def init(node_tree): """Initialize node tree with links for this shader. :param node_tree: node tree on which this shader should be created :type node_tree: bpy.types.NodeTree """ # init parent UnlitTex.init(node_tree) # enable hardcoded flavors: DEPTH, BLEND_OVER UnlitTex.set_blend_over_flavor(node_tree, True)
def set_material(node_tree, material): """Set output material for this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param material: blender material for used in this tree node as output :type material: bpy.types.Material """ UnlitTex.set_material(node_tree, material) material.use_transparency = True material.transparency_method = "MASK"