def test_closing_current_polygon(polygon: Polygon): canvas = PolygonAnnotationCanvas() canvas.current_polygon = polygon assume(all((0, 0) < point < canvas.size for point in polygon.points)) assume(not polygon.closed) assume(len(polygon) > 2) poly_points = polygon.points.copy() poly_start = poly_points[0] closing_click = ( poly_start[0], min([canvas.size[1], poly_start[1] + (canvas.point_size - 1)]), ) canvas.on_click(*closing_click) print(poly_points) print(closing_click) assert len(canvas.polygons) == 1 assert canvas.polygons[0].points[:-1] == poly_points # test current polygon is reset assert canvas.current_polygon.points == []
def test_click_handling(point: Point, other_data: List[Polygon]): point = point.coordinates assume(isfinite(point[0]) and isfinite(point[1])) canvas = PolygonAnnotationCanvas() assert canvas.current_polygon.points == [] canvas.on_click(*point) assert canvas.current_polygon.points == [(round(point[0]), round(point[1])) ]
def test_dragging_without_edit_mode(polygon: Polygon): assume(len(polygon) > 4) canvas = PolygonAnnotationCanvas() canvas.editing = False canvas.polygons = [polygon] point_to_drag = polygon.points[0] point_target = (50, 50) canvas.on_click(*point_to_drag) canvas.on_drag(*point_target) # test point has not moved assert canvas.polygons[0].points[0] == point_to_drag
def test_undoing(): canvas = PolygonAnnotationCanvas() coords = [(10, 10), (20, 10), (20, 20), (10, 20)] # click a polygon together: for coord in coords: canvas.on_click(*coord) assert canvas.current_polygon.points == coords # now undo and check coordinates: callback = canvas._undo_queue.pop() callback() assert canvas.current_polygon.points == coords[:-1] # finish the polygon: canvas.on_click(*coords[-1]) canvas.on_click(*coords[0]) assert len(canvas.polygons) == 1 callback = canvas._undo_queue.pop() callback() assert len(canvas.polygons) == 0 assert canvas.current_polygon.points == coords
def test_editing_mode(polygon: Polygon, polygons: List[Polygon]): assume(len(polygon) > 2) canvas = PolygonAnnotationCanvas() # canvas.polygons = polygons canvas.current_polygon = polygon pre_move_points = polygon.points.copy() canvas.editing = True # test that dragging is none by default assert canvas.dragging is None # clicking on a point sets drag function: point_to_drag = polygon.points[0] point_target = (50, 50) canvas.on_click(*point_to_drag) assert canvas.dragging is not None # moving mouse moves the point: canvas.on_drag(*point_target) canvas.on_release(*point_target) # test point has moved assert canvas.current_polygon.points[0] == (50, 50) # test everything else stayed put assert canvas.current_polygon.points[1:] == pre_move_points[1:] # test release re-set dragging assert canvas.dragging is None # test undoing moves the point back callback = canvas._undo_queue.pop() callback() assert canvas.current_polygon.points == pre_move_points