def run(self): timer = Timer(self._name) self._runImp() timer.stop() message = self._name + "(" + self._input_info + ")" if self._output_info is not "": message += "=> " + self._output_info message += ": " + str(timer.secs()) print message
def run(self): timer = Timer(self._name) self._runImp() timer.stop() message = self._name + "(" + self._input_info + ")" if self._output_info is not "": message += "=> " + self._output_info message += ": " + str(timer.secs()) self._scene.setMessage(message)
def run(self): for data_file in self._dataset_files: self._data_file_name = os.path.basename(data_file) self._data_name = os.path.splitext(self._data_file_name)[0] self._data_file = data_file timer = Timer(self._name) self._runImp() timer.stop() message = self._data_name + ": " + str(timer.secs()) + "sec \n" message += " " + self._input_info + "\n" if self._output_info is not "": message += "=> " + self._output_info print message
def runCharacter(self): if self._character_id >= len(self._character_dirs): return self._character_dir = self._character_dirs[self._character_id] self._character_name = os.path.basename(self._character_dir) timer = Timer(self._name) self._runCharacterImp() timer.stop() message = self._character_name + ": " + str(timer.secs()) + "sec \n" message += " " + self._input_info + "\n" if self._output_info is not "": message += "=> " + self._output_info print message self._character_id += 1