コード例 #1
0
def main():
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    font_scaling_factor = fb_to_window_factor(window)

    io = impl.io

    # clear font atlas to avoid downscaled default font
    # on highdensity screens. First font added to font
    # atlas will become default font.
    io.fonts.clear()

    # set global font scaling
    io.font_global_scale = 1. / font_scaling_factor

    # dictionary of font objects from our font directory
    fonts = {
        os.path.split(font_path)[-1]: io.fonts.add_font_from_file_ttf(
            font_path, FONT_SIZE_IN_PIXELS * font_scaling_factor,
            io.fonts.get_glyph_ranges_latin())
        for font_path in FONTS_DIR
    }
    secondary_window_main_font = random.choice(list(fonts.values()))

    impl.refresh_font_texture()

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        imgui.begin("Window with multiple custom fonts", True)
        imgui.text("This example showcases font usage on text() widget")

        for font_name, font in fonts.items():
            imgui.separator()

            imgui.text("Font:{}".format(font_name))

            with imgui.font(font):
                imgui.text("This text uses '{}' font.".format(font_name))

        imgui.end()

        with imgui.font(secondary_window_main_font):
            imgui.begin("Window one main custom font", True)
            imgui.text("This window uses same custom font for all widgets")
            imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
コード例 #2
0
    def draw(self):
        imgui.begin("Font")

        imgui.text("Text displayed using default font")
        with imgui.font(self.new_font):
            imgui.text("Text displayed using custom font")

        imgui.end()
コード例 #3
0
ファイル: gui.py プロジェクト: shrionit/MyGameEngine
 def draw(self):
     if self.GUI_STATE:
         with imgui.font(self.new_font):
             imgui.begin("Test")
             imgui.set_scroll_here()
             self.vanilla_view_props()
             self.kernel_props()
             self.light_props()
             imgui.end()
コード例 #4
0
def ProgramInfoPopup():    

    with imgui.font(largefont):
        imgui.text("軟體資訊")
        imgui.separator()
    imgui.bullet_text("版本: 0.1 alpha")
    imgui.bullet_text("開發: PUF STUDIO")
    imgui.bullet_text("Email: [email protected]")
    imgui.bullet_text("Git Repo: https://github.com/even311379/PdfParserGUI")
コード例 #5
0
ファイル: window.py プロジェクト: johanfforsberg/voxpaint
    def _render_gui(self):
        w, h = self.get_size()

        imgui.new_frame()

        if self.stroke_tool and self.stroke_tool.show_rect:
            if self.stroke_tool.rect:
                rect = self.stroke_tool.rect
                p0 = self._to_window_coords(*rect.topleft)
                p1 = self._to_window_coords(*rect.bottomright)
                ui.render_selection_rectangle(self, p0, p1)

        with imgui.font(self._font):

            ui.render_menu(self)

            if self.drawing:

                imgui.set_next_window_size(115, h - 20)
                imgui.set_next_window_position(w - 115, 20)

                imgui.begin("Sidebar",
                            False,
                            flags=(imgui.WINDOW_NO_TITLE_BAR
                                   | imgui.WINDOW_NO_RESIZE
                                   | imgui.WINDOW_NO_MOVE))

                ui.render_tools(self.tools, self.icons)
                imgui.separator()

                ui.render_palette(self.drawing)
                imgui.separator()

                ui.render_layers(self.view)

                imgui.end()

                ui.render_unsaved_exit(self)
                ui.render_unsaved_close_drawing(self)

                render_plugins_ui(self.drawing)

            ui.render_new_drawing_popup(self)

            if self._error:
                imgui.open_popup("Error")
                if imgui.begin_popup_modal("Error")[0]:
                    imgui.text(self._error)
                    if imgui.button("Doh!"):
                        self._error = None
                        imgui.close_current_popup()
                    imgui.end_popup()

        imgui.render()
        imgui.end_frame()
        data = imgui.get_draw_data()
        self.imgui_renderer.render(data)
コード例 #6
0
def ParserStaticsWidget():
    imgui.push_text_wrap_position(600)
    if os.path.isfile('ParseResult.log'):
        with imgui.font(largefont):
            imgui.text("結果")
        with open('ParseResult.log', 'r') as f:
            imgui.text(f.read())
        imgui.separator()        
        imgui.text("Run a hierarchical clustering to check how many potential groups?")
        if imgui.button("RUN"):
            subprocess.run(["python","Subprocesses/CheckGroup.py"])       
    else:
        imgui.text("尚未解析推甄資料中的成績單內容")
コード例 #7
0
ファイル: font.py プロジェクト: kfields/arcade-imgui
    def draw(self):
        imgui.new_frame()

        imgui.begin("Font")

        imgui.text("Text displayed using default font")
        with imgui.font(self.new_font):
            imgui.text("Text displayed using custom font")

        imgui.end()

        imgui.end_frame()

        imgui.render()

        self.renderer.render(imgui.get_draw_data())
コード例 #8
0
def FileWindow():
    '''
    string wdir, path to project folder
    '''
    global WDIR
    global LoadedFile
    global InstIndex
    global PersonIndex
    global ReloadPDF
      
    if not WDIR:
        imgui.dummy(50, 0)
        imgui.same_line()
        if imgui.button("選擇推甄資料目錄"):
            WDIR = TkFileDialog()
            
    else:
        imgui.text("現行推甄資料目錄:")
        imgui.push_text_wrap_position(150)
        imgui.text(WDIR)
        imgui.dummy(80,0)
        imgui.same_line()
        if imgui.button("變更"):
            WDIR = TkFileDialog()
        imgui.separator()
        if GF.CheckWDIR(WDIR):
            imgui.text('目前系所:')
            IList = os.listdir(WDIR)
            _, InstIndex = imgui.combo("", InstIndex, IList)
            imgui.text('學生編號:')
            PersonList = os.listdir(WDIR+'/'+IList[InstIndex])
            _, PersonIndex = imgui.listbox("", PersonIndex, PersonList, 15)
            imgui.text(f"目前檔案: {PersonList[PersonIndex]}")
            if imgui.button("查看檔案"):
                os.startfile(f'{WDIR}/{IList[InstIndex]}/{PersonList[PersonIndex]}/{PersonList[PersonIndex]}.pdf')                
                    
        else:
            with imgui.font(largefont):
                imgui.text('目錄錯誤,請重選!')
コード例 #9
0
ファイル: GUI.py プロジェクト: even311379/PdfParserGUI
def main():

    # Theme Index
    THEME_INDEX = 2

    # window visible params
    bShowInfoPopUp = False
    bShowFiles = True
    bShowParsePdf = True
    bShowParserStatics = True

    bShowImg = False
    bShowTestWindow = True

    #delete cache files
    if os.path.isfile('ParseResult.log'):
        os.remove('ParseResult.log')
    if os.path.isfile('ManualFiles.log'):
        os.remove('ManualFiles.log')
    if os.path.isfile('Cluster.png'):
        os.remove('Cluster.png')

    pygame.init()
    size = 1280, 720  # 720p
    # size = 1920, 1080 # 1080p

    pygame.display.set_mode(
        size, pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE)
    pygame.display.set_caption("PDF成績單解析器")

    clock = pygame.time.Clock()

    favicon = pygame.image.load('asset\\Logo.png')
    pygame.display.set_icon(favicon)

    imgui.create_context()

    impl = PygameRenderer()

    io = imgui.get_io()
    smallfont = io.fonts.add_font_from_file_ttf(
        "asset\\NotoSansTC-Black.otf", 12,
        io.fonts.get_glyph_ranges_chinese_full())
    normalfont = io.fonts.add_font_from_file_ttf(
        "asset\\NotoSansTC-Black.otf", 16,
        io.fonts.get_glyph_ranges_chinese_full())
    largefont = io.fonts.add_font_from_file_ttf(
        "asset\\NotoSansTC-Black.otf", 28,
        io.fonts.get_glyph_ranges_chinese_full())
    io.fonts.add_font_default()
    impl.refresh_font_texture()
    io.display_size = size

    style = imgui.get_style()
    if THEME_INDEX == 1:
        GF.SetCustomStyle1(style)
    elif THEME_INDEX == 2:
        GF.SetCustomStyle2(style)
    elif THEME_INDEX == 3:
        GF.SetCustomStyle3(style)

    CV = 0
    MV = 200
    while 1:
        clock.tick(30)  # fixed 15 fps

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                # remove cache here
                sys.exit()
            if event.type == pygame.VIDEORESIZE:
                print('resize is triggered!')

            # shortcut bindings
            if event.type == pygame.KEYDOWN:
                if event.mod == pygame.KMOD_LCTRL and event.key == pygame.K_q:
                    sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_F1:
                    GF.OpenHelper()

            impl.process_event(event)
        imgui.push_style_var(imgui.STYLE_FRAME_PADDING, (10, 12.5))
        imgui.new_frame()

        # Main menu region
        if imgui.begin_main_menu_bar():
            with imgui.font(normalfont):
                if imgui.begin_menu("設定", True):
                    if imgui.begin_menu(label="主題", enabled=True):
                        if THEME_INDEX == 1:
                            imgui.menu_item("默認", None, True, True)
                        else:
                            c, _ = imgui.menu_item("默認", None, False, True)
                            if c:
                                GF.SetCustomStyle1(style)
                                THEME_INDEX = 1
                        if THEME_INDEX == 2:
                            imgui.menu_item("CorporateGrey", None, True, True)
                        else:
                            c, _ = imgui.menu_item("CorporateGrey", None,
                                                   False, True)
                            if c:
                                GF.SetCustomStyle2(style)
                                THEME_INDEX = 2
                        if THEME_INDEX == 3:
                            imgui.menu_item("Light", None, True, True)
                        else:
                            c, _ = imgui.menu_item("Light", None, False, True)
                            if c:
                                GF.SetCustomStyle3(style)
                                THEME_INDEX = 3
                        imgui.end_menu()

                    clicked_quit, selected_quit = imgui.menu_item(
                        "Quit", "L-Ctrl + Q", False, True)
                    if clicked_quit:
                        sys.exit()
                    imgui.end_menu()

                if imgui.begin_menu("視窗", True):
                    if not bShowFiles:
                        F, _ = imgui.menu_item(label="選擇目錄",
                                               shortcut=None,
                                               selected=False,
                                               enabled=True)
                    else:
                        F, _ = imgui.menu_item(label="選擇目錄",
                                               shortcut=None,
                                               selected=True,
                                               enabled=True)
                    if F:
                        bShowFiles = not bShowFiles
                    if not bShowParsePdf:
                        o, _ = imgui.menu_item(label="解析成績單",
                                               shortcut=None,
                                               selected=False,
                                               enabled=True)
                    else:
                        o, _ = imgui.menu_item(label="解析成績單",
                                               shortcut=None,
                                               selected=True,
                                               enabled=True)
                    if o:
                        bShowParsePdf = not bShowParsePdf
                    if not bShowParserStatics:
                        r, _ = imgui.menu_item(label="解析結果",
                                               shortcut=None,
                                               selected=False,
                                               enabled=True)
                    else:
                        r, _ = imgui.menu_item(label="解析結果",
                                               shortcut=None,
                                               selected=True,
                                               enabled=True)
                    if r:
                        bShowParserStatics = not bShowParserStatics

                    imgui.end_menu()

                if imgui.begin_menu("資訊", True):
                    I, _ = imgui.menu_item("關於",
                                           None,
                                           selected=False,
                                           enabled=True)
                    h, _ = imgui.menu_item("幫助",
                                           shortcut="F1",
                                           selected=False,
                                           enabled=True)
                    if I:
                        bShowInfoPopUp = True

                    if h:
                        GF.OpenHelper()

                    imgui.end_menu()

            #imgui.pop_style_var(1)
            imgui.end_main_menu_bar()

        # Conditional windows
        if bShowFiles:
            imgui.set_next_window_position(0, 35, imgui.ONCE)
            imgui.set_next_window_size(230, 685, imgui.ONCE)
            with imgui.font(normalfont):
                bFileWindow = imgui.begin("選擇目錄",
                                          True,
                                          flags=imgui.WINDOW_NO_RESIZE
                                          | imgui.WINDOW_NO_MOVE
                                          | imgui.WINDOW_NO_COLLAPSE)
                if not bFileWindow[1]:
                    bShowFiles = False
                GE.FileWindow()
                imgui.end()

        if bShowParsePdf:
            imgui.set_next_window_position(230, 35, imgui.ONCE)
            imgui.set_next_window_size(450, 685, imgui.ONCE)
            with imgui.font(normalfont):
                bParsePdf = imgui.begin("解析成績單", True)
                if not bParsePdf[1]:
                    bShowParsePdf = False
                GE.ParsePdfWidget()
                imgui.end()

        if bShowParserStatics:
            imgui.set_next_window_position(680, 35, imgui.ONCE)
            imgui.set_next_window_size(600, 685, imgui.ONCE)
            with imgui.font(normalfont):
                bParserStats = imgui.begin("解析結果", True)
                if not bParserStats[1]:
                    bShowParserStatics = False
                GE.ParserStaticsWidget()
                if os.path.isfile('Cluster.png'):
                    img_info = GF.loadImage('Cluster.png')
                    imgui.image(img_info[0], img_info[1], img_info[2])
                imgui.end()

        if (bShowInfoPopUp):
            imgui.open_popup("資訊")

        imgui.set_next_window_size(600, 300)
        imgui.font(normalfont)
        if imgui.begin_popup_modal(title="資訊", visible=True, flags=0)[0]:
            GE.ProgramInfoPopup()
            imgui.separator()
            bShowInfoPopUp = False
            imgui.end_popup()

        if THEME_INDEX == 1:
            gl.glClearColor(0.1, 0.1, 0.1, 1)  # for default theme
        elif THEME_INDEX == 2:
            gl.glClearColor(0.45, 0.55, 0.6, 1)  # for light theme
        elif THEME_INDEX == 3:
            gl.glClearColor(0.25, 0.25, 0.25, 1.00)

        imgui.pop_style_var()
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        impl.render(imgui.get_draw_data())
        pygame.display.flip()

        CV += 1
コード例 #10
0
ファイル: imgui_env.py プロジェクト: hxrain/scutil
 def use_font(self, tag=None):
     '进行imgui字体的临时引用,用于with语法'
     if tag is None:
         tag = self.font_tag_zh
     return imgui.font(self.fonts[tag])
コード例 #11
0
def ParsePdfWidget():
    '''
    Use subprocess.Popen to run another script in background
    '''
    global WDIR
    global ODIR
    global N_Group
    global AllFileStatus

    with imgui.font(largefont):
        imgui.text("Step 1: 設定工作目錄")
    imgui.bullet_text("設定好推甄資料的目錄。")
    if WDIR:
        imgui.separator()
        with imgui.font(largefont):
            imgui.text("Step 2: 檢查各別檔案")
        imgui.push_text_wrap_position(450)
        imgui.bullet_text("檔案命名有些錯誤,需要額外調整,如: 10054818.pdf 變為10054818_1.pdf")
        imgui.dummy(50, 0)
        imgui.same_line()
        if imgui.button("檢查檔案"):
            AllFileStatus = GF.CheckAllFiles(WDIR)
        imgui.push_text_wrap_position(450)
        imgui.text(AllFileStatus)
        imgui.separator()
        with imgui.font(largefont):
            imgui.text("Step 3: 執行程式-解析成績單內容")    
        imgui.dummy(50, 0)
        imgui.same_line()
        if imgui.button("設定輸出目錄"):
            ODIR = TkFileDialog()    
        if ODIR != "":
            imgui.text("輸出目錄位置:")
            imgui.push_text_wrap_position(250)
            imgui.text(ODIR)
            imgui.dummy(50, 0)
            imgui.same_line()
            if imgui.button("開始解析"):
                if WDIR == "":
                    imgui.text("請設定檔案目錄")
                else:
                    subprocess.run(["python","Subprocesses/ParseScoreSheet.py", WDIR, ODIR])                        
        imgui.separator()
    if os.path.isfile('ManualFiles.log'):
        with imgui.font(largefont):
            imgui.text("Step 4: 執行程式-手動檔案分類")
        imgui.push_item_width(150)
        changed, N_Group = imgui.slider_int("幾群?", N_Group, min_value = 2, max_value = 20)
        imgui.text(f"分成{N_Group}群")        
        if imgui.button("開始分群"):
            subprocess.run(["python","Subprocesses/GroupPdf.py", ODIR, str(N_Group)])
        imgui.separator()
    if os.path.isdir(ODIR+"/Manual"):
        with imgui.font(largefont):
            imgui.text("Step 5: 手動處理")
            imgui.push_text_wrap_position(250)
            imgui.text("""
            恭喜~~~
            只剩下一咪咪手動的作業就能完工了!!

            祝你有美好的一天!!
            你現在可以關閉這個程式。
            """)