def set_texture(node_tree, image): """Set texture to normal map flavor. :param node_tree: node tree on which normal map is used :type node_tree: bpy.types.NodeTree :param image: texture image which should be assignet to nmap texture node :type image: bpy.types.Texture """ nmap.set_texture(node_tree, image)
def set_texture(node_tree, texture): """Set texture to normal map flavor. :param node_tree: node tree on which normal map is used :type node_tree: bpy.types.NodeTree :param texture: texture which should be assignet to nmap texture node :type texture: bpy.types.Texture """ nmap.set_texture(node_tree, texture)
def set_nmap_texture(node_tree, texture): """Set normal map texture to shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param texture: texture which should be assignet to nmap texture node :type texture: bpy.types.Texture """ nmap.set_texture(node_tree, texture)
def set_nmap_texture(node_tree, texture): """Set normal map texture to shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param texture: texture which should be assignet to nmap texture node :type texture: bpy.types.Texture """ nmap.set_texture(node_tree, texture)