コード例 #1
0
 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_cube(self.b_name)
     b_gen_uv.b_uv_object()
     b_gen_geometry.b_transform_cube(b_obj)
     
     b_mat = b_gen_material.b_create_material_block(b_obj)
     b_gen_material.b_create_set_default_material_property(b_mat)
     
     # diffuse
     b_mat_texslot = b_gen_texture.b_create_textureslot(b_mat, 'Diffuse')
     b_gen_texture.b_create_load_texture(b_mat_texslot, self.diffuse_texture_path)
     b_gen_diffusemap.b_create_diffuse_texture_properties(b_mat_texslot)
     
     # glow
     b_mat_texslot = b_gen_texture.b_create_textureslot(b_mat, 'Gloss')
     b_gen_texture.b_create_load_texture(b_mat_texslot, self.glossmap_texture_path)
     b_gen_glossmap.b_create_gloss_texture_properties(b_mat_texslot)
コード例 #2
0
 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_cube(self.b_name)
     b_gen_uv.b_uv_object()
     b_gen_geometry.b_transform_cube(b_obj)
コード例 #3
0
    def b_create_data(self):
        # (documented in base class)
        b_obj = b_gen_geometry.b_create_cube(self.b_name)

        # transform it into something less trivial
        b_gen_geometry.b_transform_cube(b_obj)