コード例 #1
0
def create_window_dock(glfw_window, menu_bar=False):
    imgui.set_next_window_bg_alpha(0)
    imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (0, 0))
    begin_maximized_window("Background Window", glfw_window, menu_bar)
    imgui.pop_style_var(1)
    imgui.dock_space("Window Dock Space", 0., 0., 1 << 3)
    imgui.end()
コード例 #2
0
def draw_console():
    global _console_text_temp
    if console.SHOW_CONSOLE:
        imgui.set_next_window_bg_alpha(0.35)
        imgui.set_next_window_position(0, 0)
        imgui.set_next_window_size(screen_utils.WIDTH, 110)
        imgui.begin(
            "ConsoleWindow", False, imgui.WINDOW_NO_MOVE
            | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_COLLAPSE
            | imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_SAVED_SETTINGS)
        imgui.begin_child("ConsoleOutput", 0, -25, False)
        for text, color in console.text_buffer:
            if color is None:
                color = (0.25, 0.75, 1)
            imgui.text_colored(text, color[0], color[1], color[2], 0.8)
        imgui.text("")
        imgui.set_scroll_y(imgui.get_scroll_max_y())
        imgui.end_child()
        buf_size = 256
        if len(_console_text_temp) > 0 and not _console_text_temp[0] == "/":
            buf_size = 64
        enter, text = imgui.input_text("Input", _console_text_temp, buf_size,
                                       imgui.INPUT_TEXT_ENTER_RETURNS_TRUE)
        if enter:
            if str.startswith(text, "/"):
                text = str.replace(text, "/", "", 1)
                console.handle_input(text)
            else:
                client_net.send_message(text)
            text = ""
        _console_text_temp = text
        imgui.end()
コード例 #3
0
 def draw_gui(self, sp, wp, c: OrthographicCamera):
     # render price pointer
     win_p = sp[0] - 100, c.viewport()[1] - sp[1] - 30
     imgui.set_next_window_position(win_p[0], win_p[1])
     imgui.set_next_window_bg_alpha(0.1)
     imgui.begin(
         "mouse_pointer", False,
         imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_TITLE_BAR
         | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_ALWAYS_AUTO_RESIZE)
     imgui.text("R$ %.2f" % wp[1])
     self.current_pointer = (wp[0], wp[1])
     imgui.end()
     # render box measure
     if self.dragging:
         ss = c.project(self.start[0], self.start[1])
         se = c.project(self.end[0], self.end[1])
         win_p = (ss[0] + se[0]) / 2, c.viewport()[1] - (ss[1] + se[1]) / 2
         imgui.set_next_window_position(win_p[0], win_p[1])
         imgui.set_next_window_bg_alpha(0.9)
         imgui.begin(
             "box_measure", False,
             imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_TITLE_BAR
             | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_ALWAYS_AUTO_RESIZE)
         imgui.text("R$ %.2f -> %.2f" % (self.start[1], self.end[1]))
         imgui.text("Profit: R$ %.2f (%.2f%%)" %
                    (self.end[1] - self.start[1],
                     ((self.end[1] - self.start[1]) / self.start[1] * 100)))
         imgui.end()
コード例 #4
0
    def draw_gui(self, camera, data, timeline):
        io = imgui.get_io()
        if not io.want_capture_mouse:
            x = imgui.get_mouse_pos().x
            y = camera.viewport()[1] - imgui.get_mouse_pos().y
            p = camera.unproject(x, y)
            i = timeline.intersect(p[0])
            if i[0]:
                date = timeline.index_date(i[1])
                if date is not None:
                    df = data[data.Date == date]
                    wp = x + 20, camera.viewport()[1] - y - 100
                    imgui.set_next_window_position(wp[0], wp[1])
                    imgui.set_next_window_bg_alpha(0.8)
                    imgui.begin(
                        "pointer", False, imgui.WINDOW_NO_MOVE
                        | imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_RESIZE
                        | imgui.WINDOW_ALWAYS_AUTO_RESIZE)
                    imgui.text("Date: " + str(date))
                    for index, row in df.iterrows():
                        imgui.separator()
                        imgui.text(row["Pattern"] + ": " +
                                   str(row["CandleTime"]))
                    imgui.end()

        pass
コード例 #5
0
ファイル: menus.py プロジェクト: a-bainbridge/tremor
def show_main_menu():
    global text, ip_text
    style: GuiStyle = imgui.get_style()
    style.window_border_size = 0
    style.colors[imgui.COLOR_BUTTON] = Vec4(0.26, 0.59, 0.5, 0.4)
    style.colors[imgui.COLOR_BUTTON_ACTIVE] = Vec4(0.06, 0.53, 0.4, 1.0)
    style.colors[imgui.COLOR_BUTTON_HOVERED] = Vec4(0.26, 0.59, 0.5, 1.0)
    imgui.set_next_window_bg_alpha(0)
    imgui.set_next_window_position(300, 220)
    imgui.set_next_window_size(180, 200)
    imgui.begin("tremor0", False, imgui.WINDOW_NO_COLLAPSE | imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_TITLE_BAR |
                imgui.WINDOW_ALWAYS_USE_WINDOW_PADDING)
    _, username = imgui.input_text("Name", text, 16)
    _, ip = imgui.input_text("Host", ip_text, 32)
    ip_text = ip
    text = username
    imgui.end()
    imgui.set_next_window_bg_alpha(0)
    imgui.set_next_window_size(100, 100)
    imgui.set_next_window_position(200, 200)
    imgui.begin("tremor1", False, imgui.WINDOW_NO_COLLAPSE | imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_TITLE_BAR |
                imgui.WINDOW_ALWAYS_USE_WINDOW_PADDING)
    imgui.text_colored("Tremor", 0.9, 0.6, 1.0)
    play_clicked = imgui.button("Play", 82, 25)
    exit_clicked = imgui.button("Exit", 82, 25)
    if exit_clicked:
        graphics_subsystem.request_close()
    if play_clicked:
        print(username)
        client_net.connect_to_server((ip, 27070), username)
    imgui.end()
コード例 #6
0
def draw_gui(camera, data, timeline):
    x = imgui.get_mouse_pos().x
    y = camera.viewport()[1] - imgui.get_mouse_pos().y
    p = camera.unproject(x, y)
    r = intersect(p[0], p[1], data, timeline)
    if r is not None:
        wp = x + 20, camera.viewport()[1] - y - 100
        imgui.set_next_window_position(wp[0], wp[1])
        imgui.set_next_window_bg_alpha(0.8)
        imgui.begin(
            "pointer", False, imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_TITLE_BAR
            | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_ALWAYS_AUTO_RESIZE)
        imgui.text("Date: " + str(r.date))
        imgui.separator()
        imgui.text("Low: %.2f" % float(r.min_value))
        imgui.text("Max: %.2f" % float(r.max_value))
        imgui.text("Open: %.2f" % float(r.open_value))
        imgui.text("Close: %.2f" % float(r.close_value))
        imgui.end()
コード例 #7
0
ファイル: ui.py プロジェクト: johanfforsberg/voxpaint
def invisible_window(window):

    "Draw a transparent imgui window on top of the drawing"

    w, h = window.get_size()
    wx0, wy0 = window._to_window_coords(0, 0)
    wx1, wy1 = window._to_window_coords(*window.drawing.size)

    imgui.set_next_window_size(wx1 - wx0, wy0 - wy1)
    imgui.set_next_window_position(wx0, h - wy0)
    imgui.set_next_window_bg_alpha(0)

    with imgui.istyled(imgui.STYLE_WINDOW_ROUNDING, 0,
                       imgui.STYLE_WINDOW_BORDERSIZE, 0,
                       imgui.STYLE_WINDOW_PADDING, (0, 0)):
        imgui.begin("selection point",
                    False,
                    flags=(imgui.WINDOW_NO_TITLE_BAR
                           | imgui.WINDOW_NO_RESIZE
                           | imgui.WINDOW_NO_MOVE
                           | imgui.WINDOW_NO_INPUTS))
        yield
        imgui.end()
コード例 #8
0
    while (glfw.get_time() <
           time_at_beginning_of_previous_frame + 1.0 / TARGET_FRAMERATE):
        pass
    # set for comparison on the next frame
    time_at_beginning_of_previous_frame = glfw.get_time()

    if not animation_paused:
        animation_time += 1.0 / 60.0 * animation_time_multiplier

    # Poll for and process events
    glfw.poll_events()
    impl.process_inputs()

    imgui.new_frame()

    imgui.set_next_window_bg_alpha(0.05)
    imgui.begin("Time", True)

    clicked_animation_paused, animation_paused = imgui.checkbox(
        "Pause", animation_paused)
    clicked_camera, camera.r = imgui.slider_float("Camera Radius", camera.r,
                                                  10, 1000.0)
    clicked_animation_time_multiplier, animation_time_multiplier = imgui.slider_float(
        "Sim Speed", animation_time_multiplier, 0.1, 10.0)
    if imgui.button("Restart"):
        animation_time = 0.0

    if imgui.tree_node("From World Space, Against Arrows, Read Bottom Up",
                       imgui.TREE_NODE_DEFAULT_OPEN):
        if imgui.tree_node("Paddle 1->World", imgui.TREE_NODE_DEFAULT_OPEN):
            imgui.text("f_paddle1_to_world(x) = ")