def render(self): try: # Render: self.VIDEO_BACKGROUND_IMAGE.renderImage() self.VIDEO_RESOLUTION_TEXT.renderText() # > Texto resolucao. self.VIDEO_RESOLUTION_DOWN.renderText() # > Botao resolucao. self.VIDEO_FULLSCREEN_TEXT.renderText() # > Texto fullscreen. self.VIDEO_FULLSCREEN_DOWN.renderText() # > Botao fullscreen. self.VIDEO_VSYNC_TEXT.renderText() # > Texto vsync. self.VIDEO_VSYNC_DOWN.renderText() # > Botao vsync self.VIDEO_VOLTAR_DOWN.renderText() # > Botao voltar. # Clicks: self.VIDEO_RESOLUTION_CLICK = task.taskClick( self.VIDEO_RESOLUTION_DOWN) self.VIDEO_FULLSCREEN_CLICK = task.taskClick( self.VIDEO_FULLSCREEN_DOWN) self.VIDEO_VSYNC_CLICK = task.taskClick(self.VIDEO_VSYNC_DOWN) self.VIDEO_VOLTAR_CLICK = task.taskClick(self.VIDEO_VOLTAR_DOWN) if self.VIDEO_LOADED_SOME_CHANGE_OK: # Render: self.VIDEO_OK_DOWN.renderText() if self.VIDEO_LOADED_SOME_CHANGE_CANCELAR: # Render: self.VIDEO_CANCELAR_DOWN.renderText() except: raise return None
def render(self): try: # Render: self.CONFIG_BACKGROUND_IMAGE.renderImage() self.CONFIG_GAME_DOWN.renderText() self.CONFIG_VIDEO_DOWN.renderText() self.CONFIG_SOM_DOWN.renderText() self.CONFIG_VOLTAR_DOWN.renderText() # Clicks: self.CONFIG_GAME_CLICK = task.taskClick(self.CONFIG_GAME_DOWN) self.CONFIG_VIDEO_CLICK = task.taskClick(self.CONFIG_VIDEO_DOWN) self.CONFIG_SOM_CLICK = task.taskClick(self.CONFIG_SOM_DOWN) self.CONFIG_VOLTAR_CLICK = task.taskClick(self.CONFIG_VOLTAR_DOWN) except: raise return None
def reparentTo(self, event, back): try: # Pass: self.VIDEO_RESOLUTION_CLICK.makeTask("mouse-motion", event, self.effect_resolution) self.VIDEO_FULLSCREEN_CLICK.makeTask("mouse-motion", event, self.effect_fullscreen) self.VIDEO_VSYNC_CLICK.makeTask("mouse-motion", event, self.effect_vysinc) self.VIDEO_VOLTAR_CLICK.makeTask("mouse-motion", event, self.effect_voltar) # Click: self.VIDEO_RESOLUTION_CLICK.makeTask("mouse1", event, self.change_resolution) self.VIDEO_FULLSCREEN_CLICK.makeTask("mouse1", event, self.change_fullscreen) self.VIDEO_VSYNC_CLICK.makeTask("mouse1", event, self.change_vsync) self.VIDEO_VOLTAR_CLICK.makeTask("mouse1", event, back) if self.VIDEO_LOADED_SOME_CHANGE_OK: # Clicks: self.VIDEO_OK_CLICK = task.taskClick(self.VIDEO_OK_DOWN) self.VIDEO_OK_CLICK.makeTask("mouse-motion", event, self.effect_ok) self.VIDEO_OK_CLICK.makeTask("mouse1", event, self.ok) if self.VIDEO_LOADED_SOME_CHANGE_CANCELAR: # Clicks: self.VIDEO_CANCELAR_CLICK = task.taskClick( self.VIDEO_CANCELAR_DOWN) self.VIDEO_CANCELAR_CLICK.makeTask("mouse-motion", event, self.effect_cancelar) self.VIDEO_CANCELAR_CLICK.makeTask("mouse1", event, self.cancelar) except: raise return None
def render(self): try: # Render: self.MAIN_BACKGROUND_IMAGE_BORDE.renderImage() self.MAIN_BUTTON_COMECAR_DOWN.renderImage() self.MAIN_BUTTON_CARREGAR_DOWN.renderImage() self.MAIN_BUTTON_CONFIGURACOES_DOWN.renderImage() self.MAIN_BUTTON_SAIR_DOWN.renderImage() # Adicionar evento click: self.MAIN_BUTTON_COMECAR_CLICK = task.taskClick( self.MAIN_BUTTON_COMECAR_DOWN) self.MAIN_BUTTON_CARREGAR_CLICK = task.taskClick( self.MAIN_BUTTON_CARREGAR_DOWN) self.MAIN_BUTTON_CONFIGURACOES_CLICK = task.taskClick( self.MAIN_BUTTON_CONFIGURACOES_DOWN) self.MAIN_BUTTON_SAIR_CLICK = task.taskClick( self.MAIN_BUTTON_SAIR_DOWN) except: raise return None
def render(self): try: # Render: self.CARREGAR_BACKGROUND_IMAGE.renderImage() self.CARREGAR_JOGO_1_DOWN.renderText() self.CARREGAR_JOGO_2_DOWN.renderText() self.CARREGAR_JOGO_3_DOWN.renderText() self.CARREGAR_VOLTAR_DOWN.renderText() # Add Clicks: self.CARREGAR_JOGO_1_CLICK = task.taskClick( self.CARREGAR_JOGO_1_DOWN) self.CARREGAR_JOGO_2_CLICK = task.taskClick( self.CARREGAR_JOGO_2_DOWN) self.CARREGAR_JOGO_3_CLICK = task.taskClick( self.CARREGAR_JOGO_3_DOWN) self.CARREGAR_VOLTAR_CLICK = task.taskClick( self.CARREGAR_VOLTAR_DOWN) except: raise return None