コード例 #1
0
ファイル: export.py プロジェクト: ezhangle/BCRYExporter
    def _create_ik_properties(self, bone, object_):
        props = ""
        if utils.is_physic_bone(bone):

            armature_object = bpy.data.objects[object_.name[:-5]]
            pose_bone = armature_object.pose.bones[bone.name[:-5]]

            xIK, yIK, zIK = udp.get_bone_ik_max_min(pose_bone)

            damping, spring, spring_tension = udp.get_bone_ik_properties(
                pose_bone)

            props = join(
                xIK,
                '_xdamping={}'.format(damping[1]),
                '_xspringangle={}'.format(spring[1]),
                '_xspringtension={}'.format(spring_tension[1]),

                yIK,
                '_ydamping={}'.format(damping[0]),
                '_yspringangle={}'.format(spring[0]),
                '_yspringtension={}'.format(spring_tension[0]),

                zIK,
                '_zdamping={}'.format(damping[2]),
                '_zspringangle={}'.format(spring[2]),
                '_zspringtension={}'.format(spring_tension[2])
            )

        return props
コード例 #2
0
ファイル: export.py プロジェクト: ochounos/BCRYExporter
    def _write_bone_list(self, bones, object_, parent_node, group):
        scene = bpy.context.scene
        bone_names = []

        for bone in bones:
            props_name = self._create_properties_name(bone, group)
            props_ik = self._create_ik_properties(bone, object_)
            bone_name = join(bone.name, props_name, props_ik)
            bone_names.append(bone_name)

            node = self._doc.createElement("node")
            node.setAttribute("id", bone_name)
            node.setAttribute("name", bone_name)
            node.setIdAttribute("id")

            fakebone = utils.get_fakebone(bone.name)
            if fakebone is not None:
                self._write_transforms(fakebone, node)

                bone_geometry = utils.get_bone_geometry(bone)
                if bone_geometry is not None:
                    geo_name = utils.get_geometry_name(group, bone_geometry)
                    instance = self._create_bone_instance(
                        bone_geometry, geo_name)
                    node.appendChild(instance)

                    extra = self._create_physic_proxy_for_bone(
                        object_.parent, bone)
                    if extra is not None:
                        node.appendChild(extra)

            elif utils.is_physic_bone(bone):
                bone_geometry = utils.get_bone_geometry(bone)
                if fakebone is not None:
                    self._write_transforms(fakebone, node)

            parent_node.appendChild(node)

            if bone.children:
                self._write_bone_list(bone.children, object_, node, group)