コード例 #1
0
def capture(profile_num, surf, ingame=False):
    global FirstScreenshot
    if FirstScreenshot:
        print(colorize(f"Saving screenshots at: {directory}", "bold"))
        FirstScreenshot = False
    surf = copy.copy(surf)
    data = time.localtime()
    if not os.path.exists(directory):
        print(colorize("Screenshot directory missing.", "warning"))
        os.mkdir(directory)
    name = f"ii{profile_num}_{data.tm_year}{data.tm_mon}{data.tm_mday}{data.tm_hour}{data.tm_min}{data.tm_sec}"
    done_this = False
    p = fix_path(directory + "/" + name + ".png")
    while os.path.exists(p) or name in save_for_later:
        if not done_this:
            name += "_2"
            done_this = True
        else:
            name = name[:-1] + str(int(name[-1]) + 1)
        p = fix_path(directory + "/" + name + ".png")
    sound.play()
    if ingame and options["cache_screen_shots"]:
        print(colorize(f"Caching screenshot {name}", "blue"))
        save_for_later[name] = surf
    else:
        save(surf, name)
コード例 #2
0
def save(surf, name):
    print(colorize("Saving screenshot...", "blue"))
    t1 = time.time()
    pygame.image.save(surf, fix_path(f"{directory}/{name}.png"))
    t2 = time.time()
    print(
        colorize(f"Saved screenshot \"{name}\" in {round(t2-t1, 2)} seconds",
                 "green"))
コード例 #3
0
 def update(self):
     self.text_time += self.time_passed
     if self.text_time >= self.text_rate and self.text and not self.options_lock:
         print(colorize(self.text[0], "bold"), end="", flush=True)
         self.text = self.text[1:]
         if not self.text and self.had_text:
             print()
         self.text_time = 0
     if self.frame_time >= self.frame_rate and not self.frame >= 150:
         self.frame += 1
         self.frame_time = 0
     if self.frame == 150 and not self.frame_finished:
         self.frame_finished = True
         self.finished = True
         self.frame_rate = (1 / 25)
         self.flash_time = self.flash_delay
         self.can_flash = True
     self.flash_time -= self.time_passed
     if self.flash_time < 0 and self.can_flash:
         self.flash_time = self.flash_delay
         self.frame = self.frame_flash_start
     self.frame_time += self.time_passed
     self.star_rotation += self.rotation_speed * self.time_passed
     pygame.display.update()
     time_passed = clock.tick(60) / 1000
     if not self.pause_motion:
         self.time_passed = time_passed
     else:
         self.pause_motion = False
コード例 #4
0
 def write_stars(self):
     print("\n", colorize("Generating Star Data...", "bold"), "\n", sep="")
     background = self.display.copy()
     self.display.fill((0, 0, 0))
     retro_text(
         (self.display.get_width() // 2, self.display.get_height() // 2),
         self.display,
         30,
         "Please Wait...",
         anchor="center")
     fade_in(self.display, 3, background)
     for x in range(300):
         stars.main()
     with shelve.open(fix_path(get_file("data/menuStarsCache"))) as data:
         data["stars"] = stars.stars
         data["version"] = __version__
コード例 #5
0
 def __init__(self):
     self.options = saves.load_options()
     fullscreen = 0
     if self.options["fullscreen"]:
         fullscreen = pygame.FULLSCREEN
     pygame.display.set_icon(pygame.image.load(get_file("icon.png")))
     self.Display = pygame.display.set_mode((800, 600),
                                            fullscreen | pygame.HWACCEL)
     self.display = pygame.Surface((800, 600))
     pygame.display.set_caption("Interplanetary Invaders")
     t1 = time.time()
     self.images, num = auto_load.fetch_images(self.Display)
     t2 = time.time()
     self.first_time = True
     print(
         colorize(f"Loaded {num} images in {round(t2-t1, 2)} seconds",
                  "green"))
     self.menu()
     self.cat = []
コード例 #6
0
 def keepGoing(self, lw):
     try:
         lw.main()
     except KeyboardInterrupt:
         print(colorize("Nope. Answer the questions", "fail"))
         self.keepGoing(lw)
コード例 #7
0
from interplanetary_invaders.scripts import saves
from interplanetary_invaders.scripts.saves import load_options
from interplanetary_invaders.scripts import map_menus as maps
from interplanetary_invaders.scripts import lose_win
from interplanetary_invaders.scripts.congrats import congrats
from interplanetary_invaders.scripts.planets import *
from interplanetary_invaders.scripts import stores
from interplanetary_invaders.scripts.achievements import ACHIEVEMENTS
from interplanetary_invaders.scripts.get_file import get_file
from interplanetary_invaders.scripts.utils import colorize
from interplanetary_invaders.scripts.transition import black_out
from interplanetary_invaders.scripts import joystick
from interplanetary_invaders.scripts import game
import time

print(colorize(f"Your data directory is: {get_file('data')}", "bold"), "\n")

pygame.init()

saves.debugMode = debugMode

SIZE = (800, 600)

if joystick.hasJoystick:
    print(
        colorize(f"Detected a \"{joystick.name}\" Joystick",
                 "green" if joystick.IsSupported() else "fail"))
    if not joystick.IsSupported():
        print(colorize(f"This joystick may not be supported", "warning"))

コード例 #8
0
def fetch_images(display):
    """Collect images from the IMAGE_PATH and return dictionary
with pygame.Surface objects as values and their names as keys"""
    names = []
    images = []
    num = 0
    print("Loading... \n")
    mx = 0
    display.fill((0, 0, 0))
    retro_text(display.get_rect().move(0, -30).center,
               display,
               18,
               "LOADING...",
               anchor="center")
    for x in range(10):
        g = 255 * x / 10
        retro_text(display.get_rect().move(0, 60 - x).midtop,
                   display,
                   22,
                   "INTERPLANETARY INVADERS",
                   anchor="center",
                   bold=True,
                   color=(g, g, g))
        retro_text(display.get_rect().move(0, 85 - x).midtop,
                   display,
                   18,
                   f"V{__version__}",
                   anchor="center",
                   bold=True,
                   color=(g, g, g))
    if joystick.hasJoystick:
        retro_text(display.get_rect().move(0, 200).center,
                   display,
                   18,
                   "Detected Joystick:",
                   anchor="center",
                   bold=True)
        retro_text(display.get_rect().move(0, 225).center,
                   display,
                   20,
                   '"' + joystick.name + '"',
                   anchor="center")
        if not joystick.IsSupported():
            retro_text(display.get_rect().move(0, 240).center,
                       display,
                       20,
                       "Unsupported Joystick",
                       anchor="center",
                       bold=True,
                       color=(255, 0, 0))
    borderRect = pygame.Rect(0, 0, BAR_WIDTH + 10, BAR_HEIGHT + 5)
    borderRect.center = display.get_rect().center
    barRect = borderRect.copy()
    barRect.h = BAR_HEIGHT
    barRect.center = borderRect.center
    LastRefresh = 0
    pygame.display.update()
    for data in os.walk(IMAGE_PATH):
        for collect_file in data[2]:
            if not collect_file.startswith("."):
                mx += 1
    for data in os.walk(IMAGE_PATH):
        root = data[0]
        files = data[2]
        for collect_file in files:
            if not collect_file.startswith("."):
                num += 1
                name = remove_extension(collect_file)
                img = pygame.image.load(root + os.sep + collect_file)
                if (name.startswith("spinning") and not "RGBA" in name):
                    img = img.convert()
                    img.set_colorkey((0, 0, 0))
                else:
                    if not "animation" in root:
                        if name.startswith("map_"):
                            img = img.convert()
                        else:
                            img = img.convert_alpha()
                    if name.startswith("ROT_"):
                        name = name[4:]
                        x = 0
                        for r in range(-90, 91):
                            x += 1
                            names.append(name + str(int(r % 360)))
                            images.append(pygame.transform.rotate(img, r))
                names.append(name)
                images.append(img)
                print(
                    f"\rLoaded {colorize(num, 'blue' if num!=mx else 'green')} / {colorize(mx, 'green')} images   %s"
                    % colorize(collect_file +
                               (" " * (40 - len(collect_file))), 'bold'),
                    flush=True,
                    end="")
            if time.time() - LastRefresh >= .1:
                LastRefresh = time.time()
                barRect.w = int((BAR_WIDTH * (num / mx)) * 10) / 10
                g = 255 * (num / mx)
                b = 255 - g
                pygame.draw.rect(display, (0, g, b), barRect)
                for x in range(0, BAR_WIDTH, BAR_WIDTH // 10):
                    X_Val = barRect.x + x
                    pygame.draw.line(display, (0, 0, 0), (X_Val, borderRect.y),
                                     (X_Val, borderRect.y + borderRect.h), 2)
                pygame.draw.rect(display, (25, 25, 25), borderRect, 1)
                text, text_rect = retro_text(display.get_rect().move(
                    0, 30).center,
                                             display,
                                             18,
                                             f"{round(num/mx*100)}%",
                                             anchor="center",
                                             eraseColor=(0, 0, 0))
                pygame.display.update([barRect, text_rect])
    print()
    return dict(zip(names, images)), num
コード例 #9
0
 def __init__(self, images, display, profile, profile_number, focus = "theSun"):
     self.images = images
     self.Display = display
     self.display = pygame.Surface((800, 600))
     self.done = False
     self.time_passed = 0
     self.planets1 = [Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune]
     for planet in MOONS:
         for moon in MOONS[planet]:
             self.planets1.append(moon)
     self.planets1.reverse()
     self.planets = []
     for p in self.planets1:
         self.planets.append(p())
     self.sunRect = pygame.Rect(0, 0, 20, 20)
     self.sunRect.center = self.Display.get_rect().center
     self.real_world_time = 0
     self.offset = [0, 0]
     self.target_offset = [0, 0]
     self.zoom = 1
     self.target_zoom = 1.5
     self.scroll_speed = 300
     self.scroll_range = 10
     self.zoom_amount = .1
     self.focused = None
     self.sun_frame = 1
     self.next_sun_frame = 0
     self.sun_frame_len = 1 / 25
     self.overlay_pos = None
     self.moving_start = 0
     self.moving = False
     if focus in PLANET_BY_NAME:
         focus = self.planets1.index(PLANET_BY_NAME[focus])
     self.focused = focus
     self.mouse_on = False
     self.profile = profile
     self.profile_number = profile_number
     self.money = self.profile["money"]
     self.text_yellow = False
     self.text_rate = 1 / 5
     self.text_time = 0
     self.start_click = None
     self.last_sample = None
     unlocked_planets = self.profile["unlocked_planets"]
     self.unlocked_planets = []
     for u in unlocked_planets:
         for p in self.planets:
             if isinstance(p, PLANET_BY_NAME[u]):
                 self.unlocked_planets.append(p)
     self.missions_left = {}
     for planet in self.unlocked_planets:
         self.missions_left[planet.name] = 0
         try:
             for p in self.profile["map"][planet.name]:
                 if p.alien_flag:
                     self.missions_left[planet.name] += 1
         except KeyError:
             print(colorize(f"No map for {planet.name} found!", "fail"))
     self.speed = 1
     pygame.mixer.music.load(fix_path(get_file("audio/music/AmbientSpace.mp3")))
     pygame.mixer.music.play(-1)
コード例 #10
0
    def events(self):
        for event in pygame.event.get():
            joystick.Update(event)
            if event.type == pygame.QUIT:
                self.exit()
            if event.type == pygame.MOUSEBUTTONDOWN:
                if not self.finished and not self.options_lock:
                    self.finished = True
                    print(colorize(self.text, 'bold'))
                    self.text = ""
            if event.type == pygame.KEYDOWN or joystick.WasEvent():
                if not hasattr(event, "key"):
                    event.key = None
                if event.key == pygame.K_F2 or joystick.JustPressedLB():
                    screenshot.capture("M", self.display)
                if not self.finished and not self.options_lock:
                    self.finished = True
                    print(colorize(self.text, 'bold'))
                    self.text = ""
                else:
                    item = self.item_selected
                    items = self.items
                    if self.options_mode:
                        item = self.option_selected
                        items = self.options
                    if self.play_mode:
                        item = self.profile_selected
                        items = self.profiles
                    if event.key == pygame.K_ESCAPE or joystick.BackEvent():
                        if self.play_mode:
                            self.play_mode = False
                        elif self.options_mode:
                            self.options_mode = False
                            self.options_dict = saves.load_options()
                        else:
                            self.exit()
                    if event.key == pygame.K_UP or joystick.JustWentUp():
                        item -= 1
                    if (event.key == pygame.K_DOWN) or joystick.JustWentDown():
                        item += 1
                    if item < 0:
                        item = 0
                    if item >= len(items):
                        item = len(items) - 1
                    if self.options_mode:
                        self.option_selected = item
                    if self.play_mode:
                        self.profile_selected = item
                    elif self.play_mode:
                        pass
                    else:
                        self.item_selected = item
                    if self.options_mode:
                        op = self.options[self.option_selected]
                        if op == "Volume":
                            vol = self.options_dict["volume"]
                            if event.key == pygame.K_LEFT or joystick.JustWentLeft():
                                vol -= .1
                            if event.key == pygame.K_RIGHT or joystick.JustWentRight():
                                vol += .1
                            if vol < 0:
                                vol = 0
                            if vol > 1:
                                vol = 1
                            self.options_dict["volume"] = vol
                        if op == "Cache Screenshots":
                            if event.key == pygame.K_RETURN or joystick.JustPressedA():
                                self.options_dict["cache_screen_shots"] = not self.options_dict["cache_screen_shots"]
                        if op == "Stretch to Fullscreen":
                            if event.key == pygame.K_RETURN or joystick.JustPressedA():
                                self.options_dict["fullscreen"] = not self.options_dict["fullscreen"]
                        if op == self.DEL:
                            if event.key == pygame.K_RETURN or joystick.JustPressedA():
                                try:
                                    DID_SOMETHING = False
                                    for e, x in enumerate(os.listdir(fix_path(get_file("data/screenshots")))):
                                        os.remove(fix_path(get_file("data/screenshots/")) + x)
                                        DID_SOMETHING = True
                                    if DID_SOMETHING:
                                        print(colorize(f"Deleted screenshots: {e+1}", "green"))
                                        self.options[self.options.index(self.DEL)] = "Deleted screenshots"
                                        self.DEL = "Deleted screenshots"
                                except FileNotFoundError:
                                    print(colorize("Failed to delete screenshots!", "fail"))
                                    print(colorize("File not found error.", "fail"))
                    if event.key == pygame.K_x or joystick.JustPressedX():
                        if self.play_mode:
                            if self.profile_selected < 5 and not self.profiles[self.profile_selected].startswith("New"):
                                self.confirm_delete()
                    if event.key == pygame.K_RETURN or joystick.JustPressedA() or joystick.JustPressedStart():
                        if self.options_mode:
                            sel = self.option_selected
                            if self.options[sel] == "Cancel":
                                self.option_selected = 2
                                self.options_mode = False
                                self.options_dict = saves.load_options()
                            if self.options[sel] == "Save":
                                self.options_mode = False
                                saves.save_data("options", self.options_dict)
                        elif self.play_mode:
                            if self.profiles[self.profile_selected] == "Back":
                                self.play_mode = False
                            else:
                                profile = saves.load_profile(self.profile_selected)
                                if profile["version"] != __version__:
                                    if profile["new"]:
                                        profile["version"] = __version__
                                    else:
                                        print(colorize("Warning: this profile is from a different version \
of Interplanetary Invaders; \nerrors may occur", "warning"))
                                profile["new"] = False
                                saves.save_data(self.profile_selected, profile)
                                self.done = True
                        else:
                            sel = self.item_selected
                            if self.items[sel] == "Play":
                                self.play_mode = True
                            if self.items[sel] == "Options":
                                self.options_mode = True
                            if self.items[sel] == "Quit":
                                self.exit()
                            if self.items[sel] == "Credits":
                                run_credits(self.display, self.images)
                                pygame.mixer.music.load(fix_path(get_file("audio/music/MainMenu.mp3")))
                                pygame.mixer.music.play(-1)
                if not self.options_mode and self.options_lock:
                    self.done = True
コード例 #11
0
def fetch_images(display):
    """Collect images from the IMAGE_PATH and return dictionary
with pygame.Surface objects as values and their names as keys"""
    names = []
    images = []
    num = 0
    mx = 0
    display.fill((0, 0, 0))
    retro_text(display.get_rect().move(0, -30).center,
               display,
               18,
               "LOADING...",
               anchor="center")
    for x in range(10):
        g = 255 * x / 10
        retro_text(display.get_rect().move(0, 60 - x).midtop,
                   display,
                   22,
                   "INTERPLANETARY INVADERS",
                   anchor="center",
                   bold=True,
                   color=(0, g, 0))
        retro_text(display.get_rect().move(0, 85 - x).midtop,
                   display,
                   18,
                   f"V{__version__}",
                   anchor="center",
                   bold=True,
                   color=(0, g * .75, 0))
    if joystick.hasJoystick:
        retro_text(display.get_rect().move(0, 200).center,
                   display,
                   18,
                   "Detected Joystick:",
                   anchor="center",
                   bold=True)
        retro_text(display.get_rect().move(0, 225).center,
                   display,
                   20,
                   '"' + joystick.name + '"',
                   anchor="center")
        if not joystick.IsSupported():
            retro_text(display.get_rect().move(0, 240).center,
                       display,
                       20,
                       "Unsupported Joystick",
                       anchor="center",
                       bold=True,
                       color=(255, 0, 0))
    borderRect = pygame.Rect(0, 0, BAR_WIDTH + 10, BAR_HEIGHT + 5)
    borderRect.center = display.get_rect().center
    pygame.draw.rect(display, (100, 100, 100), borderRect, 1)
    barRect = borderRect.copy()
    barRect.h = BAR_HEIGHT
    barRect.center = borderRect.center
    barRect.x += 2
    LastRefresh = 0
    pygame.display.update()
    for data in os.walk(IMAGE_PATH):
        for collect_file in data[2]:
            if not collect_file.startswith("."):
                mx += 1
    for data in os.walk(IMAGE_PATH):
        root = data[0]
        files = data[2]
        for collect_file in files:
            if not collect_file.startswith("."):
                num += 1
                name = remove_extension(collect_file)
                img = pygame.image.load(root + os.sep + collect_file)
                store_img = True
                print(
                    f"\rLoading image {colorize(num, 'blue' if num!=mx else 'green')} of {colorize(mx, 'green')}  %s"
                    % colorize(collect_file +
                               (" " * (40 - len(collect_file))), 'bold'),
                    flush=True,
                    end="")
                if name.startswith("NoA_"):
                    name = name.split("NoA_")[1]
                    img = img.convert()
                elif (name.startswith("spinning") and not "RGBA" in name):
                    img = img.convert()
                    img.set_colorkey((0, 0, 0))
                else:
                    if not "animation" in root:
                        if name.startswith("map_"):
                            img = img.convert()
                        else:
                            img = img.convert_alpha()
                if name.startswith("ROT_"):
                    name = name[4:]
                    x = 0
                    for r in range(-90, 91):
                        x += 1
                        names.append(name + str(int(r % 360)))
                        images.append(pygame.transform.rotate(img, r))
                if name.endswith("_sheet"):
                    name = name.split("_sheet")[0]
                    for e, surf in enumerate(extract_sprites(img)):
                        names.append(name + str(e + 1))
                        images.append(surf)
                    store_img = False
                if store_img:
                    names.append(name)
                    images.append(img)
            if time.time() - LastRefresh >= .025:
                LastRefresh = time.time()
                barRect.w = int((BAR_WIDTH * (num / mx)) * 10) / 10
                color = pygame.color.Color(0)
                hue = lerp(HUE_BLUE, HUE_CYAN, num / mx)
                color.hsva = (hue, 100, 100, 100)
                pygame.draw.rect(display, color, barRect)
                for x in range(0, BAR_WIDTH, BAR_WIDTH // 10)[1:]:
                    X_Val = barRect.x + x
                    pygame.draw.line(display, (0, 0, 0), (X_Val, borderRect.y),
                                     (X_Val, borderRect.y + borderRect.h), 1)
                text, text_rect = retro_text(display.get_rect().move(
                    0, 30).center,
                                             display,
                                             18,
                                             f"{round(num/mx*100)}%",
                                             anchor="center",
                                             eraseColor=(0, 0, 0))
                pygame.display.update([barRect, text_rect])

                # This makes pygame rerender the screen when the window is brought up
                for event in pygame.event.get():
                    pass
    print()
    return dict(zip(names, images)), num