_position(16, 32, imgui.ONCE)
        imgui.set_next_window_size(512, 512, imgui.ONCE)

        imgui.begin("Example: simple popup modal")

        if imgui.button("Open Modal popup"):
            imgui.open_popup("select-popup")

        imgui.same_line()

        if imgui.begin_popup_modal("select-popup")[0]:
            imgui.text("Select an option:")
            imgui.separator()
            imgui.selectable("One")
            imgui.selectable("Two")
            imgui.selectable("Three")
            imgui.end_popup()

        imgui.end()

        imgui.end_frame()

        imgui.render()

        self.renderer.render(imgui.get_draw_data())
コード例 #3
0
ファイル: ui.py プロジェクト: johanfforsberg/voxpaint
def render_unsaved_close_drawing(window):

    "Popup to prevent accidentally closing a drawing with unsaved work."

    drawing = window.close_unsaved_drawing

    if drawing and drawing.unsaved:
        imgui.open_popup("Really close?")

    if imgui.begin_popup_modal("Really close?",
                               flags=imgui.WINDOW_NO_RESIZE)[0]:
        imgui.text("The drawing contains unsaved work.")
        if imgui.button("Yes, close anyway"):
            window.drawings.remove(drawing)
            window.close_unsaved_drawing = None
            imgui.close_current_popup()
        imgui.same_line()
        if imgui.button("Yes, but save first"):
            window.save_drawing(drawing)
            window.drawings.remove(drawing)
            window.close_unsaved_drawing = None
            imgui.close_current_popup()
        imgui.same_line()
        if imgui.button("No, cancel"):
            window.close_unsaved_drawing = None
            imgui.close_current_popup()
        imgui.end_popup()
コード例 #4
0
ファイル: ui.py プロジェクト: johanfforsberg/voxpaint
def render_new_drawing_popup(window):

    "Settings for creating a new drawing."

    if window._new_drawing:
        imgui.open_popup("New drawing")
        w, h = window.get_size()
        imgui.set_next_window_size(200, 120)
        imgui.set_next_window_position(w // 2 - 100, h // 2 - 60)

    if imgui.begin_popup_modal("New drawing")[0]:
        imgui.text("Creating a new drawing.")
        imgui.separator()
        changed, new_size = imgui.drag_int3("Shape",
                                            *window._new_drawing["shape"],
                                            min_value=1,
                                            max_value=2048)
        if changed:
            window._new_drawing["shape"] = new_size
        if imgui.button("OK"):
            window.really_create_drawing()
            imgui.close_current_popup()
        imgui.same_line()
        if imgui.button("Cancel"):
            window._new_drawing = None
            imgui.close_current_popup()
        imgui.end_popup()
コード例 #5
0
ファイル: imgui.py プロジェクト: LukeSaward1/wafel
def _begin_popup_modal(*args, **kwargs):
    global _frames_without_modal
    result = ig.begin_popup_modal(*args, **kwargs)
    if result[0]:
        _stack.append(('begin_popup_modal', (args, kwargs)))
        _push_logical_id(args)
        _frames_without_modal = 0
    return result
コード例 #6
0
ファイル: window.py プロジェクト: johanfforsberg/voxpaint
    def _render_gui(self):
        w, h = self.get_size()

        imgui.new_frame()

        if self.stroke_tool and self.stroke_tool.show_rect:
            if self.stroke_tool.rect:
                rect = self.stroke_tool.rect
                p0 = self._to_window_coords(*rect.topleft)
                p1 = self._to_window_coords(*rect.bottomright)
                ui.render_selection_rectangle(self, p0, p1)

        with imgui.font(self._font):

            ui.render_menu(self)

            if self.drawing:

                imgui.set_next_window_size(115, h - 20)
                imgui.set_next_window_position(w - 115, 20)

                imgui.begin("Sidebar",
                            False,
                            flags=(imgui.WINDOW_NO_TITLE_BAR
                                   | imgui.WINDOW_NO_RESIZE
                                   | imgui.WINDOW_NO_MOVE))

                ui.render_tools(self.tools, self.icons)
                imgui.separator()

                ui.render_palette(self.drawing)
                imgui.separator()

                ui.render_layers(self.view)

                imgui.end()

                ui.render_unsaved_exit(self)
                ui.render_unsaved_close_drawing(self)

                render_plugins_ui(self.drawing)

            ui.render_new_drawing_popup(self)

            if self._error:
                imgui.open_popup("Error")
                if imgui.begin_popup_modal("Error")[0]:
                    imgui.text(self._error)
                    if imgui.button("Doh!"):
                        self._error = None
                        imgui.close_current_popup()
                    imgui.end_popup()

        imgui.render()
        imgui.end_frame()
        data = imgui.get_draw_data()
        self.imgui_renderer.render(data)
コード例 #7
0
ファイル: ui.py プロジェクト: johanfforsberg/voxpaint
def render_errors(window):

    if window._error:
        imgui.open_popup("Error")
        if imgui.begin_popup_modal("Error")[0]:
            imgui.text(window._error)
            if imgui.button("Doh!"):
                window._error = None
                imgui.close_current_popup()
            imgui.end_popup()
コード例 #8
0
ファイル: MainGUI.py プロジェクト: bertrandboudaud/imagegraph
def show_outputs_popup(iggraph):
    if imgui.begin_popup_modal("Outputs")[0]:
        output_nodes = iggraph.get_output_nodes()
        for output_node in output_nodes:
            if imgui.tree_node(output_node.inputs["parameter name"].text):
                value = output_node.outputs["output"]
                display_parameter(value,True)
                imgui.tree_pop()
        imgui.separator()
        if imgui.button("ok"):
            imgui.close_current_popup()
        imgui.end_popup()
コード例 #9
0
ファイル: popup.py プロジェクト: kfields/arcade-imgui
    def draw(self):
        imgui.begin("Example: simple popup modal")

        if imgui.button("Open Modal popup"):
            imgui.open_popup("select-popup")

        imgui.same_line()

        if imgui.begin_popup_modal("select-popup")[0]:
            imgui.text("Select an option:")
            imgui.separator()
            imgui.selectable("One")
            imgui.selectable("Two")
            imgui.selectable("Three")
            imgui.end_popup()

        imgui.end()
コード例 #10
0
ファイル: MainGUI.py プロジェクト: bertrandboudaud/imagegraph
def show_inputs_popup(iggraph):
    show_result = False
    if imgui.begin_popup_modal("User Input")[0]:
        input_nodes = iggraph.get_input_nodes()
        for input_node in input_nodes:
            if imgui.tree_node(input_node.inputs["parameter name"].text):
                default_value = input_node.inputs["default value"]
                display_parameter(default_value,True)
                imgui.tree_pop()
        imgui.separator()
        if imgui.button("run workflow"):
            imgui.close_current_popup()
            # iggraph.reset()
            iggraph.run()
            show_result = True
        imgui.same_line()
        if imgui.button("cancel"):
            iggraph.reset()
            iggraph.set_state(iggraph.STATE_IDLE)
            imgui.close_current_popup()
        imgui.end_popup()
    return show_result
コード例 #11
0
ファイル: GUI.py プロジェクト: even311379/PdfParserGUI
def main():

    # Theme Index
    THEME_INDEX = 2

    # window visible params
    bShowInfoPopUp = False
    bShowFiles = True
    bShowParsePdf = True
    bShowParserStatics = True

    bShowImg = False
    bShowTestWindow = True

    #delete cache files
    if os.path.isfile('ParseResult.log'):
        os.remove('ParseResult.log')
    if os.path.isfile('ManualFiles.log'):
        os.remove('ManualFiles.log')
    if os.path.isfile('Cluster.png'):
        os.remove('Cluster.png')

    pygame.init()
    size = 1280, 720  # 720p
    # size = 1920, 1080 # 1080p

    pygame.display.set_mode(
        size, pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE)
    pygame.display.set_caption("PDF成績單解析器")

    clock = pygame.time.Clock()

    favicon = pygame.image.load('asset\\Logo.png')
    pygame.display.set_icon(favicon)

    imgui.create_context()

    impl = PygameRenderer()

    io = imgui.get_io()
    smallfont = io.fonts.add_font_from_file_ttf(
        "asset\\NotoSansTC-Black.otf", 12,
        io.fonts.get_glyph_ranges_chinese_full())
    normalfont = io.fonts.add_font_from_file_ttf(
        "asset\\NotoSansTC-Black.otf", 16,
        io.fonts.get_glyph_ranges_chinese_full())
    largefont = io.fonts.add_font_from_file_ttf(
        "asset\\NotoSansTC-Black.otf", 28,
        io.fonts.get_glyph_ranges_chinese_full())
    io.fonts.add_font_default()
    impl.refresh_font_texture()
    io.display_size = size

    style = imgui.get_style()
    if THEME_INDEX == 1:
        GF.SetCustomStyle1(style)
    elif THEME_INDEX == 2:
        GF.SetCustomStyle2(style)
    elif THEME_INDEX == 3:
        GF.SetCustomStyle3(style)

    CV = 0
    MV = 200
    while 1:
        clock.tick(30)  # fixed 15 fps

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                # remove cache here
                sys.exit()
            if event.type == pygame.VIDEORESIZE:
                print('resize is triggered!')

            # shortcut bindings
            if event.type == pygame.KEYDOWN:
                if event.mod == pygame.KMOD_LCTRL and event.key == pygame.K_q:
                    sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_F1:
                    GF.OpenHelper()

            impl.process_event(event)
        imgui.push_style_var(imgui.STYLE_FRAME_PADDING, (10, 12.5))
        imgui.new_frame()

        # Main menu region
        if imgui.begin_main_menu_bar():
            with imgui.font(normalfont):
                if imgui.begin_menu("設定", True):
                    if imgui.begin_menu(label="主題", enabled=True):
                        if THEME_INDEX == 1:
                            imgui.menu_item("默認", None, True, True)
                        else:
                            c, _ = imgui.menu_item("默認", None, False, True)
                            if c:
                                GF.SetCustomStyle1(style)
                                THEME_INDEX = 1
                        if THEME_INDEX == 2:
                            imgui.menu_item("CorporateGrey", None, True, True)
                        else:
                            c, _ = imgui.menu_item("CorporateGrey", None,
                                                   False, True)
                            if c:
                                GF.SetCustomStyle2(style)
                                THEME_INDEX = 2
                        if THEME_INDEX == 3:
                            imgui.menu_item("Light", None, True, True)
                        else:
                            c, _ = imgui.menu_item("Light", None, False, True)
                            if c:
                                GF.SetCustomStyle3(style)
                                THEME_INDEX = 3
                        imgui.end_menu()

                    clicked_quit, selected_quit = imgui.menu_item(
                        "Quit", "L-Ctrl + Q", False, True)
                    if clicked_quit:
                        sys.exit()
                    imgui.end_menu()

                if imgui.begin_menu("視窗", True):
                    if not bShowFiles:
                        F, _ = imgui.menu_item(label="選擇目錄",
                                               shortcut=None,
                                               selected=False,
                                               enabled=True)
                    else:
                        F, _ = imgui.menu_item(label="選擇目錄",
                                               shortcut=None,
                                               selected=True,
                                               enabled=True)
                    if F:
                        bShowFiles = not bShowFiles
                    if not bShowParsePdf:
                        o, _ = imgui.menu_item(label="解析成績單",
                                               shortcut=None,
                                               selected=False,
                                               enabled=True)
                    else:
                        o, _ = imgui.menu_item(label="解析成績單",
                                               shortcut=None,
                                               selected=True,
                                               enabled=True)
                    if o:
                        bShowParsePdf = not bShowParsePdf
                    if not bShowParserStatics:
                        r, _ = imgui.menu_item(label="解析結果",
                                               shortcut=None,
                                               selected=False,
                                               enabled=True)
                    else:
                        r, _ = imgui.menu_item(label="解析結果",
                                               shortcut=None,
                                               selected=True,
                                               enabled=True)
                    if r:
                        bShowParserStatics = not bShowParserStatics

                    imgui.end_menu()

                if imgui.begin_menu("資訊", True):
                    I, _ = imgui.menu_item("關於",
                                           None,
                                           selected=False,
                                           enabled=True)
                    h, _ = imgui.menu_item("幫助",
                                           shortcut="F1",
                                           selected=False,
                                           enabled=True)
                    if I:
                        bShowInfoPopUp = True

                    if h:
                        GF.OpenHelper()

                    imgui.end_menu()

            #imgui.pop_style_var(1)
            imgui.end_main_menu_bar()

        # Conditional windows
        if bShowFiles:
            imgui.set_next_window_position(0, 35, imgui.ONCE)
            imgui.set_next_window_size(230, 685, imgui.ONCE)
            with imgui.font(normalfont):
                bFileWindow = imgui.begin("選擇目錄",
                                          True,
                                          flags=imgui.WINDOW_NO_RESIZE
                                          | imgui.WINDOW_NO_MOVE
                                          | imgui.WINDOW_NO_COLLAPSE)
                if not bFileWindow[1]:
                    bShowFiles = False
                GE.FileWindow()
                imgui.end()

        if bShowParsePdf:
            imgui.set_next_window_position(230, 35, imgui.ONCE)
            imgui.set_next_window_size(450, 685, imgui.ONCE)
            with imgui.font(normalfont):
                bParsePdf = imgui.begin("解析成績單", True)
                if not bParsePdf[1]:
                    bShowParsePdf = False
                GE.ParsePdfWidget()
                imgui.end()

        if bShowParserStatics:
            imgui.set_next_window_position(680, 35, imgui.ONCE)
            imgui.set_next_window_size(600, 685, imgui.ONCE)
            with imgui.font(normalfont):
                bParserStats = imgui.begin("解析結果", True)
                if not bParserStats[1]:
                    bShowParserStatics = False
                GE.ParserStaticsWidget()
                if os.path.isfile('Cluster.png'):
                    img_info = GF.loadImage('Cluster.png')
                    imgui.image(img_info[0], img_info[1], img_info[2])
                imgui.end()

        if (bShowInfoPopUp):
            imgui.open_popup("資訊")

        imgui.set_next_window_size(600, 300)
        imgui.font(normalfont)
        if imgui.begin_popup_modal(title="資訊", visible=True, flags=0)[0]:
            GE.ProgramInfoPopup()
            imgui.separator()
            bShowInfoPopUp = False
            imgui.end_popup()

        if THEME_INDEX == 1:
            gl.glClearColor(0.1, 0.1, 0.1, 1)  # for default theme
        elif THEME_INDEX == 2:
            gl.glClearColor(0.45, 0.55, 0.6, 1)  # for light theme
        elif THEME_INDEX == 3:
            gl.glClearColor(0.25, 0.25, 0.25, 1.00)

        imgui.pop_style_var()
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        impl.render(imgui.get_draw_data())
        pygame.display.flip()

        CV += 1
コード例 #12
0
def frame_commands():
    io = imgui.get_io()

    if io.key_ctrl and io.keys_down[glfw.KEY_Q]:
        sys.exit(0)

    with imgui.begin_main_menu_bar() as main_menu_bar:
        if main_menu_bar.opened:
            with imgui.begin_menu("File", True) as file_menu:
                if file_menu.opened:
                    clicked_quit, selected_quit = imgui.menu_item(
                        "Quit", "Ctrl+Q")
                    if clicked_quit:
                        sys.exit(0)

    # turn examples on/off
    with imgui.begin("Active examples"):
        for label, enabled in active.copy().items():
            _, enabled = imgui.checkbox(label, enabled)
            active[label] = enabled

    if active["window"]:
        with imgui.begin("Hello, Imgui!"):
            imgui.text("Hello, World!")

    if active["child"]:
        with imgui.begin("Example: child region"):
            with imgui.begin_child("region", 150, -50, border=True):
                imgui.text("inside region")
            imgui.text("outside region")

    if active["tooltip"]:
        with imgui.begin("Example: tooltip"):
            imgui.button("Click me!")
            if imgui.is_item_hovered():
                with imgui.begin_tooltip():
                    imgui.text("This button is clickable.")

    if active["menu bar"]:
        try:
            flags = imgui.WINDOW_MENU_BAR
            with imgui.begin("Child Window - File Browser", flags=flags):
                with imgui.begin_menu_bar() as menu_bar:
                    if menu_bar.opened:
                        with imgui.begin_menu('File') as file_menu:
                            if file_menu.opened:
                                clicked, state = imgui.menu_item('Close')
                                if clicked:
                                    active["menu bar"] = False
                                    raise Exception
        except Exception:
            print("exception handled")

    if active["popup"]:
        with imgui.begin("Example: simple popup"):
            if imgui.button("select"):
                imgui.open_popup("select-popup")
            imgui.same_line()
            with imgui.begin_popup("select-popup") as popup:
                if popup.opened:
                    imgui.text("Select one")
                    imgui.separator()
                    imgui.selectable("One")
                    imgui.selectable("Two")
                    imgui.selectable("Three")

    if active["popup modal"]:
        with imgui.begin("Example: simple popup modal"):
            if imgui.button("Open Modal popup"):
                imgui.open_popup("select-popup-modal")
            imgui.same_line()
            with imgui.begin_popup_modal("select-popup-modal") as popup:
                if popup.opened:
                    imgui.text("Select an option:")
                    imgui.separator()
                    imgui.selectable("One")
                    imgui.selectable("Two")
                    imgui.selectable("Three")

    if active["popup context item"]:
        with imgui.begin("Example: popup context view"):
            imgui.text("Right-click to set value.")
            with imgui.begin_popup_context_item("Item Context Menu") as popup:
                if popup.opened:
                    imgui.selectable("Set to Zero")

    if active["popup context window"]:
        with imgui.begin("Example: popup context window"):
            with imgui.begin_popup_context_window() as popup:
                if popup.opened:
                    imgui.selectable("Clear")

    if active["popup context void"]:
        with imgui.begin_popup_context_void() as popup:
            if popup.opened:
                imgui.selectable("Clear")

    if active["drag drop"]:
        with imgui.begin("Example: drag and drop"):
            imgui.button('source')
            with imgui.begin_drag_drop_source() as src:
                if src.dragging:
                    imgui.set_drag_drop_payload('itemtype', b'payload')
                    imgui.button('dragged source')
            imgui.button('dest')
            with imgui.begin_drag_drop_target() as dst:
                if dst.hovered:
                    payload = imgui.accept_drag_drop_payload('itemtype')
                    if payload is not None:
                        print('Received:', payload)

    if active["group"]:
        with imgui.begin("Example: item groups"):
            with imgui.begin_group():
                imgui.text("First group (buttons):")
                imgui.button("Button A")
                imgui.button("Button B")
            imgui.same_line(spacing=50)
            with imgui.begin_group():
                imgui.text("Second group (text and bullet texts):")
                imgui.bullet_text("Bullet A")
                imgui.bullet_text("Bullet B")

    if active["tab bar"]:
        with imgui.begin("Example Tab Bar"):
            with imgui.begin_tab_bar("MyTabBar") as tab_bar:
                if tab_bar.opened:
                    with imgui.begin_tab_item("Item 1") as item1:
                        if item1.opened:
                            imgui.text("Here is the tab content!")
                    with imgui.begin_tab_item("Item 2") as item2:
                        if item2.opened:
                            imgui.text("Another content...")
                    global opened_state
                    with imgui.begin_tab_item("Item 3",
                                              opened=opened_state) as item3:
                        opened_state = item3.opened
                        if item3.selected:
                            imgui.text("Hello Saylor!")

    if active["list box"]:
        with imgui.begin("Example: custom listbox"):
            with imgui.begin_list_box("List", 200, 100) as list_box:
                if list_box.opened:
                    imgui.selectable("Selected", True)
                    imgui.selectable("Not Selected", False)

    if active["table"]:
        with imgui.begin("Example: table"):
            with imgui.begin_table("data", 2) as table:
                if table.opened:
                    imgui.table_next_column()
                    imgui.table_header("A")
                    imgui.table_next_column()
                    imgui.table_header("B")

                    imgui.table_next_row()
                    imgui.table_next_column()
                    imgui.text("123")

                    imgui.table_next_column()
                    imgui.text("456")

                    imgui.table_next_row()
                    imgui.table_next_column()
                    imgui.text("789")

                    imgui.table_next_column()
                    imgui.text("111")

                    imgui.table_next_row()
                    imgui.table_next_column()
                    imgui.text("222")

                    imgui.table_next_column()
                    imgui.text("333")
コード例 #13
0
def main():
    loadFlightData()

    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        # get the style object and edit the object to make it look decent with GLFW
        style = imgui.get_style()
        style.window_rounding = 0
        style.frame_rounding = 0

        #create the main ImGuI frame to then use to display the actual GUI on
        imgui.new_frame()

        flags = imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_COLLAPSE | imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_MENU_BAR

        imgui.set_next_window_size(window_width, window_height)
        imgui.set_next_window_position(0, 0)

        # Start the beginning of the ImGui window, drone flight logger being an ID
        imgui.begin("Drone Flight Logger", False, flags=flags)

        if imgui.button("Add new Flight"):
            imgui.open_popup("test")

        imgui.same_line()

        imgui.text("Total Flight Time: " + str(flights.getTotalFlightTime()) +
                   "h")

        imgui.same_line()

        imgui.text("| Total Batteries Used: " +
                   str(flights.getTotalBatteriesUsed()))

        # Main Menu Bar Code
        mainMenuBar()

        # create a child window in the inital window to divide the window up so there can be a preview on the left
        imgui.begin_child("flight_selector",
                          width=window_width / 5 * 2,
                          border=True)

        # loop through all flights and assign flight as the key value
        for flight in flights.getFlights():
            # get the flight data based off the flight name
            flight_data = flights.getFlights()[flight]
            # if the flight location is in the List variable of currently selected locations show it
            if currentSelectedLocations[flight_data.getLocationName()]:
                # flight drop down code, passing in the flight name and flight data
                flightDropDown(flight, flight_data)

        imgui.end_child()

        imgui.same_line()

        # create the preview sidepane of the main window
        imgui.begin_child("flight_info", border=True)

        # if there is the key preview in currentviewingflightdata show the image. Done this way as I will eventually add in the flight location and other stats to the sidepane as well
        if "preview" in currentViewingFlightData:
            imgui.image(currentViewingFlightData["preview"]['image'],
                        currentViewingFlightData["preview"]['width'] / 6,
                        currentViewingFlightData["preview"]['height'] / 6)

        imgui.end_child()

        if imgui.begin_popup_modal("test")[0]:
            addNewFlightData["date"] = imgui.input_text(
                "Flight date", addNewFlightData["date"], 2046)[1]
            addNewFlightData["batteries_used"] = imgui.input_int(
                'Batteries used', addNewFlightData["batteries_used"])[1]
            addNewFlightData["flight_time"] = imgui.input_int(
                'Flight time in minutes', addNewFlightData["flight_time"])[1]
            addNewFlightData["location_name"] = imgui.input_text(
                "Flight location", addNewFlightData["location_name"], 2046)[1]
            addNewFlightData["copyFromFolder"] = imgui.input_text(
                "Folder with new flight media",
                addNewFlightData["copyFromFolder"], 2046)[1]

            if imgui.button("test"):
                handleAddNewFlight()
                imgui.close_current_popup()

            # imgui.text("Select an option:")
            # imgui.separator()
            # imgui.selectable("One")
            # imgui.selectable("Two")
            # imgui.selectable("Three")
            imgui.end_popup()

        imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()