# Set up weapons. test_mh = stats.Weapon(*character_data.get_mh()) test_oh = stats.Weapon(*character_data.get_oh()) # Set up procs. character_procs = character_data.get_procs() character_procs_allowed = filter(lambda p: p in proc_data.allowed_procs, character_procs) #not_allowed_procs = set(character_procs) - set(character_procs_allowed) #print not_allowed_procs test_procs = procs.ProcsList(*character_procs_allowed) # Set up gear buffs. character_gear_buffs = character_data.get_gear_buffs() + ['leather_specialization', 'virmens_bite', 'virmens_bite_prepot'] if character_data.has_chaotic_metagem(): character_gear_buffs.append('chaotic_metagem') test_gear_buffs = stats.GearBuffs(*character_gear_buffs) # Set up a calcs object.. lst = character_data.get_gear_stats() test_stats = stats.Stats(lst['str'], lst['agi'], lst['int'], lst['spirit'], lst['stam'], lst['ap'], lst['crit'], lst['hit'], lst['exp'], lst['haste'], lst['mastery'], test_mh, test_oh, test_procs, test_gear_buffs, pvp_power=lst['pvp_power'], pvp_resil=lst['pvp_resil'], pvp_target_armor=None) # Initialize talents.. if charInfo['talents'] == None: charInfo['talents'] = character_data.get_talents() test_talents = talents.Talents(charInfo['talents'], test_class, test_level)
# Set up weapons. test_mh = stats.Weapon(*character_data.get_mh()) test_oh = stats.Weapon(*character_data.get_oh()) # Set up procs. character_procs = character_data.get_procs() character_procs_allowed = filter(lambda p: p in proc_data.allowed_procs, character_procs) #not_allowed_procs = set(character_procs) - set(character_procs_allowed) #print not_allowed_procs test_procs = procs.ProcsList(*character_procs_allowed) # Set up gear buffs. character_gear_buffs = character_data.get_gear_buffs() + [ 'leather_specialization', 'virmens_bite', 'virmens_bite_prepot', 'chaotic_metagem' ] test_gear_buffs = stats.GearBuffs(*character_gear_buffs) # Set up a calcs object.. # str, agi, ap, crit, hit, exp, haste, mast, mh, oh, procs, gear_buffs character_stats = character_data.get_stats() test_stats = stats.Stats(*(character_stats + [test_mh, test_oh, test_procs, test_gear_buffs]), pvp_power=0, pvp_resil=0, pvp_target_armor=None) # Initialize talents..
# Set up weapons. test_mh = stats.Weapon(*character_data.get_mh()) test_oh = stats.Weapon(*character_data.get_oh()) # Set up procs. character_procs = character_data.get_procs() character_procs_allowed = filter(lambda p: p in proc_data.allowed_procs, character_procs) #not_allowed_procs = set(character_procs) - set(character_procs_allowed) #print not_allowed_procs test_procs = procs.ProcsList(*character_procs_allowed) # Set up gear buffs. character_gear_buffs = character_data.get_gear_buffs() + ['leather_specialization', 'virmens_bite', 'virmens_bite_prepot', 'chaotic_metagem'] test_gear_buffs = stats.GearBuffs(*character_gear_buffs) # Set up a calcs object.. # str, agi, ap, crit, hit, exp, haste, mast, mh, oh, procs, gear_buffs #test_stats = stats.Stats(80, 19000, 250, 4800, 2550, 2550, 3000, 5000, test_mh, test_oh, test_procs, test_gear_buffs, pvp_power=0, pvp_resil=0, pvp_target_armor=None) #[215, 12136, 365, 2486, 2584, 1582, 2423, 4039] character_stats = character_data.get_stats() test_stats = stats.Stats(*(character_stats + [test_mh, test_oh, test_procs, test_gear_buffs]), pvp_power=0, pvp_resil=0, pvp_target_armor=None) # Initialize talents.. test_talents = talents.Talents(character_data.get_talents(), test_class, test_level) # Set up glyphs. glyph_list = character_data.get_glyphs() test_glyphs = glyphs.Glyphs(test_class, *glyph_list)