コード例 #1
0
ファイル: model_markers.py プロジェクト: corot/thorp
def make_interactive_marker(pose, model):
    int_marker = InteractiveMarker()
    int_marker.name = model
    int_marker.description = model
    int_marker.header.frame_id = "map"
    int_marker.pose = pose
    int_marker.pose.position.z = max(int_marker.pose.position.z,
                                     0.01)  # ensure marker is above ground
    int_marker.pose.orientation = quaternion_msg_from_yaw(
        yaw(pose))  # discard all but yaw to ensure marker is flat
    int_marker.scale = 1

    make_model_control(int_marker, model)

    control = InteractiveMarkerControl()
    control.name = "drag"
    control.orientation.w = 1
    control.orientation.x = 0
    control.orientation.y = 1
    control.orientation.z = 0
    normalize_quaternion(control.orientation)
    control.interaction_mode = InteractiveMarkerControl.MOVE_ROTATE
    int_marker.controls.append(copy.deepcopy(control))
    control.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
    int_marker.controls.append(control)

    server.insert(int_marker, process_feedback)
    menu_handler.apply(server, int_marker.name)
    return int_marker
コード例 #2
0
ファイル: trajectory.py プロジェクト: hawesie/human
    def create_trajectory_marker(self, traj):
        # create an interactive marker for our server
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "/map"
        int_marker.name = traj.uuid
        # int_marker.description = traj.uuid
        pose = Pose()
        pose.position.x = traj.pose[0]['position']['x']
        pose.position.y = traj.pose[0]['position']['y']
        int_marker.pose = pose

        line_marker = Marker()
        line_marker.type = Marker.LINE_STRIP
        line_marker.scale.x = 0.05

        # random.seed(traj.uuid)
        # val = random.random()
        # line_marker.color.r = r_func(val)
        # line_marker.color.g = g_func(val)
        # line_marker.color.b = b_func(val)
        # line_marker.color.a = 1.0

        line_marker.points = []
        MOD = 3
        for i, point in enumerate(traj.pose):
            if i % MOD == 0:
                x = point['position']['x']
                y = point['position']['y']
                p = Point()
                p.x = x - int_marker.pose.position.x
                p.y = y - int_marker.pose.position.y
                line_marker.points.append(p)

        line_marker.colors = []
        for i, vel in enumerate(traj.vel):
            if i % MOD == 0:
                color = ColorRGBA()
                if traj.max_vel == 0:
                    val = vel / 0.01
                else:
                    val = vel / traj.max_vel
                color.r = r_func(val)
                color.g = g_func(val)
                color.b = b_func(val)
                color.a = 1.0
                line_marker.colors.append(color)

        # create a control which will move the box
        # this control does not contain any markers,
        # which will cause RViz to insert two arrows
        control = InteractiveMarkerControl()
        control.markers.append(line_marker)
        int_marker.controls.append(control)

        return int_marker
コード例 #3
0
    def create_trajectory_marker(self, traj):
        # create an interactive marker for our server
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "/map"
        int_marker.name = traj.uuid
        # int_marker.description = traj.uuid
        pose = Pose()
        pose.position.x = traj.pose[0]['position']['x']
        pose.position.y = traj.pose[0]['position']['y']
        int_marker.pose = pose

        # for i in range(len(traj.pose)):
        #     print "Velocity: ", traj.vel[i]
        #     print "X,Y: ", traj.pose[i]['position']['x'],\
        #         traj.pose[i]['position']['y']
        #     print "Time: ", str(traj.secs[i]) + "." + str(traj.nsecs[i])

        # print traj.max_vel, traj.length

        line_marker = Marker()
        line_marker.type = Marker.LINE_STRIP
        line_marker.scale.x = 0.05

        # random.seed(traj.uuid)
        # val = random.random()
        # line_marker.color.r = r_func(val)
        # line_marker.color.g = g_func(val)
        # line_marker.color.b = b_func(val)
        # line_marker.color.a = 1.0

        line_marker.points = []
        MOD = 1
        for i, point in enumerate(traj.pose):
            if i % MOD == 0:
                x = point['position']['x']
                y = point['position']['y']
                p = Point()
                p.x = x - int_marker.pose.position.x
                p.y = y - int_marker.pose.position.y
                line_marker.points.append(p)

        line_marker.colors = []
        for i, vel in enumerate(traj.vel):
            if i % MOD == 0:
                color = ColorRGBA()
                if traj.max_vel == 0:
                    val = vel / 0.01
                else:
                    val = vel / traj.max_vel
                color.r = r_func(val)
                color.g = g_func(val)
                color.b = b_func(val)
                color.a = 1.0
                line_marker.colors.append(color)

        # create a control which will move the box
        # this control does not contain any markers,
        # which will cause RViz to insert two arrows
        control = InteractiveMarkerControl()
        control.markers.append(line_marker)
        int_marker.controls.append(control)

        return int_marker