def edit_skills_last(self, result, character): """ Written by MH This function is the final method which checks whether a character's skills can be modified :param result: a list containing the user's input :param character: the instance of character :return: """ input_v = InputView() try: input_v.check_valid_skill_dice(result[1]) input_v.check_valid_skill_dice(result[2]) input_v.check_valid_skill_dice(result[3]) input_v.check_valid_skill_dice(result[4]) input_v.check_valid_skill_dice(result[5]) input_v.check_valid_skill_dice(result[6]) # Start with the first skill input data, not the name: # remove the character name from the results list # The result list will now be length 6 del result[0] # Get the skills data from each of the args num_dice_list = [] type_dice_list = [] for i in range(len(result)): dice_str_data = \ Character.obtain_dice_data(result[i]) # print("number_dice_str: "+ number_dice_str) # print("type_dice_str: " + type_dice_str) num_dice_list.append(dice_str_data[0]) type_dice_list.append(dice_str_data[1]) try: character.check_number_dice(character, num_dice_list) try: character.check_type_dice(character, type_dice_list) # If the previous tests pass then the original skills # can be removed and replaced with the updated skills: skills_result = Character.obtain_dice_data( result[0]) character.set_brawl(Skill(ESkill.brawl, character.find_edice (skills_result[1]), skills_result[0])) skills_result = Character.obtain_dice_data( result[1]) character.set_shoot(Skill(ESkill.shoot, character.find_edice (skills_result[1]), skills_result[0])) skills_result = Character.obtain_dice_data( result[2]) character.set_dodge(Skill(ESkill.dodge, character.find_edice (skills_result[1]), skills_result[0])) skills_result = Character.obtain_dice_data( result[3]) character.set_might(Skill(ESkill.might, character.find_edice (skills_result[1]), skills_result[0])) skills_result = Character.obtain_dice_data( result[4]) character.set_finesse(Skill(ESkill.finesse, character.find_edice (skills_result[1]), skills_result[0])) skills_result = Character.obtain_dice_data( result[5]) character.set_cunning(Skill(ESkill.cunning, character.find_edice (skills_result[1]), skills_result[0])) print(character.get_name() + "'s skills have " "successfuly been " "replaced.") except CharacterException as e: print(e.value) except CharacterException as e: print(e.value) except InputException as e: print(e.value)
def do_addCharacter(self, args): ''' addCharacter [CharacterName] [CharacterType] [Health] [Brawl] [Shoot] [Dodge] [Might] [Finesse] [Cunning] [Ability 1] [Ability 2] [Ability 3] Example addCharacter Testing Leader d10 3d8 3d10 3d10 2d8 3d10 2d10 Mighty Brash Crafty ----------------------------------------------------------------------- This command adds a character to the current league. Your league starts with 10 roster slots. ----------------------------------------------------------------------- [Character Name] = The character's name [CharacterType] = Can be either 'Leader' 'SideKick' 'Ally' or 'Follower', You can only have ONE leader Skills. See below for examples on how to use this argument [Health] = A number used to represent your characters overall condition [Brawl] = Represents a character's overall hand-to-hand combat prowess [Shoot] = Indicates a character's combat effectiveness with all manner of ranged weapons [Dodge] = Determines the character's ability to avoid enemy attacks, perils, and other dangers. [Might] = Indicates a character's power, fitness and general athleticism [Finesse] = measures the character's co ordination, awareness and ability to manipulate [Cunning] = Represents a character's knowledge, resolve and ability to solve complicated problems. Skill levels by type Leader MUST have a health value of d10 Select four skills to start at 3 dice and two skills to start at 2 dice Select four skills to start at d10 and two skills to start at d8 Can choose 3 abilities at any level SideKick MUST have a health value of d8 Select three skills to start at 3 dice and three skills to start at 2 dice Select three skills to start at d8 and three skills to start at d6 Can choose 2 abilities at level 1 to 3 Uses three roster slots Ally MUST have a health value of d6 Select two skills to start at 2 dice and four skills to start at 1 dice All skills start at d6 Can choose 1 ability at level 1 to 2 Uses two roster slots Follower MUST have a health value of d6 ALL skills must be 1d6 Can choose 1 ability at level 1 Uses one roster slot ''' league = self._lm.get_current_league() if league == "": print("You need to create a league first before adding a " "character.") return result = args.split(" ") inputV = InputView() if self._lm.get_current_league() is None: print("You need to create a league first!") return if len(result) >= 10: try: inputV.check_valid_name(result[0]) inputV.check_valid_class(result[1]) inputV.check_valid_skill_dice(result[3]) inputV.check_valid_skill_dice(result[4]) inputV.check_valid_skill_dice(result[5]) inputV.check_valid_skill_dice(result[6]) inputV.check_valid_skill_dice(result[7]) inputV.check_valid_skill_dice(result[8]) all_abilities = self._lm.get_all_abilities() if len(result) == 10: try: inputV.check_valid_ability(result[9], all_abilities) league.add_character(name=result[0], char_type=result[1], health=result[2], brawl=result[3], shoot=result[4], dodge=result[5], might=result[ 6], finesse=result[7], cunning=result[8], arg1=result[9]) except InputException as e: print(e.value) elif len(result) == 11: try: inputV.check_valid_ability(result[9], all_abilities) inputV.check_valid_ability(result[10], all_abilities) inputV.check_duplicate_values([result[9], result[10]]) league.add_character(name=result[0], char_type=result[1], health=result[2], brawl=result[3], shoot=result[4], dodge=result[5], might=result[6], finesse=result[7], cunning=result[8], arg1=result[9], arg2=result[10]) except InputException as e: print(e.value) elif len(result) == 12: try: inputV.check_valid_ability(result[9], all_abilities) inputV.check_valid_ability(result[10], all_abilities) inputV.check_valid_ability(result[11], all_abilities) inputV.check_duplicate_values([result[9], result[10], result[11]]) league.add_character(name=result[0], char_type=result[1], health=result[2], brawl=result[3], shoot=result[4], dodge=result[5], might=result[ 6], finesse=result[7], cunning=result[8], arg1=result[9], arg2=result[10], arg3=result[11]) except InputException as e: print(e.value) else: print("You have entered too many arguments. Please try " "again.") except InputException as e: print(e.value) else: print("You have not entered enough arguments to create a character" ". Please try again.")